Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Конкурс "Самый эффективный игрок ноября"
Link on message: #1102538
Sech, on 29 November 2011 - 05:38 PM, said: Сегодня, вроде бы - пока ещё предпоследний день (29-е), разве нет?

Link on message: #1102538

OldFox: Да, поторопился 

Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Голосование за Премию РУ-нета
Link on message: #1101980
OldFox, on 29 November 2011 - 09:34 AM, said: Ну зачем мне врать самому себе? Всегда есть люди, которые умнее,
красивее и богаче тебя. На Земле 7 млрд. человек 

Link on message: #1101980


LiannaSilverwind: Все же с точки зрения логики должен существовать один или одна,
умнее, красивее и богаче которого/-й нету.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1101632
yams42000, on 29 November 2011 - 02:37 PM, said: Hi overlord,
Do you have fixed your problem with French autoloader?

Link on message: #1101632

Do you have fixed your problem with French autoloader?
Overlord: Yes, automated loading will work.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1101629
dUG1, on 29 November 2011 - 02:35 PM, said: Any chance you can squeeze M103 in? 
I am pretty sure its one of the most expected tanks.

Link on message: #1101629


I am pretty sure its one of the most expected tanks.
Overlord: Will see.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1101223
Snortsch, on 29 November 2011 - 02:06 PM, said: Hi Overlord,
if patch 7.1 gets released only up to three weeks after 7.0,
arent you afraid that there won't be enough time to test the
new content ? Of cause this depends on how much content
has to be cut to still make it in Dezember but even minor
changes can cause a lot of unforseen problems.
I don't know your companies holiday plan, but this migth add
aditional pressure.
Are you planning on skipping testservers for 7.1?

Link on message: #1101223

if patch 7.1 gets released only up to three weeks after 7.0,
arent you afraid that there won't be enough time to test the
new content ? Of cause this depends on how much content
has to be cut to still make it in Dezember but even minor
changes can cause a lot of unforseen problems.
I don't know your companies holiday plan, but this migth add
aditional pressure.
Are you planning on skipping testservers for 7.1?
Overlord: In terms of new features 7.1 would be rather poor. The main and
most important part of the update is new content. We have got
enough time to test everything.
Looks like holiday plans and schedule will be reconsidered.
Looks like holiday plans and schedule will be reconsidered.

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1101207
NocturnalK, on 29 November 2011 - 02:01 PM, said: OV,
If WG are going to reduce the content of 7.1 to ensure its brought in before YE can you confirm what the minimum 7.1 will contain.
I realise you would not be able to go into detail of what would be in 7.1, be nice to know what to expect as a min tho.
Cheers

Link on message: #1101207

If WG are going to reduce the content of 7.1 to ensure its brought in before YE can you confirm what the minimum 7.1 will contain.
I realise you would not be able to go into detail of what would be in 7.1, be nice to know what to expect as a min tho.
Cheers

Overlord: The required minimum is the initial package of French tanks and new
maps (2).
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1101195
przemoli, on 29 November 2011 - 10:13 AM, said: Overlord nice avatar 
0) Will different clusters placed in different locations? Or will they reside in the same data-centers? (will we see some major ping differences?)
1) Can "Scout" be modified by removing "you must be on wining side" and adding "you must survive at least 3 min", or something like that?
It would be easy, simple, and would promote proper scouting techniques (NO MORE suicidal scouting if you want to get badge!!), oh and it would be better when there are couple scouts on one side ...
2) Do you have any orders for BW? Like "we want to see X, Y, Z in your next update,pls"? Can you share them? (or you know that something is coming soon).
3) How often you get your game engine updated?
4) Should I make support ticket, report bugs, etc. if I'm playing on unsupported platform? (oh, like in 7.0 ts1 opening crew file make game load it forever with running logo (ok I had patience only for 5 min, then killed game))? Should I append function calls I believe cause troubles?
5) Can you make rid of msxml3 from game luncher? Its really bad to get it working on linux (guess why?
) and mac (and If you ever want to
expand into mac or linux you will replace it anyway!)
6) Do you gather hwd info? Can you check how much there are players with "*X11*" graphic cards (Yes Wine, and WoTFLIX, will report it as gpu name, easy way to check how much linux players play WoT I suppose)?
7) Are new shoot gfx effects more performance effective and less resource demanding? (Was/Is it requirement for them?)
8) Are new maps on the same lvl of performance? (and again should I report if I see fps drop, on just them?)
Special1) Can I distribute installed version of game? With some additional software bundled with it (branded, and labeled so it gives clear distinction what is WG and what is mine)? (I think about setting up my own WoT+Wine bundle for Linux, without the need to installing the game separately!)
Special2) If "yes" could I get some space on forum for my "spin"? (Yes I would make very clear that it is my own work unaffiliated with WG, and that WG should not be bothered with any bugs, requests, etc. etc. etc. etc.)

