Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Archives\Beta\Question Thread
Link on message: #221
Doomlord52, on 17 February 2010 - 07:11 PM, said: So the King Tiger / Tiger II is a totally different upgrade / tech tree? (im guessing?).
Also, the Maus was a prototype. Does this mean we'll be able to use other prototype tanks, such as the T-34 Calliope (american), JagdTiger?
Link on message: #221
Doomlord52, on 17 February 2010 - 07:11 PM, said: So the King Tiger / Tiger II is a totally different upgrade / tech tree? (im guessing?).
Also, the Maus was a prototype. Does this mean we'll be able to use other prototype tanks, such as the T-34 Calliope (american), JagdTiger?
Jeremy Taylor: - You'll get all the information about leveling when our final
version of tank trees is released. One of the "paths" to reach
Tiger II is following: PZ.IV - VK3001H - VK3601H - TIGER I - TIGER
II - MAUS (n.b. this is not a final version of leveling and may be
altered later on)
- Yes, we will reanimate many prototypes including American tanks, especially heavy ones as most of them existed only as prototypes.
- Yes, we will reanimate many prototypes including American tanks, especially heavy ones as most of them existed only as prototypes.
Subject: Archives\Beta\Types of locations
Link on message: #209
Warduke, on 17 February 2010 - 08:27 PM, said: What about trees? It seems like this is a programming challenge in some games. Please tell me a tank can drive over a small tree and it doesn't just get knocked back.
Link on message: #209
Warduke, on 17 February 2010 - 08:27 PM, said: What about trees? It seems like this is a programming challenge in some games. Please tell me a tank can drive over a small tree and it doesn't just get knocked back.
Jeremy Taylor: Trees are falling down when collide with fighting vehicles.
Subject: Archives\Beta\Types of locations
Link on message: #205
Doomlord52, on 17 February 2010 - 07:19 PM, said: Will the cities be destructable?
If so, to what level? I.e. Can I make a city map a giant pile of rubble (if the arty guys got really distracted...)
Link on message: #205
Doomlord52, on 17 February 2010 - 07:19 PM, said: Will the cities be destructable?
If so, to what level? I.e. Can I make a city map a giant pile of rubble (if the arty guys got really distracted...)
Jeremy Taylor: The objects in World of Tanks are destructable including buildings.
Talking about buildings there are some elements that can't be
destructed completely - don't forget, World of Tanks is MMO;
complete, total destruction of buildings is not possible from
technology stand point for today.
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #202
jones0430, on 17 February 2010 - 07:55 PM, said: That's a real question. How do you implement artillery? Is it line of sight? If it is also indirect fire, how do you do that? Do you use spotters? If so isn't the role of artilleryman going to be very boring?
Link on message: #202
jones0430, on 17 February 2010 - 07:55 PM, said: That's a real question. How do you implement artillery? Is it line of sight? If it is also indirect fire, how do you do that? Do you use spotters? If so isn't the role of artilleryman going to be very boring?
Jeremy Taylor: Oh that's not boring at all... To tell the truth, artillery is my
most beloved unit. Just imagine: you've got a map with 1km x 1 km
or 2km x 2km size with 10-30 players on each side. When playing the
artillery your radio catches the objects in the range of 300-500
meters. Light tanks, used as scouts, are rummaging the potential
location of the enemy so as your radio could catch them. If such
location is exposed properly there's no lack of work for artillery,
especially when your middle and heavy tanks start offensive. Looks
epic, I should say.
Subject: Off-Topic Discussion\Historical Discussion\Vehicles during the Korean War
Link on message: #195
Link on message: #195
Jeremy Taylor: [quote name='golden_ace' date='17 February 2010 - 05:26 PM'
timestamp='1266427562' post='189']
Hey everyone,
I am a big fond of the Korean War, i joined this forum to see if anyone can help me with finding some information, mainly about the types of vehicle and equipment used during the Korean war. Any possibility to see Korean tanks in this game? Would love to reenact some of Korean War battles on both sides! That would make this game awesomeee!
[/quote]
As soon as the final version is out we will be holding historical events on the regular basis. During such events we will propose our players to recreate the brightest moments of the 20th century tank battles. You may be absolutely sure that Korean War will be one of those events as the tanks of the WWII took part in the conflict. Among such tanks in our game you'll see legendary T-34-85.
