We also saw a variety of creeps, or neutral monsters, including ice
trolls, harpies, ogres, and a number of WOTLK Gold
others. Neutral monsters play an important role in the game, as
they are the primary source of WOTLK Classic Gold, which are a
resource required to purchase hero units and some of the more
advanced technology upgrades. The higher-level monsters will give
more WOTLK Classic Gold, as well as more experience points and
treasure. Although we didn't get to see one first-hand, Campbell
noted that one of the most powerful creeps will be fully-grown
dragons.
Another interesting element in the game is the group of neutral
structures that will be scattered around the gameworld. Neutral
structures provide benefits or services to anyone within a certain
range; for instance, the healing structure will continually heal
the units around it. Although the structures themselves can't be
possessed by any one race, they can be defended in order to keep
the enemy from gaining their benefits. We also saw a goblin
merchant, which is a store where hero units can purchase items, and
the temple of boom, a structure that sells explosive units called
goblin sappers. In addition, the mercenary camp lets players hire
neutral monster units they wouldn't ordinarily be able to build,
such as ogres.
While the development team still has a lot of work to do before the
game is released near the end of the year, WOTLK Classic is looking
great already. If you'd like to read more about WOTLK Classic, be
sure to take a look at our buy WOW WOTLK
Classic Gold extensive collection of screenshots, movies, and
in-depth previews of the game.
Реклама | Adv