Link on message: #1101195


0) Will different clusters placed in different locations? Or will they reside in the same data-centers? (will we see some major ping differences?)
1) Can "Scout" be modified by removing "you must be on wining side" and adding "you must survive at least 3 min", or something like that?
It would be easy, simple, and would promote proper scouting techniques (NO MORE suicidal scouting if you want to get badge!!), oh and it would be better when there are couple scouts on one side ...
2) Do you have any orders for BW? Like "we want to see X, Y, Z in your next update,pls"? Can you share them? (or you know that something is coming soon).
3) How often you get your game engine updated?
4) Should I make support ticket, report bugs, etc. if I'm playing on unsupported platform? (oh, like in 7.0 ts1 opening crew file make game load it forever with running logo (ok I had patience only for 5 min, then killed game))? Should I append function calls I believe cause troubles?
5) Can you make rid of msxml3 from game luncher? Its really bad to get it working on linux (guess why?

6) Do you gather hwd info? Can you check how much there are players with "*X11*" graphic cards (Yes Wine, and WoTFLIX, will report it as gpu name, easy way to check how much linux players play WoT I suppose)?
7) Are new shoot gfx effects more performance effective and less resource demanding? (Was/Is it requirement for them?)
8) Are new maps on the same lvl of performance? (and again should I report if I see fps drop, on just them?)
Special1) Can I distribute installed version of game? With some additional software bundled with it (branded, and labeled so it gives clear distinction what is WG and what is mine)? (I think about setting up my own WoT+Wine bundle for Linux, without the need to installing the game separately!)
Special2) If "yes" could I get some space on forum for my "spin"? (Yes I would make very clear that it is my own work unaffiliated with WG, and that WG should not be bothered with any bugs, requests, etc. etc. etc. etc.)
Overlord: 0. In different locations of course, that would enable us (and
users) to use all the advantages of multi-cluster technology.
1. It can be, but we think the current requirement works better.
2. More like requests and tasks than orders. It's not exactly my sphere, so I can't do that on the spot.
3. -
4. I suggest that you submit it. Though we don't provide support for platforms other than PC, it doesn't automatically mean your inquiry won't be answered.
5. No, unfortunately.
6. We did it once at a very early stage. Now it's time for the second survey.
7. Yes, new effects don't lead to FPS increase. We have even manage to increase the rate a bit.
8. Should be approx the same. And for sure they are not supposed to lead to huge drops. That should be reported.
9. I don't see any problem, to clarify the details, pls submit a ticket to support.
10. We can make a subsection here: http://forum.worldof...esting-grounds/
1. It can be, but we think the current requirement works better.
2. More like requests and tasks than orders. It's not exactly my sphere, so I can't do that on the spot.
3. -
4. I suggest that you submit it. Though we don't provide support for platforms other than PC, it doesn't automatically mean your inquiry won't be answered.
5. No, unfortunately.
6. We did it once at a very early stage. Now it's time for the second survey.
7. Yes, new effects don't lead to FPS increase. We have even manage to increase the rate a bit.
8. Should be approx the same. And for sure they are not supposed to lead to huge drops. That should be reported.
9. I don't see any problem, to clarify the details, pls submit a ticket to support.
10. We can make a subsection here: http://forum.worldof...esting-grounds/
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1101056
loco_chico, on 29 November 2011 - 10:21 AM, said: i know that setting smth in stone is a really hard work, but maybe
you can clarify better the ETA of 7.0 & 7.1?
and 2nd question: dont u think that when playing in "company mode max tier 6", tier 5 of light tanks (t50-2, vk2801 and "dumbo") is a little bit OP?

