Update 1.4 Wheeled Vehicles
Дата: 22.02.2019 15:18:26
tajj7, on 22 February 2019 - 12:11 PM, said: Making comparisons on cherry picked stats paints a false
picture, you basically lied to try to convey your incorrect point.
The Obj. 140 is a far more versatile vehicle, that is far
more forgiving to play and is useful in far more situations and
roles. It is basically a much better vehicle than the EBR 105.
Since when is spotting at 300m bad? You know that several
lights can get to around 40% or more camo on the move and those
vehicles have more view range. I can get my T92 light to basically
40% on the move camo and near 500m on the move view range, and that
is a tier 8 light tank, so not only am I very tough to spot at
longer ranges, I can also spot stuff back, which the wheeled
vehicles are much worse for. Hence why I said most meds and
lights will outspot them, play more carefully, don't rush to zones
and use bushes slightly further back to keep them lit and they will
never out spot you. These vehicles are not at all hard to
kill IMO, I have no issues hitting them, unless its at long ranges
where they are largely harmless. Also all vehicles can hit
on the move even at long ranges, its RNG, these tanks might hit
slightly more, but no more than some of the best gun handling
lights like the T92 light, T100 lt etc. and none of them do it
reliably. You would know this if you played them. As
for the rest I know my rights, you don't understand that this is a
private forum owned by WG, if they want to delete every post you
make, they can and there is nothing you can do about it. You also
signed up to the EULA in game and if you read it, it says WG can't
change the game as they see fit. You do not
need luck to hit them, you just need aim, I have little issues
hitting them, I find the ELC Even 90 harder to hit. By
your logic TDs are OP because of their alpha and pen, heavies are
OP because of their armour, I mean its unfair right that in a
medium heavies can pretty much auto-aim and pen me, but I have to
aim carefully to pen them and they do more damage per shot than me
and have more HP than me. Oh wait no, that is how the game
works. A turretless TD that lets a fast, agile light vehicle
isolate them at close quarters SHOULD DIE, that is how the game is
SUPPOSED TO WORK. That is your weaknesses being exploited by
another player using his tanks strengths, that is an example of
good play. Use your tank's strengths, your camo, your large
gun, better pen etc. to position yourself better where you can
shoot them unspotted or have team mates around to support you.
Your example is just bad play, if you let a light do that to
you, you would die as well, so there is no difference there.
Too much firepower? None of them have above 2k DPM,
they all have average to bad pen, and average to bad alpha for
their tiers The tier 10 has 190 pen FFS, and you claim they
have too much firepower. This comment highlights the problem
with the feedback about these wheeled vehicles, far too much of it
is coming from a position of complete ignorance to the facts and
reality. I've played the tier 8 quite a lot now and
played the tier 9 and 10 on test, they are IMO not good vehicles,
they are too focused on mobility and don't have enough else to back
them up, yoloing around just doesn't work, going 80kp like the tier
8 does is not fast enough, people hit you easily from what I have
found, so you are left playing as this semi-blind light tank who is
best off playing as a sniper flanker. I've seen the tier 10
have some use, but the tier 10 can get semi-acceptable view range
if you fully pimp it out, like most who currently have it will (but
then most average players when they get the tier 10 will be using
standard equipment, lesser crews, no food etc. so will barely have
much more than 410m view range on tier 10) I fully expect
that long term once the masses get hold of them and the good
players realise they are weak and situational they will be the
worst performers on the server. Then its an unfair
advantage heavies have armour that bounces shots and TDs have alpha
that does massive damage. You have a KV-2 that is able
to one shot most tanks in its tier, that is far more broken and
unbalanced than these wheeled vehicles.
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Been playing the tier 8 and I have to say its poor, it is not fast
enough like the tier 10 to avoid fire, you barely avoid anymore
shots than a light can, you are completely blind and even a couple
of shots usually means you are down to a one shot. Had
similar experience with the tier 8 premium as well, though that at
least had the auto-loader to effectively do a bit more
damage. You need to decide what these tanks are, if
you want them to spot more, they need more view range and bit more
survivability, I suggest at least a 20-30m view range buff to all
of them and HP at least on par with the same tier lights. (i'd say
that maybe the tier 10 doesn't need but the tier 9 down do)
If you want them to be aggressive snipers, flankers, then they need
more firepower. I also think that the tier 9 to the tier 8
is the most pathetic upgrade going up a tier I have ever seen, you
barely get anything from going a whole tier up, alpha is the same,
DPM is almost the same, mobility is only a tiny percentage better,
gun handling is no better, pen is a tiny bit better, and you even
get worst gun depression. The tier 9 needs a lot more.
eekeeboo: I've clearl corrupted you with my wall of
texting ways!
Update 1.4 Wheeled Vehicles