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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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GhostPrime
Suggestions for version 16
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06.02.2017 21:10:26
 
Subject: Suggestions for version 16
Link on message: #10743641

View PostTheSideFlanker, on Jan 17 2017 - 16:24, said: Each of the game tabs should be drag-able/reorganizable  It's not a huge deal currently, but if more games are added to WGC then it can be annoying for a user if their main game is off to the right. The rotating list of store items should only display on sale or time limited items Showing regular gold options isn't anything exciting. Showing only special offers in the launcher will be more enticing for users who don't frequently check news feeds or premium store offerings.  The settings should have an option to disable minimizing to taskbar when closed Preferably the user should be asked for their preference on their first attempt to close the client. WGC should be installed in the Program Files folder by default Having it be installed in the Program Data folder is unintuitive for users used to other clients such as Battle.net, Origin, Steam, etc. This can be an issue if a user wishes to look for the client exe file in order to run it as administrator or add it to the start menu. Ultimately, you should be able to login to WGC with your unified account and be automatically logged into each game This is a feature that would greatly improve user convenience, especially if security measures such as two factor sign-in are ever implemented.   Whenever WGL is streaming there should be a link or an embedded player for the stream in the client.  I'm not sure if this has already been implemented or not. If it hasn't, this would be a great way to generate interest and viewership for WGL. A special note, if an embedded player is added it should not be set to autoplay.

GhostPrime:   ​Great feedback, thank you! We will be fixing most of this soon!


GhostPrime
Wargaming Alliance
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06.02.2017 21:07:00
 
Subject: Wargaming Alliance
Link on message: #10743633

GhostPrime: Yes! We're going to use Wargaming.net Game Center for all of our games.


Njourour
Super Bowl Predictions (Prize for winner)
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06.02.2017 14:52:01
 
Subject: Super Bowl Predictions (Prize for winner)
Link on message: #10742751

Njourour: You can find all the Commercial here http://tanksrule.com...11789_776787_36   :medal:


The_Chieftain
T110's Long, Comfortable, Nights by the Fireside
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05.02.2017 23:32:40
 
Subject: T110's Long, Comfortable, Nights by the Fireside
Link on message: #10741463

View PostSpectreHD, on Feb 05 2017 - 15:53, said:   Much better than the WG's ads... Commend them for using a Sherman though.

The_Chieftain:   Our adverts were not intended for the Superbowl. Apparently it was more to the level of "Holy crap, a gap just opened up in the SB schedule at a bargain price, what have we got in the chute to fill it?"


JayStark02
Grown men liking anime teen girls...
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05.02.2017 00:49:27
 
Subject: Grown men liking anime teen girls...
Link on message: #10739546

JayStark02: Closing thread. Non-constructive and unrest.


ElPozoleOlmeca
Wargaming Latinoamerica expande sus redes sociales!
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04.02.2017 22:51:36
 
Subject: Wargaming Latinoamerica expande sus redes sociales!
Link on message: #10739297

ElPozoleOlmeca: Wargaming Latinoamerica llega a las redes sociales justamente con el gran juego de mañana de la NFL. Por favor sigan los nuevos canales para tener una oportunidad de ganarse algunos de los siguientes premios!WoTPC – Tanques Patriot Blitz – Tanques T34-85 WoT Console - Tanque Freedom-------------Snapchat (wargaminglatam)Instagram (https://www.instagra...wargaminglatam/)Pinterests (https://www.pinteres...wargaminglatam/)Twitter (https://twitter.com/WargamingLATAM)  Ademas también les tenemos contenido exclusivo para ustedes, los comerciales que se presentaran en el Super tazón! Así que no se los pierdan!


PollotheDestroyer
Wargaming Latinoamerica expande sus redes sociales!
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04.02.2017 22:51:36
 
Subject: Wargaming Latinoamerica expande sus redes sociales!
Link on message: #10739297

PollotheDestroyer: Wargaming Latinoamerica llega a las redes sociales justamente con el gran juego de mañana de la NFL. Por favor sigan los nuevos canales para tener una oportunidad de ganarse algunos de los siguientes premios! WoTPC – Tanques Patriot Blitz – Tanques T34-85 WoT Console - Tanque Freedom ------------- Snapchat (wargaminglatam) Instagram (https://www.instagra...wargaminglatam/) Pinterests (https://www.pinteres...wargaminglatam/) Twitter (https://twitter.com/WargamingLATAM)   Ademas también les tenemos contenido exclusivo para ustedes, los comerciales que se presentaran en el Super tazón! Así que no se los pierdan!


ApolloArtemis
Wargaming Latinoamerica expande sus redes sociales!
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04.02.2017 22:51:36
 
Subject: Wargaming Latinoamerica expande sus redes sociales!
Link on message: #10739297

ApolloArtemis: Wargaming Latinoamerica llega a las redes sociales justamente con el gran juego de mañana de la NFL. Por favor sigan los nuevos canales para tener una oportunidad de ganarse algunos de los siguientes premios! WoTPC – Tanques Patriot Blitz – Tanques T34-85 WoT Console - Tanque Freedom ------------- Snapchat (wargaminglatam) Instagram (https://www.instagram.com/wargaminglatam/) Pinterests (https://www.pinterest.com/wargaminglatam/) Twitter (https://twitter.com/WargamingLATAM)   Ademas también les tenemos contenido exclusivo para ustedes, los comerciales que se presentaran en el Super tazón! Así que no se los pierdan!