Link on message: #1101056

and 2nd question: dont u think that when playing in "company mode max tier 6", tier 5 of light tanks (t50-2, vk2801 and "dumbo") is a little bit OP?
Overlord: 1. For 7.0 ~ December 10. For 7.1 - just December. If needed, we
are going to withdraw some content from 7.1.
2. Tier 5 LTs won't be allowed in tier 6 companies.
2. Tier 5 LTs won't be allowed in tier 6 companies.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1101044
ghostneo, on 29 November 2011 - 11:14 AM, said: is it true that 0.7.1 gonna be in februar?

Link on message: #1101044

Overlord: It's definitely not. We expect it much sooner.
Subject:
News from the Front\Discussion of News Articles\Wargaming TV: Update 7.0 Special
Link on message: #1100972
Brazilski, on 29 November 2011 - 12:26 PM, said: Lol, I wondered what kind of name "Ola" was. What genius translated
"ΟΛΓΑ" into "Ola"? It should just be "Olga"; "Ola" is a
Scandinavian name for blokes.

Link on message: #1100972

LiannaSilverwind: Olga is called Olya/Olja by friends/family. Dunno why Olya was
translated as Ola. 

Subject:
International Forums\Baltic Forums\Eesti\Novembri effektiivseim mängija
Link on message: #1100799

Link on message: #1100799
OldFox: Today is the last day of the challenge! I`m waiting for your
screenshots.
PS. I`m sorry, the last day of the challenge will be tomorrow
PS. I`m sorry, the last day of the challenge will be tomorrow

Subject:
International Forums\Baltic Forums\Lietuvių\Turnyrai ir konkursai\Viktorinos ir konkursai\Efektyviausias lapkričio žaidėjas
Link on message: #1100798

Link on message: #1100798
OldFox: Today is the last day of the challenge! I`m waiting for your
screenshots.
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Novembra efektivakais speletajs
Link on message: #1100794

Link on message: #1100794
OldFox: Sodien ir konkursa pedeja diena! Gaidu jusu skrinus.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Конкурс "Самый эффективный игрок ноября"
Link on message: #1100785

Link on message: #1100785
OldFox: Сегодня последний день конкурса! Жду ваших скриншотов.
Subject:
International Forums\České a Slovenské Fórum\Technické problémy\T-44 na jednu ránu je to OK?
Link on message: #1100567

Link on message: #1100567
LiannaSilverwind: Mokra munice je povinnost na T-44.
Kdyz se podivate na schema tanku, zjistite, ze ma munici prakticky vsude. Opravdu. Je to proste vagon s munici. Z toho duvodu mi nikdy nebylo jasne, proc se lide kdy domnivali, ze T-44 je OP tank. Boucha neustale. Staci jenom mirit a casto strilet (hazet kostkou na vybuch).
Patch 7.0 by mel zredukovat sanci na podobnou explozi jak u T-44, tak u T-54.
Kdyz se podivate na schema tanku, zjistite, ze ma munici prakticky vsude. Opravdu. Je to proste vagon s munici. Z toho duvodu mi nikdy nebylo jasne, proc se lide kdy domnivali, ze T-44 je OP tank. Boucha neustale. Staci jenom mirit a casto strilet (hazet kostkou na vybuch).

Patch 7.0 by mel zredukovat sanci na podobnou explozi jak u T-44, tak u T-54.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1100345
shugendo, on 29 November 2011 - 09:44 AM, said: i don't know how map switching works but can u balance it ? i don't understand the point of making new maps if u are not using them . i am playing 10 hours and i was able to see new maps only 3-4 times. but somehow i am getting malinovka every second time when i start battle. please make new maps to appear often than old ones. thx

Link on message: #1100345
shugendo, on 29 November 2011 - 09:44 AM, said: i don't know how map switching works but can u balance it ? i don't understand the point of making new maps if u are not using them . i am playing 10 hours and i was able to see new maps only 3-4 times. but somehow i am getting malinovka every second time when i start battle. please make new maps to appear often than old ones. thx
Overlord: It's competely random. You have equal chance to get any of the maps
available.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1100341
Oculistus, on 28 November 2011 - 10:34 PM, said: Hi
Im dying to hear any news about Stug E100. Can you help Overlord?

