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Update 1.4 Wheeled Vehicles

Дата: 22.02.2019 15:18:26
View Posttajj7, on 22 February 2019 - 12:11 PM, said:   Making comparisons on cherry picked stats paints a false picture, you basically lied to try to convey your incorrect point.   The Obj. 140 is a far more versatile vehicle, that is far more forgiving to play and is useful in far more situations and roles. It is basically a much better vehicle than the EBR 105.   Since when is spotting at 300m bad? You know that several lights can get to around 40% or more camo on the move and those vehicles have more view range. I can get my T92 light to basically 40% on the move camo and near 500m on the move view range, and that is a tier 8 light tank, so not only am I very tough to spot at longer ranges, I can also spot stuff back, which the wheeled vehicles are much worse for.   Hence why I said most meds and lights will outspot them, play more carefully, don't rush to zones and use bushes slightly further back to keep them lit and they will never out spot you.   These vehicles are not at all hard to kill IMO, I have no issues hitting them, unless its at long ranges where they are largely harmless.   Also all vehicles can hit on the move even at long ranges, its RNG, these tanks might hit slightly more, but no more than some of the best gun handling lights like the T92 light, T100 lt etc. and none of them do it reliably. You would know this if you played them.   As for the rest I know my rights, you don't understand that this is a private forum owned by WG, if they want to delete every post you make, they can and there is nothing you can do about it. You also signed up to the EULA in game and if you read it, it says WG can't change the game as they see fit.      You do not need luck to hit them, you just need aim, I have little issues hitting them, I find the ELC Even 90 harder to hit.    By your logic TDs are OP because of their alpha and pen, heavies are OP because of their armour, I mean its unfair right that in a medium heavies can pretty much auto-aim and pen me, but I have to aim carefully to pen them and they do more damage per shot than me and have more HP than me.   Oh wait no, that is how the game works.   A turretless TD that lets a fast, agile light vehicle isolate them at close quarters SHOULD DIE, that is how the game is SUPPOSED TO WORK.   That is your weaknesses being exploited by another player using his tanks strengths, that is an example of good play.  Use your tank's strengths, your camo, your large gun, better pen etc. to position yourself better where you can shoot them unspotted or have team mates around to support you.   Your example is just bad play, if you let a light do that to you, you would die as well, so there is no difference there.      Too much firepower? None of them have above 2k DPM, they all have average to bad pen, and average to bad alpha for their tiers   The tier 10 has 190 pen FFS, and you claim they have too much firepower.   This comment highlights the problem with the feedback about these wheeled vehicles, far too much of it is coming from a position of complete ignorance to the facts and reality.     I've played the tier 8 quite a lot now and played the tier 9 and 10 on test, they are IMO not good vehicles, they are too focused on mobility and don't have enough else to back them up, yoloing around just doesn't work, going 80kp like the tier 8 does is not fast enough, people hit you easily from what I have found, so you are left playing as this semi-blind light tank who is best off playing as a sniper flanker.   I've seen the tier 10 have some use, but the tier 10 can get semi-acceptable view range if you fully pimp it out, like most who currently have it will (but then most average players when they get the tier 10 will be using standard equipment, lesser crews, no food etc. so will barely have much more than 410m view range on tier 10)   I fully expect that long term once the masses get hold of them and the good players realise they are weak and situational they will be the worst performers on the server.     Then its an unfair advantage heavies have armour that bounces shots and TDs have alpha that does massive damage.    You have a KV-2 that is able to one shot most tanks in its tier, that is far more broken and unbalanced than these wheeled vehicles.   ---------------------------------------------------------   Been playing the tier 8 and I have to say its poor, it is not fast enough like the tier 10 to avoid fire, you barely avoid anymore shots than a light can, you are completely blind and even a couple of shots usually means you are down to a one shot.   Had similar experience with the tier 8 premium as well, though that at least had the auto-loader to effectively do a bit more damage.    You need to decide what these tanks are, if you want them to spot more, they need more view range and bit more survivability, I suggest at least a 20-30m view range buff to all of them and HP at least on par with the same tier lights. (i'd say that maybe the tier 10 doesn't need but the tier 9 down do)   If you want them to be aggressive snipers, flankers, then they need more firepower.   I also think that the tier 9 to the tier 8 is the most pathetic upgrade going up a tier I have ever seen, you barely get anything from going a whole tier up, alpha is the same, DPM is almost the same, mobility is only a tiny percentage better, gun handling is no better, pen is a tiny bit better, and you even get worst gun depression.   The tier 9 needs a lot more.   

eekeeboo:      ​I've clearl corrupted you with my wall of texting ways! 

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