P.S. We do very respect your interests.
Hey everyone,
I am a big fond of the Korean War, i joined this forum to see if anyone can help me with finding some information, mainly about the types of vehicle and equipment used during the Korean war. Any possibility to see Korean tanks in this game? Would love to reenact some of Korean War battles on both sides! That would make this game awesomeee!
[/quote]
As soon as the final version is out we will be holding historical events on the regular basis. During such events we will propose our players to recreate the brightest moments of the 20th century tank battles. You may be absolutely sure that Korean War will be one of those events as the tanks of the WWII took part in the conflict. Among such tanks in our game you'll see legendary T-34-85.
P.S. We do very respect your interests.
Subject: Archives\Beta\Question Thread
Link on message: #193
PvtMalo, on 17 February 2010 - 07:07 PM, said: Should had asked "When" =)
Sniper mode: Will it consist of accurate Optics?
And will it be Range adjustments/calculating
Link on message: #193
PvtMalo, on 17 February 2010 - 07:07 PM, said: Should had asked "When" =)
Sniper mode: Will it consist of accurate Optics?
And will it be Range adjustments/calculating
Jeremy Taylor: We are making the game with very balanced realism-gameplay ratio.
Excessive range adjustments and calculation may hurt the dynamism,
action and fun. Our Sniper mode and optics in general are realistic
enough to feel like a tank commander. Such factors as tank speed,
speed of turret rotation, speed of reloading were increased - even
though they are close to the reality. The same situation is about
optics which are simplified but close to the characteristics of
this or that fighting vehicle.
Subject: Archives\Beta\Types of tank
Link on message: #186
CarlR, on 17 February 2010 - 07:08 PM, said: haha carful what you wish for i'm disabled and on my computer all day, i could sit here and bug you with endless questions and make you regret those words lol.
but since you ask, is there any other negative effect to losing a battle other then repair costs? do you gain any XP/gold? if you do, about how much is the difference to those who won?
Link on message: #186
CarlR, on 17 February 2010 - 07:08 PM, said: haha carful what you wish for i'm disabled and on my computer all day, i could sit here and bug you with endless questions and make you regret those words lol.
but since you ask, is there any other negative effect to losing a battle other then repair costs? do you gain any XP/gold? if you do, about how much is the difference to those who won?
Jeremy Taylor: Yes, you're gaining experience and scores while taking part in
battles. The scores and experience you gain depend on how you are
successful in battles. The gold may be exchanged to the credits,
the credits are spent on upgrades and/or purchasing other fighting
vehicles.
P.S. Answering to your questions is my job
P.S. Answering to your questions is my job
Subject: Archives\Beta\Types of locations
Link on message: #179
Doomlord52, on 17 February 2010 - 05:45 PM, said: Chances are, a lot of famous places from WWII, like fields in france, Villers Boccage, etc.
But as Jeremy (or should I call you Taylor? Your call) said, they'll probably be stylized (or edited) so that they are more fun to play. Im just going to use my example of 'Company of Heroes' for this, as some of the single-player missions are based on real places, but the maps are very different from real.
Link on message: #179
Doomlord52, on 17 February 2010 - 05:45 PM, said: Chances are, a lot of famous places from WWII, like fields in france, Villers Boccage, etc.
But as Jeremy (or should I call you Taylor? Your call) said, they'll probably be stylized (or edited) so that they are more fun to play. Im just going to use my example of 'Company of Heroes' for this, as some of the single-player missions are based on real places, but the maps are very different from real.
Jeremy Taylor: Yes, you are absolutely right. Jeremy is fine
Subject: Archives\Beta\Question Thread
Link on message: #178
PvtMalo, on 17 February 2010 - 06:57 PM, said: Any plans on setting up a "Clan/Squad Recruitment" tab up?
Link on message: #178
PvtMalo, on 17 February 2010 - 06:57 PM, said: Any plans on setting up a "Clan/Squad Recruitment" tab up?
Jeremy Taylor: Of course we do have such plans, but we will execute them a bit
later.
Subject: Archives\Beta\Types of tank
Link on message: #177
CarlR, on 17 February 2010 - 06:51 PM, said: just what i was hoping to hear! Thanks
Link on message: #177
CarlR, on 17 February 2010 - 06:51 PM, said: just what i was hoping to hear! Thanks
Jeremy Taylor: You are very welcome. Feel free to ask more questions.