Link on message: #1100341
Oculistus, on 28 November 2011 - 10:34 PM, said: Hi
Im dying to hear any news about Stug E100. Can you help Overlord?
Overlord: The announced revision of pimary German TD line and German
secondary TD line are still subject to change.
As for Jagdpz E-100, guess we will show its screenshots soon, since the model is almost ready.
As for Jagdpz E-100, guess we will show its screenshots soon, since the model is almost ready.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1100323
don_banan, on 28 November 2011 - 09:47 PM, said: One simple question. GW E is based on E-100 right? Than why the hell we cannot mount Maybach HL 295 in its engine bay?

Link on message: #1100323
don_banan, on 28 November 2011 - 09:47 PM, said: One simple question. GW E is based on E-100 right? Than why the hell we cannot mount Maybach HL 295 in its engine bay?
Overlord: GW E doesn't need this engine.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1100312
Convi, on 28 November 2011 - 08:28 PM, said: Question:
1. Are you going to fix 128 mm/L55 gun accuracy? It is 0.33, but many times is shoot out of circle. It is not only me, many more players have some problem with this gun. Sometimes it has deadly accuracy, sometimes is get worse accuracy than KV troll gun.

Link on message: #1100312
Convi, on 28 November 2011 - 08:28 PM, said: Question:
1. Are you going to fix 128 mm/L55 gun accuracy? It is 0.33, but many times is shoot out of circle. It is not only me, many more players have some problem with this gun. Sometimes it has deadly accuracy, sometimes is get worse accuracy than KV troll gun.
Overlord: There is nothing special about this gun that need to be fixed. Each
and every gun works this way.
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Голосование за Премию РУ-нета
Link on message: #1100272
LiannaSilverwind, on 29 November 2011 - 12:27 AM, said: Ради места в таблице-чего-либо-угодно, ради того, чтобы доказать
(самому себе?), что Ты - лучше всех?

Link on message: #1100272

OldFox: Ну зачем мне врать самому себе? Всегда есть люди, которые умнее,
красивее и богаче тебя. На Земле 7 млрд. человек 

Subject: JagdPanzer E100 (Krokodil)
Link on message: #1099964
Link on message: #1099964
Decept1on: le 17cm ne sera pas dans le jeu, les devs l'ont déjà annoncé
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Голосование за Премию РУ-нета
Link on message: #1099886
OldFox, on 28 November 2011 - 10:49 PM, said: А нафиг тут твинки? Золото не передать, кредиты не передать, танки
и модули не передать, все качать заново... Тут не твинк получается,
а второй мейн. А зачем?

Link on message: #1099886

LiannaSilverwind: Ради места в таблице-чего-либо-угодно, ради того, чтобы доказать,
что Ты - лучше всех?
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Голосование за Премию РУ-нета
Link on message: #1099704
LiannaSilverwind, on 28 November 2011 - 09:02 PM, said: Main - главный герой аккаунта, прошел всем и вся, был унижен и
фармен.
Alt - альтернативный герой аккаунта, часто используется как дешевый склад.
Twink - специально подготовленный альт для конкретного уровня, расы, класса, типа игры. Цель - получение удовольствия фармой тупых нубов обыкновенных игроков, у которых нет знаний и финансовопродуктовой поддержки мейна.
Каждый твинк - это альт, но не каждый альт - это твинк.
А кто Твой твинк, Братец Лис?

