Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1177246
sharky91, on 20 December 2011 - 03:37 PM, said: This one
On the left: account in no clan
On the right: account in a clan

Link on message: #1177246

On the left: account in no clan
On the right: account in a clan
Overlord: Yes, it's ok. That spot will be reserved for clan logos.
Subject: prix des camouflages = foutage de gueule
Link on message: #1177172
Link on message: #1177172
Decept1on: merci de rester correct dans ce sujet sous peine de sanctions,
valable surtout pour ineeh, les provocations ne sont pas les
bienvenues
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1176963
sharky91, on 20 December 2011 - 03:30 PM, said: Overlord,
It seems like players in a clan lost their front logo...
Players without a clan still have them infront of their tank
Is that meant to be like that?

Link on message: #1176963

It seems like players in a clan lost their front logo...
Players without a clan still have them infront of their tank
Is that meant to be like that?
Overlord: Which one? Screenshot perhaps.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1176955
ghostneo, on 20 December 2011 - 02:23 PM, said: seems that some dmg isnt rly accurate, or french tanks always do
the lowest possible dmg?

Link on message: #1176955

Overlord: What damage? We were speaking about DPM, which can be rather let's
say specific for French tanks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1176948
don_banan, on 20 December 2011 - 02:11 PM, said: @Overlord any update on what will be done to T34 to balance it
before it becomes tier VIII premium? Pretty please?

Link on message: #1176948


Overlord: No. Sorry.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1176946
Listy, on 20 December 2011 - 02:43 PM, said: and Back oodles of questions, I figured I should wait until the
patch was out before pestering you about these
1) Wasn't the Tetrarch meant to be out in this release?
2)After imperfect and unscientific testing, it seems that Small HE weapons have been totally hosed now. I tried my M8 Scott out. Now in the HE thread you said that every tank has an alternative to HE shots. Can you tell me what the Alternative for the M5 is? Tier II 37mm gun, Tier III 37mm Gun or Tier III HE gun. Seeing as this is a Light tank that can get dumped into some high tier games it kinda hurts not being able to do anything apart from being a Free Christmas present of EXP and cash to someone on the other team. (once had two IS-3's chasing my M8 because I was so Irritating
).
Well the point I'm trying to get too, is this came up in the player suggestions recently. Namelythis thread.
As you can see someone found a M6 Scott that had been re-armed with a Sherman's M3 75mm Gun.

Can we please have that to save the M5 Stuart from being nothing more than a Barracks tank? All the components are already in Game, its just a copy/Paste job. The Tier difference isn't too great, and A Stuart has to have something. Its slower than the Hover tank T-50. Its armour is terrible when compared to a T-50 or a Leopard. Its also taller than both. A little more punch might make it worth while.
3)Last week, you said we could have a British Tanks forum. **poke** Can we have our shiny please?
(As I said I figured you were busy
so I thought I'd wait until the rush was over before reminding
you)
4) Equally following on from the above question. Can we please have something to chew over in the Forum? It will give us something to discuss. and Discussion creates anticipation. Anticipation creates Hype. And Hype is good for the game.
Even if its just an official "Beta" Tree, or some screen shots (like you did for the Upcoming US tanks a few months back). Consider this part of your successful EU community management.
Thanks.
Edit: LOL the British forum went live just as I was writing this!

Link on message: #1176946

1) Wasn't the Tetrarch meant to be out in this release?
2)After imperfect and unscientific testing, it seems that Small HE weapons have been totally hosed now. I tried my M8 Scott out. Now in the HE thread you said that every tank has an alternative to HE shots. Can you tell me what the Alternative for the M5 is? Tier II 37mm gun, Tier III 37mm Gun or Tier III HE gun. Seeing as this is a Light tank that can get dumped into some high tier games it kinda hurts not being able to do anything apart from being a Free Christmas present of EXP and cash to someone on the other team. (once had two IS-3's chasing my M8 because I was so Irritating

Well the point I'm trying to get too, is this came up in the player suggestions recently. Namelythis thread.
As you can see someone found a M6 Scott that had been re-armed with a Sherman's M3 75mm Gun.

Can we please have that to save the M5 Stuart from being nothing more than a Barracks tank? All the components are already in Game, its just a copy/Paste job. The Tier difference isn't too great, and A Stuart has to have something. Its slower than the Hover tank T-50. Its armour is terrible when compared to a T-50 or a Leopard. Its also taller than both. A little more punch might make it worth while.
3)Last week, you said we could have a British Tanks forum. **poke** Can we have our shiny please?

