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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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eekeeboo
Get Ready to Try Out the New Matchmaker
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02.04.2019 13:21:54
 
Subject: Get Ready to Try Out the New Matchmaker
Link on message: #16783509

View PostCmdRatScabies, on 02 April 2019 - 08:56 AM, said:   So was it wasn't tested on EU during normal week days and weekends?  As I understand it RU tank/tier population is different to EU and the 3/5/7 template works better on RU so I'd have thought it worth testing the new templates on all servers in all circumstances.

eekeeboo:   It was tested on other servers under more normalised conditions. The idea of the EU test was to assess if a drop in a particular tier would affect the game and template ratios. FL is one of the best ways to see i  shift in Tier 8 numbers would affect this in any way. 


Jahpero
Remove all Special ammo also known as Premium ammo Yes or No?
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02.04.2019 13:17:45
 
Subject: Remove all Special ammo also known as Premium ammo Yes or No?
Link on message: #16783499

Jahpero: Hello everyone ! 

This old thread is now locked, I invite you to continue the discussion there : Why 99% of "good players" are using gold ammo ?     Thank you in advance.
Jahpero


eekeeboo
Micropatch 1.4.1_2
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02.04.2019 13:15:08
 
Subject: Micropatch 1.4.1_2
Link on message: #16783491

eekeeboo: Greetings Tankers!  The World of Tanks servers will be unavailable on 03.04.2019 from 06:00 – 06:45 CEST due to a micro-patch. Please also keep in mind, that due to the actualisation: Clan Portal will be unavailable from 06:00 CEST 28.03.2019 till 06:45 CEST 03.04.2019 Thank you for your patience and understanding,  eek. 


Jahpero
next round of FL getting near...pls fix the bug.
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02.04.2019 13:02:10
 
Subject: next round of FL getting near...pls fix the bug.
Link on message: #16783456

Jahpero: Hello everyone,

We are now far from the first post of this thread so I locked this subject.

For the OP, I invite you to create a thread in the following section : "Tech Corner" or, and it's even better, to contact our support.

Have a good day.
Jahpero


Jahpero
Disabling Team Damage - Yay or Nay?
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02.04.2019 11:49:03
 
Subject: Disabling Team Damage - Yay or Nay?
Link on message: #16783273

Jahpero: Hello everyone, 

I edited few inappropriate posts.    Thank you in advance for sharing your point of view in a constructive way, without offensive content. 

Regards,
Jahpero


Jahpero
Alt+F4
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02.04.2019 11:13:21
 
Subject: Alt+F4
Link on message: #16783191

Jahpero: Hello everyone, 

This non-constructive thread is now locked.    For the returning players, thank you for reading forum rules in order to avoid the ban hammer. :)

Have a good day.
Jahpero


eekeeboo
Developer and Blogger Stream Q&A English Transcript
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01.04.2019 20:46:54
 
Subject: Developer and Blogger Stream Q&A English Transcript
Link on message: #16782126