Link on message: #1099704

Alt - альтернативный герой аккаунта, часто используется как дешевый склад.
Twink - специально подготовленный альт для конкретного уровня, расы, класса, типа игры. Цель - получение удовольствия фармой тупых нубов обыкновенных игроков, у которых нет знаний и финансовопродуктовой поддержки мейна.
Каждый твинк - это альт, но не каждый альт - это твинк.
А кто Твой твинк, Братец Лис?
OldFox: А нафиг тут твинки? Золото не передать, кредиты не передать, танки
и модули не передать, все качать заново... Тут не твинк получается,
а второй мейн. А зачем?
Subject: Questions-Réponses Édition № 7
Link on message: #1099672
Sharky91fr, on 28 November 2011 - 08:47 PM, said: Envisagez vous d'autres fonctionnalités au niveau du garage,
notamment pour les joueurs Premium (ex. Rangement des chars par
nationalité, par type, par Tier, etc.) ?
Un grand garage propre c'est bien, l'utiliser c'est encore mieux ...
Link on message: #1099672

Un grand garage propre c'est bien, l'utiliser c'est encore mieux ...
Decept1on: c'est déjà le cas pour tout ce que tu as cité.
Subject: Journal Hebdomadaire #6
Link on message: #1099669
Pouyou, on 28 November 2011 - 08:35 PM, said: Merci pour la récompense, mais je suis le seul à n'avoir rien reçu
?
J'ai bien eu 750 d'or, mais c'était grâce au code promo dispo ici.
Normalement quand on reçoit de l'or, il y a un message à ce sujet dans le coin en bas à droite de l'écran quand on se connecte ?
J'ai rien eu de tel ce coup-ci.
Link on message: #1099669

J'ai bien eu 750 d'or, mais c'était grâce au code promo dispo ici.
Normalement quand on reçoit de l'or, il y a un message à ce sujet dans le coin en bas à droite de l'écran quand on se connecte ?
J'ai rien eu de tel ce coup-ci.
Decept1on: je verrai demain
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Голосование за Премию РУ-нета
Link on message: #1099453
OldFox, on 28 November 2011 - 05:43 PM, said: Насяльника-ма, мая плохо понимать разница-ма твинка и альта-ма...

Link on message: #1099453

LiannaSilverwind: Main - главный герой аккаунта, прошел всем и вся, был унижен и
фармен.
Alt - альтернативный герой аккаунта, часто используется как дешевый склад.
Twink - специально подготовленный альт для конкретного уровня, расы, класса, типа игры. Цель - получение удовольствия фармой тупых нубов обыкновенных игроков, у которых нет знаний и финансовопродуктовой поддержки мейна.
Каждый твинк - это альт, но не каждый альт - это твинк.
А кто Твой твинк, Братец Лис?
Alt - альтернативный герой аккаунта, часто используется как дешевый склад.
Twink - специально подготовленный альт для конкретного уровня, расы, класса, типа игры. Цель - получение удовольствия фармой тупых нубов обыкновенных игроков, у которых нет знаний и финансовопродуктовой поддержки мейна.
Каждый твинк - это альт, но не каждый альт - это твинк.
А кто Твой твинк, Братец Лис?
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Голосование за Премию РУ-нета
Link on message: #1098900

Link on message: #1098900
OldFox: Насяльника-ма, мая плохо понимать разница-ма твинка и альта-ма...
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1098728
DerZivilist, on 28 November 2011 - 01:50 PM, said: Hi Overlord,
when the Test Server went up first, there was much ado about the American T30 and its 'new' turret armor value. You explained that the previous 279mm were split up into 178mm turret armor and a 101mm mantlet directly in front of that, so that in effect nothing changed.
However, I'm curious if you guys have thought about how the armor penetration indicator of my crosshair will behave in that situation.
Consider the following hypothetical scenario: I am merrily driving along in my Pershing, toting my trusty 90mm T15E2M2 gun. Along comes a freshly reworked enemy T30, and being the high-tier noob that I am, I take aim at its turret front. Now, which of the following three statements will be correct?
1.) The crosshair shows GREEN, because I am aiming my 180 penetration gun at a 101mm mantlet, which I will penetrate all the time
2.) The crosshair shows ORANGE, because the T30's stats list a turret armor of 178mm, which I will penetrate roughly 50% of the time
3.) The crosshair shows RED, because the combined armor of mantlet and turret is still 279mm, which my 180 penetration gun will never ever get through
Obviously, no matter what, I will never penetrate that turret front when I actually fire; but as you can see, there's room for massive ambiguity in what the interface might decide to show me.