4) Equally following on from the above question. Can we please have something to chew over in the Forum? It will give us something to discuss. and Discussion creates anticipation. Anticipation creates Hype. And Hype is good for the game.
Even if its just an official "Beta" Tree, or some screen shots (like you did for the Upcoming US tanks a few months back). Consider this part of your successful EU community management.
Thanks.
Edit: LOL the British forum went live just as I was writing this!
Overlord: 1. No, not in 7.0.
2. This one (M8A1) is in plans and will be added as TD.
4. Agree. Will think of it.
2. This one (M8A1) is in plans and will be added as TD.
4. Agree. Will think of it.
Subject:
Game Discussion\Gameplay Discussion\Suggest Your Camo Pattern for WoT
Link on message: #1176588

Link on message: #1176588
Overlord: In this topic you can suggest camouflage patterns for World of
Tanks.
We would like to see your ideas on German, American, French, and British tanks. The necessary requirement is to provide link to the reference material - blueprint, scanned book, etc ie any sort of visual confirmation that this particular pattern was used (could be used) in real life. Apart from that don't forget to state the name / type (e.g. British / desert) of the camo, and post a brief description for it. You can add any relevant information as well.
Everyone is welcome to vote for the camos they like, using forum reputation system. Press green (plus) button, if you like the suggested pattern (it's not necessary to downrep those who posted camos that are not to your liking). Don't abuse the system, please.
Best and the most popular camos will be added to the game in the updates to come.
Be clean and concise and no discussions here.
Thanks for the help!
It's necessary to provide source, ie author/book.
We would like to see your ideas on German, American, French, and British tanks. The necessary requirement is to provide link to the reference material - blueprint, scanned book, etc ie any sort of visual confirmation that this particular pattern was used (could be used) in real life. Apart from that don't forget to state the name / type (e.g. British / desert) of the camo, and post a brief description for it. You can add any relevant information as well.
Everyone is welcome to vote for the camos they like, using forum reputation system. Press green (plus) button, if you like the suggested pattern (it's not necessary to downrep those who posted camos that are not to your liking). Don't abuse the system, please.
Best and the most popular camos will be added to the game in the updates to come.
Be clean and concise and no discussions here.
Thanks for the help!
It's necessary to provide source, ie author/book.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1176374
Oculistus, on 20 December 2011 - 01:54 PM, said: Is there any chance you add some type of mechanism to check
important game files checksums durning loading client, just to be
sure that no one uses trace cheats or like that guy said before, an
no skins thing?
Other games have such thing, and you cant even load game if checksum algorithm wont recognize client game files propertly.

Link on message: #1176374

Other games have such thing, and you cant even load game if checksum algorithm wont recognize client game files propertly.
Overlord: This sort of protection doesn't really guarantee the required level
of security, being rather expensive though.
We won't be spending resources on client-side security checks.
We won't be spending resources on client-side security checks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1176101
Costarring, on 20 December 2011 - 12:36 PM, said: Finally.... I asked this question 3x (about the "FIRE!!!" warning).
I never got an answer though.
Question:
Why did you move the "Exit Battle" button? Now I almost automatically press "Settings" when I want to exit.
Would you be so kind to change it back please?

Link on message: #1176101

Question:
Why did you move the "Exit Battle" button? Now I almost automatically press "Settings" when I want to exit.
Would you be so kind to change it back please?
Overlord: It was decided that it would be more convenient that way, though
might take some time to get used to it.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1176027
dzudzubajac, on 20 December 2011 - 12:30 PM, said: is it legal (in accordance to EULA) to use mod that disables new
premium camos?

Link on message: #1176027

Overlord: No, it's not.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1176020
Sepharus, on 20 December 2011 - 12:39 PM, said: the commanders copula nerf, It seems in every match with the t32
now i get blasted in the copula so i cant actually use the turret
effectively anymore... negating its only advantage.
Sinenfutorepatolvaj, on 20 December 2011 - 01:07 PM, said: T32 turret seems to be more vulnarable to HE, than before. That
tank is now dead in the water. Revision in armament needed.

Link on message: #1176020

Overlord: It's meant to be pretty vulnerable. Its armour ranges from 76mm to
152mm.

