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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Developer
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Brynd
General Feedback
arrow
19.06.2014 17:10:41
 
Subject: General Feedback
Link on message: #8366013

Brynd: Please post your general feedback and overall impressions about the Strongholds game mode here. Thanks in advance! :great:


MrDonnie
Impresiones generales
arrow
19.06.2014 17:07:44
 
Subject: Impresiones generales
Link on message: #8365996

MrDonnie: En principio, solo Comandantes y sub-comandantes podrán tomar decisiones y hacer cambios en el modo fortaleza. No obstante, lo más probable es que durante el test, cualquier jugador pueda acceder y probar el modo de juego.    Intentaré confirmarlo lo antes posible. 


OldFox
EXEED (Exceeding Expectations)
arrow
19.06.2014 17:07:12
 
Subject: EXEED (Exceeding Expectations)
Link on message: #8365992

OldFox: Otrais aizgaja. 


Ectar
Dear Ectar....
arrow
19.06.2014 16:55:36
 
Subject: Dear Ectar....
Link on message: #8365916

View Postedger2020, on 19 June 2014 - 02:34 PM, said:   Does that include private chats, clan chats and channel chats or just the game?

Ectar:   All chat from in-game and from garage chat can be reviewed if required.  

View PostBrokenWing, on 19 June 2014 - 02:34 PM, said: Not sure if you've answered this already elsewhere Ectar but what about the idea of a black list of words that can't be used in chat provoking an automated penalty?   I take it this doesn't currently happen? Is it an idea that has legs, in your experience of other MMOs? How do other MMOs deal with racial insults etc.?

Ectar:   We have something like that on the forums. In-game we have a system like that too. It's actually on by default but everyone turns it off. It's called the swear/parental filter.  My experience with other MMO's is the same I'm sure as everyone else. If you see something you feel is offensive you have to report it to the support staff. There is no active chat channel mods just sitting about waiting for someone to say something bad.  

View Postxxlguru, on 19 June 2014 - 02:36 PM, said: So number of players active was not that great in WoW? Really? Blizzard support is not better?  WoW is Beta game?

Ectar:   See you've missed my entire point here and then you're adding in things I didn't say.  I never said WoW had lower player numbers, I never said the support was worse and never said the game was in beta... I was using WoW as an example of a massive (and I mean truly massive), game where doing live chat moderation is impossible.  I then go on to say that the idea you propose is something that would be totally different if your game wasn't WoW and wasn't World of Tanks, but instead a browser based game with much less players.   In WoW as with many other major games (League of Legends, Dota 2, SWTOR, etc etc) If you see someone spamming chat or saying something offensive, you still had to report it to the relevant support team via their ticket system. You could do that offline or online, either way the result you get will still be the same.  that's no different to how things work in World of Tanks. If you see something you feel is breaking our rules, report it to us.  It's impossible, seriously impossible for us to be able to actively monitor all chat in real time with the amount of players we have and that's no different to any other massive multiple player online game you may play.


Karlie
Otázky
arrow
19.06.2014 16:54:55
 
Subject: Otázky
Link on message: #8365912

Karlie: Máte otázky v novému módu hry? Ptejte se!  


Cmd_Latina
Interfejs
arrow
19.06.2014 16:54:25
 
Subject: Interfejs
Link on message: #8365908

Cmd_Latina: W tym temacie możecie zamieszczać wszelkie sugestie i opinie dotyczące interfejsu nowego trybu. 


Cmd_Latina
Surowce i bonusy
arrow
19.06.2014 16:53:52
 
Subject: Surowce i bonusy
Link on message: #8365902

Cmd_Latina: W tym temacie możecie zamieszczać wszelkie sugestie i opinie dotyczące działania surowców i bonusów. 


Cmd_Latina
Struktury i budynki
arrow
19.06.2014 16:51:35
 
Subject: Struktury i budynki
Link on message: #8365886

Cmd_Latina: W tym temacie możecie zamieszczać wszelkie sugestie i opinie dotyczące budynków, konstrukcji i twierdzy.


