beta 0.6.1.5 update
Дата: 14.10.2010 19:11:50
TigerHawk, on Oct 14 2010 - 17:06, said:
Overlord, on Oct 14 2010 - 16:56, said:
metraton, on Oct 14 2010 - 16:17, said: I hope
I am wrong and I do not want to appear pessimistic, but I fear that
the delay on solving the "wellknowfromthegeninningandmosthated"
warp issue hides an objective problem in actually being able to
solve it with the engine of the game.
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Honestly I'm quite confused as to why the teleport glitch is being hidden away in a far off 0.6.x patch instead of being released immediately with 5.5 or whatever you want to call it. I would think getting that fix out asap to the people would be more important than bundling it with US tank trees etc for convenience. It makes long distance penetration/damage virtually impossible on anything except TDs and SPGs. Once we can actually follow targets properly at distance we might discover all kinds of new bugs with penetration and damage at long distances with some shells/weapons.
Overlord, on Oct 14 2010 - 16:56, said: metraton, on Oct 14 2010 - 16:17, said: I hope I am wrong and I do not want to appear pessimistic, but I fear that the delay on solving the "wellknowfromthegeninningandmosthated" warp issue hides an objective problem in actually being able to solve it with the engine of the game.
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
metraton, on Oct 14 2010 - 16:17, said: I hope I am wrong and I do not want to appear pessimistic, but I fear that the delay on solving the "wellknowfromthegeninningandmosthated" warp issue hides an objective problem in actually being able to solve it with the engine of the game.
LtChief, on Oct 14 2010 - 17:07, said:
I think what he was trying to say was not if you had fixed it, but why it isnt a priority to get released to the game servers above everything else? As it is one of the biggest concerns and problems with the game at this moment.
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Honestly I'm quite confused as to why the teleport glitch is being hidden away in a far off 0.6.x patch instead of being released immediately with 5.5 or whatever you want to call it. I would think getting that fix out asap to the people would be more important than bundling it with US tank trees etc for convenience. It makes long distance penetration/damage virtually impossible on anything except TDs and SPGs. Once we can actually follow targets properly at distance we might discover all kinds of new bugs with penetration and damage at long distances with some shells/weapons.
Overlord:
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Honestly I'm quite confused as to why the teleport glitch is being hidden away in a far off 0.6.x patch instead of being released immediately with 5.5 or whatever you want to call it. I would think getting that fix out asap to the people would be more important than bundling it with US tank trees etc for convenience. It makes long distance penetration/damage virtually impossible on anything except TDs and SPGs. Once we can actually follow targets properly at distance we might discover all kinds of new bugs with penetration and damage at long distances with some shells/weapons.
There were some preconditions for fixing teleporting/ warping. Big World developers had to make some improvements to game engine and update the current version first.
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Honestly I'm quite confused as to why the teleport glitch is being hidden away in a far off 0.6.x patch instead of being released immediately with 5.5 or whatever you want to call it. I would think getting that fix out asap to the people would be more important than bundling it with US tank trees etc for convenience. It makes long distance penetration/damage virtually impossible on anything except TDs and SPGs. Once we can actually follow targets properly at distance we might discover all kinds of new bugs with penetration and damage at long distances with some shells/weapons.
There were some preconditions for fixing teleporting/ warping. Big World developers had to make some improvements to game engine and update the current version first.
Overlord, on Oct 14 2010 - 16:56, said: metraton, on Oct 14 2010 - 16:17, said: I hope I am wrong and I do not want to appear pessimistic, but I fear that the delay on solving the "wellknowfromthegeninningandmosthated" warp issue hides an objective problem in actually being able to solve it with the engine of the game.
The problem has already been solved in 0.6 test version. So it's not a №1 priority any longer. We are testing some other things in v. 0.6.1 at the moment.
Overlord:
We want to deliver a lot of changes in one piece. At least fixed teleporting and US tanks will arrive together.
We want to deliver a lot of changes in one piece. At least fixed teleporting and US tanks will arrive together.
metraton, on Oct 14 2010 - 16:17, said: I hope I am wrong and I do not want to appear pessimistic, but I fear that the delay on solving the "wellknowfromthegeninningandmosthated" warp issue hides an objective problem in actually being able to solve it with the engine of the game.
Overlord:
LtChief, on Oct 14 2010 - 17:07, said:
I think what he was trying to say was not if you had fixed it, but why it isnt a priority to get released to the game servers above everything else? As it is one of the biggest concerns and problems with the game at this moment.
Overlord:
beta 0.6.1.5 update