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[ST] Dual Barreled Soviets

Дата: 10.10.2019 19:00:12
DomoSapien: ST-II, Tier X Heavy     It goes without saying that we couldn’t ignore the real-life project of a double-barreled tank and we couldn’t help placing it at the top of the new branch. Meet the Tier X ST-II and let’s delve into its characteristics.    The ST-II is armed with two 122mm guns, each with an alpha of 440 points. With its perfect stabilization, the double-barreled gun boasts a dispersion of 0.4 m and aiming time of 2.9 s. Speaking of its armor penetration, it’s 258 mm for a standard AP shell and 340 mm for a special HEAT round.    Just like other vehicles, the ST-II’s guns have their own peculiarities: it takes 11.7 s for one barrel to reload; to switch between them in cyclical mode you’ll need 3 seconds, while the time needed to prepare for a double shot is 2.5 seconds and after each double shot both barrels will be locked for 5 seconds.     As you might notice, the higher the tier, the better the double-barreled system performs: a double shot is prepared faster, guns stay deactivated for less time, while shooting in cyclical mode is more convenient as it takes you less time to switch between guns.    As for its survivability, the rules are the same: the turret is armored better (up to 250 mm in the front) as compared to the hull (150 mm in the front and 140 mm in sides). Yet this heavy has an ace up its sleeve, its 2,500 hit points.    The view range is 390, while the dynamics is similar to same-tier Soviet heavies, with a max speed reaching 40 km/h and a power-to-weight ratio of 12.2 hp/t. But beware of the turret traverse speed—it’s only 16 degree/s.    Don’t overlook the fact that all high-tier vehicles with two guns have the same peculiarities in terms of gameplay. They are heavies with well-armored turrets and decent dynamics. In battle, they usually use the standard cyclical shooting, just like other tanks. But when an opportunity shows up, take advantage of the double shot option and destroy the enemy with one shot.    Mechanic Overview EXPAND   Double-barreled vehicles can shoot in three different ways:   Cyclical: firing from one gun which reloads after each shot. Once fired, the gun begins to reload, and the second one becomes active. You can fire again only once the first gun has reloaded.   Sequential shooting allows you to fire from the second gun regardless of whether the first one has reloaded or not. Technically it works like this: after you’ve fired from the first gun, the second one activates, while the first begins to reload. However, you don’t need to wait for reloading to complete and can shoot as soon as the guns have switched. In this case, however, the reloading progress of the first gun will be reset.     You can shoot from the second gun after a short delay. This pause is better known to players as reloading shells inside the autoloader. If you have ever played Italian tanks with an autoreloader, then you should be familiar with this mechanic.     These two shooting modes can be compared to autoreloader mechanics in Italian tanks. Just imagine that your drum only houses two rounds. The rest is just the same: the second shot is available after a while. If your shoot from the second gun while the first is still loading, the reloading process will be reset.     Double shot implies simultaneous shots from both guns. All you need to do is wait until both are loaded and then hold the left mouse button so that preparation for the shot begins. Once prepared (it will take a few seconds), a double shot occurs automatically. Please keep in mind, that after a double shot, both guns are locked and will not reload for some time. After a few seconds, they will unlock and begin reloading alternately.   

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