[1.0] Patch Notes
Дата: 21.03.2018 20:12:59
Gnomon: Hey Tankers, Update 1.0 is now live! Here is a link
to the complete article: Update 1.0 Is Here! Main Changes:The Core
graphics engine includes the following features:Total improvement
of the image quality at any graphics settings. Complete rework and
optimization of the lighting. Added the system of Global
Illumination. All structures have been reworked to the new graphics
quality. Terrain, water, and foliage have been reworked into the
new graphics quality. High-resolution textures have been applied to
all objects. Object destruction has been reworked using the Havok®
Destruction technology (displayed only at the following graphics
settings: High, Maximum, and Ultra). Added the vehicle wetting
effects when driving in water (and the drying effect), as well as
dirtying and dusting effects. Improved display of the vehicle
suspension when driving over various obstacles. Reworked the map
outland (area beyond the map border): now game locations visually
feel vast and unlimited. At the same time, the map borders remain
unchanged. Enabled the terrain tessellation function (partially at
the maximum graphics settings and to the full extent at the Ultra
graphics settings). Reworked the track effects on various surfaces.
Added realistic effects of drifting. Added the procedural
generation of grass and bushes, which decreases the load on the PC.
Now all foliage reacts to the actions of the player's vehicle:
grass and foliage are shaken by shots and made flat by vehicle
tracks, etc. This feature will not affect vehicle concealment,
since the animation is displayed only on your computer. Implemented
a new water processing system with geometrical waves (tessellation)
and SSR (Screen Space Reflection) for modelling reflections on
water. Implemented a realistic model of water behavior: when
passing water obstacles, the vehicle pushes water forward thus
creating a wave; when a shell hits water surface, it creates
realistic circles on the water, etc. Each map has received a
completely reworked skybox with cloud animation. Full support of
the DirectX® 11 functionality (tessellation, etc.). Significant
optimization of performance and memory consumption. Improved
display of the hit decals. Smokes and various effects now cast
shadows. MapsList of maps that have been reworked to HD after
transferring to the Core graphics engine:Abbey Paris Mines Cliff
Murovanka Malinovka Prokhorovka Steppes Sand River Himmelsdorf
Lakeville Ruinberg Ensk Live Oaks Siegfried Line Mannerheim Line
(former Arctic Region) El Halluf Airfield Mountain Pass Karelia
Redshire Fjords Tundra Overlord Serene Coast Erlenberg Westfield
Fisherman's Bay Nebelburg Added the new winter map,
"Glacier". Changes to the Graphics and EffectsThe new water
has been added to all maps; now it varies: calm lakes, swift
rivers, sea surf, etc. Added new effects on all maps: fires,
waterfalls, burning grass, sand blown by wind, artillery strike,
bees, butterflies, etc. Added realistic shell tracers. Reworked all
vehicle effects: moving, exhaust gas, vehicles set on fire, ammo
rack detonation. Completely reworked the effect of shells hitting
various terrain types: added more details, scattered sparkles, and
shards. The track effects became more realistic; added realistic
effects of drifting. Reworked and added realistic decals (on
vehicles) of shell hits. Now, the decals look more realistic with
the Physically Based Shading (PBS) technology. Thus, the metal
material and pattern look properly. Added the "effect of hot air"
to all exhaust gases, explosions, shots, and fires. The effect will
also be displayed on the hot desert maps along the horizon. Now,
vehicles realistically interact with water: all water effects
(driving across water, hits, etc.) now have water deformation,
foam, and shock waves. Deformation of grass and bushes: vehicle
tracks flatten the grass, and the shock wave of shots and
explosions realistically interact with grass and bushes. The smoke
and dust cast shadows. Reworked all shards of the destruction
effects: they look more realistic and detailed thanks to proper
lighting and normal maps. New GarageThe new Garage features
the new graphics technologies of Core. Added animated characters to
the Garage. New camera in the Garage: The distance of zooming in
and out depends on the selected vehicle. Changed the distance the
camera passes when zooming in/out (when scrolling). Added the
parallax effect upon camera rotation. The effect can be disabled in
the General tab of the Game Settings. If the player performs no
actions in the Garage, the camera starts rotating around the
selected vehicle. The option can be configured or disabled in the
General tab of the Game Settings. A promotion vehicle (displayed on
the background behind the selected vehicle) will be displayed in
the Garage. Players can hover the mouse over the vehicle and click
it to move the camera to this vehicle. The vehicle technical
characteristics and crew members are displayed in the vehicle
preview window. Besides, players will be able to click the Purchase
button to go to the vehicle purchase page in the Premium
Shop. OptimizationsOptimized game performance, memory
consumption, GPU and CPU load. Performed a considerable amount of
work to eliminate freezing in battle. Removed the speed indicator
(that was quite resource consuming) from the damage
panel. Color AdjustmentAdded the Color Adjustment option
(Graphics -> Color Adjustment section). The option allows
setting saturation, brightness, and contrast, or you can use the
preset filters. Color Adjustment can be performed both in the
Garage and in battle. All changes will be applied immediately. For
convenience, the Color Adjustment hint will be displayed to players
in several first battles. MusicEach map will receive its own
soundtrack that will include the following: Main theme for the
loading screen that is played while loading a battle and during
countdown 2 interactive battle-related tracks based on the main
theme that can be played almost infinitely without repeating 3
ending themes for the battle results: victories, draws, and
defeats. These soundtrack sets are unique for each map in the game.