Subject: Archives\Beta\Types of tank
Link on message: #173
CarlR, on 17 February 2010 - 06:38 PM, said: After viewing the Linked Russian gameplay video i started to wonder/worry...
Tanks seem to blow up pretty easily.. and with that means usually respawns... will there be respawns or will you/the enemyt stay dead when kill like in NavyField?
if not, how will you prevent spawn camping and people doing stupid stuff because they can just come back to life, which also bring into question, whats the death Penalty? (whats to make me think twice about just running into the enemy base all the time and blowing up)
Link on message: #173
CarlR, on 17 February 2010 - 06:38 PM, said: After viewing the Linked Russian gameplay video i started to wonder/worry...
Tanks seem to blow up pretty easily.. and with that means usually respawns... will there be respawns or will you/the enemyt stay dead when kill like in NavyField?
if not, how will you prevent spawn camping and people doing stupid stuff because they can just come back to life, which also bring into question, whats the death Penalty? (whats to make me think twice about just running into the enemy base all the time and blowing up)
Jeremy Taylor: There are no respawns in World of Tanks. When your tank is
destroyed you may watch the battle till the end or return to the
lobby, repair the tank (by clicking the button) and join another
battle at once. If the heavy tank strikes the light one - yes, it
will blow up instantly, just like in real life.
Subject: Archives\Beta\Types of locations
Link on message: #170
CarlR, on 17 February 2010 - 06:20 PM, said: cool! glad to hear there will be urban battles. It's not just a spacious village type city i hope? is it a full blown city?
Link on message: #170
CarlR, on 17 February 2010 - 06:20 PM, said: cool! glad to hear there will be urban battles. It's not just a spacious village type city i hope? is it a full blown city?
Jeremy Taylor: Full blown cities with the well-developed infrastructure
Subject: Archives\Beta\Question Thread
Link on message: #166
Doomlord52, on 17 February 2010 - 05:52 PM, said: Ah, cool. So Im assuming using the prototype will allow you access to the Tiger earlier (lower level?), but it can then be upgraded (for XP or whatever) to the production version?
Link on message: #166
Doomlord52, on 17 February 2010 - 05:52 PM, said: Ah, cool. So Im assuming using the prototype will allow you access to the Tiger earlier (lower level?), but it can then be upgraded (for XP or whatever) to the production version?
Jeremy Taylor: From VK4501 you'll go to VK4502, then to Tiger and finally to the
heaviest tank in the history of the German tank building - Maus.
Subject: Archives\Beta\Type of Game this will be?
Link on message: #162
Doomlord52, on 17 February 2010 - 05:48 PM, said: Awsome! No griding 'lvl 3 borres for 5xp each'!
One question: Will there be some sorta training level or test level where you can try out your tank BEFORE getting owned on the battlefield by pros? (I know there's the skill level matchup, but you know what im saying)
Link on message: #162
Doomlord52, on 17 February 2010 - 05:48 PM, said: Awsome! No griding 'lvl 3 borres for 5xp each'!
One question: Will there be some sorta training level or test level where you can try out your tank BEFORE getting owned on the battlefield by pros? (I know there's the skill level matchup, but you know what im saying)
Jeremy Taylor: Yes, you'll have it. Training mode will be available before you
join battles with more experienced players.
Subject: Archives\Beta\Types of locations
Link on message: #153
War_dude, on 17 February 2010 - 04:33 PM, said: As I've noticed lots of attention has been paid to authenticity of tank models.
So I was just wondering if the locations are based on any historical events and real places as well... that would be cool
Link on message: #153
War_dude, on 17 February 2010 - 04:33 PM, said: As I've noticed lots of attention has been paid to authenticity of tank models.
So I was just wondering if the locations are based on any historical events and real places as well... that would be cool
Jeremy Taylor: We will manage historical events on the regular basis when the
final version of the game is out. Now to real places. The primary
measures for us as for developers are dynamic gameplay and fun.
These measures strongly depend on the game balance. To make the
long story short I will compare our maps with paintball fields.
Those fields are made in a way to manage exciting battles:
buildings, shields, uplands, bottom lands and so on. The same about
our maps: we are creating the maps that will deliver tons of fun.
