Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
News from the Front\Discussion of News Articles\Anniversary Special!
Link on message: #1757581
Community, on 11 April 2012 - 05:08 PM, said: Are you ready for our anniversary special? We know you are! This
time you will be truly spoiled!
Full news text

Link on message: #1757581

Full news text
Overlord: Thanks everyone for being with us the whole year! 

Subject:
In-Game Vehicles\Soviet Vehicles\Heavy Tanks\IS-4 nerfed into oblivion since the 0.7.2 game update?
Link on message: #1757545

Link on message: #1757545
LiannaSilverwind: I've played IS-4 during CBT and during release time. Last time
before April 2012 I've played it was October 2011, I think.
April IS-4 is much different from October IS-4 I've remembered. Its current armor is non-existant. Currently I view IS-4 as worst tier 9 vehicle.
For "lol noob" answers, here are my IS-4 stats, played in random from stock vehicle:
91 battles (50 battles during April-October 2011, 41 battles April 2012), 57% win ratio overall
934 average xp per battle
2452.7 average damage per battle
WoT-News Efficiency: 2736.5
April IS-4 is much different from October IS-4 I've remembered. Its current armor is non-existant. Currently I view IS-4 as worst tier 9 vehicle.
For "lol noob" answers, here are my IS-4 stats, played in random from stock vehicle:
91 battles (50 battles during April-October 2011, 41 battles April 2012), 57% win ratio overall
934 average xp per battle
2452.7 average damage per battle
WoT-News Efficiency: 2736.5
Subject:
International Forums\Russian-language Community\Техническая помощь\Ответы и обсуждение вопросов разработчикам
Link on message: #1755583

Link on message: #1755583
OldFox: Предупреждаю всех: если будет продолжаться оффтоп, буду наказывать
РО. Первые на очереди - Су и Арканит, у вас уже по предупреждению
есть.
Напоминаю: в данной теме обсуждаются вопросы разработчикам.
Напоминаю: в данной теме обсуждаются вопросы разработчикам.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1755457
Snib, on 11 April 2012 - 04:52 PM, said: You misunderstood me. Nobody (at least not me) expects you to know
all that, for all I'm aware you're not even working on tanks
anymore. I was referring to that episode where SerB, you, and even
the programmers that you said you asked claimed that optics +
binocs stacked when in fact they didn't and several players were
pointing it out to you. It took a few months until the truth
managed to reach the public faces of Wargaming (SerB, you) who then
claimed "it was changed, working as intended".
Now clearly you were just relaying what you had been told by others, and had asked the wrong programmers. That's what I meant by lack of knowledge management, the apparent difficulty you had in finding out for yourselves "what does our product actually do?" - happens in most quickly growing companies. Ensuring that the proverbial left hand still knows what the right hand is doing in quickly growing teams requires an extra bit of effort and organization that isn't needed when the team is still small and everybody just knows who to ask or what's going on.
Given that situation, you asking for a screenshot here rather than "upstairs", as was suggested, is indeed the faster way to go about it.

Link on message: #1755457

Now clearly you were just relaying what you had been told by others, and had asked the wrong programmers. That's what I meant by lack of knowledge management, the apparent difficulty you had in finding out for yourselves "what does our product actually do?" - happens in most quickly growing companies. Ensuring that the proverbial left hand still knows what the right hand is doing in quickly growing teams requires an extra bit of effort and organization that isn't needed when the team is still small and everybody just knows who to ask or what's going on.
Given that situation, you asking for a screenshot here rather than "upstairs", as was suggested, is indeed the faster way to go about it.

Overlord: And little more player involvement (even such minor thing) would
not hurt as well.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1755192
JimBeam12, on 11 April 2012 - 04:23 PM, said: Question: Do actually WG pay people for QA department? Or even
better: does such a department actually exists?

