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9.17.1 UI changes and improvements feedback thread

Дата: 23.02.2017 21:13:18
GhostPrime: Tankers, Please leave your feedback on the many changes and improvements to the UI in update 9.17.1 in this thread.   UI Improvements Notes   Battle performance badges: - Implemented display of two and more badges for identical battle events. For example, when damage is caused to two enemy vehicles with a single shot (or with shots at two different vehicles within a very short time), the system will display two different badges instead of a single badge that shows the total damage amount and the vehicle name.
-  If an enemy vehicle is destroyed, players do not need to see a badge with the number of damaged modules in the destroyed vehicle (displayed after the Destroyed badge). The Critical Hit badge in this case will be disabled.
- Added the new Wrecked badge (when damage is caused to enemy vehicles using the terrain (physics)). Such events will be displayed separately in the detailed damage panel. The badge will be added to the settings so that players can configure its display.  Fire direction indicators: Changed graphical materials of the damage direction indicators (to "unload" the battle interface) Added the option that enables/disables the dynamic fire indicator (indicator width changes depending on the amount of received/blocked damage). By default, the option is disabled: fire direction indicators have the same width. Changed indicator timings and added animation. Added additional information to the settings, which explains the principles of some feedback options. Added information about receiving damage or critical hits to: battle performance badges detailed damage panel Damage or critical hits received from allies will be displayed in the performance badge and detailed damage panel. The performance badge color and values of the detailed damage panel will be the same for both damages received from an enemy and damage received from an ally (red color for received damage, orange color for a critical hit). Added the shell type to the detailed damage panel. Premium shells will be displayed in the golden color. The indication of Premium shells will be permanent. The battle performance badges and fire direction indicators will not display the shell type. The shell type is displayed only in entries of the detailed damage panel in the following cases: Damage received Critical hit received Damage blocked by armor Made changes to the options of the detailed damage panel: Added the option of displaying the detailed damage panel: received damage, critical hits, and damage blocked by armor Added the option that changes the location of the detailed damage panel: received damage, critical hits, and damage blocked by armor can be displayed to the right of the allied team section. Improved fonts of all performance badges and damage panel. Improved fonts and backgrounds for values in the detailed damage panel. Improved texts in the damage panel settings window. When all total values of the detailed damage panel are disabled, the detailed damage panel can still be displayed (in versions 9.16 and 9.17, when all three total values were disabled, the detailed damage panel was forcedly concealed). For quick-firing guns, the battle performance badges and entries in the detailed damage panel will display the total value of the shot series. Improved the mechanism of arranging Platoon members when the battle is loading (Platoon members are spawned on the map closer to each other\considering map specifics, number of Platoons. Improved the mechanism of switching the camera to the observer (postmortem) mode: First, the camera switches to the vehicles of the Platoon members Next, the camera switches between players, according to their position in the team panel Changed tooltip design Added numbers that express influence of existing bonuses on the simplified technical characteristics in the corresponding tooltips Visualized influence of the activated equipment (Binocular Telescope and Camouflage Net) on the simplified technical characteristics in the interface Changed the display format for penetration and damage characteristics of the standard shell from a range of values to the average value in the Garage and in the vehicle preview window. The range of values can be found in the tooltip. Added standard shell indication to the shell tooltip Implemented comparison of shell parameters in the tooltip against the standard shell Improved filters of the vehicle panel in the Garage Added the option of searching a vehicle by name to the filter panel Added the option of changing the vehicle panel layout from the filter panel Added additional statistics to the vehicle slot: victory rate and Mastery Badge. The statistics is displayed upon hovering over the vehicle slot, and can be disabled in the settings. Added the option of displaying the two-level vehicle panel: adjustable and minimalistic Improved the interfaces of the mission informer and mission window Added informers for tutorial missions for new players Improved notifications about new missions in the mission window Removed irrelevant crew bonus components (null values) from the Exterior interface   Reworked MiniMaps 9.17.1 refreshes the looks of several minimaps: Training Area, Overlord, Stalingrad, Sacred Valley, and Fiery Salient.  

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