Of course, existing locations inspire us when making this or that
type of a map. All our maps will give the atmosphere WWII
warfare.
The global map for clan war mode will be strongly related to the existing territories.
The global map for clan war mode will be strongly related to the existing territories.
Subject: Archives\Beta\Question Thread
Link on message: #150
Bamboocha, on 17 February 2010 - 04:54 PM, said: i have 3 question
1) wich game engine are you guys using?
2) when your tank is destroyed, will you be kicked out of that server and have to reconnect to it to play again or will you respawn?
3) how large (in km) will the map be (example = 80 km x 80 km)
Link on message: #150
Bamboocha, on 17 February 2010 - 04:54 PM, said: i have 3 question
1) wich game engine are you guys using?
2) when your tank is destroyed, will you be kicked out of that server and have to reconnect to it to play again or will you respawn?
3) how large (in km) will the map be (example = 80 km x 80 km)
Jeremy Taylor: 1) Big World
2) When your tank is destroyed you may watch the battle till the end or return to your lobby, repair the tank and join another battle.
3) Standard map - 1km x 1 km. Big maps' dimensions are 2km x 2km. We will also introduce the global map for clan wars mode.
2) When your tank is destroyed you may watch the battle till the end or return to your lobby, repair the tank and join another battle.
3) Standard map - 1km x 1 km. Big maps' dimensions are 2km x 2km. We will also introduce the global map for clan wars mode.
Subject: Archives\Beta\Type of Game this will be?
Link on message: #146
War_dude, on 17 February 2010 - 04:43 PM, said: Is this is a pure PvP game? No AI characters, quests or anything like that?
Link on message: #146
War_dude, on 17 February 2010 - 04:43 PM, said: Is this is a pure PvP game? No AI characters, quests or anything like that?
Jeremy Taylor: This is pure PvP based on team-play. Fighting with real people is
much more exciting
Subject: Archives\Beta\"World of Tanks" official website
Link on message: #145
War_dude, on 17 February 2010 - 04:57 PM, said: The trailer looks promissing))) Can't wail till the game comes out!!!
Hey, by the way how can I get a key or an invitation for english CBT?
Link on message: #145
War_dude, on 17 February 2010 - 04:57 PM, said: The trailer looks promissing))) Can't wail till the game comes out!!!
Hey, by the way how can I get a key or an invitation for english CBT?
Jeremy Taylor: As soon as it starts . But don't worry, it will be
launched rather soon.
Subject: Archives\Beta\Countries
Link on message: #142
Robertino, on 17 February 2010 - 03:54 PM, said: It's not a secret that Japanese had and USED tanks even in WW2. It would be stupid to consider Japan just a country of ninjas and kamikadzes. I meant countries which either don't have their own tank production or don't have tanks at all (or had some tank projects). Mongolia, Mexico, Algeria, etc.
Link on message: #142
Robertino, on 17 February 2010 - 03:54 PM, said: It's not a secret that Japanese had and USED tanks even in WW2. It would be stupid to consider Japan just a country of ninjas and kamikadzes. I meant countries which either don't have their own tank production or don't have tanks at all (or had some tank projects). Mongolia, Mexico, Algeria, etc.
Jeremy Taylor: The following layouts prove that Japan is the country of some
really tough tanks:
http://ww2drawings.j...ype4/Chi-To.htm
http://ww2drawings.j...ype5/Chi-Ri.htm
Our game embraces the history of tank building of the 20s-40s. This is the most interesting stage of the world's tank construction, the era of the most massive-scale tank battles. Besides the models that existed and took part in war conflicts we will introduce the experimental models of tanks and other fighting vehicles. We're planning to introduce some tanks built after WWII, but these projects had been started during the WWII or technical requirements for those projects had been described during the war.
http://ww2drawings.j...ype4/Chi-To.htm
http://ww2drawings.j...ype5/Chi-Ri.htm
Our game embraces the history of tank building of the 20s-40s. This is the most interesting stage of the world's tank construction, the era of the most massive-scale tank battles. Besides the models that existed and took part in war conflicts we will introduce the experimental models of tanks and other fighting vehicles. We're planning to introduce some tanks built after WWII, but these projects had been started during the WWII or technical requirements for those projects had been described during the war.
