Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
KRZYBooP
[ ST ] New Map Ghost Town
arrow
06.08.2018 19:38:13
 
Subject: [ ST ] New Map Ghost Town
Link on message: #11754622

KRZYBooP: In Supertest: Ghost Town We proceed with internal playtests of the Ghost Town map to check its suitability for Random Battles.   This time, we decided to try a more spacious version of it: 1000 by 1000 meters instead of 800x800(pic 1). This will increase maneuvering throughout the battle. We’ve also reworked the central part of the map: there are less passages between the houses now, and increases the ability to defend against the enemy flanks in town(pic 2.A). This should decrease the amount of ‘turbo-wins’ when one side’s advantage quickly snowballs. Additionally, we’ve taken measures to make the map more comfortable for every vehicle class, like moving the houses on the outskirts of town. Ghost Town now has more Firing positions for TDs who can support their allies and help them contain the other side’s heavies(pic 2.B). 1.   2.A 2.B The extra space at the sides of the map will also let light-armored snipers do their job, establishing control over separate sectors in the map (pic 3.A and 3.B).  3.A 3.B We’ll plan our further steps in adapting the Ghost Town for Random action depending on the Supertest results. Please make sure to follow the news and best of luck in every battle!


MA77
[Teste Comum 1.1] Feedback
arrow
06.08.2018 19:14:41
 
Subject: [Teste Comum 1.1] Feedback
Link on message: #11754587

MA77: O Teste Comum da Atualização 1.1 já está disponível!
Dois novos mapas, o retorno de Pilsen, uma nova nação e muito mais.
Encontrou erros? Bugs? Comente aqui!


CabbageMechanic
[CT] Update 1.1 Common Test
arrow
06.08.2018 17:56:31
 
Subject: [CT] Update 1.1 Common Test
Link on message: #11754478

CabbageMechanic: Hey Tankers,

Check out our new 1.1 CT release here.  

Highlights:

- Personal Missions: The Second Front (Three new reward vehicles to earn!)
- News Maps Minsk and Studzianzki - Pilsen HD now available
- Reworked Glacier, Siegfried Line, Mines, and Province (now restricted to IV-VII)
- Polish Tank Line

Try it out and let us know what you think!
 


Felipe6666Original
T 34 "Escudado" recivido , pero...
arrow
06.08.2018 17:49:24
 
Subject: T 34 "Escudado" recivido , pero...
Link on message: #11754467

Felipe6666Original: Hilo cerrado.   ¡Saludos!


Felipe6666Original
La Torreta del E 100 y World of Tanks
arrow
06.08.2018 17:48:34
 
Subject: La Torreta del E 100 y World of Tanks
Link on message: #11754466

Felipe6666Original: ¡Muy buen thread! Pregunta (que parte desde cierta ignorancia) para avivar el debate: ¿qué ventajas y desventajas tendría implementar las diferentes opciones de torreta en el juego para el mismo tanque? Es decir, dado que no tendría sentido meter varias copias del chasis del E-100 con distintas torretas, ¿tendría sentido hacer que los jugadores elijan con cuál torreta jugarlo?   ¡Saludos!


TragicLoss
WGNA answers your questions - Part 2
arrow
06.08.2018 17:38:20
 
Subject: WGNA answers your questions - Part 2
Link on message: #11754447

View PostSKurj, on Aug 04 2018 - 10:15, said: any way to get more questions in??   I'd like to know if they have considered adding 'decorators' as exterior options (premium or otherwise) such as sand bags, logs, helmets, etc etc. so that players can individualize their tanks.

TragicLoss:     It would be interesting to have exterior decorations as such. I feel though, that CabbageMechanic already somewhat answered the question.  

  Will we see a shift towards selling things like preset camo and other visual-only premium content, and as a followup, would such sales possibly allow premium tank prices to go down?   CM: I can't speak to the long-term pricing structure or monetization model, but I think the team does see cosmetic items and customization as an exciting opportunity to put some really cool content into the game that we have just begun to really explore.

TragicLoss:   CM: I can't speak to the long-term pricing structure or monetization model, but I think the team does see cosmetic items and customization as an exciting opportunity to put some really cool content into the game that we have just begun to really explore.    


