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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Saffr0n
Update 9.14 Bugs & Issues
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16.03.2016 20:40:56
 
Subject: Update 9.14 Bugs & Issues
Link on message: #9955801

View Postfyrk, on Mar 15 2016 - 22:38, said:   Seriously? Windows helpdesk, restart Your pc. Same here, keybord sometimes doesnt work after battle. Edit: almost always keyboard doesnt work when  battle is ended. I think i will wait  for fix, cause waiting for the battle to end everytime is quite annoying.

Saffr0n:   A quickfix work around was already posted, press F1


The_Chieftain
Beware the Ides of T110.
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16.03.2016 20:22:32
 
Subject: Beware the Ides of T110.
Link on message: #9955747

The_Chieftain: "Are you ready for the Bobs"? Bob is mine! There is only one Bob!   I'm not sure I understand the point of the pressure anyway. I mean, you could be dressed like Xena, Warrior Princess, but still only in a tiny little corner of the screen in the gameplay. I doubt many people would notice the difference between make-up/no make-up, or push-up bra or not over a streaming (And thus frequently grainy) internet connection, especially over an internet connection with such a small visible screen.   If you haven't already done it, try this. Forget the make-up, special underwear, or whatever else. See if anyone even notices. I doubt many will.


Content_WG
The Grand Finals' European Representatives
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16.03.2016 19:48:10
 
Subject: The Grand Finals' European Representatives
Link on message: #9955643

Content_WG: EU's Tornado Rox and Wombats on Tanks advance to the championship tournament.
Full news text


The_Chieftain
What happened to the M1 TTB?
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16.03.2016 17:54:02
 
Subject: What happened to the M1 TTB?
Link on message: #9955342

The_Chieftain: It's currently in Fort Benning, GA. When I last looked into it, there was over a foot of water in the hull.


The_Chieftain
Beware the Ides of T110.
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16.03.2016 17:50:25
 
Subject: Beware the Ides of T110.
Link on message: #9955334

View PostAvalon304, on Mar 16 2016 - 07:37, said:   Just... why???

The_Chieftain:   We were debating that in the office. The conclusion was that they couldn't leave the series on the bad note of 4 and had to redeem itself. The other argument was "Don't risk another bad one, just let the series die"   As for the Russian pull-out, has anyone said anything about how much of a pull-out there is? As I understand it, they're keeping their naval and air facilities there open and not giving those up. Allows for a quick reversal as well as long-term strategic options.   Article going around the US military community a couple of weeks ago puts the relative Russian success rather well. https://www.traditio...what-we-cannot/   It points out that the Russians have two major advantages. Firstly, they are supporting an established state government. Secondly, "Russia doesn’t care much about civilian casualties....International opinion, of course, is howling about Russian aircraft pouring it on. Washington would be paralyzed by such howls. Moscow, run by realists, doesn’t give two kopeks for them. How many divisions has “international opinion”?"


Trevzor
Weekday Warfare 10 Official Standings
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16.03.2016 17:29:36
 