Overlord: Stat-wise T32 was the best performing tier 8 heavy in 6.7. Revision
is not needed.
Subject: Concours du nouvel an
Link on message: #1175885
richardblade, on 20 December 2011 - 12:51 PM, said: Pourriez vous me dire ou faut il poster la copie d ecran svp merci.
Link on message: #1175885

Decept1on: les sujets seront ouverts avant que ça commence je pense
Subject: Test public de la mise à jour 7.1
Link on message: #1175749
Link on message: #1175749
Decept1on: c'est le même serveur
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175700
Sepharus, on 20 December 2011 - 12:15 PM, said: Congratz WG, for ruining the only advantage the T32 has, its
turret. A nerf completely uncalled for but hey! as long as it gets
you guys money it doesnt matter right? now its pretty much useless;
rubbish gun+rubbish armor+rubbish turret. the grind to the t30 is
now even more horrible...

Link on message: #1175700

Overlord: What kind of nerf?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1175634
posthumecaver, on 20 December 2011 - 09:25 AM, said: I know it is little bit future music but I was playing with french
tanks in test server and I had a question about their DPS....
For ex, Lorraine 40t, tier 8 medium....
It has 300 damage gun with 6 shot cartridge plus 38s load time and waits 3.5 between the shots....
So
6 x 3.5 = 21s for emptying the cartridge plus 38s loading the cartridge so 59s, that mean 1800 DPM...isn't that little bit low, compared to Panther II for ex, 9 * 240 = 2160....
I know delivering 1800 damage inside of 18s is powerful but firing a shot less in a minute????
I didn't calculate the other french vehicles but I have a feeling they have the same problem also...AMX 50B 120, 4 shell cartridge 1600 damage inside of the 10s but Lorraine can deal 1800 damage and take out a tier 9 med but if AMX can penetrate everything to IS-7 (which is questionable, IS-7 is awesome now, frontally it bounces gold shells from AMX, 350 mm penetration, routinely) IS-7 will sit there 800 HP left, eat the AMX alive....

Link on message: #1175634

For ex, Lorraine 40t, tier 8 medium....
It has 300 damage gun with 6 shot cartridge plus 38s load time and waits 3.5 between the shots....
So
6 x 3.5 = 21s for emptying the cartridge plus 38s loading the cartridge so 59s, that mean 1800 DPM...isn't that little bit low, compared to Panther II for ex, 9 * 240 = 2160....
I know delivering 1800 damage inside of 18s is powerful but firing a shot less in a minute????
I didn't calculate the other french vehicles but I have a feeling they have the same problem also...AMX 50B 120, 4 shell cartridge 1600 damage inside of the 10s but Lorraine can deal 1800 damage and take out a tier 9 med but if AMX can penetrate everything to IS-7 (which is questionable, IS-7 is awesome now, frontally it bounces gold shells from AMX, 350 mm penetration, routinely) IS-7 will sit there 800 HP left, eat the AMX alive....
Overlord: It's really difficult to compare DPM of French tanks with another
nations. It's just totally different. So there will be a lot of
manual tweaking to achieve proper balance.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1175610
sharky91, on 20 December 2011 - 11:47 AM, said: Overlord,
Has the T30 severely been nerfed to prepare it for the TD line?
Because it looks like it's underpeforming compared to the other T10 tanks. Even more than before the patch.

Link on message: #1175610

Has the T30 severely been nerfed to prepare it for the TD line?
Because it looks like it's underpeforming compared to the other T10 tanks. Even more than before the patch.
Overlord: There were no changes to it apart from adding new 16-group armour
layout.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1175598
loco_chico, on 20 December 2011 - 10:19 AM, said: hi, can u tell us how long do u plan to keep the public test
7.1test1 on?

Link on message: #1175598

Overlord: 1-2 days.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1175591
Ghettoforce, on 20 December 2011 - 10:13 AM, said: clan logo's have been cut from 0.7 and are being redeveloped.
Seeing most logo's weren''t compatible in its current form.

Link on message: #1175591

Overlord: Exactly.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1175557
Snortsch, on 19 December 2011 - 11:37 PM, said: Pls Overlord, I don't know who is responsible
for this, but I can't believe that even you are sometimes
angry about the ingame crew message system.
Our track is hit oh, and our ammo is hit and our engine...oh right...and we are burning!
Pls!!! The we are burning message should override any other message!!!
And I'm not talking about 5 seconds later, but right at the spot.
Thank you.

Link on message: #1175557

for this, but I can't believe that even you are sometimes
angry about the ingame crew message system.
Our track is hit oh, and our ammo is hit and our engine...oh right...and we are burning!
Pls!!! The we are burning message should override any other message!!!
And I'm not talking about 5 seconds later, but right at the spot.
Thank you.
Overlord: Will include this on to-do list.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1175553
Paaranoja, on 19 December 2011 - 04:26 PM, said: Front hull of is4? Im sure that 160mm driver hatch is not bigger in
area than front upper hull. Or is it?