Link on message: #1755192

Overlord: Yes, such department exists. And yes the guys get paid for their
job.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1755183
Jamezdin, on 11 April 2012 - 04:19 PM, said: I would suggest you play more of the game. I understand you might
be sick of it, but I dont mean you personally. You should have
reliable playtesters permanently on the payroll. A lot the issues
we raise or have raised in the past are easily avoided if the
developers spent more time actually playing or playtesting the
game.
I would imagine it wouldnt be too hard to create a few accounts for testing purposes with all tech trees fully researched to simply recreate some of the more pressing things that bother the playerbase.

Link on message: #1755183

I would imagine it wouldnt be too hard to create a few accounts for testing purposes with all tech trees fully researched to simply recreate some of the more pressing things that bother the playerbase.
Overlord: Most of the team are playing on RU side and the most active ones
have got around 10k battles. So I'm not really the best example
here with under 3k on EU (though I have approx the same amount on
RU as well).
Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\0.7.2 gui mape un
Link on message: #1755104

Link on message: #1755104
OldFox: Pec visam sim nepatiksanam loti iesaku nomainit paroli uz stiprako.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1755099
Kleist_, on 11 April 2012 - 03:49 PM, said: What would it take for WG to reconsider the balancing of German
tanks?

Link on message: #1755099

Overlord: Not also rebalancing, but repositioning in tech tree as well. And
other cruel things.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1754879
Esourze, on 11 April 2012 - 03:32 PM, said: So you basicly say you need to communicate more with eachother? ^^

Link on message: #1754879

Overlord: The more information and communication the better. There can't be
too much info. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1754767
Esourze, on 11 April 2012 - 03:19 PM, said: Dont you think you can find that out faster asking the man upstairs
then having a well calculated guess from a player?
Snib, on 11 April 2012 - 03:27 PM, said: ... You weren't here when the question of whether optics + binocs
stack came up, were you? Knowledge management is coming to
Wargaming in a future patch. 

Link on message: #1754767

Overlord: I guess it might be hard to really comprehend that a single person
of quite a big project simply can not be knowledgeable of all
ongoing things in all fields. As simple as that. And it's not a
unique WG's feature.


Overlord:
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1754740
stubad, on 11 April 2012 - 12:23 PM, said: is there going to be a jagd e100 td and if so when??

Link on message: #1754740

Overlord: Most likely it will be added in the update that comes after the
7.4.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1754702
__Zero__, on 11 April 2012 - 02:19 PM, said: Q: Are there any plans on nerfing Arty again?
In hightier battles there is often 5-6 arties (<- screenshot) per side which makes the game nearly unplayable (or at least not much fun).
At the moment games like the one in the screenshot are very common sadly!
Maybe limit it to 3 per battle and the sum of their tiers to 18 or something like that.

Link on message: #1754702

In hightier battles there is often 5-6 arties (<- screenshot) per side which makes the game nearly unplayable (or at least not much fun).
At the moment games like the one in the screenshot are very common sadly!
Maybe limit it to 3 per battle and the sum of their tiers to 18 or something like that.
Overlord: No such plans.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1754698
Esourze, on 11 April 2012 - 03:19 PM, said: Dont you think you can find that out faster asking the man upstairs
then having a well calculated guess from a player?

Link on message: #1754698

Overlord: Hard to access the game from a mobile device. Better do that now,
so as not to forget.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1754680
fragit, on 11 April 2012 - 11:28 AM, said: 7.3 is due at the end of april. What can we expect in 7.4? . just
the juicy bits

Link on message: #1754680

Overlord: French SPGs and TDs, a couple of new maps, including one city map,
and quite a lot of new features. A more detailed preview will be
given after the 7.3.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1754660

Link on message: #1754660
Overlord: Regarding the sixth sense skill indication in SPG mode, can anyone
post screenies how it works? To assess whether sound notification
is also necessary or not.
Subject:
International Forums\Russian-language Community\Техническая помощь\Ответы и обсуждение вопросов разработчикам
Link on message: #1754547

Link on message: #1754547
OldFox: Су в данном случае не прав. Конечно, прямого оскорбления он не
нанес, но тон, с которым он писал свое сообщение, не вызывает
уважения к автору.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1753097
shugendo, on 09 April 2012 - 04:40 PM, said: with new skills, why u haven,t changed amount of experience
requirement for them. o get all skills it will take yeras