Subject: Weekday Warfare 10 Official Standings
Link on message: #9955297

Trevzor: Weekday Warfare 10 Group Stage Standings: Day 2Bottom 10% of teams by rank (including ties) are eliminated after Round 3 *Note: Standings are not final until after all battles are finishedRank Team Name Games Played Points Earned Points Possible Win Ratio 1 Ninja Tourtles 13 37 39 0.949 2 Shotinstright 12 34 36 0.944 3 NO ZUO NO DIE 14 39 42 0.929 3 Sp00ky's Bone Boys 14 39 42 0.929 5 Area 51 - H. Airport 13 36 39 0.923 5 Steel 13 36 39 0.923 7 SR556 12 32 36 0.889 8 DING_NA(retired) 13 34 39 0.872 9 A--V 12 31 36 0.861 9 Donald Trump 12 31 36 0.861 11 CHOLA MAIS... 13 33 39 0.846 12 IMBRA - OMEGA 14 35 42 0.833 13 MetalMachine 14 34 42 0.810 13 PPA1 14 34 42 0.810 15 Ping 999 12 29 36 0.806 16 MANCOS AL COMBATE 13 31 39 0.795 16 MOK2 13 31 39 0.795 18 Salty Sultans 14 33 42 0.786 19 Dynamic Gameplay 12 28 36 0.778 20 GDA GRANDE DE ANCHOA 13 30 39 0.769 21 Area 51 - S4 12 27 36 0.750 21 Pirate 12 27 36 0.750 23 ALB Division Sherman 14 31 42 0.738 23 -G6- 14 31 42 0.738 23 -WN8- 14 31 42 0.738 26 Rel_oYeah 12 26 36 0.722 27 Honey badger 13 28 39 0.718 27 Shawerma 13 28 39 0.718 29 BR_Killers 14 30 42 0.714 30 _EVIL_MINIONS_ 12 25 36 0.694 30 The PussyCats 12 25 36 0.694 32 ALLIANCE 12 24 36 0.667 32 Cremino a $100 12 24 36 0.667 32 No_Mercy 14 28 42 0.667 32 NoobsInTights 13 26 39 0.667 36 Lot Lizards 14 27 42 0.643 36 Tyrant Typhoons 14 27 42 0.643 38 ALLOY STRONK? ME TOO 13 25 39 0.641 39 Brasil 13 24 39 0.615 39 DEBB 13 24 39 0.615 41 !!cbl2 12 22 36 0.611 42 HangLooseR7 14 25 42 0.595 42 MASCAS 14 25 42 0.595 44 Genius 12 21 36 0.583 44 sPACD 12 21 36 0.583 46 Moustache Ride 12 20 36 0.556 47 Open4ALL 13 21 39 0.538 48 RELÃMPAGO BLINDADO 12 19 36 0.528 49 ESTERMINADORES 14 22 42 0.524 50 BANDA LATINA 14 21 42 0.500 50 COMECUL 14 21 42 0.500 52 4CVR 13 19 39 0.487 52 killenderlivefree 13 19 39 0.487 54 MUNHK_GAL 13 18 39 0.462 54 Rinoceronte_Blindado 13 18 39 0.462 56 totaloblivion 12 16 36 0.444 57 '=[A]=ArmouredGround 12 15 36 0.417 57 Al ataque EARCT 12 15 36 0.417 57 pecuecas OP° 12 15 36 0.417 60 Marauders 13 16 39 0.410 61 ! cbl 13 14 39 0.359 62 1+1=3 14 15 42 0.357 62 keneipp'stankers 14 15 42 0.357 62 LOS DELTA 012 14 15 42 0.357 65 hell tankers 12 12 36 0.333 65 Zombie Killers 12 12 36 0.333 67 Beer 14 13 42 0.310 67 C4NG4CE1ROS 14 13 42 0.310 69 renegados10 13 12 39 0.308 70 -S1S- 12 10 36 0.278 71 Outlaws 13 9 39 0.231 72 BattleDHO3 12 8 36 0.222 73 Big Naturals 14 9 42 0.214 73 FUMÉE 14 9 42 0.214 73 GODL_POPLIFE 14 9 42 0.214 73 lit_0417 14 9 42 0.214 77 Black Prince 14 7 42 0.167 77 BrasilPM 12 6 36 0.167 79 WOT-BSB 14 6 42 0.143 80 PI*2 13 5 39 0.128 81 Lites 12 4 36 0.111 82 HERMANOS DE ARMAS 13 4 39 0.103 82 mocking bird 13 4 39 0.103 84 brasileiros na area 14 4 42 0.095 85 CACA 12 3 36 0.083 85 DRUJBANARODOV 12 3 36 0.083 87 Teemo's DxD 13 3 39 0.077 88 YEAH 14 3 42 0.071 89 #Violins 12 2 36 0.056 89 '=[A]=[P]=[C]=R]= 12 2 36 0.056 91 Eagles 13 2 39 0.051 91 TheGalaxy 13 2 39 0.051 93 Gtown 14 2 42 0.048 94 Americans 12 1 36 0.028 94 Dino 12 1 36 0.028 96 inglorious Bastards 14 1 42 0.024 97 Mayor_Team 13 0 39 0.000


dance210
Season 2 Qualifications begin March 7! [Registration links added 3/2]
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16.03.2016 17:15:51
 
Subject: Season 2 Qualifications begin March 7! [Registration links added 3/2]
Link on message: #9955263

dance210: Good luck to all the teams in the Playoffs! There will be no tiebreaker round tonight.   As a reminder, the playoffs start at a later time tonight (1900 PT / 2200 ET).   Rank Team Points Earned Points Possible Ratio 1 _FAM_ 40 42 0.952 2 Guerrillas 38 42 0.905 3 BRVE 35 45 0.778 4 UFTS - Just Gaming 32 42 0.762 5 NARWL 31 42 0.738 6 Newbi 30 42 0.714 7 LEGIONARIOS -LL- 32 45 0.711 8 CLAWS 30 45 0.667 8 CTDEL 28 42 0.667 10 N0VA_ 26 42 0.619 10 Y0L0 26 42 0.619 12 ANVIL 25 42 0.595 13 HAVOK 24 42 0.571 14 CHIMP 23 42 0.548 15 Wolverines 22 42 0.524 16 Bimbo 23 45 0.511 17 RELIC 2nd 21 42 0.500 17 Roxy 21 42 0.500 17 -UV- 21 42 0.500 20 14Thugz1Cup 18 42 0.429 21 ERROR -404- 17 42 0.405 22 Fusion 16 42 0.381 22 HUNikum 16 42 0.381 24 _UA_ 12 42 0.286 24 HITMN 12 42 0.286 26 SNRK 10 42 0.238 27 SSGS 8 42 0.190 28 Arsenal Gunners 6 42 0.143 28 T_K_O 6 42 0.143 30 DEBB 5 42 0.119 31 TNT Spartans 4 42 0.095 32 DROID ARMY 1 42 0.024 32 RIO/DE/LA/PLATA 1 42 0.024 32 Totem 1 42 0.024


The_Chieftain
The Chieftain's Random Musings Thread
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16.03.2016 17:13:32
 
Subject: The Chieftain's Random Musings Thread
Link on message: #9955254

The_Chieftain: It seems to be shouting "T20 series" at me.


dance210
Skirmish X
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16.03.2016 17:12:38
 