Link on message: #1175553

Overlord: It's 140mm in 7.0.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175550
Szalona, on 20 December 2011 - 11:25 AM, said: We are happy that you agree with:
But what are you going to do with this?

Link on message: #1175550

But what are you going to do with this?
Overlord: Will be thinking of the issue.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175540
mazarin, on 20 December 2011 - 10:51 AM, said: Sadly it is more common then you might think. Me and my several
friends also experienced severe FPS drop which rendered the game
unplayable. I really hope a fresh install will make a difference.

Link on message: #1175540

Overlord: That needs to be seen to. Please report to
suppport.worldoftanks.eu.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175535
Fraeggsau, on 20 December 2011 - 10:40 AM, said: Okay, serious question:
When I tried 7.0 on the test server, I had very nice AA after ceanking everything up to the max... now, on the live server, even High is hardly noticable...
Did you crank down the AA options during pub test???
Because on the test system I could select MXAA (or so) 2x, 4x, 8x, 16x AND Edge Softening, on live all I got is FXAA low, medium or high.
When do you plan to give players all the options? I really dislike the pre-2000 look the missing AA is giving to WoT, and would really like to get all the options from the test server! I don't care about processing power, I have an overclocked GTX 580 and 12 cpu cores idling during WoT Gameplay, and I rather drop some details elsewhere than play without noticable AA!
Really, its the only feature I looked forward to, and it got messed up!

Link on message: #1175535

When I tried 7.0 on the test server, I had very nice AA after ceanking everything up to the max... now, on the live server, even High is hardly noticable...
Did you crank down the AA options during pub test???
Because on the test system I could select MXAA (or so) 2x, 4x, 8x, 16x AND Edge Softening, on live all I got is FXAA low, medium or high.
When do you plan to give players all the options? I really dislike the pre-2000 look the missing AA is giving to WoT, and would really like to get all the options from the test server! I don't care about processing power, I have an overclocked GTX 580 and 12 cpu cores idling during WoT Gameplay, and I rather drop some details elsewhere than play without noticable AA!
Really, its the only feature I looked forward to, and it got messed up!
Overlord: FXAA+SA mode was disabled in 7.0 test_3. The rest went directly to
the release. Probably you have changed the graphic driver or smth.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175523
Frya, on 20 December 2011 - 10:20 AM, said: ...
[*]It was present before, when will you fix this? It's irritating and looks unfinished.

[/list]

Link on message: #1175523

[*]It was present before, when will you fix this? It's irritating and looks unfinished.

[/list]
Overlord: Will see to it.
Subject: Journal Hebdomadaire #9
Link on message: #1175520
Link on message: #1175520
Decept1on: La réponse était Nantes et Angers, les trois premiers ont trouvé
les deux villes, les 3 suivants j'ai pris dans l'ordre
chronologique ceux qui trouvent une ville sur deux
- 1500 golds : cocotte , Tarsier , Stuchefrance2
- 750 golds : SturmLumlane , homer85 , Nibours
- 1500 golds : cocotte , Tarsier , Stuchefrance2
- 750 golds : SturmLumlane , homer85 , Nibours
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175511
Manie_de, on 20 December 2011 - 09:13 AM, said: VK2801 is pretty much useless now 
His 10,5mm was the only feature who made a difference, because for a scout he too has low camo values, isn't as agile as a T-50-2 and its acceleration isn't that great.
Before 0.7.0 he could kill arty and could break the capping of your own base, but now he needs way to much shots for killing arty and while shooting at higher tier tanks while driving you must be extremely lucky to do any damage (aiming at weakspots isn't that easy for the 10,5mm).
Martin
BTW: the new FX (explosions, etc.) aren't such exciting, because in the heat of the battle I barely notice them.

Link on message: #1175511


His 10,5mm was the only feature who made a difference, because for a scout he too has low camo values, isn't as agile as a T-50-2 and its acceleration isn't that great.
Before 0.7.0 he could kill arty and could break the capping of your own base, but now he needs way to much shots for killing arty and while shooting at higher tier tanks while driving you must be extremely lucky to do any damage (aiming at weakspots isn't that easy for the 10,5mm).
Martin
BTW: the new FX (explosions, etc.) aren't such exciting, because in the heat of the battle I barely notice them.
Overlord: That tank may require some attention indeed. It was affected by the
new HE mechanics greatly.
Subject:
In-Game Vehicles\German Vehicles\Medium Tanks\VK-3601-(H)-Großturm Turret Armor Nerf/Bug
Link on message: #1175499
FreakDC, on 20 December 2011 - 12:35 AM, said: In 0.6.7 the Großturm had 120mm frontal armor.
On the test version the Großturm was bugged and had 80mm frontal armor they "fixed" the bug to 100mm.
Now the questions are:
Is it intentional?
Does it just affect the shown value not the real one?
Do they intent to fix it?
If so: When will they fix it?
And if it is indeed a "hidden/unannounced" nerf, why did they do it? And why not tell anyone?