Karlie
Jak hlásit chyby
arrow
19.06.2014 16:51:09
 
Subject: Jak hlásit chyby
Link on message: #8365882

Quote
Tank
Mapa
Čas
Popis bugu
kopie záznamu dxdiag
------------------
System Information
------------------
Time of this report: 7/6/2012, 15:45:04
Machine name: DWAR006
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
Language: French (Regional Setting: French)
System Manufacturer: Dell Inc.
System Model: Precision T1600
BIOS: Default System BIOS
Processor: Intel® Xeon® CPU E31225 @ 3.10GHz (4 CPUs), ~3.1GHz
Memory: 4096MB RAM
Available OS Memory: 4052MB RAM
Page File: 3724MB used, 4379MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: ATI FirePro V4800 (FireGL)
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x68C8)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68C8&SUBSYS_240A1028&REV_00
Display Memory: 2784 MB
Dedicated Memory: 1014 MB
Shared Memory: 1770 MB
Current Mode: 1080 x 1920 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: PL2274HD
Monitor Id: IVM5619
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1103 (English)
Driver Version: 8.911.3.1000
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 1/16/2012 18:13:18, 892416 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2B88-11CF-D777-0004BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68C8
SubSys ID: 0x240A1028
Revision ID: 0x0000
Driver Strong Name: oem46.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_EvergreenGL:8.911.3.1000:pci\ven_1002&dev_68c8
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
Card name: ATI FirePro V4800 (FireGL)
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x68C8)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_68C8&SUBSYS_240A1028&REV_00
Display Memory: 2784 MB
Dedicated Memory: 1014 MB
Shared Memory: 1770 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: PL2274HD
Monitor Id: IVM5619
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1103 (English)
Driver Version: 8.911.3.1000
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 1/16/2012 18:13:18, 892416 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2B88-11CF-D777-0004BEC2C535}
Vendor ID: 0x1002
Device ID: 0x68C8
SubSys ID: 0x240A1028
Revision ID: 0x0000
Driver Strong Name: oem46.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_EvergreenGL:8.911.3.1000:pci\ven_1002&dev_68c8
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
De​sc​ri​ption: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0269&SUBSYS_10280498&REV_1001
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTDVHD64.sys
Driver Version: 6.00.0001.5883 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 10/4/2010 20:39:18, 1980648 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX™ 2.0 Listen/Src: No, No
I3DL2™ Listen/Src: No, No
Sensaura™ ZoomFX™: No
---------------------
Sound Capture Devices
---------------------
De​sc​ri​ption: Microphone (Realtek High Definition Audio)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: RTDVHD64.sys
Driver Version: 6.00.0001.5883 (English)
Driver Attributes: Final Retail
Date and Size: 10/4/2010 20:39:18, 1980648 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Gaming Mouse G400
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC245
FF Driver: n/a
Device Name: USB Game Controllers
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x07B5, 0x0316
FF Driver: n/a
Device Name: Dell Wired Multimedia Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x413C, 0x2110
FF Driver: n/a
Device Name: Dell Wired Multimedia Keyboard
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x413C, 0x2110
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1C2D
| Matching Device ID: usb\root_hub20
| Service: usbhub
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0001
| | Matching Device ID: usb\class_09
| | Service: usbhub
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ HID Keyboard Device
| Vendor/Product ID: 0x413C, 0x2110
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ HID-compliant mouse
| Vendor/Product ID: 0x046D, 0xC245
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ HID-compliant mouse
| Vendor/Product ID: 0x413C, 0x2110
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 392.2 GB
Total Space: 476.1 GB
File System: NTFS
Model: ST3500413AS
Drive: D:
Model: TSSTcorp DVD-ROM TS-H353C
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (French), , 0 bytes
--------------
System Devices
--------------
Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C26
Device ID: PCI\VEN_8086&DEV_1C26&SUBSYS_04981028&REV_04\3&11583659&0&E8
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCI\VEN_1002&DEV_AA60&SUBSYS_AA601028&REV_00\4&2A30774D&0&0108
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family SMBus Controller - 1C22
Device ID: PCI\VEN_8086&DEV_1C22&SUBSYS_04981028&REV_04\3&11583659&0&FB
Driver: n/a
Name: ATI FirePro V4800 (FireGL)
Device ID: PCI\VEN_1002&DEV_68C8&SUBSYS_240A1028&REV_00\4&2A30774D&0&0008
Driver: n/a
Name: Intel® Desktop/Workstation/Server Express Chipset SATA RAID Controller
Device ID: PCI\VEN_8086&DEV_2822&SUBSYS_04981028&REV_04\3&11583659&0&FA
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_1C20&SUBSYS_04981028&REV_04\3&11583659&0&D8
Driver: n/a
Name: Intel® 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_04981028&REV_A4\3&11583659&0&F0
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 3 - 1C14
Device ID: PCI\VEN_8086&DEV_1C14&SUBSYS_04981028&REV_B4\3&11583659&0&E2
Driver: n/a
Name: Intel® C206 Chipset Family LPC Interface Controller - 1C56