Link on message: #1753097

Overlord: This is under consideration currently.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1753068
Xivilai, on 09 April 2012 - 08:29 AM, said: Mr. Overlord.
Another question regarding 105mm guns, yesterday I finally researched 128mm L55 on Elephant and noticed that it costs 1070 credits per shell while 105mm L68 costs 1030 per shell, is this supposed to be a joke or you just did it because you can ?
Due low performance of 105mm I suggest that its price should be ~ 600-700 credits per shell, this will allow easier use of that gun.
Q: will you, either buff DMG on 105mm guns or decrease DMG spread from 25% to 15% or decrease shell cost ?
As it stands now, 105 is too weak and too expensive for that poor performance.
Thanks for answer.

Link on message: #1753068

Another question regarding 105mm guns, yesterday I finally researched 128mm L55 on Elephant and noticed that it costs 1070 credits per shell while 105mm L68 costs 1030 per shell, is this supposed to be a joke or you just did it because you can ?
Due low performance of 105mm I suggest that its price should be ~ 600-700 credits per shell, this will allow easier use of that gun.
Q: will you, either buff DMG on 105mm guns or decrease DMG spread from 25% to 15% or decrease shell cost ?
As it stands now, 105 is too weak and too expensive for that poor performance.
Thanks for answer.
Overlord: I totally second the opinion that ammo costs are to be rebalanced.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1753060
zmeul, on 09 April 2012 - 06:32 AM, said: especially for Overlord and those ppl who neg rep my previous
post:
the blue tracer is a rumour , or is it!?

http://forum.worldof...ost__p__1741211

Link on message: #1753060

the blue tracer is a rumour , or is it!?

http://forum.worldof...ost__p__1741211
Overlord: You can paint it even pink if you want.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1753045
ZabojczyKartofel, on 08 April 2012 - 09:26 PM, said: I've got few questions about tier X TD's and meds:
1. When are you going to add first tier X TD/MT? This year in patch 7.X, or not?
2. You will add those monsters alone or in groups (i mean - 1 tier X TD for 1 patch, or TD for all nations in one, bigger patch)?
3. You won't delete any TD or MT line because of lack of tank to be tier X?
4. Those TD will be able to research from both TD/MT line (etc from JT and Stug E-100), or only from one of them? (stupid question, i know, but i want to be sure)
5. 150+ guns on tier X, like 173mm for Crocodile or 180mm for British TD (don't remember exactly the name of this tank)?
Yes, why not? Because the ONLY ONE advantage is 30hp more... Even the front armour is worse. I know, VK have 10mm more, but much more less angeled, so in fact VK have 15-20mm worse than E-75 front plate. And E-75 don't have so many weakspots on front...

Link on message: #1753045

1. When are you going to add first tier X TD/MT? This year in patch 7.X, or not?
2. You will add those monsters alone or in groups (i mean - 1 tier X TD for 1 patch, or TD for all nations in one, bigger patch)?
3. You won't delete any TD or MT line because of lack of tank to be tier X?
4. Those TD will be able to research from both TD/MT line (etc from JT and Stug E-100), or only from one of them? (stupid question, i know, but i want to be sure)

5. 150+ guns on tier X, like 173mm for Crocodile or 180mm for British TD (don't remember exactly the name of this tank)?
Yes, why not? Because the ONLY ONE advantage is 30hp more... Even the front armour is worse. I know, VK have 10mm more, but much more less angeled, so in fact VK have 15-20mm worse than E-75 front plate. And E-75 don't have so many weakspots on front...
Overlord: The information on tier X meds and tds is classified at the moment.
Even with their introduction we are not going to withdraw any of
the exisiting vehicles.
And the newcomers will be delivered in packages, ie for all nations simultaneously.
And the newcomers will be delivered in packages, ie for all nations simultaneously.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1753006
aple4, on 07 April 2012 - 01:38 PM, said: Hello. My first post on forum.
This question concerns "Sixth sense" perk. I managed to train this perk on my team leader in GWPanther. But I'm very dissapointed with the result.
The effect is only a light bulb sign above tank which i can't see while being in "arty mode". I thought i will be sound like ring bell or something. Anyway this trained perk has become useless. It' so much worse because nowhere is mentioned how this "sixth sense" actually occurs.
Q: Is there any hope that in next update this situation will change ? Will this perk get it's sound so when playing arty i could use it ?
Greetings

