Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Mission Idividuelles
Link on message: #11468985
Link on message: #11468985
Tanatoy: Bonjour, En cas d'accusation, il faut envoyer des preuves au
service clientèle. Sujet fermé.
Subject: Concurso Twitter #MrDonnieelCampeonqueMolaMogollon
Link on message: #11468770
Link on message: #11468770
Delhroh: Saludos, El ganador fue anunciado en Twitter amigos y ya
recibió su premio. PINCHAD AQUÍ PARA VER EL TWEET GANADOR.
¡Enhorabuena!
Subject: Ganaos los galones: Comandante
Link on message: #11467960
Link on message: #11467960
MrDonnie: Procuraremos seguir por el buen camino.
Me alegro mucho de oír que os
ha gustado la iniciativa. Tomo nota de vuestras
sugerencias para mejorar lo que no haya salido
tan bien en el próximo evento. 


Subject: Misión maratón del WZ-111
Link on message: #11467951
Link on message: #11467951
MrDonnie: ¡Enhorabuena a todos! Más suerte con la siguiente
birimbao_1 

Subject: World of Tanks VS Armored Warfare
Link on message: #11467582
Link on message: #11467582
Ectar: moved to off topic section - Ectar
Subject: World of Tanks VS Armored Warfare
Link on message: #11467567
Link on message: #11467567
Ectar: moved to off topic section - Ectar
Subject: North Carolina will ruin you.
Link on message: #11467544
Link on message: #11467544
Ph3lan: If you want to discuss World of Warships please do so in the World
of Warships forums. Thread closed.
Subject: Ghost shells, why the **ck are they still in the game?
Link on message: #11467054
Homer_J, on 28 September 2015 - 08:30 AM, said: Even if that's what you see it clearly didn't do that on the
server. It's the price you pay for a smooth natural looking
game, your client has to predict some things before it gets
confirmation from the server, one of those is the exact position of
enemy tanks. When they invent the perfect internet where
everyone has 0 ping and packet loss never happens then you can have
perfect client/server synchronisation. Until then we have to
compromise.
Link on message: #11467054

MrConway: This! Ghost shells are now very rare, but can happen
if your connection has a hickup. If this happens regularly, please
contact support with a PingPlotter file.
Subject: Обмен кодами, World of Tanks EU, для русскоязычных пользователей
Link on message: #11466516
Link on message: #11466516
OldFox: Не против - обмен не продажа.
Subject: Misión maratón del WZ-111
Link on message: #11465073
Link on message: #11465073
MrDonnie: ¡Enhorabuena! ¡Qué lo disfrutes! 

Subject: Concurso creativo de vuelta al cole: ¡Tunead vuestro vehículo!
Link on message: #11464938
Link on message: #11464938
MrDonnie: ¡Suerte a todos! Seguro que nos dejáis con la boca
abierta.

Subject: Nowy miniklient gry
Link on message: #11464364
chomicius, on 19 September 2015 - 03:15 PM, said: Lepiej zrobcie porzadek z mm i nie manipulujcie celnoscia,
skupianiem, pingowaniem etc. To nie przystoi i nie wypada.
Dorzuczcie opcje losowania czolgow wg epok np.
1. I WW + czolgi przed i po I WW (opracowane podczas wojny)
2. II WW + czolgi przed i po II WW (opracowane podczas wojny) 3.
Wojna Koreanska 4. Zimna Wojna 5. Wojna w Wietnamie etc.
Pomyslcie o odwzorowaniu historycznych kampanii i potyczek
razem z historycznymi mapami. Wtedy na 100% wzrosnie
zainteresowanie gra. Wroca starzy gracze, ktorzy polozyli lache na
takiego knota jak jest teraz. Aha. Nie zmieniac w
trakcie gry parametrow czolgow. Przygotujcie sie do tego i
wprowadzcie historyczne parametry do czolgow historycznych.
Zmieniac to mozna parametry prototypow i czolgow, ktore nie zeszly
z deski kreslarskiej. Zmiana parametrow czolgow, ktore sa
juz w garazu jest nie fair i powinna byc w jakis sposob
zrekompensowana. Czekam na dobre wiesci
Link on message: #11464364


