Zoggo_, on 08 February 2019 - 01:53 PM, said: Definition of mistake - an act that is misguided or wrong. Exactly
what the 9.18 MM is. It may well have cured a few issues with the
previous MM but it created a whole lot more problems. I'm guessing
if WG ran a poll on which MM players prefered 95% of
us would say pre 9.18. We also know from the CC meeting at
Tankfest that there was meant to be an algorithm in 3/5/7 mm to
stop players from being constantly bottom tier. This wasn't added
so I would say that was a massive mistake. I would have more
respect for WG if they actually came out and admitted they made a
mistake rather than try and gloss over it with corporate PR
nonsense.
eekeeboo: You should watch the video.
Gixxer66, on 08 February 2019 - 01:02 PM, said: I cant speak for "most" or "all" players but from my perspective
the trade off of longer queue times for +1 / -1 MM would be
worthwhile. +2 / -2 MM should be dead and buried, the imbalance
between the -2 and +2 is far to big, even "special ammo" doesn't
fully balance it. There are too many overtuned vehicles and too
many undertuned / powercrept ones to make +2/-2 MM truely viable.
I have played a lot of WoW where queue times can hit 15 - 20
minutes for a random BG ( depending on what level / faction you
queue ) so it's not just hot air I wonder why Frontlines is
so popular, I imagine a part of that is balance being single tier
only. I can't imagine it would be half as popular if it was a 3
tier spread. Having stated the above I'll still be happier
not being bottom Tier 75% of the time if the new MM works.
eekeeboo: That is your perspective and yours alone. Unless you're able
to pay and play to counter all the people who would leave because
of long queue times, which would happen and has happened in games
like WoWP, the suggestion is at best non-applicable. Part of FL
popularity is just as much the novelty, respawn and balance and
objective large scale combat as much as tier 8 only games. Like
Grand, battles are popular at tier 10 for many because of similar
aspects.
Xandania, on 08 February 2019 - 05:53 PM, said: I can only speak for myself, but I have no issue waiting for
over 2 minutes to get into a tier 1 game in the middle of the night
when battles at high tiers seem horrid and I want to relax. I can
only recommend the Medium I with the top gun and full HE loadout to
relieve stress - if you win, lose, carry or fail just does not
matter at tier 1

eekeeboo: 2 minutes is a LONG time to wait for a game, it quickly adds
up and sitting there in the queue with nothing to do but wait would
put a lot of people off of staying in the game. Because waiting
that long becomes an effort, fundamental game design involves
putting your payers into the gameplay asap and keeping them there
for as long as possible.
Elhazzared, on 08 February 2019 - 08:16 PM, said: Learn that we want is the END of tier dispersion. Yes, we
realise that having the matchmaker get us into battle quickly or at
all is the ideal situation. But how about you do something like. 30
seconds to try and get into an all same tier battle, then 30 more
seconds to do a 1 tier dispersion and failing that then up to 2
tiers dispersion. That would make such a massive difference that
people would actually wat to play!
eekeeboo: And you also have a system that's currently in place where
people like yourself who played the system 21,000 times.
13:36 Added after 4 minutes
StinkyCamper, on 09 February 2019 - 07:13 AM, said: Took them only 10 years to see that MM is wrong. Meanwhile with the
tier 8 premium invasion i do not believe that tier 8 MM will ever
be fixed.
eekeeboo: I think you should take the time to look at the changes that
were made in the game during that time.... Then you may want
to reconsider your statement.
sultanson, on 09 February 2019 - 12:04 PM, said: I'm actually not in favour of skill based match making. Epic carry
of games would rarely happen since the teams would never be
unbalanced. Just make +2/-2 happen less often.
eekeeboo: That's something you may see (if all goes well) with the new
templates! 13:38 Added after 6 minutes
EliteMeidling, on 10 February 2019 - 11:11 AM, said: the "encouragement to improve and be more skillful", is
something yet to be seen in the wot casual hordes. also,
most other online games offer a wider variety of tactics on how to
apporeach the enemy. wot has its corridors and strict UP v OP
situations with a huge chance of rng just kicking your testicles as
soon as you risk fighting an OP enemy. td;dr: - all other
online team deathmatch games = rock/paper/scissors-principle - wot
= rock/scissors-principle 11:14 Added after 3 minutes now
these polls i'd like to have you show me
eekeeboo: now these polls i'd like to have you show me You see
this every time a person dies and they wonder why or they want to
shoot someone and they bounce, they will re-aim to a green point.
That there is someone learning to aim better at the tank in the
future.