eekeeboo: Greetings Tankers!  We recently had a stream featuring a developer QnA here. Please find below the English translated transcript with all the info brought up and enjoy the read!:  Key Notes from Big Stream with Devs & Bloggers WoT Classic: We wanted to give players a taste of this “classic” game for quite a while. The client is beyond old (~9 years), it’s not optimized and doesn’t support modern technology. Not surprisingly, it went down some 30 minutes after we launched an event. The team spent an entire day reanimating it. We added extra server capacity and it should be all good now. Everyone should be able to enjoy the “classic” tanks: being one shot from arty, burning tanks, etc. We’re excited to hear your thoughts on Classic. We didn’t launch it purely as a fun April Fool’s Day prank. It’s an experiment and a testing ground for us to check several ideas (e.g., limiting the amount of Gold) and we want to hear what you like and don’t like to decide on our next steps here. What’s next for artillery? During the previous stream, you told that should changes prove inefficient you would reverse arty to its previous stage. It’s believed to fail in fulfilling the role you designed for it and became even more toxic and damaging because of stun mechanics.We aren’t going to remove stun mechanics altogether. It would lower its damage per battle, while also increasing damage per shot. Having it with stun in-game keeps players from grouping into packs and being inactive. It forces them to spread, change positions. Essentially, it makes the overall experience livelier due to its psychologically discouraging effect, stun and damage. That’s how it fulfils its design purpose. It needs to be toxic, the question is “how toxic is too toxic.” That’s what we’re working on atm. Instead of removing stun, we're working on improving it. The 3-step stun revision plan has been revealed already and will soon get tested: https://worldoftanks.eu/en/news/general-news/SPG-rebalance/ . The first step is lowering the effect of stun on vehicles that are already stunned: any further stun for them is going to be reduced by ½. Simultaneously, we plan to change minimum stun duration and the distribution of damage from the splash depending on the distance from the tank to the centre of the explosion.  Should this first step work, we’ll proceed to the second one and then there’s the third and most drastic step that involves returning AP shells. The latter, however, will work differently than regular AP. The plan is to give players choice between damage that’s lower, covers a larger area and has splash effect enabling damaging several targets or an AP damage that is likely to send an enemy back in the Garage but also has higher risks of missing the target. Timeline for revision: Step 1 is coming to an end atm. If all goes well, we’ll delay steps 2 and 3 until further changes are necessary for the balance of artillery. The only issue that’s particularly toxic about stun is the ability to continuously stun an opponent and thus make them useless for their team for an entire battle. That’s what we plan to fix with the upcoming revision.When we introduced stun, we lowered the single-shell damage for arty. The thing is that now stun stops a vehicle thus increasing a chance to get another stun, which in turn leads to artillery inflicting the same amount of damage per battle as before the introduction of stun. The difference is the inability to one shot a vehicle. This total damage per battle needs to be lowered for arty. The inability to keep an opponent continuously stunned should help with this. Will you revise personal battle missions simultaneously with arty rebalance?It’s impossible to do those two things simultaneously. First, we need to collect stats on rebalanced artillery for at least four weeks of stats and a further week of analysis and then some additional time to change mission conditions (not much here). So, the overall turnaround is one update in the positive scenario and two in negative. Will you reduce the number of artillery per battle?No, we won’t reduce the number of SPGs per battle. Statistically, 10% of battles are played without arty at all, around 30% have one SPG, another 30% with two SPGs, and another 30%– with three SPGs. Let’s say we limit SPGs to two per battle, then there will be zero battles with no arty, around 10% with one artillery and the rest with two artillery. It would be worse than what we have right now: an average of less than 2 artillery per battle. We’re also looking closely at Ranked Battles and there is usually two artillery per battle there. The mode is slower and more fit for arty, so we’re fine with it. However, it led to changes in hit maps and battle “choreography.” If you look at how a Random and a Ranked battle unfolds on the very same maps, the difference is drastic. Are plans to tackle team damage issues, both involving arty and in general? We tried it disabling team damage in Frontline and now plan larger testing. If it works out, chances are high that team damage will be disabled for good in the 2nd half of 2019. Gold shell and ammo prices. You promised to change a year ago, yet nothing happened.Within around two months, we’ll test Gold shell rebalances in Sandbox. We’ll start with their technical parameters and then revise its pricing. If core gameplay with revised parameters satisfies players and us (i.e., +/-2 battles are comfortable), we’ll continue with pricing. The ammo rebalance will lead to battle setup changes. How will you regulate it?First, we need to see how they’ll change. That’s what we’ll do in Sandbox. The testing, as we see it now, will feature either across all tiers or IV-X. We liked the results from Supertest, which is why we’re proceeding with a bigger testing phase now. However, from experience, Supertest