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The reason you get clicked by arty, with an illustration

Дата: 03.03.2015 20:54:43
View PostWarStore, on Mar 03 2015 - 18:32, said:   The concept is not bad. War Thunder implemented artillery very well in my opnion. It actually punishes campers, but not the gameplay. If you wanna stay in the same spot there, be prepared to receive a barrage of shells that will knock out your gun, tracks, some crew members and, in the worst case scenario, get killed by a penetrating hit. It helps offense. What it doesn't do is punish people on the move and out of the nowhere, which is the artillery implemented in World of Tanks. You can argue that arty works in the way you have described in CW, because there is communication and the objective is clear, and it is not fun (In CW, you play for the clan, not for your enjoyment). But not in public matches. Its implementation is bad for gameplay. You can't argue that arty is good at this role if it is not reliable. Arty is a slot machine. It is not good because it can randomly send a guy back to the garage and miss the next ten shots, not helping offense at all. If you change arty to something similar to what WT has, then I could agree with you, but not this one.   If it causes so much rage, it is not fun...therefore it doesn't work. It is that simple.

The_Chieftain:   I believe there are fundamental differences beyond just goal. As I understand it, one difference between WT artillery and WoT artillery is that in WT you can generally ignore it until you get the radio message saying "the enemy is about to bombard us."  In WoT, you have to be thinking about the possibility of artillery all the time, because you're not going to get any warning. Further, there is, as best I know, nothing you can do about artillery in WT. In WoT, you can take measures to deprive the enemy of its artillery support. And, finally, there is one more, factor which I think is the most important: In WoT, your artillery is played by a human player who has to make conscious decisions as to where he's going to support, and what he's going to focus on, to the detriment of the places and people he will not support. That makes artillery far more strategic a concept in WoT than it does in WT in which it's basically an alt-weapon for tanks.   There are far more gameplay philosophy differences between WT and WoT than simply "can it work in the offense", even if the basic role they are trying to achieve on the battlefield itself is the same.

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