JayStark02
get gud? use there tricks aganst them!
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04.02.2017 22:06:50
 
Subject: get gud? use there tricks aganst them!
Link on message: #10739180

JayStark02: Closing thread. Non-constructive and unrest.


JayStark02
Is That Arty?
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04.02.2017 21:13:50
 
Subject: Is That Arty?
Link on message: #10739076

JayStark02: Closing thread as per OP's request


JayStark02
Moderators please consider
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04.02.2017 20:14:58
 
Subject: Moderators please consider
Link on message: #10738960

JayStark02: Closing thread as per OP's request


Content_WG
Watching the Big Game on Sunday?
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04.02.2017 19:16:05
 
Subject: Watching the Big Game on Sunday?
Link on message: #10738828

Content_WG: Keep your eyes peeled!
The full text of the news item


GhostPrime
Wargaming -- Would you be willing to test on the next Sandbox iteration...
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04.02.2017 02:18:07
 
Subject: Wargaming -- Would you be willing to test on the next Sandbox iteration...
Link on message: #10737664

View PostDhizi, on Feb 03 2017 - 13:51, said: We did manage to get some communication from WG in another area here.   So this is why I encourage everyone to speak up as much as possible.

GhostPrime:   Hello everyone!    I appreciate everyone's opinion on the Sandbox changes, and any updates we do! It really helps out a lot, and is a very important part of our process. SO I want to thank you!   


Saffr0n
Common Test 9.17.1 Bugs, Issues & Feedback
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04.02.2017 02:16:46
 
Subject: Common Test 9.17.1 Bugs, Issues & Feedback
Link on message: #10737659

View PostYsgirTheBlind, on Feb 03 2017 - 21:35, said:  

Saffr0n:     What's your in-game resolution set to and can you paste your DxDiag?


Saffr0n
Common Test 9.17.1 Bugs, Issues & Feedback
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03.02.2017 20:54:58
 
Subject: Common Test 9.17.1 Bugs, Issues & Feedback
Link on message: #10737004

View PostDhizi, on Feb 03 2017 - 01:51, said: Just curious -- But, how much consideration will be given to the forum-going populations opinions and notes made from the test server? Will peoples opinions be noticed, or will a majority be ignored and overlooked for some X-based factor?   Will our opinions -- when we involve ourselves to test this stuff out, be considered and at least listened to? This is the most important thing I think anyone could get to hear right now. I think the thing anyone wants to hear is that what we're saying isn't going to fall on deaf ears.   Along with that -- Any preferred method of providing the stuff you requested? Replays, images, and so on? Should we stick to common replay files and Imgur-based uploads?

Saffr0n:   Of course. Allowing players to test a build before it goes to the live server is a pretty good indication that we're looking for community feedback. If our player's opinions didn't matter, why exert the effort and just roll it out? The update after 9.10 was tentatively 10.0: Rubicon, which featured purchase-able emblem and inscription bonuses. After a series of Common Tests, we decided to remove that feature from the build; a result of all the constructive feedback we received. Those changes were announced, here.   Replays, Imgur based uploads or giphy animations are all acceptable. If CTD's occur, DxDiag reports help our developers find commonalities between the systems that are experiencing them.   

View PostB00BLEMAX, on Feb 03 2017 - 02:08, said: By buffing the Maus and Type 4/5 Heavy... You are making players more dependent on firing premium ammunition rather than fixing premium ammunition itself.

Saffr0n:   Do you have any more constructive feedback? Will buffing the frontal armor of these vehicles make you play them differently than you did prior to 9.17.1? Does it make the Maus and Type 4/5 competitive or the change gives them an unfair advantage against other vehicles of the same tier?  

View PostYsgirTheBlind, on Feb 03 2017 - 02:19, said: I just finished getting my tanks when I spotted two things in the garage as I'm about to show you.. First has to do with the comparison, as I was comparing the VK 100.01 (P) with other tier eight heavies I noticed that the reset, cancel and apply buttons were overlapped by the person message bar so you can not click them.. I also noticed that I was not paying anything for consumables, it would tell me I had -1 items in garage and negate the cost completely. I can't quite figure out how to attach images to this post so some help there would be useful for me to show you what I saw. 



GhostPrime
Thank you WG!
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03.02.2017 19:09:00
 
Subject: Thank you WG!
Link on message: #10736750

View PostI_am_banned, on Feb 03 2017 - 09:59, said: With all of the negativity floating around, I thought I'd just spend some time and give my thanks to Wargaming for offering both the packages and just the tank for sale. A poor player like me can only afford to buy the tank by itself, so it's always a treat to see sales such as these ones where you're given liberty on what you want to buy. 

GhostPrime:   ​:great::honoring:   No, thank you!


