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Official SPG (Artillery) Discussion

Дата: 12.07.2010 18:03:08
View PostMrFunnyBoots, on 12 July 2010 - 04:51 PM, said: MrVic, it may sound nice, but think about the consequences. If what you have suggested will be implemented then artillery will be able to shoot anything only if it's lucky or the target is immobile for a LONG time under SPGs fire (which is nonesence). Almost no skill is involved. Either luck or stupidity of the target. Personally, I think that it is a really bad idea.

MrVic: I do not have any information or will be given any about changes coming (I am not a Dev) This is just ideas I have kicked around and maybe others can improve them :)
You have to remember the picture is not to scale :) This is a basic idea to start from also. that is just a basic representation of it. Depending on the ranging area sizes a player may be able to move out of the area rather fast thus requiring some skill to predict their pattern. Also the final size circle would probably not be that small creating auto hits. Combined with the fact that the target may disappear from sight during this process due to spotters and such and thus losing the target.
As to skill with the current SPGs, There is no more skill there then with this system. Their the same level pretty much.
Once you level your crew up for accuracy increase/aiming speed increase, and you learn the base distance to lead light/mediums/heavies its pretty much auto hits with a tiny bit of practice :)

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