results aren’t always representative. Testers don’t have time to digest changes. The very same people playing in very same conditions for a longer period of time often have different, sometimes completely opposite judgements on changes. So, let’s wait for bigger testing and get back to this topic after it. What will you do with tanks who become insufficient when played without Gold shells?When rebalance occurs, it’s likely to involve all shells, not just Gold ones, as well as armour, ammo group, and economics. It’s going to be a set of comprehensive changes. We’ll offer players a setup we have in mind on Sandbox or during an event, like Classic, and listen to the reaction to the change. Maps Blacklist and returning old maps.Blacklist is in the finishing development stage atm. With blacklisting, you’ll be able to choose one map that you don’t want to play on. This way you won’t get it. If you’re playing in Platoon and your Commander blacklisted a map, you won’t get it as well. We see how positive players are about Frontline. It needs more new maps. That’s why we’re focused on adding new rather than reworking old. The only exception is Kharkov. Bug fixing:We’re reworking map collision models to fix the bug when a player can damage an enemy tank by literally shooting in the air. “Jumpy aim” bug - when targeting a hill that has nothing behind it, your aim would go upwards or remain where it should be, yet a shell would go upwards. There is work towards fixing this. MatchmakerMap blacklist can’t happen with the current mm setup. So first we need to revise matchmaking, which is already happening (tests in EU and Asia). The global mm revision is scheduled for April 3rd. It’s going to be a seamless switch, no patches or extra downloads for players. The revised matchmaker should improve the experience for Premium tanks with preferential matchmaking and mid-tiers (VI and VII), provide for more even team setups, and more. Mods & AnonymizerThe mod that allows players to see your nickname and stats – We have a concept for fixing it. One variant here is similar to the Fog of War on the Global Map. However, we need to study the aftermath of the case when all players choose to anonymize their name and stats. We’ll be working on it and release a certain version of the solution this year. We can’t confirm that it’s going to be final.We aren’t planning to block XVM. Commander’s Camera, collision model, force multiplier factor and deflection shift for sniper aim – are all in backlog. Small improvements require just as much time and effort as big ones, especially in terms of QA. Every improvement has several interdependencies and can have a domino effect. So, we need to make sure we aren’t breaking something bigger with a small fix to something else. Prohibited mods: Ban waves will continue. Yes, we view them as an efficient method to reduce the number of cheaters. We’re also considering a comprehensive program solution to make using mods technically impossible. For example, signing for mods, inability to install mods without an approval, closing battle interface. We’ll be testing these, whether publicly or in silent mode.The current client architecture doesn’t allow to fully close it. Voice chat in-gameWe didn’t work on it in the last few years, because of two things: 1. A lot of third-party solutions came to be so there’s a choice. 2, we have fully outsourced this service to a provider: Vivox. eSportsThe old eSports format simply didn’t work. World of Tanks gameplay isn’t fit for eSports, and it can only exist through huge investments that don’t pay off. We limited competitive to regional 3x3 and 7x7 tournaments and Clan Skirmishes. If we see that this regional tournament ecosystem is booming and creating the necessary foundation to re-establish a pro league, we’ll work on it. When we started working on eSports, we chose to do it ourselves: organize events, manage contacts, etc. We simply didn’t know how to work with big eSports companies. Eventually, we started working with the likes of ESL and StarLadder. We watched the performance for quite some time and realized that it’s not growing natively and would only exist through investment, providing niche entertainment.We accepted that we chose the wrong way initially and made a difficult decision to close eSports division, re-channelling recourses and money into improving core gameplay. We are looking into an option of solo eSports within player personal achievements. Here we worked with Rostelekom, launched Tank Aces, Blogger Battle. We see potential in such an approach and will continue working in this direction. eSports broadcasts that don’t have paid traffic and marketing can’t compete with Random Battles streams from key streamers. Tournament functionality remains and is being worked on together with key steamers. We received feedback in August. The technical task was prepared and handed over to developers. Currently in backlog, we haven’t started on it yet because there are higher priority improvements. Wheeled vehicles in Random Battles & Frontline We’re working to adjust Frontline to wheeled vehicles and swift Light Tanks. Changes will be rolled out to a separate cluster for testing. Should they work out, we’ll introduce them for all other clusters. For Random Battles, there are not enough stats for top-tier wheeled tanks yet. We’ll continue gathering them and watch closely how the battle duration and wheeled vehicles ratio in battles change. The SPG rebalances in 9.18 taught us to accurately measure the response of different audience segments (in-game behaviour and stats) and approach each change iteratively. Now we have a sound monitoring system that allows us to track how wheeled vehicles perform in-game and how they affect gameplay overall. Should there be an imbalance, we’ll step in to fix it. Wheeled