GhostPrime
Wargaming.net (November, 1999)
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03.02.2017 19:05:27
 
Subject: Wargaming.net (November, 1999)
Link on message: #10736744

GhostPrime: Fantastic find! Thank you very much for sharing this!


Saffr0n
Game freeze in every combat
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03.02.2017 05:03:27
 
Subject: Game freeze in every combat
Link on message: #10735834

Saffr0n: Hi. Can you paste your DxDiag into this thread?


Saffr0n
seeing 2 different prices for mutz on gh day special, and in premium shop
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03.02.2017 04:58:28
 
Subject: seeing 2 different prices for mutz on gh day special, and in premium shop
Link on message: #10735817

Saffr0n: Are you sure? It's showing up as $39.99 over here. Try clearing out your browser cache, it could be pulling the outdated page. 


Saffr0n
Common Test 9.17.1 Bugs, Issues & Feedback
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03.02.2017 03:26:48
 
Subject: Common Test 9.17.1 Bugs, Issues & Feedback
Link on message: #10735626

Saffr0n: Hey Tankers!   We apologize for any technical difficulties you experienced while trying to get into the Common Test server. You should now be able to download and connect to it. More interface elements, in the garage as well as the battle HUD, are featured in the 9.17.1 Common Test. Strongholds receives a new sub-mode called Advances. The German Tech Tree will receive new vehicles at tier 8-10. Many vehicles will receive statistical changes that will alter their technical characteristics on the battlefield.   The Common Test Client can be downloaded, here More information about the Common Test can be found, here   Let us know of any bugs or issues you may come across. Replays, screenshots, and how you experienced the bug will help our developers diagnose them faster and will be greatly appreciated.    Roll Out and Tank On!


GhostPrime
WoT 9.17.1 Common Test Feedback Thread
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03.02.2017 03:00:11
 
Subject: WoT 9.17.1 Common Test Feedback Thread
Link on message: #10735561

GhostPrime: If you are stuck in Queue when trying to get into battle on the CT, please try changing the server from the drop down menu above the login. 


GhostPrime
Cant download test server 9.17.1?
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03.02.2017 02:53:00
 
Subject: Cant download test server 9.17.1?
Link on message: #10735539

GhostPrime: While we have been experiencing some issues with the common test, you should be able to download it and get into a battle. Commonly installation issues are related to network troubles. I just check the download link, and it's working. I recommend resetting your network. If that does not work, please submit a ticket to support. 


Saffr0n
american test server?
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03.02.2017 02:51:33
 
Subject: american test server?
Link on message: #10735534

Saffr0n: Common Test server is for all regions, which is why it's centrally located. 


GhostPrime
Notice of the rules of the Clan Rivalry / Diplomacy section
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02.02.2017 23:16:07
 
Subject: Notice of the rules of the Clan Rivalry / Diplomacy section
Link on message: #10734995

View PostGravtech, on Feb 02 2017 - 13:39, said:   This means almost nothing because all a person has to do is put a ticket in saying "posting my stats offends me" and boom you get a warning   Happened to me twice from the same guy. He was looking a for a clan and I said GL + here are his stats for recruiters, I got reported for name and shame These rules apply for the Clan Rivalry/diplomacy section ONLY.    Also does this mean you can't call someone else's clan 'trash'/any other name intended to belittle a clan? Because if you can't there goes like half of CR/D    Jabbing at other clans is the purpose of CR/D. However please keep it within the rules of CR/D. It doesn't belong elsewhere on the forums. 

GhostPrime:   ​


GhostPrime
Notice of the rules of the Clan Rivalry / Diplomacy section
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02.02.2017 22:15:26
 
Subject: Notice of the rules of the Clan Rivalry / Diplomacy section
Link on message: #10734845

GhostPrime: The purpose of the CR/D section is Clan Rivalry. As such, topics created in this section should reflect the topic of this section. DISCLAMER: Some of the forum rules in this section are not enforced as strongly as in the rest of the forums.  Amendment to Section 2.1 - Forum etiquette: Posting stats, comparisons to other players, posting replays of battles between clans are allowed as long as it’s in good nature, and does not create offense. This DOES NOT include: Harassment or Defamatory remarks Cursing and profanities, Inappropriate language, Circumventing the profanity filter Insults or derogatory comments based on race, nationality, religion, culture, sex, or sexual preference. Distribution of other forum users' personal information without their prior consent Discussion on social, religious, political topics that create controversy as well as negatively portray religious and political figures Insults towards Wargaming Staff (including moderators) Insults or provocation via PM after being set to RO status or warned for a violation Death threats and other threats of violence in real life, directed towards either other forum users or members of Wargaming staff Impersonation of the Administration or Moderation team Political discussions are not allowed in this section and discussion threads about the topic will be moderated just as in the regular forum sections. ALL of the other forums rules stay in effect.  As a reminder, the CR/D forums are for clan disputes and generally good natured fun picking.   


GhostPrime
WoT 9.17.1 Common Test Feedback Thread
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02.02.2017 21:31:15
 
Subject: WoT 9.17.1 Common Test Feedback Thread
Link on message: #10734704

GhostPrime: Thank you for the information.   We are looking into issues with the CT server, and I'll give everyone an update when I have more information. I apologize for the inconvenience this causes. 