Falathi: Hej!
Ciekawa opcja, muszę powiedzieć - ale sądzę że taki podział byłby zapewne najlepszy dla osobnego, historycznego trybu gry.
Ciekawa opcja, muszę powiedzieć - ale sądzę że taki podział byłby zapewne najlepszy dla osobnego, historycznego trybu gry.
Subject: Ban 24h gratuit
Link on message: #11456367
Link on message: #11456367
Tanatoy: Je viens de voir après vérification que tu as envoyé un ticket au
support client. Ils te répondront sous peu à ce sujet. En
attendant, comme ce genre de discussions ne mène qu'à peu de
choses, je ferme le sujet.
Subject: Le dernier BAT-CHAT bientôt en restauration à Saumur!
Link on message: #11455787
Link on message: #11455787
Tanatoy: Z'avez gagné, sujet fermé.
Subject: Un bleu rejoint le combat!
Link on message: #11455774
Link on message: #11455774
Tanatoy: Bienvenue à toi Le Dahu. Mais une question me brûle les
lèvres, c'est le dahu qui va à droite, ou celui qui va à gauche
?
Subject: Le dernier BAT-CHAT bientôt en restauration à Saumur!
Link on message: #11455567
Link on message: #11455567
Tanatoy: .... Attention chérie, ça va couper.


Subject: Le dernier BAT-CHAT bientôt en restauration à Saumur!
Link on message: #11455302
Link on message: #11455302
Tanatoy: Bien, je viens de légèrement nettoyer vos passes d'armes, bien que
revenant de congés et étant de très bonne humeur, je tiens à vous
préciser que je n'ai pas que ça à faire que de nettoyer ce sujet
des batailles de claviers qui, comme vous le savez tous, ne servent
à rien. Donc, vous restez tous dans le sujet de départ, ou on
ferme.
Subject: Le dernier BAT-CHAT bientôt en restauration à Saumur!
Link on message: #11453802
Vahal, on 25 September 2015 - 08:30 AM, said: Pour la clarification Tana on vient de l'avoir dans le
message Capitaine_Brannet que je cite et ça explique et justifie
bien le pourquoi du comment du choix du camouflage et de l'insigne.
Link on message: #11453802

Tanatoy: Je vais voir ça avec le chef de l'atelier, là, il n'y aura
pas source plus sûr. 

Subject: question sur compte suspendu pour avoir rendu le coup
Link on message: #11453584
Link on message: #11453584
Tanatoy: Merci beaucoup à Gobolino pour avoir répondu avec tout les liens
nécessaires à la question de l'op. "L'affaire" étant réglé, je vais
fermer le sujet.
Subject: Dev Q&A the good and the bad
Link on message: #11453538
jabster, on 24 September 2015 - 05:50 PM, said: For those that missed it there was a Q&A post today which has to be a good thing
and it does seem as though the last few weeks have seen better
community engagement (god I hate business speak) from WG so thanks
to both MrConway and Ectar ... but, there's always a but isn't
there, please can it be posted in General Discussion, where it was
until moved, and not in the slightly dusty cupboard of Development
Section -> Discussions, yep you know the part of the forum that
everybody visits.
Link on message: #11453538

MrConway: I purposefully posted it to the general section first and
left the link, that way many people found their way to the right
section 

Subject: Le dernier BAT-CHAT bientôt en restauration à Saumur!
Link on message: #11453425
Link on message: #11453425
Tanatoy: Si restauration du Bat-Chat il y a, je pense que l'on peut faire
toute confiance aux équipes du Musée des Blindés de Saumur pour
qu'il le soit d'une manière respectueuse, je vais essayer d'avoir
une clarification de tout cela

