Tank blueprints and schematics
Дата: 13.08.2010 20:24:05
Tarrif, on 13 August 2010 - 06:07 PM, said: Well, that was another question I had about this game (been playing
2 whole days now). How detailed is the damage model? I've done
guides for many games, but I have a distinct lack of knowledge
concerning the mechanics of this one. Take WWII Online for example.
I know this game very well. WWII Online is a true simulation, and
if you hit a tank in the tracks they come off. Hit a tank in the
engine and it dies. The damage models are extremely detailed. Does
anyone have a breakdown for how detailed the damage models are in
this game? Is crew modeled?
I know a tank can take damage to its tracks, engine, main gun, and crew can be hurt. But is it consistent with shot placement? I haven't played long enough for developed a reliable enough crew for testing. If the vulnerabilities of the 'in game' tanks are similar to real life and technical possibilities I can definitely get started on a guide of sorts.
Thanks.
I know a tank can take damage to its tracks, engine, main gun, and crew can be hurt. But is it consistent with shot placement? I haven't played long enough for developed a reliable enough crew for testing. If the vulnerabilities of the 'in game' tanks are similar to real life and technical possibilities I can definitely get started on a guide of sorts.
Thanks.
merig00: In the first post I've posted hitbox model of the King Tiger. That
should give you overall idea how detailed it is. Some bugs (and
algorithm of damage probability) aside it is consistent with shot
placement.
Game Discussion\Gameplay Discussion\Tank blueprints and schematics