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What We Know about Clan Wars

Дата: 10.11.2010 21:15:25
View PostCarlR, on 08 November 2010 - 06:33 AM, said: View Postmerig00, on 01 November 2010 - 01:44 PM, said: Update to what I stated above
1. The maximum number of players that can fight for a province suppose to be 20. So if you have 15 member-tokens you can hire 5 more mercenaries. If you have 0 member-tokens you can still hire maximum 5 mercenaries.
2. I was correct on the leaving your territory unprotected. You can do that, if it is attacked there will be a battle set up. However at most what you can do is to hire 5 mercenaries to fight for it, otherwise it will be forfeited since you have no defense forces there.
you sure you can hire 5 extra players to make 20 if you already have 15?? i'm pretty sure 15 is max from what i read.. even if you hire mercs you can only use 15, when your deciding who to put int he room (in a training room style it seems) if you choose the merc or not thats your choice but its still 15.
thats what i understood anyway.

merig00: you sure you can hire 5 extra players to make 20 if you already have 15?? i'm pretty sure 15 is max from what i read.. even if you hire mercs you can only use 15, when your deciding who to put int he room (in a training room style it seems) if you choose the merc or not thats your choice but its still 15.
thats what i understood anyway.
That's how I understood it originally too, hence the update comment. Devs are planning up to 20 players.

View Postmerig00, on 01 November 2010 - 01:44 PM, said: Update to what I stated above
1. The maximum number of players that can fight for a province suppose to be 20. So if you have 15 member-tokens you can hire 5 more mercenaries. If you have 0 member-tokens you can still hire maximum 5 mercenaries.
2. I was correct on the leaving your territory unprotected. You can do that, if it is attacked there will be a battle set up. However at most what you can do is to hire 5 mercenaries to fight for it, otherwise it will be forfeited since you have no defense forces there.

merig00:

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