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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jeremy Taylor
Details on Clan Wars Revealed
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03.06.2010 15:25:26
 
Subject: News from the Front\Discussion of News Articles\Details on Clan Wars Revealed
Link on message: #9470

Jeremy Taylor: Ready up, tankers! We are on the edge of War! :Smile-playing:
http://213.184.232.5...Wars_Sketch.jpg
P.S. Clan War mode interface sketch design


admin
Details on Clan Wars Revealed
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03.06.2010 15:10:42
 
Subject: News from the Front\Discussion of News Articles\Details on Clan Wars Revealed
Link on message: #9469

admin: Information on clan wars and historic campaigns is now available
Full news text


Jeremy Taylor
Beta Impressions
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01.06.2010 16:06:08
 
Subject: Archives\Beta\Beta Impressions
Link on message: #9380

View Postmaggot656, on 01 June 2010 - 02:44 PM, said: And to us spoke that there is server, where you test already American tanks ((

Jeremy Taylor: Ha! That's cute :) I like the way you guys spread rumors on the Russian forums :). I don't want to disappoint you but there's no individual server where people from these forums test American tanks.


Jeremy Taylor
Beta Impressions
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01.06.2010 15:39:40
 
Subject: Archives\Beta\Beta Impressions
Link on message: #9377

View Postmaggot656, on 01 June 2010 - 02:27 PM, said: Hi! I here play World Of Tanks on Russian beta the test, and there was hearing that you have server, and I would like to join you, it is possible?
Excuse I write through the translator

Jeremy Taylor: Hi
What kind of server do you mean? The European closed beta is not out yet and will be launched a bit later.


Jeremy Taylor
Tank tree selection/leveling
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31.05.2010 14:46:50
 
Subject: Archives\Junkyard\Tank tree selection/leveling
Link on message: #9293

View PostSpaceBonobo, on 29 May 2010 - 09:59 AM, said: After seeing the full tank trees, I'm wondering how leveling and tank choice will work. I noticed a lot of "dead-ends" on the tree. Does this indicate that you will need to level up a separate crew for each tank line (like in Navyfield)? Or do we have the choice of leveling to the tank in the dead-end line, then working on another branch after?

Jeremy Taylor: World of Tanks has its leveling system that makes it become related to RPG. Referring to Germany, the player starts with a historically accurate small tank called Leichtetraktor and then upgrades to the top tank Maus of the 10th level (famous super heavy prototype). Player may choose one of several tech trees or may level up different types of fighting vehicles at the same time. Moreover, player may level up different panzers of different nations. Each fighting vehicle has a number of modifications to be upgraded as well like turret, guns, tracks and radio. And each module modification stays within the bounds of historical correctness. Regarding that players will have 150 models of fighting vehicles in the release version and nearly 350 will be added later, there's actually no "dead-end" in World of Tanks :). The only possible dead-end I see here is to collect all the panzers available in the game and max them out.


Jeremy Taylor
Interview for Game-Debate.com
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31.05.2010 11:37:22
 
Subject: News from the Front\Discussion of News Articles\Interview for Game-Debate.com
Link on message: #9281

Jeremy Taylor: Those who are not very familiar with World of Tanks will find tons of useful information in this comprehensive interview.


admin
Interview for Game-Debate.com
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31.05.2010 11:23:45
 
Subject: News from the Front\Discussion of News Articles\Interview for Game-Debate.com
Link on message: #9280

admin: Our game designers shared their plans for World of Tanks with Game-Debate.com
Full news text


Jeremy Taylor
Panzerkampfwagen II Got Rendered
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31.05.2010 09:47:55
 
Subject: News from the Front\Discussion of News Articles\Panzerkampfwagen II Got Rendered
Link on message: #9274

View PostSkyhigh, on 28 May 2010 - 09:46 PM, said: Looks good, when ya'll gonna do the American tanks?

Jeremy Taylor: You will not see American tanks at the very beginning of the World of Tanks beta. However, American tank tree will be ready long before the release.