Link on message: #1175499

On the test version the Großturm was bugged and had 80mm frontal armor they "fixed" the bug to 100mm.
Now the questions are:
Is it intentional?
Does it just affect the shown value not the real one?
Do they intent to fix it?
If so: When will they fix it?
And if it is indeed a "hidden/unannounced" nerf, why did they do it? And why not tell anyone?
Overlord: After the separation of gun mantlet and front turret armour values,
the displayed value, which is front turret, changed from 120mm to
100mm. However owning to the new 16 group armour layout some spots
of the turret are now 200mm, where mantlet overlaps with turret. We
used to display the so called avg value. So there was no nerf.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175325
DerZivilist, on 20 December 2011 - 10:19 AM, said: Here's what I think so far...
Minimap improvements: Awesome, I like them all. Though I am confused why the first enemy spotted (or re-spotted after no enemies were visible for a few moments) gets an extra marker. If the minimap is empty I tend to be watching it anyway, whereas if there are 5 enemies already on the map it is easy to miss a sixth appearing. So that feature seems kind of backwards. Still, it isn't a bad thing per se.
Interface improvements: It's annoying that the player list always starts full size everytime I load into battle and requires me to downsize it manually. But, you already announced that this would be fixed in 0.7.1, so waiting for that. The tier indicators on the tank icons are helpful.
Reporting system: Thankfully didn't yet meet a player who deserved its use.
New HE system:
- My KV's 152mm appears unaffected, although I only played 2 battles so far.
- My M5 Stuart is worse off, now completely unable to damage tanks that it was able to scratch for 1%-2% before. I finished my match with 12 shots, 10 hits, and absolutely no damage inflicted at all.
- My SPGs are less erractic than under the old system. Previously I could shoot a tank and inflict 5%, 4%, 20%, 8% in damage. Now I shoot a similar tank and inflict 10%, 11%, 10%, 9%. I don't feel like I'm doing significantly more or significantly less damage than before.
- All in all it seems that large, powerful HE guns are pretty much unaffected, while HE fired by low-tier guns against higher tier tanks is even less effective than it already was. So that's two times a wash, and one time a nerf. Unfortunately, that makes the new HE system worse overall than the old. It doesn't do a thing about the problem areas (way overscaled high tier artillery) but instead makes playing light tanks even more of a chore for me than it already was.
Vehicle skins: I don't care about the whole cost debate (if you don't like the price, don't buy it), but seriously: seeing tanks in desert camo duke it out in Westfield or Abbey is pretty silly...
New effects: Can we please get real multisampling instead of the glorified blur filter we have now? Switching FXAA on, regardless of setting level, makes me feel like I need new glasses.
Battle replays: Recorded some, haven't gotten around to watching it yet. You know what would be awesome though? A built-in converter that turns your recording into a video file for uploading on youtube and stuff...