Subject: Набір в клан [UKROP]
Link on message: #11452870
Ssnaiper13, on 25 September 2015 - 12:35 AM, said: Мне вот интеретсно, какому высокоитнеллектуальному Админу с низким
IQ взберо в голову сменить втихаря название и убрать Эмблему
клана)) можно задать вопрос админам...вы не [EDITED] ли
случайно?
Link on message: #11452870


OldFox: Понятия не имею: лично я не имею уровня доступа,
необходимого для таких операций. Так что можете обратиться в
парижский офис путем подачи репорта в Службу поддержки
пользователей по адресу http://eu.wargaming.net/support на
английском, немецком, французском, испанcком или
любом другом языке, официально поддерживаемом европейским
офисом WG. Могу лишь предположить, что название клана "Укроп"
совпадает с названием политической партии, возможно, в этом дело. А
за мат и оскорбление администрации отдохните денечек от форума.
Subject: Dev Q&A with Storm
Link on message: #11450236
Link on message: #11450236
Sehales: Great, thanks for the info. Can we expect more like this in the
future?
Subject: PAYSAFE OPEN AGAIN IN GREECE.
Link on message: #11449767
Link on message: #11449767
MrConway: Unfortunately it seems that due to legal issues in Greece itself,
we cannot yet accept Paysafecards from there :/ We have
published a support news to that effect: https://eu.wargaming...fecard---greece Rest
assured that we are working on restoring payment services to Greece
as soon as possible.
Subject: Dev Q&A with Storm
Link on message: #11449568
CartoonVillain, on 24 September 2015 - 12:17 PM, said: Excellent. Is this going to become a regular series?
Link on message: #11449568