vehicles won’t get nerfed until we gather enough stats to prove it’s necessary. The charge mechanics will not be brought back. Rebalances of Type 4 Heavy, the Type 5 Heavy, and the FV4005Both Japanese heavies will have the stats of their top guns (14-cm and 15-cm) tweaked:Rounds will increase in armour penetration (from 249 mm to 252 mm for the standard shell and from 282 mm to 290 mm for the special shell). The damage of the 15-cm cannon basic HE round will decrease from 1,100 to 900 points, and the special round will change from HE to HESH Armour penetration will increase to 192 mm and damage will decrease from 1,400 to 750 points. The top Japanese heavy will become more mobile, gaining 4 km/h in the top forward speed, 3 km/h in top reverse speed, and 3 degrees in hull traverse rate. Its specific power will grow, and gun dispersion on the move and while turning will decrease.  These stat adjustments are to lessen the HE damage share in the overall output of the top Japanese heavies, without revising these vehicles’ basic concept. The changes will make the 15-cm gun less efficient, especially against high-tier adversaries. At the same time, the alternate gun will fare better, in part because of the general changes to the parameters of the Tier X tank, and players will have a more substantial choice between the two playstyles FV 4005:The top forward speed will decrease (from 35 km/h to 32 km/h), and the top reverse will drop from 12 km/h to 8 km/h. The same will happen to the engine power (down to 850 hp from 950 hp) and the hull traverse rate (down to 26 degrees from 30 degrees). The gun itself will have less accuracy (with dispersion upped from 0.38 to 0.42) and will take longer to aim (3.7 seconds vs 3 seconds). With these adjustments implemented, the FV 4005 will retain its key feature—HESH shells with high armour penetration allowing for colossal alpha—with the overall effectiveness of the vehicle decreasing only slightly. The FV 4005 will continue to be a mighty combatant able to take out an enemy with a single strike, yet it will need more time to prepare that shot. Perks RebalanceRebalance of perks that grew outdated and/or never were really popular will involve either replacing them with other perks or changing how a perk works. Granting six sense to all tank commanders by default Ability to store and pass over Crew experience Redesign of Crew UI Most likely, removal of Barracks, if it proves possible We’re leaning towards leaving just one Commander for a tank who’ll represent an entire crew. However, it’s just a concept as of now. Right now, we don’t have an answer on how to rework and reimburse players who poured money and time into training Crew members. Crew re-trainingThis was designed to avoid storing all data on player’s crews and tanks, which is pricy and won’t be in high demand. High-level content. What to do when you finished the game? (researched and unlocked and upgraded every tank to top modifications)Within two years, we’ll present something that would satisfy those who’ve “finished” the game.At the same time, we’re working on evolving Clan Wars metagame (added Alliances). We have a “Game of Thrones”-ish idea for it that is in the works, too. The reworked Ranked Battles will become a regular event mode:A new system of ranks Experience will be calculated differently (and if this new system for experience works it’ll make its way to Random Battles) New rewards for most efficient players More opportunities to spend bonds BondsFollowing the next backend Shop update, players will be able to buy tanks with Bonds. There will be no sales for Bonds consumables. There are plans for alternative ways to earn Bonds. What tanks are going to get nerfed? What buffed?We need to test ammo rebalances first. All vehicle changes depend on this test. Historical Battles; will their return?Soon we’ll launch a historical event built around WWII. It’ll feature PvE. “Challenges” – Chain mission events.Current missions within “Challenge” events offer near perfect balance:Highly skilled players succeed in missions and get a new premium tank for free Average players make certain progress in missions and buy a premium at a lower price Those who want to buy it, buy it right away at full price Rapid-Fire Q&A“Mastery meter” – There’ll be a visual “mastery meter” that a player could have on their vehicle. Not in 2019 Training Room for one person – No, as it adds just as much load on the server as a regular battle. Testing a Premium tank before purchasing it – no such plans Server replays – not in the nearest future, they’re in development but the progress is non-existent. Server-side issue: Every server update efficiently wipes all replays, and we need to figure out what to do with it. Client-side issue: To replay a past battle, vehicles and map geometry should be exactly the same as they were when the battle occurred, otherwise they’ll be odd bugs. Mechanic to restore vehicles that get stuck or turn over – Not a massive issue; will return to it after resolving the issue with friendly fire. We’ll consider making an indicator to inform teammates in the team list. No voice chat in Random Battles Why fun modes aren’t fun? – We were learning to make PvE. The two Halloween modes helped us with it. We didn’t intend to make it grindy, we are just making steps towards making solid PvE. We’re working on Battle Royale mode. 3D customization – It’s pricy and time-consuming, but we’ll continue to add new sets. Rebalances for Tiers VI–VIII – Ammo rebalances first, then we proceed with these. The revised mm should improve the experience for Tiers VI-VIII: they won’t be matched to the bottom of the list so often. Battle of Bloggers – It’ll return again but in a slightly different format No changes to chat and friend lists in 2019 Will +/-25% get removed? – No. 