LadyPinkiePie
Tópico de Feedback do Teste Público de WoT 9.17.1
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02.02.2017 19:58:05
 
Subject: Tópico de Feedback do Teste Público de WoT 9.17.1
Link on message: #10734403

LadyPinkiePie: Olá, gente! Nós lançamos o client de WoT 9.17.1 Teste Público! 
Essa versão traz features de melhorias e balanceamento de tanques para o jogo! Por favor, deixe um feedback detalhado nesse tópico sobre as mudanças e melhorias! Patch Notes: A versão brasileira ainda está em tradução. Iremos atualizar assim que possível.Update 9.17.1 Public Test NotesGame FeaturesRemoved Ranked Battles from the client; players can view their statistics in the mode in the Service Record tab Swapped the "Mode" and "Window Size" options in the "Graphics" window; added resolution options for the "Windowed" (borderless) mode, which may be useful for livestreamers who use one screen Implemented automatic selection of screen ratio; thus, removed the corresponding option from the "Graphics" menu Improved vehicle comparison: the new feature allows vehicle comparison that considers perks and skills, mounted equipment and consumables, loaded ammunition, and camouflage New method of importing game modifications: all content of each modification is packed into a single file Improved the mechanism of arranging Platoon members when the battle is loading (Platoon members are arranged on the map closer to each other, considering map specifics and number of Platoons Improved the mechanism of switching the camera to the observer (postmortem) mode: First, the camera switches to the vehicles of the Platoon members Then, the camera switches between players, according to their position on the team panel Changed tooltip design Added numerical influence of existing bonuses upon the simplified technical characteristics in the corresponding tooltips Visualized influence of activated equipment (Binocular Telescope and Camouflage Net) upon the simplified technical characteristics in the interface Changed the display format for penetration and damage characteristics of the standard shell from a range of values to the average value in the Garage and in the vehicle preview window The range of values can be found in the tooltip Added standard shell indication in the shell tooltip Implemented comparison of shell parameters in the tooltip relative to the standard shell Improved filters of the vehicle panel in the Garage Added the option of searching a vehicle by name in the filter panel Added the option of changing the vehicle panel layout from the filter panel Added additional statistics to the vehicle slot: Victories and Mastery Badge. The statistics are displayed upon hovering over the vehicle slot and can be disabled in the settings Added the option of displaying the two-level vehicle panel: adjustable and minimalistic Improved the interfaces of the mission informer and mission window Added notifications for new-player tutorial missions Improved notifications about new missions in the mission window Removed irrelevant Crew bonus components ("nulls") from the Exterior interface Updated to Wwise 2016.2 Extended the functionality and support of the sound modes (source project with structures, remapping possibility, documentation, compilation of an unlimited number of sounds, etc.)Implemented the following changes to the interface elements:Battle Performance Badges: Implemented display of two and more badges for identical battle events. For example, when causing damage to two enemy vehicles with a single shot (or causing damage with shots to two different vehicles within a very short time), the system will display two different badges, instead of a single badge that shows the total damage amount and the vehicle name If an enemy vehicle is destroyed, players do not need to see a badge with the number of damaged modules in the destroyed vehicle (displayed after the Destroyed badge). In this case, the Critical Hit badge will be disabled Added the new "Wrecked" badge (when causing damage to enemy vehicles using the terrain). Such events appear separately in the detailed damage panel. The badge will be added to the settings so that players can configure its display Fire direction indicators: Changed appearance of the damage direction indicators (to "unload" the battle interface) New option that enables/disables the dynamic fire indicator (indicator width changes depending on the amount of received/blocked damage). By default, the option is disabled: fire direction indicators have the same width Changed indicator timings and added the animation Added additional information into the settings, which explains the principles of some feedback options Added information about receiving damage or critical hits to battle performance badges and the detailed damage panel Damage or critical hits received from allies appear in the performance badge and detailed damage panel. The performance badge color and values of the detailed damage panel will be the same for both damage received from an enemy and damage received from an ally (red color for received damage, orange color for a critical hit) Added the shell type into the detailed damage panel. Premium shells appear in gold. The indication of premium shells will be permanent. The battle performance badges and fire direction indicators will not display the shell type. The shell type is displayed only in entries of the detailed damage panel for damage received, critical hit received and damage blocked by armor Made changes to the options of the detailed damage panel: Added the option of displaying the detailed damage panel: received damage, critical hits, and damage blocked by armor Added the option that changes the location of the detailed damage panel: received damage, critical hits, and damage blocked by armor can be displayed to the right of the allied team section Improved fonts of all performance badges and damage panel Improved fonts and backgrounds for values of the detailed damage panel Improved texts in the damage panel settings window When all total values of the detailed damage panel are disabled, the detailed damage panel can be displayed (in updates 9.16 and 9.17, when disabling all three total values, the detailed damage panel was forcedly concealed) For quick-firing guns, the battle performance badges and entries in the detailed damage panel will display the total value of the shot seriesChanges to Strongholds modeBattle for Strongholds sub-mode is replaced with a new one, named