Brynd: We shall see! For now, let's perhaps call it an unexpected
but appreciated windfall and consider it a "one-off" – then perhaps
later on we can be pleasantly surprised if we get more.
Subject: Dev Q&A with Storm
Link on message: #11449316
Link on message: #11449316
MrConway: We just received a Q&A from our colleagues in Minsk and are
happy to be able to share some information about upcoming changes
and features with you! Please be aware that we can only provide
this information "as is" and will probably not be able to
follow up with additional information to questions. This is
from a Q&A Michael Zhivets(Storm) held with the CIS community
contributors and bloggers. There were talks that one of new
city maps is going to be ‘Minsk’. Where is this map?The Minsk map
was removed from our plans.
The most important question, what is going to happen with arty?We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of artys to 2-3 (with new achievements) or keep it the way it is. What is going to happen with old Personal missions after new season release? Do you plan a new season?We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions) Any news about Japanese and Chinese TDs?Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them. What is going to happen with European branch?A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks. Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that?Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game.
What is going to happen with perks?We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members.
When is circular view range going to be implemented?Circular view range is already going to be implemented in 0.10.0 (former 0.9.11).
When are you going to release new physics?We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level.
Regarding the new engine, what are its features?There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies. There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking)We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming. Any news about the replacement of the British top HT?The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game. We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain.What about Tier 11-12 vehicles?We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game. Why do you use BigWorld?We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client. There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why?We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD. Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced).How about bots?We keep fighting with them and have new effective methods for this; How do you plan to counteract forbidden client modifications?The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the «Tundra» mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc. Any plans regarding Historical battles and Confrontation?We are still planning both, but our priorities are currently focused on other tasks. What are the plans regarding 3-caliber rule?For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs). Partial damage when hitting turrets?We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible). Further plans regarding game balance?Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play. There is a difference in penetration values for 75mmL56 in Blitz and PC?The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun. Japanese heavies, how are they performing?Japanese heavies are really popular compared to other Asian tanks.
We’ve seen lots of new premium tanks, but they have not been released, what will happen with them? The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made. Will it be possible to paint German tanks in DunkelGelb? The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations.Why was the FCM PaK withdrawn?FCM 36 PaK40 – has been withdrawn as it is over-powered. What about Tier 10 TD's?Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed. What about the IS-6?Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character.
What about further customization?Customization elements are planned, ASAP; When will the Czech tree be released?The Czech tree will be released before the New Year. What about female voices?We are planning to introduce female voices ASAP. Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)?For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that’s why they will appear seldom.
Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree?The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree.
Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton?Replacements will be in version 10.0. Quote from the patchnote: Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG. Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer. Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG. Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer. Replaced the T57 Tier II SPG with the new T1 HMC. What is the plan regarding the VK 45.02B?The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co. Why are maps in Armored Warfare larger?The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT); Why wasn't Havok implemented?Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’t work, more pieces are needed. And some additional snippets:Physics will first be added for some small things (customization elements, destruction of small objects); An Israeli tank tree is possible in theory (similar to China with lots of clones), top – Merkava 1 or its prototype. A bonus for tanking is in development, the priority – medium; Tanking damage is considered to be the damage that reached the armor and didn’t penetrate it, shooting the suspension parallel to the hull and HESH are not considered; Equipment is planned to be remade as well as crew skills; Multi guns and multi turrets won’t be soon;
The most important question, what is going to happen with arty?We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of artys to 2-3 (with new achievements) or keep it the way it is. What is going to happen with old Personal missions after new season release? Do you plan a new season?We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions) Any news about Japanese and Chinese TDs?Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them. What is going to happen with European branch?A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks. Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that?Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game.
What is going to happen with perks?We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members.
When is circular view range going to be implemented?Circular view range is already going to be implemented in 0.10.0 (former 0.9.11).
When are you going to release new physics?We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level.
Regarding the new engine, what are its features?There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies. There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking)We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming. Any news about the replacement of the British top HT?The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game. We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain.What about Tier 11-12 vehicles?We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game. Why do you use BigWorld?We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client. There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why?We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD. Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced).How about bots?We keep fighting with them and have new effective methods for this; How do you plan to counteract forbidden client modifications?The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the «Tundra» mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc. Any plans regarding Historical battles and Confrontation?We are still planning both, but our priorities are currently focused on other tasks. What are the plans regarding 3-caliber rule?For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs). Partial damage when hitting turrets?We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible). Further plans regarding game balance?Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play. There is a difference in penetration values for 75mmL56 in Blitz and PC?The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun. Japanese heavies, how are they performing?Japanese heavies are really popular compared to other Asian tanks.
We’ve seen lots of new premium tanks, but they have not been released, what will happen with them? The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made. Will it be possible to paint German tanks in DunkelGelb? The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations.Why was the FCM PaK withdrawn?FCM 36 PaK40 – has been withdrawn as it is over-powered. What about Tier 10 TD's?Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed. What about the IS-6?Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character.
What about further customization?Customization elements are planned, ASAP; When will the Czech tree be released?The Czech tree will be released before the New Year. What about female voices?We are planning to introduce female voices ASAP. Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)?For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that’s why they will appear seldom.
Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree?The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree.
Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton?Replacements will be in version 10.0. Quote from the patchnote: Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG. Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer. Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG. Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer. Replaced the T57 Tier II SPG with the new T1 HMC. What is the plan regarding the VK 45.02B?The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co. Why are maps in Armored Warfare larger?The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT); Why wasn't Havok implemented?Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’t work, more pieces are needed. And some additional snippets:Physics will first be added for some small things (customization elements, destruction of small objects); An Israeli tank tree is possible in theory (similar to China with lots of clones), top – Merkava 1 or its prototype. A bonus for tanking is in development, the priority – medium; Tanking damage is considered to be the damage that reached the armor and didn’t penetrate it, shooting the suspension parallel to the hull and HESH are not considered; Equipment is planned to be remade as well as crew skills; Multi guns and multi turrets won’t be soon;
Subject: Monétisation Wargaming YouTube
Link on message: #11448664
BlablaPaige, on 23 September 2015 - 10:09 AM, said: Le contenu dit par rapport a wot est-il un facteur pour l'obtention
de la licence? 
Link on message: #11448664


Tanatoy: Non, aucune. Tu peux nager dans l'or de tes abonnés.
Subject: PAYSAFE OPEN AGAIN IN GREECE.
Link on message: #11448508
Strange_Neighbour, on 23 September 2015 - 05:06 PM, said: If you want WG to fix it, message support. Unfortunately none of us
are employed by WG so we can't fix this.
Link on message: #11448508

MrConway: This! (except for the last part)
Please create a support
ticket in the billing category and our support will surely look
into the issue. Although as far as I can see Paysafe does show up
under the Greek payment options and should therefore be working.