Felipe6666Original
Torneos de agosto
arrow
06.08.2018 17:25:38
 
Subject: Torneos de agosto
Link on message: #11754435

Felipe6666Original: ¡Buenas!   He aquí los torneos para el fin de semana que va del 10 al 12 de agosto:   5 vs. 5 (10/08): Lucha de viernes por la noche: https://worldoftanks.com/es-ar/tournaments/1000000741/ 3. vs. 3 (11/08): Pelotón de tarde - División Maestría: https://worldoftanks.com/es-ar/tournaments/1000000743/ 3. vs. 3 (11/08): Pelotón de tarde - División Desafiante: https://worldoftanks.com/es-ar/tournaments/1000000742/ 3 vs. 3: Diversión de domingo - ¡Solo medianos!: https://worldoftanks.com/es-ar/tournaments/1000000744/   ¡Apúrense a registrarse y mucha suerte!   ¡Saludos!


Felipe6666Original
[Concurso] Guías de la Comunidad - Hot Dogs Mecánicos
arrow
06.08.2018 17:18:57
 
Subject: [Concurso] Guías de la Comunidad - Hot Dogs Mecánicos
Link on message: #11754429

View Postagtdetructor, on Aug 04 2018 - 01:31, said:   Nel ahora que estas dando tanques OP quieres que lo deje Ja

Felipe6666Original:   :teethhappy:


MA77
[Superteste] Cidade Fantasma
arrow
06.08.2018 16:03:11
 
Subject: [Superteste] Cidade Fantasma
Link on message: #11754352

MA77: Saudações, comandantes!   Continuamos com os testes internos do mapa de Cidade Fantasma para verificar sua adequação para as Batalhas Aleatórias. Desta vez, vamos experimentar uma versão mais espaçosa: 1000x1000 metros em vez de 800x800. Assumimos que isso dará espaço para veículos móveis, permitindo-lhes mais manobras durante a batalha.     Também reformulamos a parte central do mapa: há menos passagens entre as casas agora, e movimentos de flanco mais rápidos serão menos prováveis. Isso deve diminuir a quantidade de "vitórias turbo" quando a vantagem de um lado rapidamente aumenta. Além disso, tomamos medidas para tornar o mapa mais confortável para todas as classes de veículos, como mover as casas na periferia da cidade e p mapa agora tem mais locais para os caça-tanques, que podem apoiar seus aliados e ajudá-los a conter os pesos pesados ​​do outro lado.  
Mais Fotos   O espaço extra ao lado do mapa também permitirá que os tanques leves façam o seu trabalho, estabelecendo controle sobre áreas separadas do local. Os próximos resultados do Superteste nos dirão o que fazer com Cidade Fantasma e sua introdução para as Batalhas Aleatórias.    Certifique-se de seguir as notícias e boa sorte em todas as batalhas!


MA77
Problema de Rota - Servidor LATAM 05/08
arrow
05.08.2018 23:35:28
 
Subject: Problema de Rota - Servidor LATAM 05/08
Link on message: #11753767

MA77: O servidor LATAM está funcionando normalmente. Algumas operadoras estão enfrentando problemas de rota e está afetando alguns jogadores, tanto para nossos servidores quanto para outros jogos e serviços. Pedimos que entrem em contato com a sua operadora o quanto antes e relatem este problema.


The_Chieftain
T110's Sixth Summer of Love and Tolerance
arrow
05.08.2018 20:35:05
 
Subject: T110's Sixth Summer of Love and Tolerance
Link on message: #11753548

The_Chieftain: Of excellence.   https://i.redditmedia.com/iux5pJhLhG6qg1kbAtM8utDKuEEwEXxiOfQ8A_f9OtE.jpg?s=c7f97f92769f3af3ac9ceabd0cd7cda9   Still trying to find Mal, Wash, Kaylee, or Starbuck, Adama or Apollo. Their ships are visible. Can not identify the two at the bar behind Deckard and Rachael. Appreciate the Picard facepalm at the Kirk/Solo battle...   [Edit. They are from A.I.]