Subject: Skirmish X
Link on message: #9955251

View Postapsen, on Mar 16 2016 - 07:09, said: There seems to be something wrong: the tournament page says there're 117 confirmed teams but the standings list only 103...

dance210:   Because there are teams that will only participate in the weekend playoffs. They are still confirmed, but don't play until Friday :)


dance210
Skirmish X Standings
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16.03.2016 16:49:36
 
Subject: Skirmish X Standings
Link on message: #9955193

dance210: Skirmish X Group Stage Standings Top 10% of teams - 1000 gold + Free XP booster per day Top 20% of teams - 700 gold + Free XP booster per day Top 30% of teams - 500 gold + Free XP booster per day Top 40% of teams - 200 gold + Free XP booster per day Top 50% of teams - 100 gold + Free XP booster per day Top 65% of teams - Free XP booster per day *Note: Standings are not final until after battles Group Stage rounds are finished.    Round 1+2 Rank Team title Points Earned Points Possible Win Ratio 1 Sp00ky's Bone Boys 42 42 1.000 2 Gold Looking 39 42 0.929 2 Ooh Baby 39 42 0.929 2 TeNaCiTy 39 42 0.929 2 Wardens 39 42 0.929 2 Windexâ„¢ 39 42 0.929 7 LosBronze 36 42 0.857 7 PENDING APPROVAL 36 42 0.857 7 RELICtheDISBANDONING 36 42 0.857 10 RTD 32 39 0.821 11 Ping 999 34 42 0.810 11 TSWFT 34 42 0.810 13 -DIG- 33 42 0.786 13 Fate's Chosen 33 42 0.786 13 Ralphys RAM Squad 33 42 0.786 16 HUMO 30 39 0.769 17 Smeshariki 31 42 0.738 17 SR556 31 42 0.738 19 Boats 'n Hose 30 42 0.714 19 P-N-W 30 42 0.714 19 The Swedish League 30 42 0.714 22 Chicos Malos 27 39 0.692 23 ...AVAAAAA!!!! 29 42 0.690 23 Halibut Front 29 42 0.690 25 1776V 28 42 0.667 25 Copious Discharge 28 42 0.667 25 Equipo Rocket 28 42 0.667 25 H-hour 28 42 0.667 25 SMOKE 28 42 0.667 30 Genius 27 42 0.643 30 More Gold! 27 42 0.643 32 Iguana Play 26 42 0.619 33 DaNkGaM3r4231 24 39 0.615 34 Roll' em 25 42 0.595 34 Totem__ 25 42 0.595 34 welfare 25 42 0.595 37 - HEROES - 24 42 0.571 37 ALLOY STRONK? ME TOO 24 42 0.571 37 Los lecheros 24 42 0.571 37 MAT1 24 42 0.571 37 Ravenous Renegades 24 42 0.571 37 Zulemita powa 24 42 0.571 43 Bloodbath and Beyond 22 39 0.564 44 _EVIL_MINIONS_ 23 42 0.548 44 Kung Fu Fighting 23 42 0.548 44 Playroll 23 42 0.548 47 27th Panzer 21 39 0.538 47 The Typhoon Fleet 21 39 0.538 49 D.U.T.Y.P.A.Q. 22 42 0.524 49 The Weasel Wackers 22 42 0.524 51 CrewGankingBrazilian 21 42 0.500 51 oNe dErection 21 42 0.500 51 Plomeros 21 42 0.500 51 Poke Da Bear 21 42 0.500 51 Tilly 21 42 0.500 56 RCC Sports 20 42 0.476 56 S.H.I.E.L.D. 20 42 0.476 56 Sturm city rollers 20 42 0.476 59 ! cbl 18 39 0.462 59 mok1 18 39 0.462 59 Unkindness 18 39 0.462 62 Purple Pills 19 42 0.452 63 MAZDA 18 42 0.429 63 Totem 18 42 0.429 65 NOScats 16 39 0.410 66 Rel_oYeah 17 42 0.405 67 Coldsteel Katanas 16 42 0.381 67 DEBB 16 42 0.381 69 MoJo DoJo 15 42 0.357 69 Obscure Gamers 15 42 0.357 69 RED_K 15 42 0.357 69 Smoke on the Water 15 42 0.357 73 CALANGOS DE AÇO 14 42 0.333 74 B_Y_B 13 42 0.310 74 Bigens 13 42 0.310 74 Radioactive Renegade 13 42 0.310 74 Riders on the Storm 13 42 0.310 78 VotedSIMP 12 39 0.308 79 Grau Stahl Heer 12 42 0.286 79 Grumpy Old Dogs Alph 12 42 0.286 79 MEAN GIRLS 12 42 0.286 79 Team Starr 12 42 0.286 79 what team 12 42 0.286 84 Hell Panzer Division 11 39 0.282 85 RoguePlanet 11 42 0.262 86 11th ACR, (11BAT) 10 42 0.238 86 ATeam 10 42 0.238 88 CACA 9 42 0.214 88 ONORE 9 42 0.214 90 Area Wolves 8 42 0.190 90 FKX Members 8 42 0.190 92 xbk knights 7 42 0.167 93 1-Refresco Plz 6 42 0.143 93 Gray Wolves 6 42 0.143 93 Gunz of Anarchy 6 42 0.143 96 ! ! ! snickers ! ! ! 3 42 0.071 96 FALX-AZUL 3 42 0.071 96 No Pants, No Problem 3 42 0.071 96 Ogre Cheek [NATAC] 3 42 0.071 96 TAW comp team 3 42 0.071 101 Shawerma 1 42 0.024 102 boomboom 0 42 0.000 102 -TEL- 0 39 0.000