Subject: Archives\Beta\Types of tank
Link on message: #139
War_dude, on 17 February 2010 - 03:57 PM, said: As of types of tanks. Will there be any post WWII/modern tanks?
If not, do u plan any add-ons with modern warfare tanks or u'll just stick to mid 20th century?
Link on message: #139
War_dude, on 17 February 2010 - 03:57 PM, said: As of types of tanks. Will there be any post WWII/modern tanks?
If not, do u plan any add-ons with modern warfare tanks or u'll just stick to mid 20th century?
Jeremy Taylor: Our game embraces the history of tank building of the 20s-40s. This
is the most interesting stage of the world's tank construction, the
era of the most massive-scale tank battles. Besides the models that
existed and took part in war conflicts we will introduce the
experimental models of tanks and other fighting vehicles.
Subject: Archives\Beta\"World of Tanks" official website
Link on message: #137
Link on message: #137
Jeremy Taylor: Thank you We'll do our best.
Subject: Archives\Beta\Type of Game this will be?
Link on message: #135
PantherkillsT34, on 17 February 2010 - 04:04 PM, said: I've been wondering whether this is going to be a first-person shooter game where you are driving and shooting with your own tank, or will this be a game where you are like up in the sky moving hundreds of tanks around? (I hope this is a first-person shooter) Thanks for any help.
Link on message: #135
PantherkillsT34, on 17 February 2010 - 04:04 PM, said: I've been wondering whether this is going to be a first-person shooter game where you are driving and shooting with your own tank, or will this be a game where you are like up in the sky moving hundreds of tanks around? (I hope this is a first-person shooter) Thanks for any help.
Jeremy Taylor: The 3rd person camera mode is the primary mode in World of Tanks.
Yes, the player drives and shoots with his own tank.
Subject: Archives\Beta\Question Thread
Link on message: #132
Quote 2) Whats with the Tiger (panzer VI)'s Turret?
In this image: http://worldoftanks....nshot010opt.jpg, the turret on the Tiger (i assume its a tiger due to the chassis), is copied directly from the Panther (Panzer V). From what i've found, such a combination never existed... (or am i wrong?)
Link on message: #132
Quote 2) Whats with the Tiger (panzer VI)'s Turret?
In this image: http://worldoftanks....nshot010opt.jpg, the turret on the Tiger (i assume its a tiger due to the chassis), is copied directly from the Panther (Panzer V). From what i've found, such a combination never existed... (or am i wrong?)
Jeremy Taylor: The turret on the Tiger you see is from one of the Tiger prototypes
named VK 4501(H) H2 http://www.achtungpa...sd-kfz-181.htm.
Layout:
World of Tanks assumes engineering upgrades but only historically correct ones.
Layout:
World of Tanks assumes engineering upgrades but only historically correct ones.
Subject: Archives\Junkyard\Closed Beta Questions
Link on message: #122
KageToraUK, on 17 February 2010 - 03:31 PM, said: Hi, I've been in the beta for the past two weeks (filled out the questionnaire and my key was sent a few weeks later - a few friends on the Russian side of this forum helped me out with a few things). Now, I have some questions I need to ask:
1) I am having trouble with the camera controls. When I start off on the battlefield, the camera seems to be 'inside' a building or 'inside' a tree or something, and by moving it around I can only get glimpses of my tank. The view is obscured by wall or tree texture. What can I do about this? (If needed, I can post some screenshots).
2) I have started off with the two default tanks - the M3 on the Russian side & a German armoured tractor (I can't remember the name of it), but when I get into the lobby just before a game starts, I notice everyone has JagdTigers or KingTigers or T34s or IS-2s. When I try to upgrade, well, I don't really know what's happening. Is there an English version of the manual yet? I could get a Russian version from the Russian forum, but it would take years for me to translate it.
Cheers! I suppose that's all for now,
Kage.
Link on message: #122
KageToraUK, on 17 February 2010 - 03:31 PM, said: Hi, I've been in the beta for the past two weeks (filled out the questionnaire and my key was sent a few weeks later - a few friends on the Russian side of this forum helped me out with a few things). Now, I have some questions I need to ask:
1) I am having trouble with the camera controls. When I start off on the battlefield, the camera seems to be 'inside' a building or 'inside' a tree or something, and by moving it around I can only get glimpses of my tank. The view is obscured by wall or tree texture. What can I do about this? (If needed, I can post some screenshots).