TeriyakiTanker
WN8 or WR, does it matter?
arrow
05.08.2018 15:27:02
 
Subject: WN8 or WR, does it matter?
Link on message: #11753240

View Postdominator_98, on Aug 04 2018 - 12:13, said: The best measurement of skill is tier 10 gunmarks. Can’t pad those like you can with wr or wn8.   Tier 10 gunmarks are the main thing FAME looks at for a reason.

TeriyakiTanker:   That works when you are looking at the best of the best of the best but for anyone else it really doesn't work.  But yes if you are going to talk about best X number of players on a server I would agree this is the way to go.


TeriyakiTanker
WN8 or WR, does it matter?
arrow
05.08.2018 15:21:44
 
Subject: WN8 or WR, does it matter?
Link on message: #11753238

View PostRedwoodOriginal, on Aug 04 2018 - 10:48, said: Can skill be measured just by wn8 and wr? These are 3 random player stats, A) 51%er 1600wn8 average with 2500wn8 and 55%wr recent                                                       B) 55%er 1900wn8 average with 2300wn8 and 57%wr recent                                                       C) 54%er 1600wn8 average with 2000wn8 and 63%wr recent who would be better player? Or to determine their level of skill we need more stats/info? And lets say there is another player D) 62%er with 1950wn8 average with 2100wn8 and 63% recent, but he mostly plays arty. Is he better than 3 above, or is he just very skilled clicker.              

TeriyakiTanker:   You also need to look at number of battles and more importantly tanks played.  It also would be good to see how many platooned games have been played as you can easily pad win rate by platooning a lot.


The_Chieftain
T110's Sixth Summer of Love and Tolerance
arrow
04.08.2018 19:03:51
 
Subject: T110's Sixth Summer of Love and Tolerance
Link on message: #11752568

The_Chieftain: I did consider taping my officer’s saber to the gun tube as a big bayonet, but decided that it is a $400 Sabre, and that the first shot with the main gun would destroy it, so probably not a great idea.


TeriyakiTanker
Personal Missions Campaign 2
arrow
04.08.2018 17:06:13
 
Subject: Personal Missions Campaign 2
Link on message: #11752488

View PostThunder_Storm_713, on Aug 04 2018 - 00:48, said:   I am pretty sure that isn't the case. 4 orders isn't enough to skip a 15 missions.

TeriyakiTanker:   Yes it is


The_Chieftain
T110's Sixth Summer of Love and Tolerance
arrow
04.08.2018 09:43:55
 
Subject: T110's Sixth Summer of Love and Tolerance
Link on message: #11752357

View PostDragon_Witch, on Aug 04 2018 - 00:30, said: Obviously someone needs to make an Abrams with like 2 .50 cals, half a dozen M240s, and some M249s hanging off the back for infantry to use.

The_Chieftain:   we've come close.   You can mound a second .50 on top of the gun tube, it's called the CSAM Mount.   We were kindof posessive of out M249s. On my tank, you can't see the M249 we bungeed between the TC and loader's hatches. (But you can see my rifle to my right). You can also see on the tank from which the photo was taken, they put their M249 forward of the loader, you can see the loader's M240 barrel to the left of the picture. Not shown are the shotgun or grenade launcher, both inside the tank.     When we were signing for all this, they asked us if we wanted out bayonets. We told them our tank has a 120mm, a .50cal, 2x 7.62, 1x 5.56 SAW, 4x5.56 rifles, 4x 9mm pistols, a 12-gauge and an M203. And we have tracks to run over people (Which we did try, but apparently we missed. At least, we could find no evidence of success when we inspected the running gear). If it came down to the bayonet, we're giving up and going home.


TeriyakiTanker
20,000 exp missions
arrow
04.08.2018 07:26:54
 
Subject: 20,000 exp missions
Link on message: #11752294

TeriyakiTanker: Get 20k damage and whatever tank gets the last amount of damage needed gets 20k exp.  Repeatable 3 times per day.