Advances, still a series of battles in the tug-of-war format with three defense lines, but with a number of distinctive features: Strongholds cannot be pillaged anymore: in case of a defeat, the Clan will not lose anything. The winner's earnings depend directly on the level of their Stronghold Strongholds don't need defending every day. Battles are not mandatory Battles start at a particular time; the opponent is selected automatically from the queue The disabled pillages and the mandatory Stronghold defense significantly changed Strongholds' economy. The War Department, which is currently used by top Clans that earned their reputation in battles, would be available to a large number of Clans, which would result in imbalance of the game economy in general To compensate for the advantages of the War Department, the War Games competition system is introduced, where clans that participate in Skirmishes and Advances will be able to compete for top positions in several categories. The winners will be rewarded with Gold, special reserves, and other awards Important: "War Games" starts after the release of Update 9.17.1.
The battle room (in both Skirmishes and Advances) can be unlocked for legionaries who will be able to join your detachment (in both Team Training and Tank Company Battles). The list of unlocked battle rooms will be available in the special interface Extended the list of female and male first and last names for several nationsMinimapsReworked visuals of the following minimaps:Training area Overlord Empire's Border Sacred Valley Stalingrad Fiery SalientVehiclesChanges to the German Tech TreeAdded the VK 100.01 (P) to tier VIII. The vehicle can be researched after the Tiger (P) Added the Mäuschen to tier IX. The vehicle can be researched after the VK 100.01 (P) Transferred Maus to a new heavy tank branch: researched after the VK 100.01 (P) and Mäuschen. All experience earned in the VK 45.02 (P) Ausf. B remains and is not transferred anywhere Added the Pz.Kpfw. VII at tier X. The vehicle is researched after the VK 45.02 (P) Ausf. BReworked the following vehicle in HD quality:E 50 VK 45.02A T-15 Indien-Panzer AMX 38 Hotchkiss H35 Renault FT ARL V39 Type 4 Chi-To Type 64 WZ-111 (model 1-4) 59-16 TOG II* AT 2 AT 7 T14 Т21 A-32 Object 140 Object 268 Object 263 Object 907Changed technical characteristics of the following vehiclesCenturion Mk. I Changed the reloading time of OQF 20-pdr Gun Type A Barrel for the second turret from 8s to 7.5s Changed the top speed from 40km/h to 50km/h Centurion Mk. 7/1 Changed the reloading time of the 105mm Royal Ordnance L7A1 gun for the second turret from 12s to 11.2s Changed the top speed from 40km/h to 50km/h FV4202 Changed the top speed from 40km/h to 50km/h Panther Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret from 4.4s to 4s Changed the reloading time of the 7.5cm Kw.K. L/100 gun for the second turret is changed from 4.6s to 4.2s Tiger I Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm Increased armor of mantlets for all guns of the second turret Tiger (P) Increased armor of mantlets for all guns of both turrets Krupp-Steyr Waffenträger Changed the engine power of 12 cylinder Boxer-Motor from 140 h.p. to 220 h.p. Grille 15 Changed the reloading time for the 15cm Pak L/63 gun from 16.5s to 18s Changed the gun depression angle for the 15cm Pak L/63 gun from -8 degrees to -7 degrees Changed the reverse speed from 20km/h to 15km/h Changed the engine power of Maybach NL 234 from 900 h.p. to 850 h.p. VK 36.01 (H) Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm Jagdpanzer IV Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm Jagdpanther Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm VK 30.02 (D) Changed the turret traverse speed of the second turret from 30 deg/s to 45 deg/s Changed the turret traverse speed of the first turret from 32 deg/s to 45 deg/s Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm Changed the top speed from 56km/h to 60km/h Changed the engine power of MB 507 from 720 h.p. to 800 h.p. VK 30.01 (P) Reduced dispersion of all guns during movement for the first suspension from 0.28 to 0.25 Reduced dispersion of all guns on hull traverse for the first suspension from 0.28 to 0.25 Reduced dispersion of all guns during movement for the second suspension from 0.25 to 0.22 Reduced dispersion of all guns on hull traverse for the second suspension from 0.25 to 0.22 Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the first turret from 0.18 to 0.16 Reduced dispersion on turret traverse for the 8.8cm Kw.K. 36 L/56 gun for the second turret from 0.16 to 0.15 Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm Changed the vehicle durability (when the first turret is mounted) from 610 to 650 Changed the vehicle durability (when the second turret is mounted) from 710 to 750 Increased armor of mantlets for all guns of the second turret Pz.Kpfw. III/IV Changed the reloading time of the 7.5cm Kw.K. 40 L/48 gun for the second turret from 4.3s to 4s Changed the reloading time of the 7.5cm Kw.K. 40 L/43 gun for the second turret from 4.3s to 4s Changed the view range of the first turret from 320m to 340m Changed the view range of the second turret from 320m to 350m Changed the vehicle durability (when the first turret is mounted) from 380 to 420 Changed the vehicle durability (when the second turret is mounted) from 440 to 480 Nashorn Changed penetration of the Pzgr 40 shell for the 8.8cm Pak L/56 gun from 171mm to 194mm Maus Reduced dispersion during movement from 0.22 to 0.2 Reduced dispersion on hull traverse from 0.22 to 0.2 Changed dispersion of the gun from 0.38m to 0.36m Changed dispersion on turret traverse from 0.06 to 0.05 Changed reloading time from 14.9s to 12s Changed aiming time from 2.3s to 2.1s Increased thickness of the frontal turret armor from 240mm to 260mm Increased thickness of the lower armor plate on the sides from 80mm to 140mm Increased thickness of hull slants from 200mm to 250mm E 50 Changed dispersion of the 8.8cm Kw.K. L/100 gun for the second turret from 0.3 to 0.29 Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for second turret from 0.12 to 0.1 Changed dispersion on turret traverse for the 8.8cm Kw.K. L/100 gun for the first turret from 0.12 to 0.1 Changed reloading time of the 8.8cm Kw.K. L/100 gun for the second turret from 6.6s to 5.5s Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the second turret from 7s to 5.5s Changed reloading time of the 8.8cm Kw.K. 43 L/71 gun for the first turret from 7.3s