2) I have started off with the two default tanks - the M3 on the Russian side & a German armoured tractor (I can't remember the name of it), but when I get into the lobby just before a game starts, I notice everyone has JagdTigers or KingTigers or T34s or IS-2s. When I try to upgrade, well, I don't really know what's happening. Is there an English version of the manual yet? I could get a Russian version from the Russian forum, but it would take years for me to translate it.
Cheers! I suppose that's all for now,
Kage.
Jeremy Taylor: We do really appreciate your participation in the Russian closed
beta version and we do understand that it is really challenging to
get into the interface without any knowledge of the foreign
language. As your situation is very special and beta version for
European and US audiences will be launched a bit later, I'm sure it
will be better to solve your problems through private messages.
Regards
Regards
Subject: Archives\Beta\Why Tanks are Tougher than Orks
Link on message: #116
wowplayer, on 17 February 2010 - 02:29 PM, said: Lol tanks **** unless it looks like in WoW
btw orks **** cus alliance pwns
u guys **** cus ull never get as much player as wow did xD
specially with this nwbie teaser what doesnt even looks like WoW.
this game will be just like the other free MMOs - cheap, poor quality, bugs, small ammount of players, little 8yr old kids....
But good luck tough
Link on message: #116
wowplayer, on 17 February 2010 - 02:29 PM, said: Lol tanks **** unless it looks like in WoW
btw orks **** cus alliance pwns
u guys **** cus ull never get as much player as wow did xD
specially with this nwbie teaser what doesnt even looks like WoW.
this game will be just like the other free MMOs - cheap, poor quality, bugs, small ammount of players, little 8yr old kids....
But good luck tough
Jeremy Taylor: Why our teaser should look like a WoW? I will never get this... And
why our tanks should look like in WoW?)) This is a brain twister
... I'll try to figure out your flow of thoughts and reply later
on)
Subject: Archives\Beta\Question Thread
Link on message: #112
M0n3y, on 17 February 2010 - 01:22 PM, said: -When will you release some in-game footage, so we get a clear view on the battle screen?
-When will the full game be released? (question asked before but not yet answered )
Link on message: #112
M0n3y, on 17 February 2010 - 01:22 PM, said: -When will you release some in-game footage, so we get a clear view on the battle screen?
-When will the full game be released? (question asked before but not yet answered )
Jeremy Taylor: - Very soon
- We can't say the exact date. Now we are working on upgrade system. Close beta version will be out very soon as well.
- We can't say the exact date. Now we are working on upgrade system. Close beta version will be out very soon as well.
Subject: Archives\Beta\Why Tanks are Tougher than Orks
Link on message: #111
Link on message: #111
Jeremy Taylor: So let's discuss why tanks are tougher than Orks. The conclusion of
this oppostion becomes clear from visual comparing:
Pathetic Ork
And armored assassin PzKpfw VI Tiger I
Pathetic Ork
And armored assassin PzKpfw VI Tiger I
Subject: Archives\Beta\Tank Interiors?
Link on message: #106
Slamelov, on 17 February 2010 - 02:40 AM, said: What about realism and inmersion?. "Feeling", you know.
Regards
Link on message: #106
Slamelov, on 17 February 2010 - 02:40 AM, said: What about realism and inmersion?. "Feeling", you know.
Regards
Jeremy Taylor: Unnecessary realism may hurt dynamic gameplay and fun of the game.
100% simulator - is not our goal. The level of realism and
immersion in World of Tanks is enough to feel as the tank commander
and experience real warfare.
Subject: Archives\Beta\Countries
Link on message: #105
Chukx, on 17 February 2010 - 12:27 PM, said: What American tanks will be in the game?
Link on message: #105
Chukx, on 17 February 2010 - 12:27 PM, said: What American tanks will be in the game?
Jeremy Taylor: There are 40+ American machines currently in development. More than
100 units of German and Soviet tanks and self-propelled guns are
totally completed. You'll see them all in beta.
Subject: Archives\Beta\Multicrew?
Link on message: #103
Link on message: #103
Jeremy Taylor: However, one player may possess and upgrade several fighting
vehicles.
