Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Official SPG (Artillery) Discussion

Дата: 12.07.2010 17:55:22
MrVic: Another Idea I have had as of recently was a shotgun effect.
This involves lower overall accuracy to a larger "circle" area.
But when a SPG fires it fires 3 successive shots into that area, one after another (rather fast)
So essentially you are not laser precision but you have a good chance of striking a target in that area or damaging him. With all rounds landing in random locations within the area of aiming direct hits are likely but not nearly as perfectly percise.
Also in direct fire mode you would only still fire a single round. (I also think direct fire mode should not be able to use auto aim or lower its accuracy more)
Basics:
1) Enlarge the circular area of targeting at max aim (aka bigger area)
2) Fire 3 successive shots into that area per trigger pull
3) Decrease ammo costs down to 1/3 of their normal costs to create the same cost to SPG's (Or leave it the same but it fires 3 shots for 1
4) Maybe increase ammo capacity to help if needed for ammo.
Perks More area effect attacks with less accuracy (better represents a barrage this way)
More area effect adds the chance to break up formations of enemies moving into the attack. Or blind fire counter artillery your enemies artillery.
It would look really cool 8D
Greater chance to hit more tanks and cause more carnage.
Last but not least we return artillery to 1943 tech :) (aka no smart bombs) hehe
Just some more ideas :)

Реклама | Adv