Felipe6666Original
Torneos de Kursk (31/07): Fase 1 - 10 vs. 10 / Nivel V
arrow
04.08.2018 03:23:13
 
Subject: Torneos de Kursk (31/07): Fase 1 - 10 vs. 10 / Nivel V
Link on message: #11752124

View PostShizuoYimato, on Aug 03 2018 - 20:11, said: Yo solo tengo curiosidad en un detalle y es el.. ¿por que el equipo de 4k se salio entero a los pocos segundos de iniciar la partida? ¿baneo masivo o algo asi? aclaro que solo es curiosidad.. no es por ofender ni nada jaja

Felipe6666Original:   ¿En qué momento se salieron? Jugaron todas sus partidas...


DomoSapien
You Account Has Been Suspended Until Friday Aug 3rd, 3:59 PM.
arrow
04.08.2018 02:42:29
 
Subject: You Account Has Been Suspended Until Friday Aug 3rd, 3:59 PM.
Link on message: #11752095

DomoSapien: Sorry to hear about the ban, guy!   To clarify, the best thing you can do when someone is pushing you out of cover is to simply stop moving until they get bored.

Trolls want you to retaliate, because they want you to get hit by the TK system.   The TK/Team Damage system is not all-knowing. It can't analyze behavior to determine motive, and figure out who was at fault. There is a threshold of damage to allies vs. damage to enemies that is allowable before you turn blue and get an automated ban.
This threshold is high enough that the occasional accidental "shot that guy in the back of the turret because he entered my line of fire right when I clicked my mouse" etc. shouldn't ever result in a ban.
If you habitually retaliate against trolls or shoot teammates when they're being jerks, it's possible to get banned for one of those accidental shots in a different game altogether, or for shooting the guy that's ramming you out of cover.
----   That said, pushing allies out of cover is a sanctionable offense. If someone is pushing you out of cover, do your best to get back in cover in such a way where they can't really push you out, then submit a replay of the battle to our support team. They will receive a strike, and hopefully learn their lesson.    


TragicLoss
WGNA answers your questions - Part 2
arrow
04.08.2018 02:00:55
 
Subject: WGNA answers your questions - Part 2
Link on message: #11752045

TragicLoss: o7 Private, thanks for coordinating with us on this!


TeriyakiTanker
Legit weekend to earn bonds
arrow
04.08.2018 00:49:38
 
Subject: Legit weekend to earn bonds
Link on message: #11751955

View PostDrWho_, on Aug 03 2018 - 16:35, said: 1200 bonds, with that I can purchase ..... nothing ?

Not complaining but I keep seeing posts about bonds and yet the stuff you can buy with it is so expensive that even with the bonds I've got saved up since the day I started to play I could buy *one* piece of equipment.

Guess I just don't get the hoopla :)

TeriyakiTanker:   Yeah pretty much how I feel too, basically overpriced equipment and not much else..... too boring.


MA77
[Concurso] Guias da Comunidade: Tripulação #1
arrow
04.08.2018 00:40:05
 
Subject: [Concurso] Guias da Comunidade: Tripulação #1
Link on message: #11751950

MA77: E vamos aos vencedores:

Guias Escritos   - Super Pesados: BielzynhwoPH - Médios Franco-Atiradores: MarechalGBR - Leve: Lennox_69   Guias em Vídeo:   - Super Pesados: RoughSailin - Médios Franco-Atiradores: Mariana_21 - Leve: Eletron1c_

Todos os demais participantes do concurso estarão recebendo um pacotão de Reservas Pessoais, três dias de Conta Premium e o Pz.Kpfw. T 15!


Felipe6666Original
[Supertest] TKSz nkm 20A
arrow
04.08.2018 00:31:30
 
Subject: [Supertest] TKSz nkm 20A
Link on message: #11751943

View PostPollenz, on Aug 03 2018 - 12:39, said: "cartuchos de 10 proyectiles y dispara 2 proyectiles en cada disparo."   ¿Cómo es eso? ¿O es error de traductor?   PD: Esa porquería de tanque era re divertido en el FH :D

Felipe6666Original:   Error de imprenta.


Felipe6666Original
[Concurso] Guías de la Comunidad - Hot Dogs Mecánicos
arrow
04.08.2018 00:30:17
 
Subject: [Concurso] Guías de la Comunidad - Hot Dogs Mecánicos
Link on message: #11751940

View Post_Cuche, on Aug 03 2018 - 14:07, said: Otro concurso mas:sceptic:,vamos a ver si en esta puedo ganar:P Lo único son esos dos  tanques como premio o puede ser algún otro pero de esa nación?     WN81913 Win Rate52.72% Recent WN83260 Recent WR59.9% WN Rank16733

Felipe6666Original: Win Rate52.72% Recent WN83260 Recent WR59.9% WN Rank16733   Solo esos dos ;)   ¡Saludos!


