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Artillery Changes

Дата: 18.04.2017 22:39:24
Quemapueblos: Hello Tankers, Today we launched patch 0.9.18 and we want to hear your feedback! There are separate topics for the major 0.9.18 changes, please leave all feedback for Artillery Changes in this thread. How does artillery feel to play compared to previous patch balance? How does artillery feel to play against compared to previous patch balance? Do you find teamwork with artillery has improved? How do you feel the economy for artillery has changed with this patch? Details of Artillery Changes:The new stun mechanic transformed arty into long-range support fire vehicles: efficient team players, who cripple targets and help set the attack direction from afar. Instead of kicking players out from the game in a single shot, they now temporarily weaken mobility, accuracy, and reload time of vehicles in their splash radius. This negative effect can be reduced with Spall Liners or lifted with the now multi-use First Aid Kits. As soon as the stun effect passes you are as good as new and can fight on. We also considerably lowered the penetration and damage per shot for HE shells and removed AP, APCR, and HEAT shells for SPGs. Now, they deal less direct damage, but benefit from the damage their teammates cause to stunned targets, similar to scouts. So, shooting at multiple targets is now more efficient than picking just one. This change, together with the introduction of the stun mechanic, should force SPGs to change their play style and aim to hit multiple targets. Overview of Patch 0.9.18 HereFull Patch Notes Here

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