Link on message: #1098728

when the Test Server went up first, there was much ado about the American T30 and its 'new' turret armor value. You explained that the previous 279mm were split up into 178mm turret armor and a 101mm mantlet directly in front of that, so that in effect nothing changed.
However, I'm curious if you guys have thought about how the armor penetration indicator of my crosshair will behave in that situation.
Consider the following hypothetical scenario: I am merrily driving along in my Pershing, toting my trusty 90mm T15E2M2 gun. Along comes a freshly reworked enemy T30, and being the high-tier noob that I am, I take aim at its turret front. Now, which of the following three statements will be correct?
1.) The crosshair shows GREEN, because I am aiming my 180 penetration gun at a 101mm mantlet, which I will penetrate all the time
2.) The crosshair shows ORANGE, because the T30's stats list a turret armor of 178mm, which I will penetrate roughly 50% of the time
3.) The crosshair shows RED, because the combined armor of mantlet and turret is still 279mm, which my 180 penetration gun will never ever get through
Obviously, no matter what, I will never penetrate that turret front when I actually fire; but as you can see, there's room for massive ambiguity in what the interface might decide to show me.
Overlord: It should be third. You can check it actually.
We will return the old values anyway.
We will return the old values anyway.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1098725
hornbeam, on 28 November 2011 - 01:49 PM, said: Overlord - you just made my day with that sentence.
I guess it's for the first time ever someone from former Soviet Union admitted that Soviet Union started a WAR against Poland in September 1939 (together with Germany, only 17 days later). German army attacked Poland on September 1, 1939, Red Army did the same thing on September 17, 1939.
And now back to the beginning - that kind of historical battles will be available when tanks used by Polish army in September 1939 will come to the game. Which leads to the question - when will we see tank 7TP in game?

Link on message: #1098725

I guess it's for the first time ever someone from former Soviet Union admitted that Soviet Union started a WAR against Poland in September 1939 (together with Germany, only 17 days later). German army attacked Poland on September 1, 1939, Red Army did the same thing on September 17, 1939.
And now back to the beginning - that kind of historical battles will be available when tanks used by Polish army in September 1939 will come to the game. Which leads to the question - when will we see tank 7TP in game?
Overlord: Guess, we will just skip those battles for now. As for the tank -
no comments atm. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1098715
Paaranoja, on 28 November 2011 - 04:07 PM, said: Did you reduce Panther2's shell speed for 88 l/71 gun on the test
server? If yes, will that change go live with the 7.0 patch?

Link on message: #1098715

Overlord: Didn't change anything about it. Seriously.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1098714
Wriothesley, on 28 November 2011 - 01:34 PM, said: Overlord - patch 0.7.1 will bring French tree - but, all existing
trees have tier 8 HT (good for for example levelling crews). Will
also French HT tank lvl 8 be introduced - similar to
Lowe/KW-5/incoming T34/M6A2E1? When - together with start tree or
later?

Link on message: #1098714

Overlord: We have found a potential French tier 8 premium heavy. But it won't
male it to 7.1.
Subject: Page WoT FR Facebook
Link on message: #1098565
Link on message: #1098565
Decept1on: Hello à tous,
la page française pour World of Tanks a déjà été créée il y a quelques mois de cela par Gaulois
je vais ainsi l'aider à actualiser cette page avec les dernières news !
voici la page : Page World of Tanks FR Facebook
oubliez pas d' "Aimer" pour toujours être au courant !
et de lire le Journal Hebdomadaire en complément d'informations
Le staff : Gaulois, Mr_Kubrick, Decept1on
la page française pour World of Tanks a déjà été créée il y a quelques mois de cela par Gaulois
je vais ainsi l'aider à actualiser cette page avec les dernières news !
voici la page : Page World of Tanks FR Facebook
oubliez pas d' "Aimer" pour toujours être au courant !
et de lire le Journal Hebdomadaire en complément d'informations
Le staff : Gaulois, Mr_Kubrick, Decept1on
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Голосование за Премию РУ-нета
Link on message: #1098438
OldFox, on 28 November 2011 - 06:53 AM, said: Йоо, ди-джей, комон! Вы чо там за нас, прибалтов, еще
боретесь???
ПС. Зачем твинка пропалил?

