Map "Mondays": Paris
Дата: 13.07.2018 19:59:49
SmokeTheDestroyer563, on Jul 12 2018 - 18:08, said: Well DOMO, Us players would like to know WHERE wargaming has
been???? 2 years ago you all made a article in release notes that
you guys heard your players LOUD AND CLEAR and was bringing OLD
maps back... *snipped*
VinnyI82, on Jul 12 2018 - 18:23, said: Or you could just remove this disaster of a straight corridor map.
The_Illusive_Man, on Jul 12 2018 - 20:57, said: There is alot of incorrectness in this map. TD's and Med's im A8, A9, A2, B8, B2 can be used elsewhere. They are kinda trapped there if they get rushed (And dont notice in time). The TD at B0 might be able to be there, but it needs good gun depression to use it. The TD's at C3, C8 will get insta spotted there. Should at least be up top, or helping mid. The lower TD's on C line are completely open to counter fire, with little or no cover. So bad spot. F and G line are useless other than really early game. So dont stay there. Anyways, this map needs a massive overhaul to be worthwhile.
DomoSapien: Well, if I recall correctly from some recent Q&A sessions with
Anton Pankov: PORT should be coming back soon. We're also
working on bringing back some other old maps.
We're also introducing two new maps that are influenced quite heavily by Pearl River & Dragon Ridge (Empire's Border) and Ghost Town (Lost City)
New version of Kharkovis also on Supertest.
Specifically we said we would try to bring back old maps.
We're also introducing two new maps that are influenced quite heavily by Pearl River & Dragon Ridge (Empire's Border) and Ghost Town (Lost City)
New version of Kharkovis also on Supertest.
Specifically we said we would try to bring back old maps.
VinnyI82, on Jul 12 2018 - 18:23, said: Or you could just remove this disaster of a straight corridor map.
DomoSapien: The moment that the dev team allows the NA Community department to
choose the map rotation, I'll let you know.
Until then, why not share some tips on what you do on this map and contribute to a productive discussion?
Until then, why not share some tips on what you do on this map and contribute to a productive discussion?
The_Illusive_Man, on Jul 12 2018 - 20:57, said: There is alot of incorrectness in this map. TD's and Med's im A8, A9, A2, B8, B2 can be used elsewhere. They are kinda trapped there if they get rushed (And dont notice in time). The TD at B0 might be able to be there, but it needs good gun depression to use it. The TD's at C3, C8 will get insta spotted there. Should at least be up top, or helping mid. The lower TD's on C line are completely open to counter fire, with little or no cover. So bad spot. F and G line are useless other than really early game. So dont stay there. Anyways, this map needs a massive overhaul to be worthwhile.
DomoSapien:
I listed all possible locations, not just the good ones. Admittedly I didn't spend as much time on the minimap as I'd have liked, so take it with a grain of salt. The actual breakdown images should be more informative.
I listed all possible locations, not just the good ones. Admittedly I didn't spend as much time on the minimap as I'd have liked, so take it with a grain of salt. The actual breakdown images should be more informative.
Map "Mondays": Paris