The Challenge on Wheels Rolls Out
Дата: 21.02.2019 17:27:00
Morgan_the_Reaper, on 21 February 2019 - 02:58 PM, said: At this point you can make a choice for players who dont want the
bundles or the rewards. But why raising the price of tank valued at
7000 gold to 62 euros ? With mission impossible for normal players
its win-win for you because even at 70% discount a player will get
garbage for gift paying almost all the price of supposed to be
free marathon tank. With that ''skilled'' missions you expect the
playerbase to be happy ? its better the players will spend the
money for a complete game worthing 25-30 euros and then wait when
you and if you put a unbundled tank in premium shop.
From my point of view Anthem already added to cart.
Geno1isme, on 21 February 2019 - 03:03 PM, said: Your memory is failing you again: IS-6 and SuperPershing marathons were about XP, not base-XP (which was one of the things people didn't like about it as it favored prem-account users). So the numbers aren't comparable at all. Not that it matters much, the big differences are elsewhere: - IS-6 and SuperPershing were and still are regulary available for gold. No hypetrain involved, no fear to miss out on sth. special. - The grind was transparent: Each phase had the same requirements, they didn't grow exponentially. So it was very easy to figure out how much time one would have to invest personally. - Unlike the current variant, we only had to grind for the tank itself, not tons of extra content most of us don't care about. - We had twice the time to complete it. Even if we had to invest a similar amount of time per day on average that gave us much more flexibility. Of course it wasn't perfect, but it felt much more like a special event designed for players rather than a sales trick.
eekeeboo: It's not raising the price of the tank, it's adding all
mission rewards in the pack so you can buy the end reward without
doing a single mission if you want to. You don't actually lose out
on any money. A win win, would be no discount, no
chance for free
Geno1isme, on 21 February 2019 - 03:03 PM, said: Your memory is failing you again: IS-6 and SuperPershing marathons were about XP, not base-XP (which was one of the things people didn't like about it as it favored prem-account users). So the numbers aren't comparable at all. Not that it matters much, the big differences are elsewhere: - IS-6 and SuperPershing were and still are regulary available for gold. No hypetrain involved, no fear to miss out on sth. special. - The grind was transparent: Each phase had the same requirements, they didn't grow exponentially. So it was very easy to figure out how much time one would have to invest personally. - Unlike the current variant, we only had to grind for the tank itself, not tons of extra content most of us don't care about. - We had twice the time to complete it. Even if we had to invest a similar amount of time per day on average that gave us much more flexibility. Of course it wasn't perfect, but it felt much more like a special event designed for players rather than a sales trick.
eekeeboo: I said like these, you had the IS6 which had high xp
requirements, the Superpershing was a little different, then
you had the change to skill check missions or base xp requirements.
Someone asked for the old mission style sets, there's the link.
People complained then that they were too hard, took too long, no
way to skip, no way to pay to skip etc. It was
highlighting that one of the suggestions was what once was and
people still complained.
The Challenge on Wheels Rolls Out