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The Challenge on Wheels Rolls Out

Дата: 21.02.2019 17:27:00
View PostMorgan_the_Reaper, on 21 February 2019 - 02:58 PM, said: At this point you can make a choice for players who dont want the bundles or the rewards. But why raising the price of tank valued at 7000 gold to 62 euros ? With mission impossible for normal players its win-win for you because even at 70% discount a player will get garbage for gift paying almost all the price of supposed to be free marathon tank. With that ''skilled'' missions you expect the playerbase to be happy ? its better the players will spend the money for a complete game worthing 25-30 euros and then wait when you  and if you put a unbundled tank in premium  shop. From my point of view Anthem already added to cart. 

eekeeboo:   It's not raising the price of the tank, it's adding all mission rewards in the pack so you can buy the end reward without doing a single mission if you want to. You don't actually lose out on any money.    A win win, would be no discount, no chance for free ;)   

View PostGeno1isme, on 21 February 2019 - 03:03 PM, said:   Your memory is failing you again: IS-6 and SuperPershing marathons were about XP, not base-XP (which was one of the things people didn't like about it as it favored prem-account users). So the numbers aren't comparable at all.   Not that it matters much, the big differences are elsewhere: - IS-6 and SuperPershing were and still are regulary available for gold. No hypetrain involved, no fear to miss out on sth. special. - The grind was transparent: Each phase had the same requirements, they didn't grow exponentially. So it was very easy to figure out how much time one would have to invest personally. - Unlike the current variant, we only had to grind for the tank itself, not tons of extra content most of us don't care about. - We had twice the time to complete it. Even if we had to invest a similar amount of time per day on average that gave us much more flexibility.   Of course it wasn't perfect, but it felt much more like a special event designed for players rather than a sales trick.

eekeeboo:   I said like these, you had the IS6 which had high xp requirements, the Superpershing was a little different, then you had the change to skill check missions or base xp requirements. Someone asked for the old mission style sets, there's the link. People complained then that they were too hard, took too long, no way to skip, no way to pay to skip etc.    It was highlighting that one of the suggestions was what once was and people still complained. 

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