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Checking ban history

Дата: 18.02.2019 19:47:57
View Postspamhamstar, on 18 February 2019 - 05:22 PM, said:   Oh you guys :D   How do you expect someone who is thinking about installing cheat mods is going to choose to read it?  It's them you're trying to deter with this policy afterall, not the rest of us who wouldn't cheat anyway.   A week just seems far too lenient, but I can understand if some magic numbers say they might all lose interest completely if the ban was longer & find something else to play instead.  I'm just assuming, but it seems reasonable that if someone is going to seek unfair advantages by cheating they're also going to seek out the legal benefits of things like premium time.     I've used aslains for years & never had any problems at all even before it was on the mod portal.  I did notice that he was very quick to remove the old auto-aim+ mod once WG decided it was unfair, so I'd imagine he's fairly up to date with what he should & shouldn't have on there.  + if you donwlaod it from the mod portal it's all been verified by WG anyway.   I suspect that the issue a lot of the players claiming to have issues with mods they have only downloaded from the portal, is that they've previously had mods from elsewhere installed & haven't completely removed everything when they've switched over to the verified versions later on.    There are hidden files such as c:\Users\Username\AppData\Roaming\Wargaming.net  that contain data which WG might be scanning to detect mods. This file remains even if you reinstal the game & so if that's part of what they check & there's previously been banned mods installed it'll flag up even if the mods aren't active.  It could also be why people are getting perm banned if they had cheated but had removed the cheats before their 2nd offence.  I'm just guessing tho & have no idea what or how WG check anything.

eekeeboo:   As in a warning, if you do something wrong, here's a chance to improve so it doesn't happen again. To give someone an opportunity to not lose years of work and potentially thousands of years of investment due to a minor (or major) infraction on mod use that they may or may not have been complicit and fully aware of. Any game company I know have a warning punishment system for matters like these when such significant amounts of time and money are invested.    It's not about it being 1 week, it's about being 1 strike and then you lose everything. 1 week is a LONG time for things like marathon missions or during Frontlines for instance. 

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