Brainstorming SPG Ideas
Дата: 07.09.2010 04:10:34
Tenhi, on 07 September 2010 - 03:04 AM, said: The problem with the first option is counterfire... if you have to
spend 4 shots to actually hit your target reliable no arty will
fire until all enemy arty is gone :/ right now you can shoot
something and start moving asap so that the counterfire misses but
that wont be an option if your first way would be implemented.
The problem with the 2nd option is dmg. If each shell does its normal dmg it would be op, if the shells do less dmg it would be useless because you cant hurt the big heavys.
PS: "This is a must due to speed increase across the board to all tanks for game fun reasons." is this Info for real? because in the other thread it wasnt mentioned.
The problem with the 2nd option is dmg. If each shell does its normal dmg it would be op, if the shells do less dmg it would be useless because you cant hurt the big heavys.
PS: "This is a must due to speed increase across the board to all tanks for game fun reasons." is this Info for real? because in the other thread it wasnt mentioned.
MrVic: Those are really old posts cut and pasted for examples Just for examples I am hoping for
others ideas also! THo I should probably review the one again
Edited "Yeah removed a few points it was outdated and not sure what I meant originally" Mostly guidelines.
Edited "Yeah removed a few points it was outdated and not sure what I meant originally" Mostly guidelines.
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