Link on message: #1753006

This question concerns "Sixth sense" perk. I managed to train this perk on my team leader in GWPanther. But I'm very dissapointed with the result.
The effect is only a light bulb sign above tank which i can't see while being in "arty mode". I thought i will be sound like ring bell or something. Anyway this trained perk has become useless. It' so much worse because nowhere is mentioned how this "sixth sense" actually occurs.
Q: Is there any hope that in next update this situation will change ? Will this perk get it's sound so when playing arty i could use it ?
Greetings
Overlord: Will consider this.
Subject:
International Forums\Russian-language Community\Обсуждение игры\Общие дискуссии\Не гони на арту или что может артиллерия
Link on message: #1752997
OldFox, on 11 April 2012 - 10:13 AM, said: Очень сомневаюсь. Сейчас пишу и высказываю свое личное мнение,
никак не связанное с занимаемой должностью. Скажите, как можно
одному игроку включить "невезуху", а второму в этом же бою, на этом
же сервере включить "везуху"? Какое техническое решение позволяет
индивидуально регулировать настройки рандома игрока, если рандом -
результат работы программы, основанной на выборе случайных чисел? Я
не утверждаю, что такое невозможно, я просто сомневаюсь.

Link on message: #1752997

LiannaSilverwind: В некоторых играх она была доказана.
Пример - Вархаммер Онлайн.
Официально: Игрок получает определенное призовое место после осады (оборона или штурм замка) в зависимости от его активности - лечение или урон.
Доказательство: Мой собственный персонаж, который во время некоторых штурмом проезжал мимо на коне, и получал первое место, не сделав вообще ничего - ни урона, ни лечения, вообще не присутствуя в бою. В то же самое время игроки могли часами рвать на себе рубахи для первых мест, но не получали их.
Как определялся шанс на место? При входе в зону каждый игрок получал стабильный номер. Во время конца осады у всех рядом находящихся игроков сортировались номера и из первых делался список финальных призеров.
Как игроки это выяснили? Несколько гильдий на сервере посвятили время входу/выходу из зон и осадам в ночное время, выясняя, кто и при каких условиях попадает на призовые места.
Итог: "Невезунчики" после каждой осады перезаходили в игру или в зону.
Это ни в коем случае не значит, что в WoT присутствует какой-нибудь подобный механизм. Просто, что в некоторых других играх он использовался.
Пример - Вархаммер Онлайн.
Официально: Игрок получает определенное призовое место после осады (оборона или штурм замка) в зависимости от его активности - лечение или урон.
Доказательство: Мой собственный персонаж, который во время некоторых штурмом проезжал мимо на коне, и получал первое место, не сделав вообще ничего - ни урона, ни лечения, вообще не присутствуя в бою. В то же самое время игроки могли часами рвать на себе рубахи для первых мест, но не получали их.
Как определялся шанс на место? При входе в зону каждый игрок получал стабильный номер. Во время конца осады у всех рядом находящихся игроков сортировались номера и из первых делался список финальных призеров.
Как игроки это выяснили? Несколько гильдий на сервере посвятили время входу/выходу из зон и осадам в ночное время, выясняя, кто и при каких условиях попадает на призовые места.
Итог: "Невезунчики" после каждой осады перезаходили в игру или в зону.
Это ни в коем случае не значит, что в WoT присутствует какой-нибудь подобный механизм. Просто, что в некоторых других играх он использовался.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752993
CaptainMastiff, on 06 April 2012 - 09:25 PM, said: Q: Will you increase the credit income on a M103? Even on a
brilliant game + premium account status I can only make around
3,000 credits. I think out of the 3 Tier IX heavies I've played
this is the worst for credit profit.
Edit: In fact, are there any plans to look at the performance of the M103 in the next few weeks? I.E do you intend to change any of its stats to bring it in line with other tanks or are you taking a firm stance in thinking that it is balanced already?

