Directives for credits
Дата: 20.11.2019 15:51:11
KanonenVogel19, on 14 November 2019 - 07:07 PM, said: Good job WG on making the game even more pay-2-win by increasing
the average battle cost even more. We already have super expensive
premium ammo and on top of that we have premium consumables
that cost 20K a piece. And obviously in your world this is not
enough already, you want to make battles even more expensive.
As soon as you add an in-battle consumable item, that item
becomes standard and not optional. Why? Because the players that
have virtually infinite credits will be able to purchase this item
for every single battle they play. This puts pressure on all other
players aswell, because now they have a choice, do they want to
increase their battle cost even more, or do they want to play at a
disadvantage. Who will benefit from this change? -
Players that run a premium account. - Players that are in a clan
and can run credits boosters all night. - Players that are already
good enough to make huge profits. Great! Instead of helping
bad players to become better, you're instead increasing the
gap between good and bad players even more by giving even more
performance boosting items to the ones that are already good, while
the bad players can simply not afford it. STOP putting
credit costs on in-battle consumables! If you want players to
pick a setup for battle, make this free so that all players can
afford to use the same consumables and thus play with the same
advantage in battle. The only difference in battles should be a
players skill and not how much credits they have. I'm
so glad that you WG did not design Chess, because if you did, we
would have a situation where you could pay $10K and upgrade your
pawns to move 2 steps each turn rather than 1.
parim1331: I see your point. However we looked at it from different
perspective. Earning bonds is much harder than earning credits, on
top of that, bonds can be spent on much more useful things, such as
improved equipment, or nowadays, in the bond shop on actual tanks,
thus, buying Directives shouldn't be such a decision as it was
before. The premium shells, alongside with other types of
ammunition, will go through big changes with the ammunition
overhaul, until that happens, these things won't change. Also,
please note that presented prices might be adjusted after 1.7 lands
on the live server.
Directives for credits