Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

[World of Tanks] Update 9.18 Announcement and Server Downtime

Дата: 17.04.2017 23:28:17
dance210: Attention Tankers!
We will be performing server maintenance on Tuesday April 18th, 2017 for the release of Update 9.18 Maintenance will begin 1:00AM PDT (08:00 UTC) and will last approximately six (6) hours. During this time, the World of Tanks servers will be unavailable. Strongholds: Advances and Clan Wars Global Map will be unavailable Tuesday, April 18th due to the 9.18 release. After the maintenance has completed, please run the World of Tanks Launcher (WOTLauncher.exe) to ensure that the game client updates properly. If you selected the option for automatic updates in the World of Tanks Launcher ensure that the game has finished updating. As a reminder, please remember to remove any mods before starting the game after the update! Patch NotesGame FeaturesSpecific features of the new matchmakerPattern-based matchmaker. The new matchmaker for Random Battles based on predetermined patterns. Pattern is a complex of team characteristics, including the number of vehicles at the top/middle/bottom of the team list, number of Platoons, number of light/medium/heavy tanks, SPGs, and tank destroyers. The teams are always created according to the following rule: number of vehicles at the bottom of the team list should exceed the number of vehicles at the top or middle of the team list. The priority pattern for three-tier battles is 3-5-7; the pattern for two-tier battles is 5-10. One-tier battles are allowed under conditions when other patterns are not possible. Only same-tier Platoons are allowed. The number of SPGs per team should not exceed three vehicles. Enabled the limitation for usage of SPGs in Platoons. Selection of SPGs in the Platoon window is disabled. The limitation affects both Platoons that include only SPGs and Platoons that include other vehicle types. The matchmaker considers the number of light tanks and tank destroyers. The difference in the number of Platoons should not exceed one full Platoon (three players). Preference of placing a player at the top/middle of the team list, if they have already played several battles at the bottom of the team list. Improvements to the map selection mechanics that decreases the chance of playing on the same maps within a game session. New SPG gameplayMechanics of Stunning. Stunning temporary decreases technical characteristics of enemy vehicles within the burst radius, and provides experience and credits, when allies cause damage to the stunned enemies. SPGs can now stun the crew. Stunned vehicles have decreased fire power and mobility. The countdown of stun indicator is displayed to all players who see the stunned vehicle. The stun effect can be removed by using the First Aid Kit, even if none of the crew members is injured. Damage caused to the stunned enemies is rewarded by analogy with the “damage upon spotting” mechanics. Decreased damage of SPG shells Improved accuracy and aiming Decreased reloading time Increased burst radius Overall adjustment of the view range for SPGs All shells without burst radius (Armor-Piercing, AP Composite Rigid, and HEAT shells) were removed from all researchable SPGs Added the stunning effect to the SPGs that feature guns of calibers over 150 mm Alternative “Trajectory View” Artillery Aim. By default, switching between the modes is bound to the G key. This Artillery Aim shows the battlefield at the angle of the shell trajectory allowing players to aim by analogy with the standard Sniper Aim. Target Area Marker shows allies that the SPG player is keeping an eye on that part of the map (T key, be default). Any of the Artillery Aims allows informing the allies (by pressing a particular button) about the point of aiming, selected target, and readiness to fire. This information is displayed in the 3-D scene, on the minimap, and in the battle chat at the same time.  Reusable ConsumablesAll (standard and Premium) consumables that need to be activated (First Aid Kit, Repair Kits, Fire Extinguishers) became reusable. After using a consumable, it becomes available again after recharging. Recharge of almost all standard consumables takes 90 seconds; recharge of Premium consumables takes 60 seconds. The Large First Aid Kit and the Small First Aid Kit have the same recharge time (90 seconds). Recharge times are individual for each consumable and do not depend on other equipped consumables. If a consumable is used at least once in a battle, a new one will have to be purchased, just as before. If a consumable is used several times in a battle, the cost remains unchanged. 

Реклама | Adv