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The Auction System & Why It Needs To Go, or Be Vastly Changed.

Дата: 29.07.2015 03:26:56
View PostAllu_o7o7o7, on Jul 24 2015 - 23:39, said: Gyara, limiting the incoming defenses would just result in a Alphyn-esque farmfest to fill the slots every night with techs. Bring back landing tournaments; Have the landings move like Convoys, where they move once per day before riots, and announce their future destination in advance. Increase the quantity of them a little.   The way that CW1 did offsets (requiring a friendly neighbor) certainly had its flaws, but offsets are the answer to the synchronised battle problem. Take the current subversion-style crap of division types and throw them away, replace them with 4 division types. Normal Division: 350 to create, 50 to maintain - no bonuses Flanking Division: 400 to create, 50 to maintain - When attacking other territories, battles are delayed by 20 minutes Entrenched Division: 400 to create, 50 to maintain - When defending, battles are delayed by 20 minutes Elite Division: 450 to create, 75 to maintain - All battles are delayed by 20 minutes   20 minutes because, that way if a Flanking attacked an Entrenched, the bonuses would combine to a 40 min delay.

veganzombiez:   Changing the Division types may be too complex, but adding those options as Consumables would be an alternative.  

View PostDarbysRangers, on Jul 25 2015 - 01:35, said: Alternatively, only boundary providences are landing zones. I.e. If you have a owned piece surrounded, it can't be landed on. 

veganzombiez:   I like this idea. It'll be considered for sure.

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