MA77
WGNA - Os únicos que não ofereceram nenhum tanque
arrow
03.08.2018 23:03:14
 
Subject: WGNA - Os únicos que não ofereceram nenhum tanque
Link on message: #11751808

View Postneverx, on Aug 03 2018 - 17:01, said:     KKKKK... O pessoal costuma me chamar de nervex, então de certa forma você está certo! xD     Pena que essas ofertas não agrada ninguém, pois são tanques de linha, onde você pode comprar no jogo por gold. O único dia que valeu a pena foi (28 julho -1 agosto) o 5º summer sale onde comprei o meu T-44-100, fora isso, não comprei mais nenhum, pois o resto não me interessava e acredito que não só a mim, mas vários outros players.   Sinceramente, eu não sei qual é a de vocês, se há algo por trás disso, mas estão perdendo grana atoa (ou não né;).   xD  

MA77:   Chamei de nervex, mas é neverx. :trollface: Culpa do Vavá que estava mirando em mim :P

Fica tranquilo que tem coisa boa vindo, neverx. ;)


MA77
WGNA - Os únicos que não ofereceram nenhum tanque
arrow
03.08.2018 21:34:59
 
Subject: WGNA - Os únicos que não ofereceram nenhum tanque
Link on message: #11751702

MA77: Calma, calma. Não priemos cânico.

O mês de Aniversário ainda não terminou. ;)

Temos atualmente ofertas de tanques com 30% de desconto, nerverx.


Senator_Ratbat
50TP Prototyp [RATBAT THREAD HIJACK!]
arrow
03.08.2018 21:29:08
 
Senator_Ratbat
50TP Prototyp [RATBAT THREAD HIJACK!]
arrow
03.08.2018 21:08:42
 
Subject: 50TP Prototyp [RATBAT THREAD HIJACK!]
Link on message: #11751669

Senator_Ratbat: Alas, it doesn't look like Costco will bring back my beloved polish dogs....


Senator_Ratbat
50TP Prototyp [RATBAT THREAD HIJACK!]
arrow
03.08.2018 20:17:53
 
Subject: 50TP Prototyp [RATBAT THREAD HIJACK!]
Link on message: #11751571

Senator_Ratbat: Alright folks! No more entries past this post! Time to choose some winners which I will announce on OP's hijacked post. Thanks for playing!


The_Chieftain
Inside the Chieftain's Hatch: Crusader
arrow
03.08.2018 20:02:30
 
Felipe6666Original
Torneos de Kursk (31/07): Fase 1 - 10 vs. 10 / Nivel V
arrow
03.08.2018 18:45:13
 
Subject: Torneos de Kursk (31/07): Fase 1 - 10 vs. 10 / Nivel V
Link on message: #11751463

Felipe6666Original: Resultados de acuerdo a los resultados de las batallas del jueves 02 de agosto:    Desempate Grupo D:   4K Ruskys - Hell Fish   Semifinales   Tod für den Russen - Traumteam SAR Soviet team! - Hell Fish   Final   SAR Soviet team! - Traumteam   Bueno, así finaliza el Torneo de Kursk - Fase 1, con un equipo alemán como ganador (¿un giro histórico?). A pesar de todos los errores organizativos que tuvo (en parte por errores propios de la organización y también por las dificultades derivadas de organizar un torneo de este calibre de manera absolutamente manual), creo que tuvimos partidas "históricas" entretenidas. De cualquier forma, luego contactaré a los Capitanes por privado para pedirles sus opiniones y así mejorar futuros eventos que pudiera realizar.   Recuerden todos los Capitanes que deben enviarme por mensaje privado los python.log de sus equipos para recibir los premios correspondientes (condición excluyente para recibirlos). Para quienes hayan hecho cambios luego de la fase de grupos, recuerden enviar también los de los miembros nuevos y viejos. Tienen tiempo hasta el miércoles 8 de agosto para hacerlo.   ¡Saludos y gracias a todos los que participaron!