ChrisK
Wargaming Player Gathering in Boston
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16.03.2016 10:26:46
 
Subject: Wargaming Player Gathering in Boston
Link on message: #9954772

ChrisK: My son is 12 and I have brought him along to these events several times, since he was about 7! And I'll be at this one!    :honoring:


dance210
Skirmish IX
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16.03.2016 07:19:34
 
Subject: Skirmish IX
Link on message: #9954597

View Postnekojima, on Mar 15 2016 - 20:53, said:   Who gets this compensation, because I don't think our team did.  

dance210:   Everyone who signed up for the entire week should have gotten it. I'm going to check tomorrow to see why people are telling me that they didn't get it.


The_Chieftain
Beware the Ides of T110.
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16.03.2016 06:50:51
 
Subject: Beware the Ides of T110.
Link on message: #9954538

View PostLegiondude, on Mar 16 2016 - 03:38, said: Does this look like a prototype for WoT's PvE mode?

The_Chieftain:   I am not at liberty to confirm or deny.   But we are always looking to develop the game a little, so who knows? (Well, actually, I do know who knows, but it's just a saying)


The_Chieftain
The Chieftain's Random Musings Thread
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16.03.2016 06:40:02
 
Subject: The Chieftain's Random Musings Thread
Link on message: #9954520

The_Chieftain: No.... why?


The_Chieftain
Beware the Ides of T110.
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16.03.2016 04:59:41
 
Subject: Beware the Ides of T110.
Link on message: #9954320

The_Chieftain: I would observe that a chap in the news yesterday, 60-years old, minding his own business and sipping coffee, was in an unfortunate situation where a chap with a hatchet decided to randomly hop into the shop in which he was sipping said coffee, and then decided to slash at people. 60-year-old then produces sidearm, and settles the matter. Probably goes back to finishing his coffee.   http://www.king5.com...g-man/81728302/   It's for reasons like that where it is handy to have a firearm. Blades are not an unusual item to have, people are unpredictable, and it sucks to get old.   In all fairness, I'll point out that the laws in the UK do not force passiveness either. An intruder can be met with all necessary force to end the intrusion, to include lethal. The two differences are that the US system allows the tools necessary to do it, and frequently puts a presumption upon the homeowner that the prosecutor has to prove that there was no threat to the homeowner, as opposed to the homeowner proving that it was necessary.


GhostPrime
Light/SPG Weekly Class Focus In-game Contest
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16.03.2016 02:27:08
 
Subject: Light/SPG Weekly Class Focus In-game Contest
Link on message: #9954029

GhostPrime: Please accept my apologies, As soon as i get the data, i will post the winners here in this thread. 


GhostPrime
K9 vets - Design a Tank Contest
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16.03.2016 02:17:47
 
Subject: K9 vets - Design a Tank Contest
Link on message: #9954003

GhostPrime: Great Entries!    We have to judge the winners, argue a bit over the ones we like, and then settle on winners. Those will be posted tomorrow. I apologize for the delay.


dance210
Season 2 Qualifications begin March 7! [Registration links added 3/2]
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15.03.2016 23:03:01
 
Subject: Season 2 Qualifications begin March 7! [Registration links added 3/2]
Link on message: #9953416

dance210: After going through all the disputes (reminder: players MUST be in your clan and you are NOT allowed to use reward tanks!), here are the standings after the first two days of the Challengers League qualifier.   Rank Team Points Earned Points Possible Ratio 1 _FAM_ 28 30 0.933 2 Guerrillas 23 27 0.852 3 BRVE 25 30 0.833 4 LEGIONARIOS -LL- 24 30 0.800 5 NARWL 21 27 0.778 6 CLAWS 22 30 0.733 6 UFTS - Just Gaming 22 30 0.733 8 ANVIL 18 27 0.667 9 N0VA_ 17 27 0.630 9 Newbi 17 27 0.630 9 Y0L0 17 27 0.630 12 CTDEL 18 30 0.600 13 HAVOK 17 30 0.567 14 RELIC 2nd 15 27 0.556 15 Bimbo 16 30 0.533 16 CHIMP 14 27 0.519 16 Wolverines 14 27 0.519 18 Roxy 15 30 0.500 19 -UV- 14 30 0.467 20 HUNikum 12 27 0.444 21 14Thugz1Cup 11 27 0.407 21 ERROR -404- 11 27 0.407 23 HITMN 10 27 0.370 24 Fusion 8 27 0.296 25 SNRK 7 30 0.233 26 Arsenal Gunners 6 27 0.222 27 _UA_ 5 27 0.185 28 TNT Spartans 4 27 0.148 29 T_K_O 3 30 0.100 30 DEBB 2 27 0.074 30 SSGS 2 27 0.074 32 DROID ARMY 1 27 0.037 33 RIO/DE/LA/PLATA 1 30 0.033 33 Totem 1 30 0.033   Tiebreaker If needed, there will be a tiebreaker match on Wednesday, March 16 @ 1700 PT.   Playoffs The Playoffs begin Wednesday, March 16 @ 1900 PT! The top 16 teams will move on to the Playoffs after Group Stage Round 3 has been completed. Teams will be seeded into the Playoffs based on their final Group Stage rank.   Playoff Round 1: 16 teams The 8 winning teams qualify for Challengers League The 8 losing teams move on to Playoff Round 2   Playoff Round 2: 8 teams The 4 winning teams move on to Playoff Round 3 The 4 losing teams are eliminated   Playoff Round 3: 4 teams The 2 winning teams qualify for the Challengers League