Quote i think american tanks will not be in the beta
so they got time til autumn and longer

Jeremy Taylor:


Jeremy Taylor
Panzerkampfwagen II Got Rendered
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28.05.2010 14:54:07
 
Subject: News from the Front\Discussion of News Articles\Panzerkampfwagen II Got Rendered
Link on message: #9186

Jeremy Taylor: Enjoy riding that "tractor" before changing it for Pz.III, Luchs or Wespe.


admin
Panzerkampfwagen II Got Rendered
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28.05.2010 14:35:54
 
Subject: News from the Front\Discussion of News Articles\Panzerkampfwagen II Got Rendered
Link on message: #9185

admin: Tractor-based PzKpfw II joins the ranks of our rendered vehicles
Full news text


Jeremy Taylor
Full Tank Trees Revealed
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28.05.2010 13:08:03
 
Subject: News from the Front\Discussion of News Articles\Full Tank Trees Revealed
Link on message: #9184

View PostDreadWolf, on 28 May 2010 - 04:18 AM, said: So wait, "(box)" means if you buy a boxed copy, you get all those tanks, you choose from one, or you get a random one?

Jeremy Taylor: The World of Tanks box version will contain some bonus content including "box" special tanks and additional gold.


Jeremy Taylor
Full Tank Trees Revealed
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27.05.2010 16:46:01
 
Subject: News from the Front\Discussion of News Articles\Full Tank Trees Revealed
Link on message: #9148

Jeremy Taylor: Let's take the Soviet tree as an example. The Soviet "due-to-release" tank tree represents the fighting vehicles from USSR you'll see in the release version, Fall, 2010. The full Soviet tank tree includes more panzers that will be added to the basic release tree gradually. Thus, you'll see 36 Soviet vehicles in the release and 25 more will be added later on. And by the way, almost all the release panzers from Germany and USSR will be available in the beta.


admin
Full Tank Trees Revealed
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27.05.2010 15:59:57
 
Subject: News from the Front\Discussion of News Articles\Full Tank Trees Revealed
Link on message: #9142

admin: Wargaming.net reveals full tank development trees for America, Germany, and the Soviet Union
Full news text


Jeremy Taylor
Beta videos
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26.05.2010 18:31:46
 
Subject: Archives\Beta\Beta videos
Link on message: #9079

Jeremy Taylor: Epic! I feel lack of words describing how awesome that video is! Many thanks for the video and especially for the subtitles showing your tactics. Great battle, great work - thank you!


Jeremy Taylor
Best Signature Contest
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26.05.2010 18:14:27
 
Subject: Contests & Competitions\Contests\Best Signature Contest
Link on message: #9077

View Postrian, on 26 May 2010 - 05:02 PM, said: Posted Image
watch for some who want to copy my style <_<
my first one

Jeremy Taylor: "The best compromise between gameplay and realism" - our game designers would hug you and cry on your shoulder from feeling of gratitude for these warm words :). Thank you, this is really nice work.


Jeremy Taylor
Best Signature Contest
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26.05.2010 18:09:56
 
Subject: Contests & Competitions\Contests\Best Signature Contest
Link on message: #9076

View PostLordLothair, on 26 May 2010 - 04:54 PM, said: Well, I can't compete with Kurt's animated sigs, but I've got a few for this.
First, my more serious one:
Posted Image

Jeremy Taylor: Yes, Lord, you truly are :) . I like it.


Jeremy Taylor
Best Signature Contest
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26.05.2010 16:31:26
 
Subject: Contests & Competitions\Contests\Best Signature Contest
Link on message: #9071

Jeremy Taylor: Don't worry about it. As soon as beta starts and you join in, we will assign the winning credits to your profile.


Jeremy Taylor
Money to repair tanks
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26.05.2010 16:04:41
 
Subject: Archives\Beta\Money to repair tanks
Link on message: #9069

Jeremy Taylor: Hi and welcome aboard!
The game balance is designed in such a way, that the situation you've described is hardly possible to happen. To be honest, I can’t recollect such situations during the Russian closed beta testing. Anyway, even if the player is that much short of credits that can't even repair his panzer, there are always two 1st level tanks (MS-1 and Leichtetraktor at the moment) at his garage that cost nothing and can be used for leveling up from the start.