Device ID: PCI\VEN_8086&DEV_1C56&SUBSYS_04981028&REV_04\3&11583659&0&F8
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family PCI Express Root Port 1 - 1C10
Device ID: PCI\VEN_8086&DEV_1C10&SUBSYS_04981028&REV_B4\3&11583659&0&E0
Driver: n/a
Name: Intel® Active Management Technology - SOL (COM3)
Device ID: PCI\VEN_8086&DEV_1C3D&SUBSYS_04981028&REV_04\3&11583659&0&B3
Driver: n/a
Name: Intel® 82579LM Gigabit Network Connection
Device ID: PCI\VEN_8086&DEV_1502&SUBSYS_04981028&REV_04\3&11583659&0&C8
Driver: n/a
Name: Intel® Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1C3A&SUBSYS_04981028&REV_04\3&11583659&0&B0
Driver: n/a
Name: 2nd generation Intel® Core™ processor family DRAM Controller - 0108
Device ID: PCI\VEN_8086&DEV_0108&SUBSYS_04981028&REV_09\3&11583659&0&00
Driver: n/a
Name: Intel® 6 Series/C200 Series Chipset Family USB Enhanced Host Controller - 1C2D
Device ID: PCI\VEN_8086&DEV_1C2D&SUBSYS_04981028&REV_04\3&11583659&0&D0
Driver: n/a
Name: 2nd generation Intel® Core™ processor family PCI Express Controller - 0101
Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_04981028&REV_09\3&11583659&0&08
Driver: n/a
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
CyberLink Audio Effect (PDVD9),0x00200000,1,1,ClAudFx.ax,6.00.0000.8417
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3508.1109
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
ATI Ticker,0x00200000,0,1,Ticker.ax,
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
CyberLink Digest Filter (PDVD9),0x00200000,2,2,DigestFilter.dll,1.00.0000.3314
CyberLink TimeStretch Filter (PDVD9),0x00200000,1,1,clauts.ax,2.00.0000.3404
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
CyberLink Tzan Filter (PDVD9),0x00200000,1,1,CLTzan.ax,3.05.0000.3606
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
CyberLink HD/BD Mixer (PDVD9),0x00200000,1,2,CLHBMixer.ax,2.00.0000.2422
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
ATI MPEG File Writer,0x00200000,1,0,atimpenc.dll,11.07.0000.20116
ATI MPEG Video Decoder,0x00400000,1,2,atimpenc.dll,11.07.0000.20116
CyberLink Video/SP Decoder (PDVD9),0x00602000,2,3,CLVsd.ax,8.04.0000.2308
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
CyberLink AudioCD Filter (PDVD9),0x00200000,0,1,CLAudioCD.ax,5.00.0000.7823
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Cyberlink Demuxer 2.0,0x00200000,1,1,CLDemuxer2.ax,2.00.0006.2317
CyberLink Audio Decoder (PDVD9),0x00201000,1,1,Claud.ax,8.04.0000.3630
Internal ​sc​ri​pt Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
Cyberlink SubTitle Importor (PDVD9),0x00200000,2,1,CLSubTitle.ax,2.00.0000.0416
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll,
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
CyberLink Line21 Decoder (PDVD9),0x00200000,0,2,CLLine21.ax,4.00.0000.10324
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.04.0000.4013
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,11.07.0000.20116
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
Cyberlink SubTitle Importor 2.0 (PDVD9),0x00200000,1,0,CLSubTitle.ax,2.00.0000.0416
CyberLink FLV Splitter (PDVD9),0x00800001,1,1,CLFLVSplitter.ax,1.00.0000.1030
ATI MPEG Video Encoder,0x00200000,1,1,atimpenc.dll,11.07.0000.20116
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
ATI MPEG Multiplexer,0x00200000,2,1,atimpenc.dll,11.07.0000.20116
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
CyberLink Audio Wizard,0x00201010,1,1,CLAudWizard.ax,1.00.0000.4414
MMACE SoftEmu,0x00200000,0,2,MMACEFilters.dll,
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
CyberLink Audio Spectrum Analyzer (PDVD9),0x00200000,1,1,CLAudSpa.ax,1.00.0000.7113
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
ATI Video Scaler Filter,0x00200000,1,2,atimpenc.dll,11.07.0000.20116
CyberLink DVD Navigator (PDVD9),0x00200000,0,3,CLNavX.ax,8.01.0000.2931
CyberLink MPEG-4 Splitter (PDVD9),0x00200000,1,2,clm4splt.ax,1.01.0000.2906
CyberLink RealMedia Splitter (PDVD9),0x00600000,1,1,CLRMSplitter.ax,1.00.0000.1103
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835
MMACE DeInterlace,0x00200000,0,2,MMACEFilters.dll,
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
CyberLink HAM Decoder,0x00600000,0,1,CLCvd.ax,1.00.7190.3125
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
CyberLink RealAudio Decoder (PDVD9),0x00600000,1,1,CLRMAud.ax,1.00.0000.1225
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
CyberLink Video Decoder (PDVD9),0x00200000,1,2,CLCvd.ax,1.00.7190.3125
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
CyberLink RealVideo Decoder (PDVD9),0x00600000,1,1,CLRMVD.ax,1.00.0000.1225
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
ATI Video Rotation Filter,0x00200000,1,1,atimpenc.dll,11.07.0000.20116
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
CyberLink Matroska Splitter (PDVD9),0x00200000,1,2,CLMKVSplter.ax,1.00.0000.2811
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,11.07.0000.20116
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713
Audio Capture Sources:
Microphone (Realtek High Defini,0x00200000,0,0,qcap.dll,6.06.7601.17514
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713
WDM Streaming Capture Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Audio Renderers:
Speakers (Realtek High Definiti,0x00200000,1,0,quartz.dll,6.06.7601.17713
CyberLink Audio Renderer (PDVD9),0x00200000,1,0,cladr.ax,7.00.0000.3603
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Speakers (Realtek High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17713
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0