Link on message: #1752993

Edit: In fact, are there any plans to look at the performance of the M103 in the next few weeks? I.E do you intend to change any of its stats to bring it in line with other tanks or are you taking a firm stance in thinking that it is balanced already?
Overlord: As of now, we havent decided on any balancing changes for 7.3.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752984
Tupinambis, on 06 April 2012 - 08:12 PM, said: Why was this downvoted?

Link on message: #1752984

Overlord: Indeed why? )
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752978
Plasma_Fire, on 06 April 2012 - 06:43 PM, said: Laughter there probably a very good reason for that.
Look at Himmelsdorf and that new Italian map...
Both about the same size but one probably took 4days to make the other took only a few hours.
The release of the 7.3 trailer shows the new maps already made...
If you download the academic version of Big World game engine you can see just how easy it is to make the maps we play on.
I know because out of interest I actually did it, and while Im sure my maps would have a few bugs, there would be no more than those you would find in WoT.
Overlord, if you are still bothering to read this at all are you aware of the bugs in the new 7.2 GUI?
The syntax in the premium screen is child-like and the right click on the count-down screen that brings up the report player dialogue box is really starting to irritate me, and indeed is the fact that the games window is not coded to allow the game to be run in a window mode at the correct screen resolution.

Link on message: #1752978

Look at Himmelsdorf and that new Italian map...
Both about the same size but one probably took 4days to make the other took only a few hours.
The release of the 7.3 trailer shows the new maps already made...
If you download the academic version of Big World game engine you can see just how easy it is to make the maps we play on.
I know because out of interest I actually did it, and while Im sure my maps would have a few bugs, there would be no more than those you would find in WoT.
Overlord, if you are still bothering to read this at all are you aware of the bugs in the new 7.2 GUI?
The syntax in the premium screen is child-like and the right click on the count-down screen that brings up the report player dialogue box is really starting to irritate me, and indeed is the fact that the games window is not coded to allow the game to be run in a window mode at the correct screen resolution.
Overlord: 1. 7.3 maps are half-finished and just ready to shoot a trailer,
not to actually release them. Our level design team has seen an
increase recently and hopefully the guys will provide maps of high
standard pretty soon
2. It's a known issue. Thanks.
2. It's a known issue. Thanks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752930
Sinenfutorepatolvaj, on 06 April 2012 - 05:27 PM, said: Please consider, that anyone got through the tier9 T34 and owns a
T110 now is an elite tanker per se, probably the most determined
players in WOT. T30 grind was the biggest forced evolution of WOT,
that lead to overpowered tankers, but not tanks.
After that insane training, the real action is a cake. You created monsters.

Link on message: #1752930

After that insane training, the real action is a cake. You created monsters.
Overlord: No nerf talks at this stage.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752923
Rook_PL, on 06 April 2012 - 05:01 PM, said: Dear Overlord,
will be multi gun (like Maus should have) and multi turret support added in 0.7.3?
EDIT:
Also what will happen with my KW's golden camouflage when patch arrives?
AND
Are SPG's shares ever going to be movable (doing their job when in hull-lock position)?

Link on message: #1752923

will be multi gun (like Maus should have) and multi turret support added in 0.7.3?
EDIT:
Also what will happen with my KW's golden camouflage when patch arrives?
AND
Are SPG's shares ever going to be movable (doing their job when in hull-lock position)?
Overlord: 1. No.
2. Most likely the camo will be kept on both KV-1 and KV-2.
2. Most likely the camo will be kept on both KV-1 and KV-2.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752918
Laughter, on 06 April 2012 - 04:42 PM, said: Good afternoon good sir. My query is in regards to the standard of
the maps being released: Is there any reason why they're not very
good? They seem to lack tactical insight and proper planning,
everytime I play a map from the last few patches I definetly get a
sense that they were rushed.
My second query is in regards to tournaments, can we please get some or atleast allow EU teams to fight in RU ESL?