to 6.9s Changed aiming time of the 8.8cm Kw.K. L/100 gun for the second from 2.9s to 2s Changed aiming time of the 8.8cm Kw.K. L/100 gun for the first turret from 2.9s to 2.2s Changed the depression angles of all guns for both turrets from -5 degrees to -8 degrees E 75 Reduced dispersion during movement for the first suspension from 0.24 to 0.22 Reduced dispersion during movement for the second suspension from 0.22 to 0.21 Reduced dispersion on hull traverse for the first suspension from 0.24 to 0.22 Reduced dispersion on hull traverse for the second suspension from 0.22 to 0.21 Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.18 to 0.11 Changed aiming time of the 12,8 cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.4s E 100 Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun from 0.38m to 0.36m Reduced dispersion on hull traverse for the 12.8cm Kw.K. 44 L/55 gun from 0.1 to 0.07 Changed reloading time of the 12.8cm Kw.K. 44 L/55 gun from 14.3s to 13.3s Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun from 2.9s to 2.3s Changed penetration of the Pzgr 42 shell for the 15cm Kw.K. L/38 gun from 235mm to 246mm Tiger (P) Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm Increased armor of mantlets for all guns of both turrets VK 45.02 (P) Ausf. B Reduced dispersion during movement for the first suspension from 0.23 to 022 Reduced dispersion on hull traverse for the second suspension from 0.23 to 022 Changed dispersion of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.38m to 0.37m Reduced dispersion on turret traverse for the 12.8cm Kw.K. 44 L/55 gun for the second turret from 0.16 to 0.13 Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s Changed aiming time of the 12.8cm Kw.K. 44 L/55 gun for the second turret from 2.9s to 2.6s Reduced thickness of the lower glacis plate from 200mm to 170mm Increased thickness of the hull side armor from 100mm to 120mm Removed the vulnerable spots in the upper glacis plate Panther II Added the 8.8cm Kw.K. L/100 gun for the second turret VK 45.02 (P) Ausf. A Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm Changed the elevation and depression angles of all guns for both turrets from +17..-6 to +15...-8 Changed thickness of the upper glacis plate from 120mm to 150mm Changed thickness of the lower glacis plate from 120mm to 100mm Pz.Sfl. IVc Changed penetration of the Pzgr 40 shell for the 8.8cm Flak 37 L/56 gun from 171mm to 194mm Pz.Kpfw. IV Schmalturm Reduced dispersion during movement from 0.2 to 0.15 Reduced dispersion on hull traverse from 0.2 to 0.15 Changed dispersion of the gun from 0.35m to 0.32 Changed dispersion on turret traverse from 0.16 to 0.11 Reduced gun dispersion after firing from 4.0 to 2.0 Changed reloading time from 4.6 s to 4.2 s Added 5mm side screens Panther/M10 Reduced dispersion during movement from 0.19 to 0.15 Reduced sed dispersion on hull traverse from 0.19 to 0.15 Changed gun dispersion from 0.35m to 0.32m Reduced gun dispersion after firing from 4 to 2 Reduced dispersion on turret traverse from 0.12 to 0.11 Changed reloading time from 4.5s to 4s Changed the view range from 350m to 365m Changed the top speed from 46km/h to 55km/h Added screens on the hull front, sides, and rear (by analogy with the turret), and on the front of the gun mantlet. Screen thickness: 5mm VK 30.01 (D) Changed the traverse speed of the second suspension from 38 to 40 Changed reloading time of the 7.5cm Kw.K. 42 L/70 gun for the second turret from 4.4s to 4.2s Changed the turret traverse speed of of the first turret from 32 deg/s to 35 deg/s Changed the turret traverse speed of the second turret from 32 deg/s to 45 deg/s Changed the top speed from 56km/h to 60km/h Indien-Panzer Changed aiming time of the 9cm Kanone gun for the Indien-Panzer turret from 2.7s to 2.5s Changed aiming time of the 8.8cm Kw.K. 43 L/71 gun for the Indien-Panzer turret from 2.9s to 2.7s Changed penetration of the Pzgr 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm Leopard Prototyp A Changed the depression angles of all guns for both turret from -6 degrees to -8 degrees VK 72.01 (K) Reduced dispersion during movement from 0.23 to 0.21 Reduced dispersion on hull traverse from 0.23 to 0.21 Reduced dispersion on turret traverse from 0.16 to 0.1 Changed reloading time from 22s to 20s Changed aiming time from 3.4s to 2.9s Changed penetration of the Pzgr 42 gun for the 15cm Kw.K. L/38 from 235mm to 246mm Changed the ammo rack capacity from 24 to 35 Changed the top speed from 43km/h to 33km/h Increased hull armoring VK 30.02 (M) Reduced dispersion on turret traverse for the 7.5cm Kw.K. 42 L/70 gun for the second turret from 0.2 to 0.12 Reduced dispersion of the 7.5cm Kw.K. 42 L/70 gun for the second turret after firing from 4.0 to 3.0 Reduced dispersion of the 7.5cm Kw.K. 40 L/48 gun for the second turret after firing from 4.0 to 3.0 Waffenträger auf Pz. IV Changed penetration of the Pzgr 42 shell for the 15cm Pak L/38 gun from 235mm to 246mm T-34-85M The shells are replaced with ammunition of the Т-34-85 Rudy The UBR-365K shell is replaced with UBR-365KBM (180/144) The UBR-365P shell is replaced with UBR-365PBM (180/194) The UOF-365K shell is replaced with UOF-365BM (300/44) Changed the view range from 350m to 360m Reduced dispersion during movement from 0.24 to 0.22 Reduced dispersion on hull traverse from 0.24 to 0.22 Reduced gun dispersion from 0.42m to 0.37m Reduced aiming time from 2.5s to 2.2s T28 Changed the traverse speed of T28VVSS T46 from 18 to 20 Changed the traverse speed of T28VVSS T56 from 20 to 24 Changed the top speed from 18km/h to 22km/h Changed the reverse speed from 7km/h to 10km/h T95 Changed the traverse speed of T95HVSS from 16 to 20 Changed the traverse speed of T95HVSSM2 from 18 to 24 Changed the top speed from 13km/h to 20km/h Changed the reverse speed from 6km/h to 10km/h T28 Prototype Changed the top speed from 18km/h to 28km/h Changed the reverse speed from 7km/h to 10km/h T110E5 Reduced armor thickness of the commander's cupola Reduced thickness of the side armor in the area behind the front drive wheel the from 254 to 76.2mm Heavy Tank No. VI Changed penetration of the Pzgr. 40 shell for the 8.8cm Kw.K. 36 L/56 gun from 171mm to 194mm Increased thickness of the gun mantlet armor Type 5 Heavy Added the 15cm/45 41st Year Type gun Increased armoring of the hull and turret Type 4 Heavy Added the 15cm/45 41st Year Type gun Changed load capacity of the Type 4 Heavy Kai suspension from 165,000kg to 170,000kg Increased hull armoring  