vuque
Ready For April?
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01.04.2019 19:26:49
 
Subject: Ready For April?
Link on message: #16781924

View PostTheMetalBrosINC, on 01 April 2019 - 03:34 PM, said: can we get another equipment instead of medium caliber tank gun rammer next time?

vuque:   ​


Delhroh
¡Defensores, uníos!
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01.04.2019 18:49:58
 
Subject: ¡Defensores, uníos!
Link on message: #16781854

View PostAsperio, on 29 March 2019 - 04:24 PM, said: Hombre. Hace unos meses decíais que era impensable que este tanque se vendiera en el server europeo, por la mala opinión que la gente tenía de él. En poco tiempo se ha cambiado la decisión. Sinceramente a estas alturas me da igual que lo vendan o que no. Un tier 8 es sinónimo de sufrimiento, de ser carnaza para los de arriba, y este tanque no es una excepción, por mucho que quieran endiosarlo.

Delhroh:   Dijimos que no estaría disponible durante un tiempo, no que nunca volvería a estar disponible, que son dos cosas bien diferentes.   Espero que esta respuesta haya aclarado finalmente tu duda.   Un saludo.


Actinid
Au sommet de l'arbre : obtenez l'AMX 50 B
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01.04.2019 18:29:47
 
Subject: Au sommet de l'arbre : obtenez l'AMX 50 B
Link on message: #16781804

View PostRudolphe31, on 29 March 2019 - 04:16 PM, said: Pour ce qui est de la location du Somua SM, les batailles d'entraînement, c'est possible ? Et ça compte dans les 10 batailles ?

Actinid:   Les batailles d'entrainement sont possibles et ne sont pas comptées dans les 10 batailles de location !


Actinid
Obtenez l'Ensemble charlie avec Twitch Prime
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01.04.2019 18:16:32
 
Subject: Obtenez l'Ensemble charlie avec Twitch Prime
Link on message: #16781768

View PostParsifal_, on 01 April 2019 - 08:43 AM, said: Je suis inscris, la récompense est réclamée , et toujours rien depuis trois jours , il y aurait il une explication à ça ?  Je précise que tout à été fait dans les règles .

Actinid:   J'ai fait vérifié ton compte apparement il n'a pas été lié à twitch.


vuque
The AMX 50 B is Now Up for the Taking
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01.04.2019 17:46:40
 
Subject: The AMX 50 B is Now Up for the Taking
Link on message: #16781678

vuque: I can recommend playing the 50b line, I enjoyed grinding the line back in the days. :)


eekeeboo
Reporting for Duty
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01.04.2019 17:42:06
 
Subject: Reporting for Duty
Link on message: #16781667

View PostSteve8066, on 21 March 2019 - 09:36 PM, said:   Hopefully you will take thiis as constructive criticism, but maybe its time for the forum to have its own Community Manager that can spend more time on here. That way maybe the answers provided by the CM wont appear to be vague, rushed and seem arrogant to quite a large proportion of us on here. I dont think its any secret that there seems to be a certain animosity towards yourself due to the way you reply, maybe this is down to the time constraints imposed on you in order to carry out your other duties and is not a true reflection on yourself.   Just a thought.

eekeeboo:   Community management is about engaging with more of the community and not just on one platform to one person who doesn't like the answers they receive. And I am aware of certain animosity from persons who do not enjoy having rules enforced and my method of giving answers they don't like expecting them to change. I am honest and forthright, I won't make excuses or say I accept what you say and that they will change if I know they will not.   

View PostOllieCromwell, on 22 March 2019 - 06:48 AM, said:   Welll as you can, hopefully, see, your active presence in the forums is well appreciated and even more so, missed, when it seems to dwindle a bit :)

eekeeboo:   Thank-you! As you can imagine filming things for the Monthly Run down with script writing, reshoots and all that can take time and there are a lot more things going to come to light eventually that will explain it :)   

View Postgilly136, on 23 March 2019 - 10:11 PM, said: you going to reply to every question with ekeeboo at then end like on facebook? because it becomes tedious

eekeeboo:   Yes because not everyone who answers is me, the idea of me signing with eekeeboo is so you can see exactly who is talking to you. There are more people to the team who will reply than myself, hopefully you will understand when there's so many eekeeboo's how many and how much I tried to reply.      14:45 Added after 3 minutes

View Post_PanzerBitterbal_, on 27 March 2019 - 09:52 AM, said: I would like to write something down in defence of eekeeboo even do he is very well capable in doing that himself.   First and foremost he is member off a staff that is asked to manage social media witch this forum is just 1 part off. You all know very well there are numerous platforms WG has on witch players vent there opinions. He has to manage them all, together with his team. Expecting him to be online each time you are is utterly ridiculous. If you only look at the time table from the various country's that is impossible and he has a private life to unlike most others it seems.   Yes I disagree on lots off points brought forward in the game by WG and vent my anger points on the forum but I try to stay focused and neutral about issues and not to attack WG staff members but WG itself. That you work for any given company does not allow players to attach a bulls eye on that person. He has to defend the policy given and yes, he will provide feedback to the company if need be but will never share that on any social media. If I did that in my line off work (Fire Safety Inspector) I would be out of a job faster then I can imagine.   So respect the man and his job and the fact that he gives answers to the best of his ability's and what he is allowed to. Also keep in account this is NOT an European game. Its a global game that stretches from Europe to America and the Eastern country's. So venting an pure European vision point of view is not exactly correct to say the least.

eekeeboo:   Thank-you very much, partly I try not to defend too much because it changes the focus from the game and the community to me. Not everyone can get along with and like everyone. But I appreciate your posts immensely non-the-less!   

View PostSaintMaddenus, on 29 March 2019 - 04:55 PM, said: Clean-up on aisle "classic" please :)

eekeeboo:     "We're going to need a bigger bucket".   