Link on message: #1175325
DerZivilist, on 20 December 2011 - 10:19 AM, said: Here's what I think so far...
Minimap improvements: Awesome, I like them all. Though I am confused why the first enemy spotted (or re-spotted after no enemies were visible for a few moments) gets an extra marker. If the minimap is empty I tend to be watching it anyway, whereas if there are 5 enemies already on the map it is easy to miss a sixth appearing. So that feature seems kind of backwards. Still, it isn't a bad thing per se.
Interface improvements: It's annoying that the player list always starts full size everytime I load into battle and requires me to downsize it manually. But, you already announced that this would be fixed in 0.7.1, so waiting for that. The tier indicators on the tank icons are helpful.
Reporting system: Thankfully didn't yet meet a player who deserved its use.
New HE system:
- My KV's 152mm appears unaffected, although I only played 2 battles so far.
- My M5 Stuart is worse off, now completely unable to damage tanks that it was able to scratch for 1%-2% before. I finished my match with 12 shots, 10 hits, and absolutely no damage inflicted at all.
- My SPGs are less erractic than under the old system. Previously I could shoot a tank and inflict 5%, 4%, 20%, 8% in damage. Now I shoot a similar tank and inflict 10%, 11%, 10%, 9%. I don't feel like I'm doing significantly more or significantly less damage than before.
- All in all it seems that large, powerful HE guns are pretty much unaffected, while HE fired by low-tier guns against higher tier tanks is even less effective than it already was. So that's two times a wash, and one time a nerf. Unfortunately, that makes the new HE system worse overall than the old. It doesn't do a thing about the problem areas (way overscaled high tier artillery) but instead makes playing light tanks even more of a chore for me than it already was.
Vehicle skins: I don't care about the whole cost debate (if you don't like the price, don't buy it), but seriously: seeing tanks in desert camo duke it out in Westfield or Abbey is pretty silly...
New effects: Can we please get real multisampling instead of the glorified blur filter we have now? Switching FXAA on, regardless of setting level, makes me feel like I need new glasses.
Battle replays: Recorded some, haven't gotten around to watching it yet. You know what would be awesome though? A built-in converter that turns your recording into a video file for uploading on youtube and stuff...
Overlord: That's a pretty accurate HE-summary.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175298
Zolti, on 20 December 2011 - 10:01 AM, said: I would have a question related to the recorded gameplays: on the test servers I thought that the recordings are saved on the server and in the Replays folder we only get a shortcut to the video, but I read here and there that the videos are actually saved on our computer, in our Replays folder
What I don't get it that how
can be a 10 minutes gameplay be only 800 kb, and if so, how could I
edit the videos so that I could post them on my server or on
YouTube??? 
THX,
Zolti

Link on message: #1175298
Zolti, on 20 December 2011 - 10:01 AM, said: I would have a question related to the recorded gameplays: on the test servers I thought that the recordings are saved on the server and in the Replays folder we only get a shortcut to the video, but I read here and there that the videos are actually saved on our computer, in our Replays folder


THX,
Zolti
Overlord: Replays are stored on your PC. Actually its not a video, its a
sequence of server-client commands played on game engine.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175282
TrooperZA, on 20 December 2011 - 09:36 AM, said: Why did you swap "settings" and "exit battle" buttons???????????
Irritating!!!!!!!!!!!!!

Link on message: #1175282
TrooperZA, on 20 December 2011 - 09:36 AM, said: Why did you swap "settings" and "exit battle" buttons???????????
Irritating!!!!!!!!!!!!!
Overlord: I underatand your annoyance. Might need some time to get used to
the new layout.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1175272
Frya, on 20 December 2011 - 09:36 AM, said: This patch is great, good job WG!
People might perceive it as "cosmetic", but they forget that underneath all of it, you started implementing multiclaster technology.
Performance:
Smoke frame drops are gone! Still, multicore support would be another huge step forward for most players.
Minimap:
Flashing markers on the minimap improved team play. Now it's all readable and people tend to react more to what other players communicate.
Different markers for "Follow me!" and "Help!" are a room for improvement (Different color? Big flashing letters H and F?). When I hear a ping, I look at the minimap and it would be nice to know right away what's up, just by looking at the marker, without taking another look at the message section.
Replays:
Replay function really has a potential to raise skill of whole community. I'm waiting for replays of top players
Maybe create a database of replays on your community site? Hall of fame of epic battles? Community could judge a style of a player, not only his battle stats.
Or maybe give a player an option to post one replay of their favourite battle in their profile? That would give anyone an idea what kind of player he is.
At the moment, replay playback is slightly raw and unintuitive. Buttons like play/rewind/fast-forward on the bottom of the screen, between tank modules window and minimap window would be nice.

Link on message: #1175272
Frya, on 20 December 2011 - 09:36 AM, said: This patch is great, good job WG!
People might perceive it as "cosmetic", but they forget that underneath all of it, you started implementing multiclaster technology.
Performance:
Smoke frame drops are gone! Still, multicore support would be another huge step forward for most players.
Minimap:
Flashing markers on the minimap improved team play. Now it's all readable and people tend to react more to what other players communicate.
Different markers for "Follow me!" and "Help!" are a room for improvement (Different color? Big flashing letters H and F?). When I hear a ping, I look at the minimap and it would be nice to know right away what's up, just by looking at the marker, without taking another look at the message section.
Replays:
Replay function really has a potential to raise skill of whole community. I'm waiting for replays of top players