The_Chieftain
Beware the Ides of T110.
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15.03.2016 22:12:37
 
Subject: Beware the Ides of T110.
Link on message: #9953292

The_Chieftain: So one would think that when they developed T101 (M56) specifically to be given to airborne forces, someone might have checked in the design process to see if the thing would fit in the airplane. It would seem that when one arrived at Fort Bragg for drop testing, they had to cut away about 3 square feet of gunshield corners in order to clear conduits inside the C-119 they were using.


dance210
Skirmish X Standings
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15.03.2016 21:07:14
 
Subject: Skirmish X Standings
Link on message: #9953062

dance210: Skirmish X Group Stage StandingsTop 10% of teams - 1000 gold + Free XP booster per day Top 20% of teams - 700 gold + Free XP booster per day Top 30% of teams - 500 gold + Free XP booster per day Top 40% of teams - 200 gold + Free XP booster per day Top 50% of teams - 100 gold + Free XP booster per day Top 65% of teams - Free XP booster per day*Note: Standings are not final until after battles Group Stage rounds are finished.  Round 1Rank Team title Points Earned Points Possible Win Ratio 1 TeNaCiTy 21 21 1.000 1 RTD 21 21 1.000 1 Sp00ky's Bone Boys 21 21 1.000 4 Equipo Rocket 19 21 0.905 5 Ooh Baby 18 21 0.857 5 Smeshariki 18 21 0.857 5 LosBronze 18 21 0.857 5 RELICtheDISBANDONING 18 21 0.857 5 H-hour 18 21 0.857 5 Windexâ„¢ 18 21 0.857 5 Wardens 18 21 0.857 5 -DIG- 18 21 0.857 5 Gold Looking 18 21 0.857 5 PENDING APPROVAL 18 21 0.857 5 Fate's Chosen 18 21 0.857 16 SMOKE 16 21 0.762 16 Halibut Front 16 21 0.762 16 SR556 16 21 0.762 16 Chicos Malos 16 21 0.762 20 ALLOY STRONK? ME TOO 15 21 0.714 20 Ravenous Renegades 15 21 0.714 20 P-N-W 15 21 0.714 20 Boats 'n Hose 15 21 0.714 20 1776V 15 21 0.714 20 More Gold! 15 21 0.714 20 Bloodbath and Beyond 15 21 0.714 20 Ping 999 15 21 0.714 20 Totem__ 15 21 0.714 20 Ralphys RAM Squad 15 21 0.714 20 TSWFT 15 21 0.714 20 The Weasel Wackers 15 21 0.714 32 HUMO 12 18 0.667 32 Unkindness 12 18 0.667 32 DaNkGaM3r4231 12 18 0.667 32 mok1 12 18 0.667 32 ...AVAAAAA!!!! 14 21 0.667 37 welfare 13 21 0.619 37 RCC Sports 13 21 0.619 37 _EVIL_MINIONS_ 13 21 0.619 37 Copious Discharge 13 21 0.619 37 Playroll 13 21 0.619 42 The Swedish League 12 21 0.571 42 The Typhoon Fleet 12 21 0.571 42 Coldsteel Katanas 12 21 0.571 42 Kung Fu Fighting 12 21 0.571 42 VotedSIMP 12 21 0.571 42 Plomeros 12 21 0.571 42 MoJo DoJo 12 21 0.571 42 Zulemita powa 12 21 0.571 50 Rel_oYeah 11 21 0.524 51 27th Panzer 9 18 0.500 52 S.H.I.E.L.D. 10 21 0.476 52 Purple Pills 10 21 0.476 52 Iguana Play 10 21 0.476 52 Roll' em 10 21 0.476 56 CACA 9 21 0.429 56 Riders on the Storm 9 21 0.429 56 MAT1 9 21 0.429 56 Obscure Gamers 9 21 0.429 56 Poke Da Bear 9 21 0.429 56 - HEROES - 9 21 0.429 56 what team 9 21 0.429 56 MAZDA 9 21 0.429 56 Genius 9 21 0.429 56 B_Y_B 9 21 0.429 56 Smoke on the Water 9 21 0.429 56 oNe dErection 9 21 0.429 56 Los lecheros 9 21 0.429 69 Team Starr 7 21 0.333 69 ! cbl 6 18 0.333 69 Grau Stahl Heer 7 21 0.333 69 CALANGOS DE AÇO 7 21 0.333 69 Sturm city rollers 7 21 0.333 74 D.U.T.Y.P.A.Q. 6 21 0.286 74 ATeam 6 21 0.286 74 NOScats 6 21 0.286 74 CrewGankingBrazilian 6 21 0.286 74 Totem 6 21 0.286 74 RoguePlanet 6 21 0.286 74 Tilly 6 21 0.286 74 Bigens 6 21 0.286 82 FKX Members 5 21 0.238 83 xbk knights 4 21 0.190 83 Area Wolves 4 21 0.190 83 DEBB 4 21 0.190 86 No Pants, No Problem 3 21 0.143 86 ONORE 3 21 0.143 86 Gray Wolves 3 21 0.143 86 Ogre Cheek [NATAC] 3 21 0.143 86 Gunz of Anarchy 3 21 0.143 86 Radioactive Renegade 3 21 0.143 86 1-Refresco Plz 3 21 0.143 86 MEAN GIRLS 3 21 0.143 86 RED_K 3 21 0.143 86 Grumpy Old Dogs Alph 3 21 0.143 96 11th ACR, (11BAT) 1 21 0.048 96 Shawerma 1 21 0.048 98 FALX-AZUL 0 21 0.000 98 boomboom 0 21 0.000 98 Hell Panzer Division 0 21 0.000 98 TAW comp team 0 21 0.000 98 ! ! ! snickers ! ! ! 0 21 0.000 98 -TEL- 0 18 0.000