Karlie:
V příloze nebo nalinkovaný obrázek/záznam bitvy
Záznam z dxdiag schovejte do spoilerů, abyste usnadnili procházení tématu.
Děkujeme!    


Karlie
Uživatelské rozhraní: výkon hry
arrow
19.06.2014 16:46:01
 
Subject: Uživatelské rozhraní: výkon hry
Link on message: #8365842

Karlie: Do tohoto vlákna prosím vkládejte své poznatky k výkonu hry v uživatelském rozhraní


Karlie
Uživatelské rozhraní: přehlednost
arrow
19.06.2014 16:45:07
 
Subject: Uživatelské rozhraní: přehlednost
Link on message: #8365834

Karlie: Do tohoto vlákna prosím vkládejte své poznatky k přehlednosti uživatelského rozhraní.


Karlie
Příkazy a zdroje
arrow
19.06.2014 16:43:57
 
Subject: Příkazy a zdroje
Link on message: #8365827

Karlie: Do tohoto vlákna prosím vkládejte vaše poznatky k příkazům a zdrojům.


Cmd_Latina
Mechanika
arrow
19.06.2014 16:43:42
 
Subject: Mechanika
Link on message: #8365824

Cmd_Latina: W tym temacie możecie zamieszczać wszelkie sugestie i opinie dotyczące mechaniki nowego trybu.


Karlie
Stavby a budovy
arrow
19.06.2014 16:42:52
 
Subject: Stavby a budovy
Link on message: #8365821

Karlie: Do tohoto vlákna prosím vkládejte vše k stavbám a budovám.


Cmd_Latina
Dyskusja ogólna
arrow
19.06.2014 16:42:06
 
Subject: Dyskusja ogólna
Link on message: #8365814

Cmd_Latina: Miejsce na dyskusję ogólną dotyczącą nowego trybu.


Karlie
Mechanika
arrow
19.06.2014 16:40:06
 
Subject: Mechanika
Link on message: #8365798

Karlie: Do tohoto vlákna prosím vkládejte vše k mechanice módu Strongold.


Karlie
Obecná diskuze
arrow
19.06.2014 16:38:49
 
Subject: Obecná diskuze
Link on message: #8365785

Karlie: Do tohoto vlákna prosím vkládejte vše, co se jinam nevešlo, k novému módu hry Stronghold.