Maybe create a database of replays on your community site? Hall of fame of epic battles? Community could judge a style of a player, not only his battle stats.
Or maybe give a player an option to post one replay of their favourite battle in their profile? That would give anyone an idea what kind of player he is.
At the moment, replay playback is slightly raw and unintuitive. Buttons like play/rewind/fast-forward on the bottom of the screen, between tank modules window and minimap window would be nice.
Overlord: To host replays on wot portal is definitely a good idea. There is
even a huge fan resource with replays on RU side - wotreplays.ru.
Might want to check it out.
Thanks for positive feedback.
Thanks for positive feedback.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1174785
CZACZAJA, on 20 December 2011 - 09:15 AM, said: Overlord please help. Is there a way to fix FPS drop? I get 3fps now where i usually have 35-50. Whats the problem?

Link on message: #1174785
CZACZAJA, on 20 December 2011 - 09:15 AM, said: Overlord please help. Is there a way to fix FPS drop? I get 3fps now where i usually have 35-50. Whats the problem?
Overlord: That's definitely not a common issue. First off, Id advise you to
delete all settings and configuration files and reinstall the
client using full setup. Also submit a ticket to customer support.
Subject: Mise à jour v.7.0
Link on message: #1174749
Ayperos, on 20 December 2011 - 06:01 AM, said: C'est justement parce que cela se règle en début de bataille que le
réglage de cette fenêtre est franchement lourd. Le faire à chaque
fois c'est casse-b.... .
Quant au klaxon c'était annoncé et c'est pratique vu ceux qui ne sont pas capables de comprendre la règle de base de progression des blindés: de laisser la priorité aux plus lourds, sans compter ceux qui nous foncent carrément dedans.
Quant au camouflage auto-adaptable, il était aussi annoncé et rien.
Il serait bien d'avoir une réponse officielle concernant ces trois points:
- le klaxon annoncé,
- le réglage par défaut de la fenêtre joueurs/tanks pour ne pas se le farcie à chaque début de partie,
- le camouflage auto-adaptable.
Link on message: #1174749

Quant au klaxon c'était annoncé et c'est pratique vu ceux qui ne sont pas capables de comprendre la règle de base de progression des blindés: de laisser la priorité aux plus lourds, sans compter ceux qui nous foncent carrément dedans.
Quant au camouflage auto-adaptable, il était aussi annoncé et rien.
Il serait bien d'avoir une réponse officielle concernant ces trois points:
- le klaxon annoncé,
- le réglage par défaut de la fenêtre joueurs/tanks pour ne pas se le farcie à chaque début de partie,
- le camouflage auto-adaptable.
Decept1on: suite à la demande des joueurs, les klaxons ont été retirés
le réglage de la fenêtre joueur se fait dans les options ou via une commande en regardant dans l'aide
les camouflages auto-adaptables sont repoussés à un patch ultérieur et déjà annoncé il y a longtemps
le réglage de la fenêtre joueur se fait dans les options ou via une commande en regardant dans l'aide
les camouflages auto-adaptables sont repoussés à un patch ultérieur et déjà annoncé il y a longtemps
Subject: prix des camouflages = foutage de gueule
Link on message: #1174736
PanPanLeLapin, on 20 December 2011 - 09:12 AM, said: Ou çà? ou çà ?? 
puis j'suis d'accord avec Tyrian. y a pas a raler pour une fonction qui vous oblige a rien
et ne donne aucun bonus à l'utilisateur
Link on message: #1174736


puis j'suis d'accord avec Tyrian. y a pas a raler pour une fonction qui vous oblige a rien
et ne donne aucun bonus à l'utilisateur
Decept1on:
exactement, les camos ne sont qu'une accessoire et le fait qu'ils ne procurent aucun avantage est en soit un avantage pour ceux qui ne veulent pas acheter de camos
exactement, les camos ne sont qu'une accessoire et le fait qu'ils ne procurent aucun avantage est en soit un avantage pour ceux qui ne veulent pas acheter de camos

Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1174728
Outfielder, on 20 December 2011 - 09:12 AM, said: And I quote:
"Similarly, in his book Panzer Leader, Heinz Guderian related an incident, which took place during a tank battle south of Juniville: "While the tank battle was in progress, I attempted, in vain, to destroy a Char B with a captured 47-mm anti-tank gun; all the shells I fired at it simply bounced harmlessly off its thick armor. Our 37-mm and 20-mm guns were equally ineffective against this adversary. As a result, we inevitably suffered sadly heavy casualties".
I guess they should have used the .50 cal, huh?