Jeremy Taylor
Beta videos
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26.05.2010 13:57:05
 
Subject: Archives\Beta\Beta videos
Link on message: #9062

Jeremy Taylor: Actually, I should have deleted these videos from the Russian closed beta as they are submitted in the open forums. However, I like those vids and see no harm if others watch them. I will just ask you to bear in mind that these are the fan videos taken from the Russian closed beta test.
P.S. Lots of players consider Leopard to be the best light tank in the game :)


Jeremy Taylor
Will this game be free?
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25.05.2010 18:04:57
 
Subject: Archives\Beta\Will this game be free?
Link on message: #9018

Jeremy Taylor: First off, there's only an ongoing Russian closed beta of World of Tanks. The European and American versions will be launched later. I think that your problem is better to be discussed through private messages.


admin
Best Signature Contest
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25.05.2010 17:37:52
 
Subject: Contests & Competitions\Contests\Best Signature Contest
Link on message: #9017

admin: Make the best signature dedicated to the WoT beta test and win your prize!
Full news text


Jeremy Taylor
Will this game be free?
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25.05.2010 17:03:15
 
Subject: Archives\Beta\Will this game be free?
Link on message: #9014

Jeremy Taylor: Let me use this thread as the opportunity to remind others that the game is free. The revenue needed to keep the project afloat and improve in what follows will be generated from micropayments. In outline, players will be able to purchase for real money such items as:
- Premium accounts; the premium gives +50% to credits and gold per battle to the owner. Premium account is a very good thing for players who don't have enough time in real life to dedicate to their favorite game. Still however, this account will not give you any advantages in battles. I mean, Tiger achieved through playing with premium will be absolutely equal to Tiger achieved without any investments. The only advantage is your time saved.
- Premium tanks; these are some prominent special tanks that will be a kind of jewels in the crown of your collection.
- Gold; players will be able to purchase some additional gold to be later exchanged into ingame credits
- Custom features; some personal drawings, insignias, custom camouflage and clan emblems available for money.
Still, we believe that majority of players will be getting tons of fun playing World of Tanks without investing a penny.


Jeremy Taylor
Will this game be free?
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25.05.2010 16:25:21
 
Subject: Archives\Beta\Will this game be free?
Link on message: #9010

Jeremy Taylor: Hi and welcome!
The game is based on free-to-play concept. That means that the player doesn't have to subscribe or buy boxes. That issue has indeed been discussed on these forums before. Some details you can find here http://forum.worldof...s-game-is-free/ or here http://forum.worldof...cription-game/.


Jeremy Taylor
clan wars mode
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24.05.2010 14:54:29
 
Subject: Archives\Beta\clan wars mode
Link on message: #8974

View PostPalora, on 24 May 2010 - 11:58 AM, said: Sounds nice, but:
- I am assuming provinces that will have a bigger 'resource' value will be quite some way away from the starting zone right (to force clans to move away from the starting zone)?
- How/when will the money be receive, when you conquer the province, some time after, at a specific time each day/week?
- Will there be bots or something guarding the provinces not own by a clan? (i'm voting for independent players if it's not decided already, as long as they have a good incentive to be there)
- How will clans be able to split their force, if at all?
- What will happen to the force defending a province if that province is lost? What happens to the clan if they lose all their provinces and there is no friendly province in the area?

Jeremy Taylor: - Yes, undoubtedly
- Some tastiest territories will bring additional revenue in gold (I can't tell the frequency of gold assignment). Moreover, there is also some “economy” and “crafting”, along with monetary revenues; clans can build factories, which produce special tanks and tank components/ammo over time.
- Hardly possible, World of Tanks is a PvP-focused game
- The clan may include up to 100 players. Each player is visualized as a chip on the clan war map. By moving these chips through territories, the clan commander is splitting forces and will giving orders to attack/defend this or that territory
- The clan will get its landing zone again and will try to get back its territories. There are some other options as joining other clans or become mercenaries. There is a Mercenary market, where Clan Masters can recruit such players for reinforcing their clans in Clan Wars or other events.


Jeremy Taylor
clan wars mode
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24.05.2010 14:23:44
 
Subject: Archives\Beta\clan wars mode
Link on message: #8973

View PostJetu, on 24 May 2010 - 02:09 AM, said: Awesome concept!
Can battlefields be of greater number of tanks instead of the traditional 15 v 15? Likewise, 30 v 30 (Max).

Jeremy Taylor: As far as many of you know, we have a limitation on the number of players in a team in the Russian closed beta and this limitation is equal to 15. Still, the number of players for a team will be increased up to 30 depending on a map; thus some clan war battlefields will hold up to 60 panzers accordingly.


