Patch 0.9.18 - Developer Q&A
Дата: 21.04.2017 23:06:30
Quemapueblos: Hello Tankers, Thanks for sending us a ton of questions and
feedback on the recent release. We know you have many questions
about the changes and thoughts behind the update so we asked the
developers to go through some of their intentions and future
plans since we launched Patch 0.9.18. We didn't get to every
question asked but hopefully this provides some insight into World
of Tanks. We will continue to do more of these so please keep
posting your questions. Also, we are still gathering
feedback on this patch so please continue to post to specific
threads if there is a topic already or in the section for
general feedback: Feedback/Suggestions Section Matchmaker Artillery Rework Light Tanks Map Rotation Reusable Consumables Q: Why don’t
we allow Artillery to platoon at all? A: Players in Common Test
were vocal about mismatched scenarios, when a Platoon of three SPGs
was placed at the top of the list and the team ended up with three
long-range support fire vehicles as their main strength. The other
frustrating issue from Common Test was the frequent case of arty
giving its all to support fellow Platoon-members and totally
neglecting the rest of the team. To eliminate both problems, we
decided to stop SPGs from forming and joining Dynamic and regular
Platoons. Removing the option for SPGs to play in Platoons also
facilitated team cooperation and aided the matchmaker in creating
balanced teams. Individual Battle Missions were updated
accordingly. We removed Platoons from their conditions.
However – following the release of 9.18 we have received a
lot of critical feedback around this change and we recognize the
player concerns. At the moment we are collecting the
information on this feature and are investigating potential changes
to address your concerns while still avoiding the problems that led
us to make that decision in the first place. Q: Why was
Light Tank view range reduced? How are Light Tanks different from
Mediums? What role should they play that Medium tanks don’t do
better? A: LTs remain “the eyes of the team,” provide serious
support to the allies with intel on enemy positions, and can bite
back if they need to. In the current settings, not only due to good
vision range but also thanks to good camo values they outdo medium
tanks when it comes to scouting. Especially if you gear up your LT
for this role by installing additional equipment and training
skills and perks that improve view range and camo ratings. At the
same time, they are behind MTs in terms of firepower and HP pool,
which forces them to avoid head-on duels with same-tier opponents.
So, it makes more sense to play to your strengths and turn your
light tank from just decent scout into a truly fierce one by
improving on view range and camo, rather than upgrade it to
increase firepower. Q: Why doesn’t Matchmaker balance all
the classes for each team? A: The matchmaker currently tries
to balance 3 classes: LT, TD and SPG in both teams, and allow the
matchmaker to avoid balancing HT and MT specifically. This is
done to avoid making matchmaking timing slow down, and also to
allow of more variety in battles. However, we have heard
your feedback around issues of class distribution at the top tier
in battles, and we are currently planning to make some improvements
to how the matchmaker treats the top tier tanks. We expect to
launch this improvement as soon as possible. Q: What do I do
when I’m targeted by multiple artillery as a slow tank? A: Before
9.18 and the introduction of stun, the answer to this question was
very clear – getting under the fire of multiple artillery was
usually deadly. Now the players have more chances to survive with
such a "focus" and have time to move to shelter. But focus fire
from multiple arty is never good – you still need to pick your path
carefully and use cover wisely.
Patch 0.9.18 - Developer Q&A