GhostPrime
High Ping NA East Server
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02.02.2017 02:44:31
 
Subject: High Ping NA East Server
Link on message: #10733034

View PostQualm, on Feb 01 2017 - 16:42, said: My problem yesterday and today has been this black hole at hop 6:   Tracing route to dc11-sl-b21.fe.core.pw [162.216.229.21]
over a maximum of 30 hops:   1     4 ms     3 ms     3 ms  10.0.0.1
  2    16 ms    12 ms    14 ms  96.120.70.97
  3    18 ms    18 ms    17 ms  162.151.216.21
  4    20 ms    16 ms    19 ms  162.151.112.245
  5    21 ms    23 ms    17 ms  be-1003-pe02.onesummer.ma.ibone.comcast.net [68.86.90.173]
  6     *        *        *     Request timed out.
  7    22 ms    41 ms    29 ms  nyk-bb4-link.telia.net [62.115.122.234]
  8   258 ms    38 ms    32 ms  ash-bb4-link.telia.net [62.115.121.20]
  9    25 ms    34 ms    28 ms  ash-b1-link.telia.net [62.115.123.53]
 10    32 ms    34 ms    32 ms  gcore-ic-302631-ash-b1.c.telia.net [213.248.90.174]
 11    30 ms    27 ms    29 ms  dc11-n5596-fe-2-vl231.fe.core.pw [92.223.118.164]
 12    28 ms    27 ms    32 ms  dc11-sl-b21.fe.core.pw [162.216.229.21] Trace complete.

GhostPrime:   This looks like the server is set to ignore ICMP requests. As you can see your connection is getting through, as noted by the last hop with low latency. That said, if anyone is having issues with latency, please submit a ticket


MeatheadMilitia
wot has been good for me
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01.02.2017 21:59:05
 
Subject: wot has been good for me
Link on message: #10732486

MeatheadMilitia: Thank you for sharing your story and for never giving up!  