The_Chieftain
New Sounds are awful
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15.03.2016 20:50:10
 
Subject: New Sounds are awful
Link on message: #9952999

The_Chieftain: Of relevance. http://forum.worldof...50#entry9950450


The_Chieftain
Just Bought M103 Tips
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15.03.2016 20:39:34
 
Subject: Just Bought M103 Tips
Link on message: #9952964

View PostSpartanCrusader, on Mar 15 2016 - 02:15, said: It's role is kind of a second-line support tank, it doesn't have the armor to brawl. Going hull down is beneficial, but don't expect to bounce *everything*, because it's cheeks and cupola are easily penned. It's definitely no T32 in that respect. If you can get the second gun without the tracks (I don't remember if you can or not), do that. Then get the Engine; you don't need to rush getting the turret and top gun because the second gun is perfectly usable. 

The_Chieftain:   Although I'd agree with this to start with, I use my M103 in top configuration quite aggressively.   Try this 9.14 replay file. http://wotreplays.co..._chieftain-m103


dance210
Skirmish XI
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15.03.2016 19:40:18
 
Subject: Skirmish XI
Link on message: #9952767

View Post_O_o_ProgrammableLD_o_O_, on Mar 15 2016 - 09:28, said: Will we know the map when battle pop or we can only know the map when we get into the battle? I am kind of confused with the map selection rule for this tournament

dance210:   You will know the map as soon as the match is scheduled, if you go to the tournament page. The map will also be shown in the Special Battles window.


GhostPrime
Type 59 contest - Beat the Devs WZ-111
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15.03.2016 19:08:38
 
Subject: Type 59 contest - Beat the Devs WZ-111
Link on message: #9952665

GhostPrime: The winners are entirely random, we do have more chances to win a Type 59 this month as well. 


The_Chieftain
The Chieftain's Random Musings Thread
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15.03.2016 18:48:47
 
Subject: The Chieftain's Random Musings Thread
Link on message: #9952600

The_Chieftain: I can't think of any particular benefits at range. Indeed, the slightly restricted visibility caused by the gunshields for the exposed crew probably detracts a little. ERA blocks might be useful against missiles, and HEAT rounds fired at the tank from a distance, I guess, just as much as those fired from closer in.   Posted a description of how we recorded sounds over on one of the general discussion threads, thought more people might be interested. http://forum.worldof...50#entry9950450  


GhostPrime
Type 59 contest - Beat the Devs WZ-111
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15.03.2016 18:34:53
 
Subject: Type 59 contest - Beat the Devs WZ-111
Link on message: #9952546

GhostPrime: Here they are!   The winners of The Beat the Devs Type 59 Contest!    _Tama
Zoroastro
Sturm_Teufel   Congratulations!!  


The_Chieftain
Scale Model Group Build, anyone?
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15.03.2016 17:48:31
 
Subject: Scale Model Group Build, anyone?
Link on message: #9952420

The_Chieftain: I will second that. An older Tamiya kit is going to be a great starter model for a young one. (More modern ones tend to have far more fiddly bits).   Actually, in all fairness, I don't think the Italeri kits we've done with World of Tanks markings are all that bad for beginners either. They're also older kits, and thus a bit basic by modern standards, but they should fit together reasonably well.


The_Chieftain
Scale Model Group Build, anyone?
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15.03.2016 17:12:35
 
Subject: Scale Model Group Build, anyone?
Link on message: #9952328

The_Chieftain: Cromwell's quality has good reputation, though apparently there are sometimes issues actually getting delivery. Commander's is quite recent, and may have quality on that level alone, though it does require purchase of separate tracks. Unsure about the others.