W4RGAMER
Gibts eigendlich ne Petition zur Abschaffung der Arty?
arrow
19.06.2014 16:31:58
 
Subject: Gibts eigendlich ne Petition zur Abschaffung der Arty?
Link on message: #8365727

W4RGAMER: Habe die beiden großen Threads zu dem Thema mal gemerged.    Arty ist ein durchaus bereicherndes Element in diesem Spiel. Allen, die Probleme mit Arty haben, würde ich mal empfehlen selber Arty zu spielen. Dadurch lernt man eine ganze Menge über gute und schlechte Positionen dazu.  Den Hard-Cap für Arty fand ich gut, aber jetzt ist Arty komplett Ok.    Gruß, W4RGAMER


Tuccy
Video: Tanks Smell of Bogs
arrow
19.06.2014 16:30:29
 
Subject: Video: Tanks Smell of Bogs
Link on message: #8365719

View PostMuf84, on 19 June 2014 - 02:13 PM, said: Mazec, takhe záliba by mě taky bavila. Upřímě tak trošku závidím všem co bydlí někde v okolí nějákého bojiště 2.sv. války. Zvlášť v Rusku nebo na Ukrajině musí být spousta věcí co čekají na to, až je někdo objeví. No za sebe se chystám na Duklu a je jen škoda, že nejvýznamější bojiště při našem osvobozování chátrá a upadá v zapomění... Videjko zajímavé.

Tuccy:   Copak o to, i u nás se dá ledacos najít... Pokud vím, tak zejména na jihu Moravy  v odlehlejších lesích se tu a tam nějaký ten vrak válí/válel (bohužel to vypadá, že je životnost často malá).


Ectar
Dear Ectar....
arrow
19.06.2014 16:29:55
 
Subject: Dear Ectar....
Link on message: #8365711

View Postedger2020, on 19 June 2014 - 02:13 PM, said:   So, WG keeps chat logs?

Ectar:   Not indefinitely no, there is a limit to how far back they go.


W4RGAMER
T-62a Sport kann fliegen!
arrow
19.06.2014 16:23:30
 
Subject: T-62a Sport kann fliegen!
Link on message: #8365669

View PostBenzerZermin, on 19 June 2014 - 03:11 PM, said: Edit: wie macht man das mit den Zitaten?

W4RGAMER: Du klickst rechts unter dem Post, den du zitieren willst auf diesen Button:     


MrDonnie
Impresiones generales
arrow
19.06.2014 16:20:13
 
Subject: Impresiones generales
Link on message: #8365634

MrDonnie: Durante del día de hoy iremos respondiendo vuestras dudas Maqqabi. ¡Estás a la que salta! No me has dado tiempo ni a acabar la sección. :tongue:


MrDonnie
Preguntas
arrow
19.06.2014 16:17:10
 
Subject: Preguntas
Link on message: #8365602

MrDonnie: Aquí podréis formular cualquier pregunta que tengáis sobre el nuevo modo de juego. 


MrDonnie
Comportamiento de la interfaz
arrow
19.06.2014 16:15:47
 
Subject: Comportamiento de la interfaz
Link on message: #8365585

MrDonnie: En este hilo recogeremos vuestras impresiones generales sobre el comportamiento de la interfaz en el nuevo modo de juego.  


MrDonnie
Comodidad de la interfaz
arrow
19.06.2014 16:14:42
 
Subject: Comodidad de la interfaz
Link on message: #8365574

MrDonnie: En este hilo recogeremos vuestras impresiones generales sobre la comodidad de la interfaz en el nuevo modo de juego.  


MrDonnie
Órdenes y recursos
arrow
19.06.2014 16:12:32
 
Subject: Órdenes y recursos
Link on message: #8365551

MrDonnie: En este hilo recogeremos vuestras impresiones generales sobre las órdenes y recursos en el nuevo modo de juego. 


MrDonnie
Construcciones y edificios
arrow
19.06.2014 16:11:56
 
Subject: Construcciones y edificios
Link on message: #8365547

MrDonnie: En este hilo recogeremos vuestras impresiones generales sobre las construcciones y edificios en el nuevo modo de juego. 


SergeantBaba
Interface Performance
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19.06.2014 16:11:34
 
Subject: Interface Performance
Link on message: #8365542

SergeantBaba: Was sagt ihr zu der Performance?


MrDonnie
Mecánicas
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19.06.2014 16:11:01
 
Subject: Mecánicas
Link on message: #8365538

MrDonnie: En este hilo recogeremos vuestras impresiones generales sobre la mecánicas del nuevo modo de juego. 