Link on message: #1174728
Outfielder, on 20 December 2011 - 09:12 AM, said: And I quote:
"Similarly, in his book Panzer Leader, Heinz Guderian related an incident, which took place during a tank battle south of Juniville: "While the tank battle was in progress, I attempted, in vain, to destroy a Char B with a captured 47-mm anti-tank gun; all the shells I fired at it simply bounced harmlessly off its thick armor. Our 37-mm and 20-mm guns were equally ineffective against this adversary. As a result, we inevitably suffered sadly heavy casualties".
I guess they should have used the .50 cal, huh?
Overlord: Aye.
Dont mock the French tanks until you
see them in action on the main server.

Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1174714
posthumecaver, on 20 December 2011 - 09:09 AM, said: Is there any change forgotten to mentioned about Panther II....
Top engine feels much less powerful now, previously it has no problem to reach 54 km/h on a straight road, now it can 45 km/h for 54 km/h it has to go downhill....

Link on message: #1174714
posthumecaver, on 20 December 2011 - 09:09 AM, said: Is there any change forgotten to mentioned about Panther II....
Top engine feels much less powerful now, previously it has no problem to reach 54 km/h on a straight road, now it can 45 km/h for 54 km/h it has to go downhill....
Overlord: No, definitely not. There were no other unannounced changes to
Panther.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1174698
FrankyK, on 20 December 2011 - 09:06 AM, said: Hmm, is there a specific sound setting for this siren? I didn't find it...
By the way, did you disable the crew voice for the spotting of the first enemy tank? As I recall, in test1 of 0.7.0, the crew commented it that someone has spotted the first enemy on map.

Link on message: #1174698
FrankyK, on 20 December 2011 - 09:06 AM, said: Hmm, is there a specific sound setting for this siren? I didn't find it...
By the way, did you disable the crew voice for the spotting of the first enemy tank? As I recall, in test1 of 0.7.0, the crew commented it that someone has spotted the first enemy on map.
Overlord: There is no specific setting for the alarm sound. Check all of
them, frankly I dont remember which one is responsible for it, the
sound is rather weak.
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1174672
Szturmi, on 20 December 2011 - 08:58 AM, said: 1. Camo prices are much much too high. I would have been interested only for one tenth of current prices. The prices we have now would be good for camos giving let say 20-25 prc. bonus to visibility.
2. I don't hear friendly base cap siren. You scrapped it?
3. Are there chances for 0.7.1 this year on Eu server?

Link on message: #1174672
Szturmi, on 20 December 2011 - 08:58 AM, said: 1. Camo prices are much much too high. I would have been interested only for one tenth of current prices. The prices we have now would be good for camos giving let say 20-25 prc. bonus to visibility.
2. I don't hear friendly base cap siren. You scrapped it?
3. Are there chances for 0.7.1 this year on Eu server?
Overlord: 2. No, it's in. Disabled it only for enemy base capture. Check your
sound settings.
3. I would not bet on that.
3. I would not bet on that.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Вызов Ника Лемоса
Link on message: #1174661
tagov, on 20 December 2011 - 08:56 AM, said: Пчелки смогли что то подобное сделать
смотреть тут!
Ник, дело за тобой!

Link on message: #1174661

смотреть тут!
Ник, дело за тобой!

LiannaSilverwind: Грандиозно и невероятно! 
Будет-ли в Европе подобный чемпион?

Будет-ли в Европе подобный чемпион?
Subject:
Game Discussion\Gameplay Discussion\Official 7.0 Gameplay Discussion
Link on message: #1174658
SocateKun, on 20 December 2011 - 08:52 AM, said: Well looks OK,but the bug with 0% dmg is still there,you still get stuck in places were you should not get stuck(in real life),still on some maps high ping low FPS server knows why(even on low graphics settings)and the most important one the client still closes it self.
Now on 7.0 update you said we will get horns,we will get clan logo on our tanks,russian tech tree change the split from KV tank,IS-4 tier becomes tier 10,IS-6 and IS-8 and may more things.

Link on message: #1174658
SocateKun, on 20 December 2011 - 08:52 AM, said: Well looks OK,but the bug with 0% dmg is still there,you still get stuck in places were you should not get stuck(in real life),still on some maps high ping low FPS server knows why(even on low graphics settings)and the most important one the client still closes it self.
Now on 7.0 update you said we will get horns,we will get clan logo on our tanks,russian tech tree change the split from KV tank,IS-4 tier becomes tier 10,IS-6 and IS-8 and may more things.
Overlord: The stuff above will come in future updates. Apart from horns
probably, since we havent decided on them yet.
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