Trevzor
March Mapness: Tournament for a Type 59!
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15.03.2016 15:46:58
 
Subject: March Mapness: Tournament for a Type 59!
Link on message: #9952181

View PostTheAprilFool, on Mar 14 2016 - 16:39, said: Will there be one map per group stage? or a map rotation?  If it is a rotation, will we know going in to each match the map ahead of time, and be able to compensate? Or will we go in blind and the map be a surprise?   Also thanks for the option to choose another tank if you already own the one you win! Are you maps random or are the maps assigned to a round?
exp: Prokorovka - round 1
       Mines - round 2

Trevzor: Maps will be scheduled per group stage (i.e. Friday @ 1800 will be map A, Saturday @ 1500 map B, etc.)   All maps will be announced with the group schedules which I plan to have all done on Friday.  

View PostCorneilius2197, on Mar 14 2016 - 19:04, said: That's what I've been asking since 1 week ago...but wg admins still hasn't answered:/

Trevzor: Sorry, I must have missed your question a week ago :(

View Post_verminator_, on Mar 14 2016 - 20:55, said:

Trevzor:


Trevzor
90% of Players Will Win! March Mapness Super Tournament
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15.03.2016 15:42:27
 
Subject: 90% of Players Will Win! March Mapness Super Tournament
Link on message: #9952174

View PostPrototypeRewired, on Mar 14 2016 - 14:08, said: I'm in the same boat bro, it's the same situation between WoT and their competition for me. Nothing is ever going on during the weekdays.

Trevzor:   There are tournaments running every day of the week, ranging from single day Stand-To's all the way to the full 7 day Skirmish. Check out the tournament page and see if there is something that matches you schedule =)


The_Chieftain
WG thanks for the new sounds.
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15.03.2016 05:43:09
 
Subject: WG thanks for the new sounds.
Link on message: #9951410

View Postrich73, on Mar 15 2016 - 02:03, said:  I think the primary complaint is the sound inside a tank of your gun firing.No way is it as muffled as you have done here.I dont think it has anything to do with hardware at all and of course WG will always defend itself even when wrong.I think most peeps like most of the sounds but the big disappointment is the gun sounds in tank.Maybe make the gun volume customizable so we can get it to what we like.Also this is an arcade game so dont push realism on us now.

The_Chieftain:   On the contrary. It is far quieter inside the tank than outside. To someone outside the tank, there is nothing between your eardrum and the expanding gasses of the explosion. If you're inside the tank, there is quite a bit of metal between you and the bang, the louder sounds are going to be the mechanical sounds of the recoil operation, metal hitting buffers, etc.   if the difference between expectation and reality on the outside is the difference between boom and crack, then the difference inside the tank is the difference between crack and clang.


GhostPrime
Type 59 contest - Beat the Devs WZ-111
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15.03.2016 02:45:06
 
Subject: Type 59 contest - Beat the Devs WZ-111
Link on message: #9950922

GhostPrime: I have to apologize, I will have the results in this thread first thing tomorrow. Thank you. Stay tuned!


MeatheadMilitia
Type 59 Contest - Crazy Tank Stunts.
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15.03.2016 01:56:43
 
Subject: Type 59 Contest - Crazy Tank Stunts.
Link on message: #9950815

View PostCutthroatlemur, on Mar 14 2016 - 19:59, said: Random battles only, or can we use the training room?

MeatheadMilitia:   Random Battles or Training room.    Though I don't encourage people going into RBs to purposely create content for this, we've all seen that stunts just happen while in game. 


ElPozoleOlmeca
a way to get rid of some arty fans
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15.03.2016 01:10:08
 
Subject: a way to get rid of some arty fans
Link on message: #9950659

ElPozoleOlmeca: Going to close this down for reasons above. (Topic is just toxic)


PollotheDestroyer
a way to get rid of some arty fans
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15.03.2016 01:10:08
 
Subject: a way to get rid of some arty fans
Link on message: #9950659

PollotheDestroyer: Going to close this down for reasons above. (Topic is just toxic)


ApolloArtemis
a way to get rid of some arty fans
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15.03.2016 01:10:08
 
Subject: a way to get rid of some arty fans
Link on message: #9950659

ApolloArtemis: Going to close this down for reasons above. (Topic is just toxic)


Saffr0n
Update 9.14 Bugs & Issues
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15.03.2016 00:21:30
 
Subject: Update 9.14 Bugs & Issues
Link on message: #9950528

View Postheavymetal1967, on Mar 11 2016 - 19:31, said: Soviet premium IS-2 tracks in garage.  Quoted from another thread.   Will run in game and edit the post.  Same in game.        

Saffr0n: Thank you for the report! Our devs have identified this issue, which also occurs on the following vehicles, as well as the IS-2:  KV-85 
ISU130 
ISU-152 


The_Chieftain
A shell in an abandoned room @ my school
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15.03.2016 00:07:44
 
Subject: A shell in an abandoned room @ my school
Link on message: #9950471

The_Chieftain: Are you in Canada? Looks like a 17pr casing.