View Postkubawt112, on 01 April 2019 - 11:13 AM, said: I was browsing the front page for some map guides telling me that the open areas are perfect for LT/MT/TD/SPG "gameplay".   Found some in the end, but not after I stumbled upon the following in the 'guides' section - it looks like it hasn't been updated since 2012 or so: https://worldoftanks.../guide/general/ :P   (Archive link: https://web.archive..../guide/general/ )

eekeeboo:   ​Rabbit hole browsing! 


vuque
The Story of the AMX 50 Series
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01.04.2019 17:36:34
 
Subject: The Story of the AMX 50 Series
Link on message: #16781650

View PostTheMetalBrosINC, on 01 April 2019 - 03:31 PM, said: wargaming now wants to become History channel? anyway nice additional info  but very short

vuque:   Well, we do release such articles for some time already and we even release videos and documentaries because we love tanks and find them genuinely interesting. We want to share our passion with you guys! :)


eekeeboo
I guess from my stats it's not worth bothering with WoT anymore
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01.04.2019 16:45:16
 
Subject: I guess from my stats it's not worth bothering with WoT anymore
Link on message: #16781505

eekeeboo: Missed this because of Classic mode "fun" last week. Please consider OP what you post and why.     Boop of Nope. 


Delhroh
Con todos vosotros, el torneo: La flor y nata
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01.04.2019 16:41:02
 
Subject: Con todos vosotros, el torneo: La flor y nata
Link on message: #16781486

View Postslogga, on 28 March 2019 - 04:40 PM, said:   Cuales son los CC españoles o que hablen en cristiano....mirando la lista de "la mayoria de lenguajes" no identifico el nuestro.... para hacerle la pelotilla a ver si jugamos TIER 1 en su equipo.   PD: He ido probando los links y jugando a WOT solo he pillado a orzanel online ,obviamente no habla castellano.

Delhroh:   No hay contributors españoles en este evento, pero si ingleses, el idioma universal en World of Tanks en el servidor europeo.   ¡Saludos! :great:


eekeeboo
The AMX 50 B is Now Up for the Taking
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01.04.2019 16:35:42
 
Subject: The AMX 50 B is Now Up for the Taking
Link on message: #16781465

View PostReilly079, on 01 April 2019 - 11:41 AM, said: Love the new Top of the Tree. For the 1st time since 2011 I actually took part and completed one (from the VK1001p). Will be taking part in this one too!   The rewards make it worthwhile so GG Wargaming 

eekeeboo:   That was the idea behind the change and we can help everyone get to the top and progress nicely with cheaper tanks along the way. 


Delhroh
La cima del árbol: Última oportunidad para el Maus
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01.04.2019 16:30:05
 
Subject: La cima del árbol: Última oportunidad para el Maus
Link on message: #16781456

Delhroh: Lo aue comenta Redraven59 es correcto. La sugerencia está tramitada.
Saludas.       


eekeeboo
Claim Care Package Charlie with Twitch Prime
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01.04.2019 16:26:53
 
Subject: Claim Care Package Charlie with Twitch Prime
Link on message: #16781448

eekeeboo: Technical issues can sometimes be just a delay in the crediting process and you can remedy this with unlinking and relinking your account and making sure you log in to twitch with the right prime account. 


eekeeboo
Top of the Tree: Get to the AMX 50 B
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01.04.2019 16:15:58
 
Subject: Top of the Tree: Get to the AMX 50 B
Link on message: #16781414

View PostButterLutter, on 29 March 2019 - 02:17 PM, said: What happened with the guides for the top of the tree tanks, I quite miss them :(

eekeeboo:   We're working on something :) Please stay tuned!     


parim1331
AMX 50 B czeka, by go wziąć
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01.04.2019 16:08:30
 
Subject: AMX 50 B czeka, by go wziąć
Link on message: #16781391

View Postprofes79, on 01 April 2019 - 06:06 AM, said: Guzik rozpoczęty. Jak był włączony wierzchołek na Mausa tak nadal jest; jak był wyłączony wierzchołek na 50B tak też nadal jest. edit: już "odpaliło".

parim1331:   Wygląda na to, że wszystko działa jak należy.


parim1331
Odbierz pakiet bytowy „Charlie” z Twitch Prime
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01.04.2019 16:06:30
 
Subject: Odbierz pakiet bytowy „Charlie” z Twitch Prime
Link on message: #16781385

parim1331: W razie jakichkolwiek problemów związanych z pakietem "Charlie", wysyłajcie wiadomości prywatne do mnie, bądź Falathiego.


parim1331
Jak grać efektywnie w czołgi: część 2
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01.04.2019 16:03:15
 