The new Garage sounds including the music theme played at the
battle queue screen have been added. The music and visuals of the
login screen have been reworked. Ambient SoundsCompletely
reworked the ambient sounds of each map. The ambient sounds are
rich and natural depending on the map region. Sounds of the
player's vehicle (shots, explosions, sound of tracks, etc.) now
change and depend on the sub-location of the combat action. The
same sound will sound differently in mountains, forest, village,
urban area, open field, etc. The entire sound environment has also
been designed for the 5.1 and 7.1 multichannel systems. Reworked
almost all sounds of destructible objects after the release of the
new destruction physics. Reworked the shell sounds. Each of the
four shell types will differ both visually and in sound, which will
provide more information to players. Notification in
BattleAdded new notifications (displayed when shooting at enemy
vehicles) for Random Battles and Bootcamp. They
include:notifications about causing damage to an enemy vehicle
notifications about ricochets and damage blocked by armor
notifications about critical hits Proving Ground and
BootcampThe Proving Ground mode will be disabled. Bootcamp remains
available to players. Bootcamp mission 2 and 5 have been made
easier. Bootcamp has been completely reworked into HD. The previous
Bootcamp Garage has been replaced with a new one. Battle loading
screens have been reworked. Made minor changes to the Bootcamp
difficulty. Improved behavior of AI-driven vehicles. Changes
to the technical characteristics of the following vehiclesObject
257 (U.S.S.R): added the following equipment: Enhanced Torsion Bars
5+ t Class. Added the attributes of the new nation (Italy). Added
the following vehicle for testing by Supertest players: Progetto
M35 mod 46 ImprovementsIn case of insufficient amount of
Bonds, the cost of the Improved equipment is not red, if similar
standard equipment has already been mounted. Fixed the rare issue
when allied/enemy vehicles were not displayed within the range of
direct view. Fixed the issue that prevented players from retraining
the crew between Premium vehicles. Now players can view the crew
member's Personal File, when the vehicle is in battle. Fixed the
issue when the self-destruction timer disappeared after overturning
in battle. Fixed the issue when filters applied in the Depot were
removed after going to the Garage. Fixed the issue when the Battle
Results music theme was played during the loading screen. Fixed the
issue when the base capture points were not displayed in the Battle
Results. Fixed the issue when the concealment bonus of the WG Fest
and New Year style and camouflage was not displayed in the Exterior
interface. Fixed the issue when the notification about active
discounts on equipment demounting was not displayed in the
equipment description tooltip. Fixed the automatic transformation
of link parts to emotion icons in the Chat. Fixed the issue when
information about added days of Premium Account time was displayed
with the icon of gold. Fixed the issue when the team list in the
Stronghold mode was not updated upon clicking the Update button.
Fixed the issue that allowed switching the nations in the Tech
Tree, when completing the Bootcamp. Fixed the issue of the missing
discount tooltip when purchasing Premium Account time. Removed
camouflage (from some tank destroyers) that cannot be removed by
players upon selecting another camouflage pattern. Fixed the timer
of crew recovery for gold. Fixed the issue when all crew-related
interactions in the Barracks and in vehicles were locked, if at
least one vehicle was in battle. Added the % symbol (that informs
about discounts) to the minimalistic vehicle panel (vehicle panel).
Fixed the issue of double discount indication, if the sold item has
a double cost (in gold and credits). Fixed the issue that kept
Platoon members from selecting a vehicle, if the Platoon commander
had confirmed readiness. Improved the description of the Personal
Mission, SPG-6. Fixed the brightness of camouflage on some
vehicles.
[1.0] Patch Notes