Felipe6666Original
[Concurso] Guías de la Comunidad - Hot Dogs Mecánicos
arrow
03.08.2018 17:57:37
 
Subject: [Concurso] Guías de la Comunidad - Hot Dogs Mecánicos
Link on message: #11751391

View Postlazarillo, on Aug 02 2018 - 19:24, said: no entendi bien, creo mi guia sobre  el M26 Pershing o el T32?  y luego la pongo a qui Guías y Sugerencias 

Felipe6666Original:   Como dijo IIPravdalI, esta no es la sección correcta para publicar las guías, lazarillo. Además de leer las reglas con detenimiento, te recomiendo que dediques más tiempo al armado de tu guía. Hay mucho tiempo todavía hasta que finalice el concurso, no hay necesidad de apurarse.  

View Postagtdetructor, on Aug 03 2018 - 01:48, said: Ya se me acabaron mis esperanzas de recibir oro :'(

Felipe6666Original:   ¡Era hora de que dejes algo a los demás! :trollface:   ¡Saludos!


Felipe6666Original
[Supertest] TKSz nkm 20A
arrow
03.08.2018 17:46:50
 
Subject: [Supertest] TKSz nkm 20A
Link on message: #11751378

Felipe6666Original: ¡Saludos, Comandantes!   Hoy ingresa al Supertest el TKSz nkm 20A, un ligero pero audaz tanque ligero polaco de nivel II.   Imágenes   Esta tanque está basado en la tanqueta TK, el vehículos blindado más producido por las Wojsko Polskie (las fuerzas armadas de Polonia) antes de la Segunda Guerra Mundial. La TK entró en servicio en 1931 y, para 1933, 300 de ellas estaban en servicio. Las operaciones y ejercicios con la TK a lo largo de los años arrojó bastantes datos a los ingenieros, quienes desarrollaron una versión mejorada poco antes del comienzo de la guerra.   En 1939, 24 TKS fueron equipado con el cañón de 20 mm FK-A wz.38 y recibieron la denominación de TKSz nkm 20A. El famoso as de tanques polaco, Roman Edmund Orlik, luchó en uno de ellos y logró destruir 10 tanques alemanes (incluyendo un Pz.Kpfw. IV Ausf. B) el 18 de septiembre de 1939 (por cierto, ¿alguna vez lograron obtener la Medalla de Orlik en el juego?   En el juego, el TKSz nkm 20A es un vehículo bastante móvil que puede alcanzar posiciones de tiro con cobertura muy rápido. Sus puntos fuertes son su cañón de disparo rápido y su buena penetración. El cañón de 20 mm usa cargadores de 10 proyectiles y dispara 2 proyectiles en cada disparo.   Este tanque veloz, cauteloso y de disparo rápido es muy vulnerable al fuego enemigo. Utilizarlo con cautela y con algo de audacia te conducirá al éxito (incluso a uno comparable al de Orlik).   Puede que las especificaciones finales del TKS de Orlik cambien de acuerdo a los resultados de las pruebas. ¡Sigan las noticias y mucha suerte en el campo de batalla!


MA77
Possível Problema de Rota - Servidor LATAM, 23/07
arrow
03.08.2018 16:47:20
 
Subject: Possível Problema de Rota - Servidor LATAM, 23/07
Link on message: #11751305

View PostLimaoverde, on Jul 25 2018 - 18:13, said: estou com este problema geralmente começa as 20horas pontualmente no central e latam!

MA77:  

View PostSGT_ROSSI, on Aug 02 2018 - 20:40, said: MA77 esse problema já foi resolvido? esta tendo algum outro?   Eu e mais alguns amigos estamos com problema para jogar no central, não aparece alterações no ping porem durante as batalhas frequentemente a imagem volta um segundo, trazendo assim erros vitais principalmente para CW's.   Somente estou tendo esse erro no central e com o WOT

MA77:     O problema apresentado neste tópico foi resolvido no mesmo dia.