Subject: Serie de maquetas de World of Tanks en 3D con Sanboxr
Link on message: #11445891
Link on message: #11445891
MrDonnie: Habla con el Equipo de Soporte. Ellos podrán ayudarte.
Subject: Hidden Archive
Link on message: #11445584
Link on message: #11445584
MrConway: As you have already noticed, the news about the hidden archives has
been taken down again. As it had numerous problems, we decided to
send it back for bug-fixing and improvements. Thanks to
everyone who helped with the test, we will let you know when the
test can be resumed.
Subject: What one has to do to buy gold?
Link on message: #11445462
Link on message: #11445462
MrConway: This is an unfortunate situation that we cannot do anything about.
The payment methods from our side are open, but due to the
government restrictions you won't be able to use them. We
can only recommend waiting until the situation improves. Please
refrain from trying to purchase items from 3rd party websites, this
is extremely insecure and may lead to your money simply
disappearing or your account being suspended.
Subject: Can somebody explain to me what the hell happened here?
Link on message: #11445403
M1tchy, on 22 September 2015 - 09:12 PM, said: An immature idiot that wants to wreck other players battles. Shame
these sad arty hating £&1(4% can't be banned.
Link on message: #11445403

MrConway: If something like this happens to you, or you happen to
witness it in game, please send a replay to customer support.
Make sure to include a proper description and the offender
will be punished!
Subject: PIKTIN , clan [STAYA]
Link on message: #11444395
PIKTIN, on 23 September 2015 - 12:34 PM, said: Товарищ заведующий форумом , дайте пример того как нужно правильно
писать чтоб вам нравилось, а то я в "правилах кланового
раздела" никаких форм и не наблюдаю. Не выкупаю почему мою
скромность нужно удалять ?
Link on message: #11444395

OldFox: Ну так поправили же правильно - изначально не хватало ссылки
на реестр.
Subject: If this ain't rigged Imma eat my D
Link on message: #11444364
Element6, on 23 September 2015 - 09:43 AM, said: Because rigging the game for excellent WR for WG staff would look
suspicious, and that would be dumb if you were trying to avoid fuzz
about it in the first place?
Link on message: #11444364

Ectar: but why not just me then?



Subject: Churchill 1 - The worst tank in the game.
Link on message: #11443985
Link on message: #11443985
Ectar: The Churchill top gun is pretty much identical to the gun that that
Pz IV used to have when it was able to mount the Schmalturm
turret at tier V. It's a great gun, the drawback is that it's
now mounted on a slow tank. I found the Churchill fairly ok to
play and it's only negative point was it's slow speed. It's
pretty strong for it's tier and one of the first heavy tanks that
people will run up against.
Subject: You cheat with mache making
Link on message: #11443836
Link on message: #11443836
Ectar: I think this thread has ran it's course. To the OP - We have
a very similar amount of battles played and very different
stats. Personally I try to focus on doing damage and
hitting my shots. With damage will come exp and victories as you
whittle down the enemy team's HP. A good goal is to do at least
your HP in return damage to the enemy. For tier 9 and 10 you want
to be looking at doing anything from 2000+ damage in a game.
Once in a while try looking at what you're doing in matches
and where you're going wrong. There is no secret anti-win wargaming
system to make you lose. Hitting shots for example is something
purely you control and if I could give you once piece of advice
only, it would be to work on your accuracy as I feel that's what's
bringing you down. As you've never came back to this thread
and other players have not very kindly picked apart your stats, I'm
going to close the thread. To get better you have to want to
improve and you have to also accept and identify where you're
going wrong. There is no special WG system holding people back.
- Ectar
Subject: If this ain't rigged Imma eat my D
Link on message: #11443742
SharpEyez, on 22 September 2015 - 12:52 PM, said: Sure if it ain't rigged than the f's this? Bad luck? right?
I'd be sure people will call me noob or whatever, yes, i'm not a
world class pro so? I know it when something is not working like it
should, -aiming towards rigged stuff.
Link on message: #11443742

