Artillery Changes
Дата: 18.04.2017 22:39:24
Quemapueblos: Hello Tankers, Today we launched patch 0.9.18 and we want to
hear your feedback! There are separate topics for the
major 0.9.18 changes, please leave all feedback
for Artillery Changes in this thread. How does
artillery feel to play compared to previous patch balance? How does
artillery feel to play against compared to previous patch balance?
Do you find teamwork with artillery has improved? How do you feel
the economy for artillery has changed with this patch? Details
of Artillery Changes:The new stun mechanic transformed arty into
long-range support fire vehicles: efficient team players, who
cripple targets and help set the attack direction from afar.
Instead of kicking players out from the game in a single shot, they
now temporarily weaken mobility, accuracy, and reload time of
vehicles in their splash radius. This negative effect can be
reduced with Spall Liners or lifted with the now multi-use First
Aid Kits. As soon as the stun effect passes you are as good as new
and can fight on. We also considerably lowered the penetration
and damage per shot for HE shells and removed AP, APCR, and HEAT
shells for SPGs. Now, they deal less direct damage, but benefit
from the damage their teammates cause to stunned targets, similar
to scouts. So, shooting at multiple targets is now more efficient
than picking just one. This change, together with the introduction
of the stun mechanic, should force SPGs to change their play style
and aim to hit multiple targets. Overview
of Patch 0.9.18 HereFull Patch Notes Here
Artillery Changes