SergeantBaba
Benutzerfreundlichkeit des Interfaces
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19.06.2014 16:10:36
 
Subject: Benutzerfreundlichkeit des Interfaces
Link on message: #8365530

SergeantBaba: Wie gefällt euch das Interface?


MrDonnie
Impresiones generales
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19.06.2014 16:10:00
 
Subject: Impresiones generales
Link on message: #8365522

MrDonnie: En este hilo recogeremos vuestras impresiones generales sobre el nuevo modo de juego.    Por favor,  prestad atención al hecho de que todos los cambios a los Clanes no serán aplicados a los servidores activos.


Ectar
Dear Ectar....
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19.06.2014 16:09:59
 
Subject: Dear Ectar....
Link on message: #8365520

View Postxxlguru, on 19 June 2014 - 12:12 PM, said: But Rules are just as good as they are maintained. No one getting punished for obvious thing against rules means there are no rules. How do I know was someone punished? Well check his status. He still plays? Well he ain't banned then.

Ectar:   Perma banning a player is usually something that only happens in extreme circumstances or after various warnings.   You can look at a player now and see he's not banned, but that doesn't mean when the offence was committed that he was banned.  I know for a fact many of these screenshots are anything from 2 to 8 weeks old as the forum screenshots are about 4 weeks old.  

View Postxxlguru, on 19 June 2014 - 12:12 PM, said: Impossible to moderate games? Are you long time Online player? If so you would know that other games have admins. Not super admins but admins. Who are the admins? Well in many case (of other games) they are players them self good once with high moral qualities and knowledge of their game. They do not get real salary if they do not have fixed work times. Some companies give them 100 Euro per month even then. Most of them give them free Premium/game time. They do it even for free. With fixed like 4 hours a day they do get some money though. Lot of them are what we call here Unicums. Admin just gives them one more badge of honor and they would do it for free. Is it impossible to make such system in WoT? No it is not.   How about system where you request moderation? Like if 2 or more people request admin admin gets in ghost mode into game and can read and watch in God mode and has right to ban and even Permaban idiots?

Ectar:   Before working here with Wargaming I was a Game Master for World of Warcraft for over 3 years. I've been playing online games for quite a while now and know the various systems that other games use. I'm also well aware of what works and doesn't work especially when you have completely different player numbers. I can assure you that chat logs in-game and chat databases are massive and what you propose wouldn't work. It would be a terrible waste of man hours and would have very little impact for time invested. Again this is mainly an issue simply due to the size of the playerbase. It's a different story if you're playing a browser based game with say 5000 people online.   We have Moderators who receive a salary from Wargaming, they monitor garage chat and also monitor content on the forums.  Providing in-game chat moderation when players are in a battle is not something they support however as that is handled by our support team,        


SergeantBaba
Befehle und Ressourcen
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19.06.2014 16:08:59
 
Subject: Befehle und Ressourcen
Link on message: #8365510

SergeantBaba: Teilt uns eure Meinung darüber mit:great:


SergeantBaba
Konstruktionen und Gebäude
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19.06.2014 16:08:14
 
Subject: Konstruktionen und Gebäude
Link on message: #8365503

SergeantBaba: Teilt uns eure Meinungen darüber mit!


SergeantBaba
Mechaniken
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19.06.2014 16:07:38
 
Subject: Mechaniken
Link on message: #8365493

SergeantBaba: Wie gefällt euch die Mechanik des Modus?


W4RGAMER
Wenn WOT komplex ist - was sind dann....
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19.06.2014 16:07:26
 
Subject: Wenn WOT komplex ist - was sind dann....
Link on message: #8365492

W4RGAMER: Auf Anfrage des TE per PM geschlossen. <-- Da du wolltest, dass ich auf den Grund Hinweise...   :amazed:   btw. Meine Meinung zum Thema:  WoT ist nicht komplex. Das einzige halbwegs komplexe an WoT ist das Sichtsystem. Deswegen gibt es darüber immer so viele Beschwerden von unerfahrenen Spielern. :glasses:


SergeantBaba
Allgemeines Feedback
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19.06.2014 16:06:54
 
Subject: Allgemeines Feedback
Link on message: #8365484

SergeantBaba: Wie gefällt euch der Modus? Teilt uns eure Meinung mit:smile:


W4RGAMER
Erfolgsmarkierungen Verständnis
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19.06.2014 15:48:45
 
Subject: Erfolgsmarkierungen Verständnis
Link on message: #8365308

View PostVeltener, on 16 June 2014 - 09:28 AM, said: Wenn ich mir so den Verlauf meiner "Ringejagt" ansehe, gehe ich davon aus, das es nicht um den Durchschnitts-DMG geht, sondern um den Gesamt-DMG. Die Prozentangaben steigen, egal ob hoher oder niedriger DMG im jeweiligen Spiel. Man muss nur oft genug spielen. Wenn ich nun mit einem speziellen Panzer 1000 Runden drehe mit 500 DMG, hab ich mehr Ringe als jemand, der nur 100 Runden mit 1000 DMG spielt.   Eine "offizielle" Erklärung wäre ja mal nicht schlecht.