The_Chieftain
WG thanks for the new sounds.
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14.03.2016 23:59:39
 
Subject: WG thanks for the new sounds.
Link on message: #9950450

The_Chieftain: Way back when I was being trained in customer service in my IBM days, it was observed that on average, someone who 'dislikes' something is about nine times more likely to tell people about it than someone who 'likes' something, if not otherwise prodded to do so.   I have absolutely no idea what the 'real' opinions are of the new sounds. Personally, other than the critical hit notifications, I very much like them.   And, yes, we do go to real vehicles. We did a number of recordings last year. At the bottom of this post is part of the contract agreement we had with one location I was involved with recording a collection of WW2 vehicles. If memory serves, we did about three vehicles a day as the process takes so long.   My guess is that people complain because either (a) as mentioned, the hardware they have won't properly produce the right sound, or (b) they have a false idea of what a tank actually sounds like when done in high fidelity at the tank itself. It was referred to me as 'The Coconut Effect', that people expect a certain sound and complain if they don't get it. My personal point of reference is the cannon sounds, with people complaining that they want the impressive 'boom' back. But that's not what a tank cannon really sounds like.   Anyway, below is how we recorded. This particular requirements list was for the contract which covered M7 HMC, M3A1 Light, Valentine, JgdPz38(t), M4A1, M5 Light, M18 and M24, and it was far from the only recording session we did. If you run the game and you don't think any of these vehicles sound 'right', the chances are that the problem's on your end. _____________________________ Recording the tanks in two modes:          On the move and static. A) Static (without movements but with the engine).

We will record the sounds inside and outside on the permanently installed microphones near the tank plus one microphone is inside the tower. A soundman (representative of WG) will be recording close to the exhaust system, another operator will be recording inside the turret plus one soundman is on distance of 50 meters, and will be recording in a different angles. Take list: 1. Engine start. 2. Shutdown the engine 3. Engine start and warming up (low RPM) - 1 minute. 4. Running the engine at medium speed (mid RPM) - 1 minute. 5. Running the engine at high rpm (high RPM) - up to 1 minute. 6. Running the engine at varying intensity - 2 minutes 7. Smooth and very slow increase from low RPM to high RPM - 3 times. 8. Switching off the engine 9. Checking of the recorded take - 10 minutes.   B) Static (with engine off) We will record mechanisms inside and outside the turret (of the electrical or hydraulic drives ) Take list: 1. Rotation mechanism inside the turret- 3 ... 5 times (a few turns on a small angle and a few on large) 2. Opening and closing the hatches - 5 minutes 3. Mechanisms shutter of barrel - 10 minutes 4. Toggling of different switches - 5 minutes 5. Technical measurements of the sound level - 5 minutes   C) Recording on move   We will record sounds inside and outside on the permanently installed microphones on the tank hull plus some microphone in the hands of the sound engineers. A soundman ( representative of WG is in the open hatch of the tower during movement ) another soundman - operator of the recording equipment installed inside the tower ( the representative of WG is in the turret while driving ) plus one soundman is on distance of 100-200 meters and will record the overall sound atmosphere ( representative of WG).   Take list: 1. Engine start 2. Straight-line acceleration (smooth surface without slope) in the first or second transfer with minimal acceleration - 3 times 3. Full stop of the tank after reaching the maximum RPM for the gear - 3 times 4. Straight-line acceleration on the first (second) transfer with maximum acceleration - 3 times 5. Abrupt stop after reaching the maximum RPM for the gear - 3 times. 6. Switching off the engine 7. Preliminary checking of the recorded take - 5 minutes. 8. Engine start. 9. Straight-line acceleration (smooth surface without slope) with increasing transmission with minimal acceleration (up to 3 or 4 assists) - 4 times 10. Rectilinear movement (smooth surface without slope), the downshift from 4 to minimum speed transmission - 2 times 11. Rolling on neutral gear to the full stop - 2 times. 12. Straight-line acceleration (smooth surface without slope) with increasing transmission with maximum acceleration (up to 4 or 5 assists) - 4 times 13. Abrupt stop upon reaching the maximum speed - 2 times. 14. Dynamic engine braking - 2 times. 15. Switching off the engine 16. Preliminary checking of the recorded take - 5 minutes. 17. Engine start 18. Straight-line acceleration (motion downhill, imitation load) in the first (second) transfer with minimal acceleration - 2 times 19. Rolling on neutral gear to the full stop - 2 times. 20. Rectilinear motion (movement downhill imitation load) with overdrive with maximum acceleration (up to 4 or 5 transfer) - 2 times 21. Dynamic engine braking - 2 times. 22. Switching off the engine - 1 times. 23. Preliminary checking of the recorded take - 5 minutes. 24. Engine start 25. Maneuvers: reversing move - 100-200 meters 26. Maneuvers: reversing a left turn - 100-200 meters 27. Maneuvers: reversing a right turn - 100-200 meters 28. Maneuvers: reversing a turning to the right / left (imitation maneuvering) - 100-200 meters 29. Maneuvers: the movement in the first (second) transmission from turning to the right / left (imitation maneuvering) - 100-200 meters 30. Maneuvers: turn on the spot. 31. Switching off the engine 32. Preliminary checking of the recorded take - 5 minutes. 33. Engine start 34. Tank movement over rough terrain at different speeds with maneuvering left / right with a few stops and turns on the spot - about 5 ... 10 minutes ( depending on field ) 35. Switching off the engine 


The_Chieftain
AT Carrier 2 Pdr (Suggestion)
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14.03.2016 23:36:11
 
Subject: AT Carrier 2 Pdr (Suggestion)
Link on message: #9950382

The_Chieftain: Oh, we're well aware of the Aussie one.  


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