Link on message: #1752918

My second query is in regards to tournaments, can we please get some or atleast allow EU teams to fight in RU ESL?
Overlord: 1. Based on the feedback I have seen, the new maps are
controversial. Probably someone will make more precise assessment
on what is good and what is bad about them.
There was no rush with the new maps.
2. NA
There was no rush with the new maps.
2. NA
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752883
able91, on 06 April 2012 - 03:51 PM, said: Hi Overlord,
About physics engine, is it any chance you integrate a kind of animation for tracks ???

Link on message: #1752883

About physics engine, is it any chance you integrate a kind of animation for tracks ???
Overlord: Yes, we are planning to enable realistic work of suspension.
However this will take place after the initial introduction of the
new movement physics.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752872
L3gi, on 06 April 2012 - 02:42 PM, said: Hey OL,
1. because there is already some stuff circling around from Tier 10 med and TD.
How is the current status on them? Can we expect them soon, later this year or not this year?
2. Im wondering if there is a possibility to unlock the 155mm from T30 for T110 again with approx equal stats as it has had on Tier10? Some ppl just dont wanna miss the punch the tank delivered. E100 also got two guns, why dont give other T10 the possibility to choose?
3. Ive heared rumors on a Tier8 Chinese Heavy namely WZ-111. Based on the link below, the Tank will be like 20000 gold to buy!
I hope such a tank wont reach EU servers. Will it? When it reaches us.... will you reduce the price? 20000 is EXTREMELY too much for a TANK!
Link:
http://forum.worldof...-you-see-wz111/
PI


Link on message: #1752872

1. because there is already some stuff circling around from Tier 10 med and TD.
How is the current status on them? Can we expect them soon, later this year or not this year?
2. Im wondering if there is a possibility to unlock the 155mm from T30 for T110 again with approx equal stats as it has had on Tier10? Some ppl just dont wanna miss the punch the tank delivered. E100 also got two guns, why dont give other T10 the possibility to choose?
3. Ive heared rumors on a Tier8 Chinese Heavy namely WZ-111. Based on the link below, the Tank will be like 20000 gold to buy!
I hope such a tank wont reach EU servers. Will it? When it reaches us.... will you reduce the price? 20000 is EXTREMELY too much for a TANK!
Link:
http://forum.worldof...-you-see-wz111/
PI

Overlord: 1. Their priority is high at the moment.
2. 155mm for T110? Doubt, the tank really needs it. It is good as it is now.
3. Chinese server only. Prices there are different.
2. 155mm for T110? Doubt, the tank really needs it. It is good as it is now.
3. Chinese server only. Prices there are different.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752842
ZeZergling, on 06 April 2012 - 02:38 PM, said: Overlord, what is your opinion on artillery since the HE buffs in
7.2?
I've played several hundred battles already, and arty seems considerably stronger, to the point of it probably being overpowered again.
Artillery damage appears to be considerably higher than before 7.2, and is having a big effect in battles.
The HE buff was necessary (HE is actually useful for most tank guns again) but it appears to have had an unintended effect on artillery balance.

Link on message: #1752842

I've played several hundred battles already, and arty seems considerably stronger, to the point of it probably being overpowered again.
Artillery damage appears to be considerably higher than before 7.2, and is having a big effect in battles.
The HE buff was necessary (HE is actually useful for most tank guns again) but it appears to have had an unintended effect on artillery balance.
Overlord: Both HE and income buffs seem to have increased the number of
arties, which is likely a consequence of spgs becoming stronger.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1752829
zmeul, on 06 April 2012 - 12:34 PM, said: LOL, the hell!?
the gold ammo had an blue tracer effect ever since closed BETA

Link on message: #1752829

the gold ammo had an blue tracer effect ever since closed BETA

Overlord: Never happened, sorry.
Subject:
International Forums\Russian-language Community\Обсуждение игры\Общие дискуссии\Не гони на арту или что может артиллерия
Link on message: #1752682
sigma2000, on 11 April 2012 - 04:18 AM, said: На щет ВБРа в точку попал и это тока на арте ,а на любой
технике
Такова политика разробов что бы проэкт не рухнул максимално выравнивать стату пряморуких и всякого н....я