GhostPrime
Tanks keep driving off on their own
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01.02.2017 21:43:04
 
Subject: Tanks keep driving off on their own
Link on message: #10732463

View PostDesolation_Angel, on Feb 01 2017 - 11:31, said: I have been having this issue for months and have been unable to find an answer to fix it. It now happens EVERY battle where my tank will just take off on its own. It drives in circles doing pretty shooting galleries for enemies, off cliffs and into water and I have no control for about 10-15 seconds.I can still move the turret and look around, I just cant control the driving. I've reinstalled many times, lowered the settings and followed numerous online posts on how to fix it, but it still happens EVERY freaking game. Can you PLEASE help?

GhostPrime:   This seems like it's connection related. Try to reset your network hardware, and make sure that no other devices are using up your bandwidth. If you still have the same issue, please submit a ticket to support.


GhostPrime
wot has been good for me
arrow
01.02.2017 21:35:58
 
Subject: wot has been good for me
Link on message: #10732442

View Postredjkent, on Feb 01 2017 - 11:44, said:   Six years ago i was diagnosed with a rare form of brain cancer i was given six months to live, but through medical technology prayer and will power i was able to beat the cancer and today i went in for a scan and for the third year in a row no signs of it returning. I never even had it my head i was going to die, i would not just sit back and die. This cancer did leave me with disabilities so im no longer able to work but im here alive.   That brings me to the game found out about it in 2014 so started my account in July of that year. I admit i had no idea how to play and didnt want to learn just finding something like this game became my hobby i played and played sometimes hundreds of games a day. I wasent willing to learn to get better so my stats tell the story of my first 30k games.I now know i should have done research, tried harder then just driving around with my head cutoff and maybe learned from better players.The last few months have been good for tanks, i can tell im getting better got a Kolobanov's medal a few days ago. I can live a lot longer in matches and i can tell im starting to effect if i win or lose. I have learned 4 being agressive all the time does not make for good play in this game. I also have four tanks with marks of excellence. I know one mark anyone can get but for me its a big thing knowing im doing alot more damage and helping the team, This makes me want to continue and see how good i can get no matter how long and how many games it takes,   I just wanted to post that this game has in some ways helped me and i hope to continue to play for as long as i can. I think as long as you try and do the best you can you will have fun, and fun is the reason to play this game,  

GhostPrime:   Thank you for sharing your story! Very heart warming, and generous of you! Keep tanking on! :honoring:


JayStark02
Common Test Server 9.17.1?
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01.02.2017 19:29:01
 
Subject: Common Test Server 9.17.1?
Link on message: #10732158

JayStark02: Closing duplicate thread. Continue discussion here.


Njourour
Now even WG is calling players Tomatos?
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01.02.2017 18:26:41
 
Subject: Now even WG is calling players Tomatos?
Link on message: #10731988

View PostLethalhavoc, on Feb 01 2017 - 16:20, said:    

Njourour:     ​C9Tu0qc.gif


Njourour
Now even WG is calling players Tomatos?
arrow
01.02.2017 18:19:16
 
Subject: Now even WG is calling players Tomatos?
Link on message: #10731965

Njourour: :hiding: 


JayStark02
Your Not Listening
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01.02.2017 16:22:08
 
Subject: Your Not Listening
Link on message: #10731732

JayStark02: Closing duplicate thread. Continue discussion here.


dance210
"Shoot the Sheriff" Event
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01.02.2017 01:28:38
 
Subject: "Shoot the Sheriff" Event
Link on message: #10730621

View Postdnaman, on Jan 31 2017 - 15:22, said: If I'm on the team with the pro, I find if fun to support them and try not to let the enemy kill them.  I've even taken a shot for one.  Although I'd like to see them on the other side sometimes.  I've only gotten 1 that my counter says...

dance210:   Maybe I'll see you in battle on the opposite team sometime! I'm trying to play every tank on that account, so I'm going through all the tiers. Happy tanking!


dance210
Here Comes the Rooster
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01.02.2017 01:10:41
 
Subject: Here Comes the Rooster
Link on message: #10730579

dance210: I'm a bit late to the party, but I definitely approve of this song! One of my favorites :)


MeatheadMilitia
RU 251 - My first custom camo :D
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01.02.2017 01:07:52
 
Subject: RU 251 - My first custom camo :D
Link on message: #10730571

MeatheadMilitia: Looks great. Still hate seeing it in battle. 


dance210
"Shoot the Sheriff" Event
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01.02.2017 01:07:19
 
Subject: "Shoot the Sheriff" Event
Link on message: #10730569

View Post_Tsavo, on Jan 31 2017 - 14:57, said: I only saw Dance210 in a CGC.  She shotgunned my T49 ;_;   Only Sheriff I've seen this year.  They aren't super common.

dance210:   Haha that was a super lucky shot! Usually I'm terrible in artillery :hiding:


MeatheadMilitia
Wife's challenge (unbeknownst to her) is accepted
arrow
01.02.2017 01:05:09
 
Subject: Wife's challenge (unbeknownst to her) is accepted
Link on message: #10730566

MeatheadMilitia: Soooo I received a similar gift and opened the box, grabbed the first sheet of parts, looked at my fat fingers and said, NOPE!   Kudos to you for following through. It looks awesome! 


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