Subject: Archives\Beta\Question Thread
Link on message: #97
Doomlord52, on 17 February 2010 - 06:40 AM, said: Ok, here's two questions:
1) What will counter 'arty?
As you guys have said in the past (iirc), they can hit anywhere on the map (range = whole map). So what counters arty? Other arty? If other arty is the only counter, I see teams setting up insane defenses protecting one or two arty guns, while they shell away at the enemy. Could be fun, but could also be insanely OP depending on how the game is balanced.
Link on message: #97
Doomlord52, on 17 February 2010 - 06:40 AM, said: Ok, here's two questions:
1) What will counter 'arty?
As you guys have said in the past (iirc), they can hit anywhere on the map (range = whole map). So what counters arty? Other arty? If other arty is the only counter, I see teams setting up insane defenses protecting one or two arty guns, while they shell away at the enemy. Could be fun, but could also be insanely OP depending on how the game is balanced.
Jeremy Taylor: In real war an artillery machine may be destroyed by any kind of a
tank. Any fighting vehicle may be the counter for the artillery
machine in our game as well. The thing is that arty is more
vulnerable and depends much on other teammates (our game is
team-based). The light tank-if commanded by a skilled player- may
break through your defense line of middle tanks, destroy your arty
in seconds and then die with honor. That was just one example of
hundreds how your arty may be destroyed.
Subject: Archives\Beta\Countries
Link on message: #76
Spharv2, on 17 February 2010 - 02:22 AM, said: I don't care so much about the crews being visible, but will they level individually? Or does your crew level as a unit. For instance, can you have a lvl 6 tank commander, with a lvl 3 gunner, etc?
Link on message: #76
Spharv2, on 17 February 2010 - 02:22 AM, said: I don't care so much about the crews being visible, but will they level individually? Or does your crew level as a unit. For instance, can you have a lvl 6 tank commander, with a lvl 3 gunner, etc?
Jeremy Taylor: Your crew will level as a unit. We are focusing more on tanks.
Subject: Archives\Beta\"World of Tanks" official website
Link on message: #75
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Jeremy Taylor: Thank you We do really appreciate this.
Subject: Archives\Beta\Countries
Link on message: #70
Spharv2, on 17 February 2010 - 01:35 AM, said: I saw that Russian, German, and US tanks are available. Are there any plans for British and possibly French and Italian tanks being added, perhaps in updates after release? I play the heck out of Navy Field, and if this game ends up balanced as well as that one, it should be a blast. Also, are you going to be leveling a tank crew? As in gunner, driver, loader, and commander as in NF? Or will you simply be leveling a single amorphous "crew"?
Link on message: #70
Spharv2, on 17 February 2010 - 01:35 AM, said: I saw that Russian, German, and US tanks are available. Are there any plans for British and possibly French and Italian tanks being added, perhaps in updates after release? I play the heck out of Navy Field, and if this game ends up balanced as well as that one, it should be a blast. Also, are you going to be leveling a tank crew? As in gunner, driver, loader, and commander as in NF? Or will you simply be leveling a single amorphous "crew"?
Jeremy Taylor: The tank models of other countries will definitely be added in
patches including the countries you've listed and even more (Japan,
for instance). There's a tank crew for each tank but they are not
visible. However, we are planning to introduce the visible members
of crew for uncovered self-propelled artillery vehicles.
Subject: Archives\Beta\Tank Interiors?
Link on message: #68
TW_RammJaeger, on 17 February 2010 - 12:49 AM, said: So does that mean there isn't an interior view?
Link on message: #68
TW_RammJaeger, on 17 February 2010 - 12:49 AM, said: So does that mean there isn't an interior view?
Jeremy Taylor: No, there's not. Actually, we saw no need in making an interior
view.