W4RGAMER: Um den gesamtschaden geht es de facto nicht. Es geht um das Verhältnis ((Ausgeteilter Schaden {Wasauchimmerhierfüreineformelsteht} verursachter Schaden) / Anzahl Gefechte auf dem entsprechenden Fahrzeug) / (gleiches Verhältnis aller anderen Spieler auf diesem Fahrzeug). Das ist das, was wir wissen, die offiziellen Informationen die wir haben. Allerdings...  

View PostVerpackung, on 16 June 2014 - 12:51 PM, said: Also ich habe die Lösung: Es geht nicht um den Durchschnittsschaden sondern im das Verhältnis des ausgeteilten und erhaltenen Schadens, damit auch schlechtere Spiele alle 3 Markierungen bekommen können. Sprich es reicht, wenn man 100 DMG in einem TierX aber 0 DMG erhält, dagegen würde bspw. 2000 DMG und ein komplett zerstörter Panzer ein schlechteres DMG-Ratio bringen. Also mal wieder was für Bobs und nicht für Leute die gerne eine Herausforderung haben wollen. WG logic...   Also es zählt sozusagen nicht der avr. DMG sondern nur die DMG-Ratio. Mit anderen Worten: Steht hinten, bekommt keinen Hitpoint schaden und macht ein bisschen Schaden, darauf kommt es ja kaum an. Viel Glück und Spaß.

W4RGAMER: ...habe ich eure Bedenken mal weitergegeben. Ich hab mir auch auf Noobmeter mal den entsprechenden Zeitraum von Verpackung angeschaut. Dass wirklich 20% besser als das sind, kann ich mir auch nur seeehr schwer vorstellen. Sobald wir dazu eine Rückmeldung erhalten, werden wir das an euch weitergeben.  Selber habe ich noch nicht genug Gefechte seit dem Update gemacht um da eigene Erfahrungen beizusteuern. Ich bin bei 23 Gefechten und 44,XY% auf meinem ARL 44, wird also vermutlich noch ein Weilchen dauern. Allerdings weißt mein schneller Fortschritt mit diesem Panzer und meine Spielweise eher darauf hin, dass es funktioniert wie es soll.    Warten wir ab, was da zurück kommt.    Gruß, W4RGAMER


SergeantBaba
BOT BÖRSE
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19.06.2014 15:41:21
 
Subject: BOT BÖRSE
Link on message: #8365257

{lang:macro__view_post}Cobra1983, on 19 June 2014 - 01:32 PM, said:
Dann machen wir sie eben wieder auf! In der Masse sind wir stark! Wenn WG all die Forennutzer dann bannen will - viel Spaß! Außerdem würde ein solcher "Massenbann" doch ein sehr schlechtes Licht auf WG werfen, so nach dem Motto: "Da tun die Spieler was gegen Bots - und was macht WG? Sie bannen diese Spieler!" AUTSCH! Und wenn es mal 20-30+ Spieler sind, die da gebannt würden - dann würde auch die Fachpresse mal Wind davon bekommen. Bzw. wäre es dann an der Zeit, der buffed oder der Gamestar mal zu stecken, was WG von der Bekämpfung von Bots hält......  

SergeantBaba:   Würde es nicht! Wie gesagt ist Namecalling verboten und dies wird sich auch nicht ändern. Der Hexenhammer war schon ein gutes Beispiel. Der Thread wird nun geschlossen, eine Bot Börse werden wir in diesem Forum nicht genehmigen.


OldFox
EXEED (Exceeding Expectations)
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19.06.2014 14:49:40
 
Subject: EXEED (Exceeding Expectations)
Link on message: #8364812

OldFox: Viens par off-topiku jau aizgaja uz RO, varbut vel kautkads grib? Ludzu partraukt off-topiku.


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