Ectar: If we have the ability to rig game, then why don't all our
staff have 60%+ win ratios on their accounts? Why was I 58% win
ratio and now about 55%? Could it be that I simply play less
so I'm not as sharp as I once was or know the maps and enemy
vehicles like I did? Could it be I used to platoon and now
play solo which generally make it a bit harder without 2 good
players to co-ordinate with? Should I play more, platoon more and
put some time into working out what I do wrong? Or is it
because MM is against me and rigging all my matches to make me lose
now, so I can't do anything to get better? The thing about a
random system, is that when you look for a pattern or expect
results, you're never going to get the answer you want because
there is no pattern. Flipping a coin 10 times and getting heads
each time, doesn't mean the next time will be tails because "the
other result is due". That's something called "gambler's fallacy"
which I'd recommend you read about as it's very interesting to show
how people perceive random things as being predictable. No
one ever says the MM is rigged when they win 10 times in a row.
But if you lose 10 times in a row it's rigged? Funny
how that works. 

Subject: Monétisation Wargaming YouTube
Link on message: #11443680
Link on message: #11443680
Azkolek: Bonjour à tous,
Afin d'être "en règle" avec Wargaming et de pouvoir diffuser du contenu vidéo & audio tiré de WoT, WoWs et compagnie, le mieux est de contacter le Support pour faire une demande de licence Youtube, comme l'avait posté précédemment Rhaya (sujet épinglé en annonces et mises à jour). Dans votre ticket, indiquez les informations suivantes : Nom en jeu Prénom + Nom réels Lien de votre chaîne Youtube Email associé à votre chaîne Youtube Après quoi, vous recevrez la fameuse Licence vous donnant officiellement le droit d'utiliser du contenu sous copyright Wargaming dans vos vidéos ! Cette licence vous autorise également à percevoir les revenus liés aux services de monétisation Youtube. A noter cependant que cette licence n'est valable que pour le contenu issu de chez nous ! Par exemple, une de vos vidéos sur WoT pourrait très bien être signalée pour utilisation d'une bande sonore composée de musiques appartenant à un gros label...Prudence donc, préférez les musiques libres de droits !
Afin d'être "en règle" avec Wargaming et de pouvoir diffuser du contenu vidéo & audio tiré de WoT, WoWs et compagnie, le mieux est de contacter le Support pour faire une demande de licence Youtube, comme l'avait posté précédemment Rhaya (sujet épinglé en annonces et mises à jour). Dans votre ticket, indiquez les informations suivantes : Nom en jeu Prénom + Nom réels Lien de votre chaîne Youtube Email associé à votre chaîne Youtube Après quoi, vous recevrez la fameuse Licence vous donnant officiellement le droit d'utiliser du contenu sous copyright Wargaming dans vos vidéos ! Cette licence vous autorise également à percevoir les revenus liés aux services de monétisation Youtube. A noter cependant que cette licence n'est valable que pour le contenu issu de chez nous ! Par exemple, une de vos vidéos sur WoT pourrait très bien être signalée pour utilisation d'une bande sonore composée de musiques appartenant à un gros label...Prudence donc, préférez les musiques libres de droits !
Subject: sue world of tanks in court
Link on message: #11443669
Link on message: #11443669
Ectar:
Yeah, I think that's
enough for this thread today. - Ectar

Subject: Oferta especial "Ganaos los galones": Teniente
Link on message: #11441701
Link on message: #11441701
MrDonnie: ¡Vaya panda! 

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