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Map Mondays: Fjords

Дата: 24.04.2018 19:16:01
View PostThePigSheFlies, on Apr 24 2018 - 06:00, said:   Province was a bad map, and it's worse on common test.  you literally clear cut the lower bowl/field, and the elevations on the ridges are high enough, that one cannot proxy spot them from below anyway.   as for fjords, similarly the result of flattening out that giant upper plateau means that the central hill/high ground is now as important as it is on Mines.  generally speaking, the team that commits to the central high point , and the north wins.  j-hook in the south is almost completely useless.   (and yes, I have won regularly from the west, as well as winning that high point from the west)

DomoSapien: I don't know, I'd say it's a bit early to say whether or not province is an improvement. Personally I enjoy the fact that your draw distance spans almost the entire map. It makes positioning very important, because you have to be hyper-aware of all the potential firing angles you could be getting hit from. The towns offer lots of different buildings and alleyways for sidescraping. I'm interested in seeing how small-team competitive play will pan out. I think it would be really fun for something like 6v6 heavy tank brawls.

I've only played a few matches on Province so far, however, so..hard to say how it'll play out in randoms on the Live server.     Silver lining: visually, it's stunning. I love all the destructible objects, archways, pillars, fences, and statues etc

View Postthandiflight, on Apr 23 2018 - 21:53, said: This map is now terrible. The SE spawn has a decided advantage. It should be removed rather than you providing a guide.

DomoSapien:   Well, I just wanted to put out some helpful content that some folks might find useful. I have no direct control over map rotation or design since I don't work in that department; just trying to think of ways that I can help contribute to the community. As a seasoned player, you might not benefit from this guide, but a beginner or someone who is returning to WoT after not playing for several years might pick up a bit of knowledge by reading this.
  I put a lot of work into the graphics, so do you have any input in that regard? What did you think of the guide in general, despite the fact that you don't like the new version of Fjords? Any suggestions or feedback for next week's guide would be much appreciated :) I appreciate you sharing your opinions about the map changes with us, regardless!   

View PostFlyingTankRescue2015, on Apr 24 2018 - 06:36, said: Recently I have played my AMX 13 75 and if I spawn on the west side I literally like to run up and spot along the slide near the north east brawling area. Sure this is slightly suicidal but it's beneficial towards capturing the flank if I can encourage my teammates to help support me. Then after a few minutes of fidgeting around there I like to push east down the little path filled with bushes to spot any extra tanks that may be lying in wait. Over all I believe this map is much better than it previously was :D. It's definitely more open to more tank classes now with bushes for TD's and lights. Also nice job on the review! It was really informative and i'm sure a lot of people will be able to play more efficiently on this map!

DomoSapien:
Actually a couple of my friends mentioned they like to do this as well, since you can use the rocks on that road as cover from enemy LT's and MT's on the spotting tower hill. I tend to prefer TD's and mediums in general, so I like the changes to Fjords as well.   The Strv 103b is one of my favorite tanks in the game, so I always enjoy maps that provide me with cool spots to set up and put that gun depression + low armor profile to work!  I've even managed to pull of some crazy passive scouting by pushing up the road on the east side of the field when spawning on the Southeast side. 

And I've gotta give you a shoutout for having something nice to say about my map guide! I poured my heart into this one so I really appreciate you going easy on me. Glad you enjoyed it <3

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