Subject: Jak grać efektywnie w czołgi: część 2
Link on message: #16781378

View PostCuba_xD, on 31 March 2019 - 02:48 PM, said: Panie Parim, ale jak ślepy może prowadzić kulawego? Przecież to nie ma sensu... 

parim1331:   W takim razie, co byś zaproponował w tej sytuacji? 


parim1331
Historia serii AMX 50
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01.04.2019 16:00:28
 
Subject: Historia serii AMX 50
Link on message: #16781374

View Postpomidor_zombi, on 01 April 2019 - 01:45 PM, said: Cyt. "Jego pierwsze szkice powstały w sierpniu, uwzględniały 120 mm przedniego pancerza (dolny przedni pancerz = 50 mm)"

Nie wiedzieli że to weak spot?? A może to tylko bzdurne założenie gry i to nigdy nie był weak spot ??

parim1331:   W tym wypadku wydaje mi się, że chodziło o górną płytę przedniego pancerza. 


parim1331
Konkurs i wystawa modeli kartonowych w Bielsku Podlaskim
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01.04.2019 15:58:11
 
Subject: Konkurs i wystawa modeli kartonowych w Bielsku Podlaskim
Link on message: #16781367

parim1331: Mały smaczek dla fanów modelarstwa :)


eekeeboo
Jump Back in Time with World of Tanks Classic
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01.04.2019 15:18:41
 
Subject: Jump Back in Time with World of Tanks Classic
Link on message: #16781246

View PostDangerMouse, on 30 March 2019 - 10:40 AM, said:   Some are saying play 3 games, but I can't find where that comes from.

eekeeboo:   ​It comes from me and actual info :)      12:20 Added after 1 minute

View PostZamieszki, on 30 March 2019 - 04:42 PM, said:   you need to play 3 games camo will be added after the event ends this information was apparently lost in translation, as it is present in the russian version of event article

eekeeboo:   And shared in this thread more times than I can count. 


Delhroh
Obtén el Paquete Charlie con Twitch Prime
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01.04.2019 14:40:57
 
Subject: Obtén el Paquete Charlie con Twitch Prime
Link on message: #16781111

View PostNoelix8, on 30 March 2019 - 12:30 AM, said: Comparado con los paquetes alpha y bravo este da vergüenza ajena, muy muy pobre, no merece la pena ni reclamarlo :sceptic: Supongo que el que creo los 2 primeros paquetes lo habrán echado o le habrán dado un tirón de orejas y a salido este "increible" paquete charlie...   Un saludo

Delhroh:   Hombre, es gratis... todo lo gratis mola :)


Delhroh
Obtén el Paquete Charlie con Twitch Prime
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01.04.2019 14:01:17
 
Subject: Obtén el Paquete Charlie con Twitch Prime
Link on message: #16781008

View Posteltemplario, on 30 March 2019 - 12:28 AM, said: Y OTRA OFERTA QUE NO PUEDO COGER JEJEJE......Delroh..a ver si tu puedes echarme una mano....el correo electronico que tengo vinculado a mi cuenta de wot y twich fue robado por un hacker,pude solucionar el problema con steam y cambiar el correo por otro seguro,pero no tengo ni idea de como solucionar el problema con wot y twich.....en twich no me contestan por muchos mensajes que les mando y con wot no me atrevo por si pierdo mi cuenta del juego despues de 7 años y mucho dinero invertido.....asi,que de momento me toca jorobarme y perderme todo esto :)  

Delhroh:   Hola, tendrás que ponerte en contactocon el departamento de Twitch para solucionarlo, dado que nosotros no controlamos ningún tipo de soporte en Twitch.


Asklepi0s
Could we have a 9.17 patch server?
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01.04.2019 13:50:29
 
Subject: Could we have a 9.17 patch server?
Link on message: #16780979

Asklepi0s: Thread is closed.
Please remember rules are there for reason ! 

8. Don’t try to cheat the punishment system
If you have been banned, the moderation team can automatically ban all your alternate accounts on the forums.


parim1331
Pierwsze spojrzenie na 11 Sezon Mapy Globalnej
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01.04.2019 12:58:25
 
Subject: Pierwsze spojrzenie na 11 Sezon Mapy Globalnej
Link on message: #16780820

View PostMsciboj, on 28 March 2019 - 04:46 PM, said: Od kiedy liczba 10 jest liczbą jednocyfrową?

parim1331:   Mały problemik został naprawiony :)


Sael_
Seguite live il torneo Crème de la crème
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01.04.2019 12:39:57
 
Subject: Seguite live il torneo Crème de la crème
Link on message: #16780755

Sael_: Puoi trovare le dirette qui:
Sabato: https://www.twitch.t...hives&sort=time
Domenica: https://www.twitch.t...hives&sort=time Siamo felici di avervi dato l'ispirazione! :D  


Asklepi0s
A frustrating unbalance in MM
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01.04.2019 12:29:49
 
Subject: A frustrating unbalance in MM
Link on message: #16780720

Asklepi0s: Due to the high number of Match Making, we want discussions to take place in the main pinned thread here.