Sobre o problema no US Central, é quase que certo que seja algum problema de rota para o servidor e para que eu possa tomar alguma providência, preciso de imagens do PingPlotter de vocês para o servidor USC. Quanto mais imagens de jogadores diferentes, melhor.

Sigam os passos desse tópico e compartilhe aqui comigo.

Abraços!


Senator_Ratbat
Tournament thoughts.
arrow
03.08.2018 07:57:17
 
Subject: Tournament thoughts.
Link on message: #11751091

View Postxrays_, on Aug 02 2018 - 22:59, said:   You mean an allocated budget of fake currency that costs nothing to make, and a computer program to distribute it... Yeah, that.   x.

Senator_Ratbat:   I got some Ethereum we can prize out


CabbageMechanic
Why is the "united" states flag back on the forum banner?
arrow
03.08.2018 05:03:52
 
Subject: Why is the "united" states flag back on the forum banner?
Link on message: #11750950

View PostDefendYourBase, on Aug 02 2018 - 18:00, said: The united states is falling into a 3rd world country. Just give it a few more years when this $hithole country finally collapses. Canadas flag will be there.
 

CabbageMechanic:  


CabbageMechanic
Why is the "united" states flag back on the forum banner?
arrow
03.08.2018 04:55:52
 
Subject: Why is the "united" states flag back on the forum banner?
Link on message: #11750943

View PostHarryTB, on Aug 02 2018 - 16:31, said:   No one is talking about ‘editing’. This topic is about the the use of one flag to represent (Incorrectly) North America. Which you seem to accept as perfectly reasonable, seems you are the one with the Narrative to push.    

CabbageMechanic:  
To be clear, we agree entirely that the the US flag does not represent the entire Americas, and your forum banner will return to its regular scheduled more considerate programming in the near future.

But also:





CabbageMechanic
Tank Saturday: The COLD War Contest
arrow
03.08.2018 04:46:22
 
Subject: Tank Saturday: The COLD War Contest
Link on message: #11750938

View PostSKurj, on Aug 02 2018 - 14:12, said: any wg staff gonna be attending?

CabbageMechanic:   Unfortunately, no.  We love the Ontario Regiment RCAC Museum and the fine folks that staff it, but can't make it up to visit nearly as much as we would like.


Gnomon
Tank Saturday: The COLD War Contest
arrow
03.08.2018 00:27:22
 
Subject: Tank Saturday: The COLD War Contest
Link on message: #11750649

View PostMajor_Mayhem_69, on Aug 02 2018 - 15:14, said: I take it you're referring to THE Ontario? Between Manitoba and KEYBECK? Not the city near Pomona? Might confuse some Californians there

Gnomon:   ​I screenshotted the map from one of the links above to prevent any confusion:   


Felipe6666Original
[Supertest] Mapa "Pueblo Fantasma" - Parte II
arrow
02.08.2018 23:36:20
 
Subject: [Supertest] Mapa "Pueblo Fantasma" - Parte II
Link on message: #11750577

Felipe6666Original: ¡Saludos, Comandantes!   Luego de realizar pruebas internas con la primera versión de este mapa, hicimos algunas correcciones para que sea un escenario adecuado para las Batallas Aleatorias.   Imágenes     Por empezar, agrandamos el mapa: será de 1000x1000 en lugar de 800x800. Creemos que este incremento dará más espacio a los vehículos más móviles para que maniobren durante la batalla. También rediseñamos la parte central del mapa: habrá menos pasajes entre las casas, lo que hará que los flanqueos rápidos sean poco probables. Esto disminuirá drásticamente las posibilidades de obtener una victoria rápida cuando uno de los equipos toma posiciones más rápido que el otro.   Además, implementamos cambios para que el mapa sea más adecuado para todas las clases de vehículos, como relocalizar las casas de las afueras del pueblo. Pueblo Fantasma cuenta ahora con más posiciones de tiro para los cazatanques para que puedan apoyar a sus aliados y contener el avance de los pesados enemigos. La porción extra de mapa a los laterales permitirá que los ligeros-francotiradores hagan su trabajo.   Continuaremos haciendo ajustes a Pueblo Fantasma de acuerdo a los resultados del Supertest. ¡Asegúrense de seguir las noticias y mucha suerte en el campo de batalla!


Реклама | Adv