Subject: Archives\Beta\Question Thread
Link on message: #65
Chukx, on 17 February 2010 - 12:28 AM, said: This seems like the best game in years for me, but I have one question. Will there be a ranking system, or something like that, or is it possible that u have to fight with 10 light tanks against 10 heavy tanks, 'cause that isn't fair at all. anyway I'm looking forward to the game and I hope there will be an european Beta soon, so I can try it
Another question: Can u destroy everything or will it be possible to find shelter behind a house
Link on message: #65
Chukx, on 17 February 2010 - 12:28 AM, said: This seems like the best game in years for me, but I have one question. Will there be a ranking system, or something like that, or is it possible that u have to fight with 10 light tanks against 10 heavy tanks, 'cause that isn't fair at all. anyway I'm looking forward to the game and I hope there will be an european Beta soon, so I can try it
Another question: Can u destroy everything or will it be possible to find shelter behind a house
Jeremy Taylor: Great question, actually. The situation you've described ("is it
possible that u have to fight with 10 light tanks against 10 heavy
tanks, 'cause that isn't fair at all") is absolutely impossible.
Before each battle the game divides players fairly in two equal
teams The rest depends on your skills, your fighting vehicles and
team cooperation. European beta is out very soon. And you will see
the buildings being crashed by shells there;)
Subject: Archives\Beta\Tank Interiors?
Link on message: #62
TW_RammJaeger, on 17 February 2010 - 12:05 AM, said: I just saw the video for this game and it looks pretty interesting as I really love WWII tank combat. One question I had though - will the tanks feature interiors or just third person?
Link on message: #62
TW_RammJaeger, on 17 February 2010 - 12:05 AM, said: I just saw the video for this game and it looks pretty interesting as I really love WWII tank combat. One question I had though - will the tanks feature interiors or just third person?
Jeremy Taylor: There are three camera modes in World of Tanks. Third person mode,
sniper mode and howitzer mode when you are able to observe the
entire map.
Subject: Archives\Beta\Question Thread
Link on message: #60
manobal, on 16 February 2010 - 11:29 PM, said: i really appreciate the work you are doing and finally giving a depth filled game for WWII fans... i know what you guys are doing should be rewarded with money but as a 16 year old kid geting your parents agree to pay is a tough job so i hope you guys would keep that in mind.. and have some nice starter packs.. and giving premium ammo for money is ok.. but i hope you guys wont e asking for money to retain them like in battlefield heros that really irritates a guy.. so a advice guy make purchases a one time buy rather then timely based as we know all that is like for nerdish ork and world of warcraft evony games..and i would really appreciate a balance element so as you keep in mind that it really hurts when a rich kid who just joined a week ago is taking you out and your name which you earned..in months.. the best alternative to fund your game is to have loading advertisements..we wont even mind opening a few rest great job guyz i m looking frwd to it.. hope you would give away some English beta keys soon
Link on message: #60
manobal, on 16 February 2010 - 11:29 PM, said: i really appreciate the work you are doing and finally giving a depth filled game for WWII fans... i know what you guys are doing should be rewarded with money but as a 16 year old kid geting your parents agree to pay is a tough job so i hope you guys would keep that in mind.. and have some nice starter packs.. and giving premium ammo for money is ok.. but i hope you guys wont e asking for money to retain them like in battlefield heros that really irritates a guy.. so a advice guy make purchases a one time buy rather then timely based as we know all that is like for nerdish ork and world of warcraft evony games..and i would really appreciate a balance element so as you keep in mind that it really hurts when a rich kid who just joined a week ago is taking you out and your name which you earned..in months.. the best alternative to fund your game is to have loading advertisements..we wont even mind opening a few rest great job guyz i m looking frwd to it.. hope you would give away some English beta keys soon
Jeremy Taylor: Thnx for this message, manobal. First off, we are here not to rob
you:). So let me explain. When the game is out you can download it
for free. Moreover, there's no any kind of preliminary upgrading:
you take your 1st level light tank and join tense battles. There
are ten levels of tanks that can be upgraded: you start with a
light tank of the 1st level (usually used as scouts) and finish
with the heavy super tank of the 10th level. Then, you are able to
upgrade tanks of other countries and self-propelled artillery
vehicles at the same time. The process of upgrading doesn't take
years (and not even a year, by far less time) in our game. Taking
part in battles you're gaining experience and scores that you spend
on upgrades and other vehicles' purchasing. Premium accounts are
for those who don't have enough time for playing their favorite
game, so they are not able to upgrade their vehicles as deep as
they could. Tanks, achieved through purchasing premium accounts,
will not take out the same tanks achieved without any investments.
In the end, the result of each battle depends solely on your
skills, experience and team cooperation. I hope you will be the
first one to get the key and get the idea;)
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