Link on message: #1752682

Такова политика разробов что бы проэкт не рухнул максимално выравнивать стату пряморуких и всякого н....я
OldFox: Очень сомневаюсь. Сейчас пишу и высказываю свое личное мнение,
никак не связанное с занимаемой должностью. Скажите, как можно
одному игроку включить "невезуху", а второму в этом же бою, на этом
же сервере включить "везуху"? Какое техническое решение позволяет
индивидуально регулировать настройки рандома игрока, если рандом -
результат работы программы, основанной на выборе случайных чисел? Я
не утверждаю, что такое невозможно, я просто сомневаюсь.
Subject:
International Forums\Russian-language Community\Техническая помощь\Аккаунт заблокирован.
Link on message: #1751644
Sierjoga_UA, on 11 April 2012 - 12:03 AM, said: На работе бывало что начинал игру и отходил... никто ничего
доказать не может, но восстановлению акк не подлежит, короче говоря
розвели или хз...
Обосновуютса тем что я использовал какоето програмное обеспечение которое типа играло вместо меня(я так понял) хз что они етим имели ввиду???На мой взгляд, ето тупо.

Link on message: #1751644

Обосновуютса тем что я использовал какоето програмное обеспечение которое типа играло вместо меня(я так понял) хз что они етим имели ввиду???На мой взгляд, ето тупо.
LiannaSilverwind: По статистике (1 фраг за 3 битвы, 145 дамага на битву, а битв -
1750) похоже, что отходить приходилось достаточно часто. Возможно,
злые союзники часто рапортовали.
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Mūzika
Link on message: #1744218
sumpurnis, on 09 April 2012 - 06:01 PM, said: Pēc WG idejas sanāk ka liela daļa folkloras kopas "Vilki" mūzikas
te arī nevar likt - dzied tak par nepareizajiem kareivjiem no
nepareizās puses ... 
Pārbaudīsim!

Link on message: #1744218


Pārbaudīsim!

OldFox: Cienijamais, Jusu nopublicetais videoklips pat youtube ir atzits
par potenciali apvainojosu. Un ja jus labi vinu skatijaties, tur ir
redzami karaviri SS forma. Tas nozime, ka sim klipam ari nav ista
vieta saja foruma. Starpcitu, WG Parizes birojs, kurs paslaik vada
EU-forumu, sava darbiba balstas uz Starptautisko likumdosanu. Bet
si likumdosana savukart balstas uz Nirnberga procesa spriedumiem.
Tur SS atzita pat noziedzisko organizaciju.
Violation of Forum rules p. 3.3:
3.3 Links and Images
Whenever linking to a website or image or posting a image, be sure to check that they don't violate any of the rules above. Sites or images that display illegal content, pornography, nudity, gratuitous violence, Nazi symbols such as swastikas, obscenities and any other content that goes against the standards of this community will be moderated. In addition to the above we also request you not post ASCII art (pictures created by using letters and symbols on a keyboard) they are usually quite large and can be misinterpreted based on display issues.
RO 3 days
Violation of Forum rules p. 3.3:
3.3 Links and Images
Whenever linking to a website or image or posting a image, be sure to check that they don't violate any of the rules above. Sites or images that display illegal content, pornography, nudity, gratuitous violence, Nazi symbols such as swastikas, obscenities and any other content that goes against the standards of this community will be moderated. In addition to the above we also request you not post ASCII art (pictures created by using letters and symbols on a keyboard) they are usually quite large and can be misinterpreted based on display issues.
RO 3 days
Subject: Journal Hebdomadaire #21
Link on message: #1743946
Link on message: #1743946
Decept1on: haha, ça fait plaisir de voir qu'on est demandé 
ça change pour une fois lol
j'ai migré à paris pour un job à wargaming, c'est pour ça que j'étais très très très occupé ^^
je vais essayer de faire le 22 cette semaine (vendredi) en espérant avoir le temps !
Merci à ceux qui me soutiennent en tous cas