Link on message: #1098438

ПС. Зачем твинка пропалил?
LiannaSilverwind: Так это же... Бубльгум!!!
Какой твинк, дарагой!? Цеж альт на другом серваке! Твинка не сдам, твинка в Пиратах сидит, галду фармитъ, прадавать буду дешева-дешева, хочешь галды, дарагой? Недарагой гaлда, а если купишь многа, заплатишь савсем мала!
^ вышенаписанное прошу воспринимать как художественное преувеличение (ссылка на автора понятия).
Какой твинк, дарагой!? Цеж альт на другом серваке! Твинка не сдам, твинка в Пиратах сидит, галду фармитъ, прадавать буду дешева-дешева, хочешь галды, дарагой? Недарагой гaлда, а если купишь многа, заплатишь савсем мала!
^ вышенаписанное прошу воспринимать как художественное преувеличение (ссылка на автора понятия).
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1098051
FreemanBGD, on 28 November 2011 - 01:04 PM, said: You mentioned earlier that's gonna be a premium feature: so if we
hate malinovka and prohrovka we will have to pay 100+€ per year
just to avoid those maps...
Will it be a premium feature for sure or will you consider one time payment for hated maps?
Eg. 1000 gold for each map that we would like to avoid.
PS. Don't get me wrong, i don't have anything against paying, i paid 70€ so far for WoT but having premium active at all times is just too expensive.

Link on message: #1098051

Will it be a premium feature for sure or will you consider one time payment for hated maps?
Eg. 1000 gold for each map that we would like to avoid.
PS. Don't get me wrong, i don't have anything against paying, i paid 70€ so far for WoT but having premium active at all times is just too expensive.
Overlord: It's was a slip of the tongue then. The option to remove certain
maps (up to 3), if added, will cost gold.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1097983
vince_grant, on 27 November 2011 - 01:19 AM, said: Ok so you are biased.. As i thought..
But how about this: You are implementing a filter that enables people to remove maps (game content) from their gaming experience, effectively crippling people that do want to play this map (komarin as an example). So why cant people that wants to play without arty get the same option? If arty is balanced and working as intended, only a few people will use this feature.

Link on message: #1097983

But how about this: You are implementing a filter that enables people to remove maps (game content) from their gaming experience, effectively crippling people that do want to play this map (komarin as an example). So why cant people that wants to play without arty get the same option? If arty is balanced and working as intended, only a few people will use this feature.
Overlord: Mmm.. Playing Patton, I'd also like to "filter" some heavies, and
while in Object 261, keep light tanks away from me too.
It's not exactly a content-filtering. Regarding maps filter, this is likely to be "gold" feature.
It's not exactly a content-filtering. Regarding maps filter, this is likely to be "gold" feature.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1097940
Only_Slightly_Bent, on 28 November 2011 - 12:37 PM, said: 

Link on message: #1097940


Overlord: Yeah, that's a bug. Will be fixed in test3 update.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1097918
Only_Slightly_Bent, on 28 November 2011 - 12:31 PM, said: When your Tiger tank dies, the crash model has no turret, just the
tank body.

Link on message: #1097918

Overlord: Looks like a bug, if there is a screenshot featuring it, let me
know.
Subject:
Testing Grounds\Public Test v7.0\Public Test of v.7.0 Update
Link on message: #1097847

Link on message: #1097847
Overlord: Closed. Continue here.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1097834
StarDreamer, on 28 November 2011 - 11:58 AM, said: Since any gun change to it will most likely be applied when it
moves to T10 this question is irrelevant. The 63k xp you spent will
be compensated by you having the equivelent gun on the replacing T9
tank unlocked. Considering you get a T10 for free(both xp(~180k)
and credits(~6.5M)) you would think you would be happy already. =)

Link on message: #1097834

Overlord: Exactly, moreover you are getting a new tier 9 heavy (IS-8 / T-10).
Subject:
Testing Grounds\Public Test v7.0\Second Public Test of v.7.0
Link on message: #1097759
PzGrenKdr, on 28 November 2011 - 11:21 AM, said: imo he is talking about that the new HE-system from testserver is
now also on live-server.

Link on message: #1097759

Overlord: Of course it is not. We don't deploy such crucial changes without a
prior notice.
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