Arty Scum Bag - How to be one?
Дата: 15.01.2019 21:57:23
Sink_Stuff, on Jan 15 2019 - 13:03, said: I have gone down some arty lines just to get a break from regular
games. However, you need to go down a few arty lines if you want to
complete the campaign missions since they force you to play that
class. 1. What are the best arty for completing campaign
missions? 2. Best crew skills to use for arty? 3. Support up front
or camp? 4. How to play city maps with arty? Basically there
is a skill set to playing arty well. As well, some arty are far
better to play than other ones. Unfortunately, trying to get arty
info from the other scum bag arty players is like pulling teeth as
they see their info as trade secrets that other tankers should not
know.
KRZYBooP: Welcome to the Dark side! Tier 6 Arty gun and
above are good for completing missions. If you are looking for a
starter I recommend the M44 with it's giant doom bubbles.
Crew skills: Camo Sixth Sense BIA
Equipment: Rammer Camo Periscope/ Spall liner for counter
battery. Some arty like the British have faster
reloads but make you get closer to the action. I try to stay as far
back as I can and camp surrounded by bushes or hills. Lending
support to flanks without as many tanks to make the enemy think
twice before trying to push forward on only one or two tanks. With
how Arty is set up you get a bonus when players damage targets that
you stunned, so helping out those dead locked positions is
encouraged. City maps do have many alleys to shoot
down and depending on which map you can position your Arty with
over sight into the city. For the most part though, stick with open
areas as much as possible until you can get up high or a good angle
down an alley. You will surprised that sometimes you can get your
Arty to thread the needle of a window and blast the begeesus out of
a TD that thinks they are safe.
Arty Scum Bag - How to be one?