Sael_
Ecco a voi il Pacchetto di assistenza Charlie con Twitch Prime
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01.04.2019 12:17:34
 
Subject: Ecco a voi il Pacchetto di assistenza Charlie con Twitch Prime
Link on message: #16780684

Sael_: Per l'accredito dei premi può volerci un'oretta in caso non li vedeste apparire al volo nell'account una volta riscattati!


thePhilX
Schnappt euch jetzt den AMX 50 B
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01.04.2019 11:46:53
 
Subject: Schnappt euch jetzt den AMX 50 B
Link on message: #16780615

View PostVopomat, on 01 April 2019 - 08:26 AM, said:   Merkste selbst, oder? ;)

thePhilX:   bin letzte Saison ziemlich viel mit dem Somua SM rumgefahren und der AMX 50 100 ist noch mobiler. Zudem hast du den Vorteil, dass das erste Magazin nur die Hälfte der Zeit benötigt. Am 15. startet die Frontline-Saison, bis dahin schaffst du es bestimmt zum 8ter.


thePhilX
Schnappt euch jetzt den AMX 50 B
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01.04.2019 11:23:27
 
Subject: Schnappt euch jetzt den AMX 50 B
Link on message: #16780549

View PostVopomat, on 01 April 2019 - 06:01 AM, said: Hätte eigentlich voll Bock auf den AMX 50 B, allerdings werden durch die monatlichen Frontline-Events die Grindphasen auf nur drei Wochen reduziert und damit verliert die ganze Geschichte, obwohl ich beim 7er wieder Anfangen könnte, für mich deutlich an Attraktivität.

thePhilX:   Spiel doch den 8ter AMX 50 100 in Frontline. :D


parim1331
Jak grać efektywnie w czołgi: część 2
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31.03.2019 15:57:48
 
Subject: Jak grać efektywnie w czołgi: część 2
Link on message: #16778676

View PostMsciboj, on 30 March 2019 - 04:12 PM, said: Historia zatacza koło. Tworzycie poradnik dla słabszych graczy, żeby wiedzieli jak można utrzymać się grając w Wota za darmo (grę Free to Play na niższych poziomach). Słabszy gracz ma problemy z zarobieniem w grze i jak widać rezygnuje. 8 lat temu nikt nie potrzebował poradników że by grać na niższych tierach, dzisiaj już są potrzebne.  Tak się zmienił Wot na przestrzeni lat.   Patch 1.4.1 okazał się wielkim "sukcesem": liczba aktywnych graczy po wprowadzeniu tego patcha spadła 743 k spadek o 20 k graczy. Gracze chyba nie oczekiwali takiej zawartości.

parim1331:   Podając cyferki proszę uwzględnij równierz źródło, z którego one podchodzą.  

View Post_MuMeK_, on 31 March 2019 - 01:11 AM, said: Poradnik jak efektywnie grac w czołgi prowadzony przez zołtych graczy z wg xD

parim1331:   Dlaczego za każdym razem dyskusja na forum musi się sprowadzać do porównywania statystyk? Poza tym, jak już pewnie zauważyłeś poradnik nie jest kierowany do najlepszych graczy, co za tym idzie przez takowych też nie musiał być napisany.


Asklepi0s
How can we report sick behaviors at game chat ?
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31.03.2019 13:57:27
 
Subject: How can we report sick behaviors at game chat ?
Link on message: #16778417

Asklepi0s: Please read the rules before opening a thread next time !
Thread is closed.


Berbo
Follow the Cream of the Crop Tournament Live
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31.03.2019 13:07:12
 
Subject: Follow the Cream of the Crop Tournament Live
Link on message: #16778309

View PostSlyMeerkat, on 30 March 2019 - 03:01 PM, said: Nice

Berbo:   Nice


Asklepi0s
Bring Back Classic WoT #BBCW
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31.03.2019 12:23:53
 
Subject: Bring Back Classic WoT #BBCW
Link on message: #16778219

Asklepi0s: Thread is moved.


Asklepi0s
Best tanks for 7.0 game play
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31.03.2019 12:22:29
 
Subject: Best tanks for 7.0 game play
Link on message: #16778215

Asklepi0s: Thread is moved.


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