Jeremy Taylor
clan wars mode
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23.05.2010 14:36:28
 
Subject: Archives\Beta\clan wars mode
Link on message: #8926

Jeremy Taylor: As I started receiving more and more private requests on revealing the information about the clan wars in World of Tanks, here I will provide some updated info on that exciting mode. In outline, let's imagine a global map (Earth 1940’s, similar to that of Hearts of Iron or Total War) divided into hundreds of provinces. At the very beginning, we will start from the western boards of Germany to Volga and from Scandinavian countries to Romania. There are some several economic categories of provinces, from basic ones to “capitals” that will give most monetary benefits to their owners. Once per day Clan Masters declare attacks on neutral or enemy provinces, and a corresponding number of battles are scheduled and take place accordingly. The bigger your clan is, the harder it gets to repel attacks and expand your empire. That’s why diplomacy plays an immensely important role. Clans can sign treaties, non-aggression pacts, become vassals, etc. The exact distribution of Clans’ forces among captured provinces is not visible to opponents (thus, many battles will have the element of surprise), but the game allows special recon and anti-spying techniques, which increase/decrease the “strategic visibility”. Having a couple of solid alliances will help protect the Clan’s flanks and rear. But we also expect a lot of treachery, changing alliances, double-agents, stubbing in the back and other political tricks. New clans enter the map by having a chance to fight a battle for one of the “coastal” provinces. If they kick the owner out, that province will be their new home, from where they will expand deeper into the continent. The more panzers you have the more powerful your clan is, but in order to start fighting and capturing the provinces you should gather a team of 15 players. Clans can also participate in Clan Tournaments; those will last for much shorter time: from a couple of hours to a couple of days.
We will gradually add various fascinating features and options into the World of Tanks clan war mode to make it run for years.


Jeremy Taylor
Pop the hatch?
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21.05.2010 14:20:28
 
Subject: Archives\Junkyard\Pop the hatch?
Link on message: #8805

Jeremy Taylor: In World of Tanks, the main mode is the third person view. The game also features the sniper mode for tanks and the “howitzer” mode for long-range artillery. Actually, we see no necessity in adding binocs view into the core gameplay.


Jeremy Taylor
Map Selection
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21.05.2010 13:18:49
 
Subject: Archives\Junkyard\Map Selection
Link on message: #8797

Jeremy Taylor: At least two modes will allow players to choose the maps to fight on: team mode and training mode. The purpose of random fights is to help newcomers get the understanding of the game, its controls, and concept, etc. Mature players are polishing their individual fighting skills and practice team cooperation during random battles. But random fights will obviously be edged out by more exciting team mode when it is ready.


Jeremy Taylor
Tank Crew Contest Results
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20.05.2010 20:20:41
 
Subject: Contests & Competitions\Contests\Tank Crew Contest Results
Link on message: #8719

Jeremy Taylor: Congratulations to the winners and huge thanks to all the participants! Honestly, that was a great reading.


Jeremy Taylor
Best Tank Crew Contest is Over
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20.05.2010 20:19:28
 
Subject: Contests & Competitions\Contests\Best Tank Crew Contest is Over
Link on message: #8718

Jeremy Taylor: The Best Tank Crew Contest is over
Tank Crew Contest Results


admin
Tank Crew Contest Results
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20.05.2010 20:10:42
 
Subject: Contests & Competitions\Contests\Tank Crew Contest Results
Link on message: #8717

admin: Winners of the tank crew contest get their gold and T-shirts
Full news text


Jeremy Taylor
The Battle System
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20.05.2010 12:16:05
 
Subject: Archives\Junkyard\The Battle System
Link on message: #8677

Jeremy Taylor: The bigger distance from a player to the cluster, the more often a player uses auto aiming :). However, manual aiming is more efficient. At this moment we have one server in Germany. Using an auto aiming is often a necessity for American players who have higher pings and play in the Russian beta. Still, the problem of high pings in America will be solved easily when we install the additional cluster in the USA.