ça change pour une fois lol
j'ai migré à paris pour un job à wargaming, c'est pour ça que j'étais très très très occupé ^^
je vais essayer de faire le 22 cette semaine (vendredi) en espérant avoir le temps !
Merci à ceux qui me soutiennent en tous cas

Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Mūzika
Link on message: #1741531

Link on message: #1741531
OldFox: Dargie draugi!
Ludzu jus kaut so tematu neparverst par politiski angazeto. Mums Latvija ir tik daudz skaistas muzikas, ka labak seit dalities viens ar otru ar labo garstavokli.
Ludzu jus kaut so tematu neparverst par politiski angazeto. Mums Latvija ir tik daudz skaistas muzikas, ka labak seit dalities viens ar otru ar labo garstavokli.
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\PSRS tehnika\Problēma ar KV-3 jeb palīdziet tizlenim.
Link on message: #1741520

Link on message: #1741520
OldFox: Tomer es loti neiesaku perdot KV-3: patca 0.7.3 visa krievu smago
tanku zarne klust partaisita. KV-3 klust par 7 lvl tanku ar
parbalansesanu. Tas nozime up. Vairak informacijas par so patcu Jus
varat uzzinat no KENTAURAS zinijuma musu foruma.
Subject:
International Forums\Russian-language Community\Спам-уголок\Ассоциации
Link on message: #1741490
Hightower2005, on 08 April 2012 - 11:12 PM, said: 11 класс)

Link on message: #1741490

OldFox: У меня был 9-й. Наш военрук товарищ Скворцов перед полуфиналом
"Зарницы" сказал так: если вы, сволочи, выйдете в финал, то я
лишусь отпуска с семьей, запланированного на этот год в
Геленджике.
Мы и проигрывали командам латышских школ на сборке-разборке АКМ, времени одевания противогаза и костюма ЛРЗ (легкая радиационная защита) и зажигании костра на время. Но когда пришло время бросать гранату, подтягиваться и бегать 100 м, мы таки заняли Первое место. Ну не удержать молодых пацанов в соревновательном азарте от того, чтобы наш Вовка-дзюдоист не подтянулся 54 раза, а наш чемпион Латвии по метанию копья не зафиндилил гранату на 80+ метров.
В качестве мести нашего военрука за просеренный отпуск все члены команды "Зарницы" получили 4 в четверти за НВП. Зато как нашим ребятам, которые потом оказались в Афгане и других горячих точках, пригодились знания товарища Скворцова...
Большое сорри за оффтоп.
Мы и проигрывали командам латышских школ на сборке-разборке АКМ, времени одевания противогаза и костюма ЛРЗ (легкая радиационная защита) и зажигании костра на время. Но когда пришло время бросать гранату, подтягиваться и бегать 100 м, мы таки заняли Первое место. Ну не удержать молодых пацанов в соревновательном азарте от того, чтобы наш Вовка-дзюдоист не подтянулся 54 раза, а наш чемпион Латвии по метанию копья не зафиндилил гранату на 80+ метров.
В качестве мести нашего военрука за просеренный отпуск все члены команды "Зарницы" получили 4 в четверти за НВП. Зато как нашим ребятам, которые потом оказались в Афгане и других горячих точках, пригодились знания товарища Скворцова...
Большое сорри за оффтоп.
Subject:
International Forums\Russian-language Community\Клановый раздел\Ищу клан
Link on message: #1741215

Link on message: #1741215
OldFox: Ну что, пофлудили вы всласть. Я так понимаю, тебя себя исчерпала,
никто ни в какой клан вступать не собирается, все всё выяснили.
Молодцы, что не опустились до взаимных оскорблений.
Мне было интересно, удержите ли вы себя в рамках правил форума. Удержали, значит, политика разъяснений, а не жестких банов по любой мелочи, имеет право на жизнь.
Тему закрываю.
Мне было интересно, удержите ли вы себя в рамках правил форума. Удержали, значит, политика разъяснений, а не жестких банов по любой мелочи, имеет право на жизнь.
Тему закрываю.
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