Jeremy Taylor
Is WoT really an mmo?
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20.05.2010 12:06:55
 
Subject: Archives\Beta\Is WoT really an mmo?
Link on message: #8674

Jeremy Taylor: Actually, this is rather a common question about World of Tanks and I'll try to give as comprehensive answer as possible. To make a long story short, World of Tanks has its leveling system. Referring to Germany, the player starts with a historically accurate small tank called Leichtetraktor and then upgrades to the top tank Maus of the 10th level (famous super heavy prototype). Player may choose one of several tech trees or may level up different types of fighting vehicles at the same time. Moreover, player may level up different panzers of different nations. Then, we will implement the crew system where each crew member is upgraded individually. Each fighting vehicle has a number of modifications to be upgraded as well like turret, guns, tracks and radio. And each module modification stays within the bounds of historical correctness (no chance to install the turret from Tiger on the Soviet tank).
Each MMO game has its system of custom features and World of Tanks is not an exception. Players will be able to have custom drawings or clan insignias on their tanks.
Talking about persistent world, we are putting a very strong emphasis on Clan war mode in World of Tanks. In the clan war mode, there is a global map (Earth 1940’s, similar to that of Hearts of Iron, Europa Universalis, or Total War) divided into hundreds of provinces. If a province is not occupied by other clans, it will be captured by a clan with no losses. If a province is occupied by another clan, a newcomer will have to fight for it. We believe that this mode will assume multiple aspects of diplomacy and merchandising.


Jeremy Taylor
The Battle System
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20.05.2010 11:31:12
 
Subject: Archives\Junkyard\The Battle System
Link on message: #8669

Jeremy Taylor: World of Tanks is not purely a simulator, even though it includes some simulator features. We are focusing on making an action game, easy to play and understand but with no harm to the historical accuracy. We tried to reach perfect balance between realism and gameplay, because once either of the parameters is just a bit too much, the game would lose its X-factor. Thus, World of Tanks is not a hardcore simulator where you’d have to spend minutes learning how to get those huge panzers at least moving and aiming. The game’s difficulty should depend on applying your tactical skills and coordinating moves with your teammates not struggling with overwhelmingly complicated controls. At the same time, we have implemented a sophisticated damage model which allows using peculiar tactics against different vehicle types or even deal higher damage to a particular tank model knowing its weak points. We even have terrain effects, we calculate shell travel time, we have destructible objects and many other great features that make game realistic. Each panzer's module has its own individual specs that correspond to their real prototypes.
We have increased a bit the panzers' speed, acceleration rates, turret rotation and reloading rates. Otherwise, it would be extremely boring to command your vehicles and it would hurt the action aspect in the game deeply.


Jeremy Taylor
A Bit More Gameplay
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19.05.2010 18:59:26
 
Subject: News from the Front\Discussion of News Articles\A Bit More Gameplay
Link on message: #8621

Jeremy Taylor: I'll go and get some popcorn. Enjoy watching! :)


admin
A Bit More Gameplay
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19.05.2010 17:50:27
 
Subject: News from the Front\Discussion of News Articles\A Bit More Gameplay
Link on message: #8617

admin: Take a look at three new videos from the Russian closed beta tourney that show some gameplay aspects
Full news text


Jeremy Taylor
Game Guide/ Tutorial
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19.05.2010 13:08:09
 
Subject: Archives\Junkyard\Game Guide/ Tutorial
Link on message: #8599

Jeremy Taylor: We will definitely provide the game tutorial to newcomers along with the Tank Encyclopedia that will contain the detailed description of each fighting vehicle model represented in World of Tanks. Moreover, in the release version, players will be able to play the PvE training mode against bots.


Jeremy Taylor
Realism vs. Gameplay
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18.05.2010 16:24:39
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #8521

View PostMajorMayhem, on 18 May 2010 - 03:10 PM, said: A question for the devs, is terrain going to make a impact? Ie, heavier tanks will stuggle in swampy conditions, where as lighter tanks can manage a little easier?

Jeremy Taylor: Different types of terrain do affect vehicles' motion. Vehicles’ performance on various terrains depends on the type of a terrain, panzers’ tonnage, type of engine and track. For instance, swampy terrain decreases the panzers' speed and acceleration rates as well as mobility.


admin
Make it two in a row!
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18.05.2010 14:57:34
 
Subject: News from the Front\Discussion of News Articles\Make it two in a row!
Link on message: #8516

admin: Wargaming.net took two awards at the Russian KRI 2010 game developers conference
Full news text


Jeremy Taylor
Interview for GameStar.de
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17.05.2010 19:52:23
 
Subject: News from the Front\Discussion of News Articles\Interview for GameStar.de
Link on message: #8462

Jeremy Taylor: Our producer professionally gives comprehensive answers to tricky questions :)


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