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Matchmaker Tweaks: Next Steps

Дата: 11.02.2019 15:31:40
View PostZoggo_, on 08 February 2019 - 01:53 PM, said: Definition of mistake - an act that is misguided or wrong. Exactly what the 9.18 MM is. It may well have cured a few issues with the previous MM but it created a whole lot more problems. I'm guessing if WG ran a poll on which MM players prefered 95% of us would say pre 9.18. We also know from the CC meeting at Tankfest that there was meant to be an algorithm in 3/5/7 mm to stop players from being constantly bottom tier. This wasn't added so I would say that was a massive mistake.   I would have more respect for WG if they actually came out and admitted they made a mistake rather than try and gloss over it with corporate PR nonsense.

eekeeboo:   You should watch the video.   

View PostGixxer66, on 08 February 2019 - 01:02 PM, said: I cant speak for "most" or "all" players but from my perspective the trade off of longer queue times for +1 / -1 MM would be worthwhile. +2 / -2 MM should be dead and buried, the imbalance between the -2 and +2 is far to big, even "special ammo" doesn't fully balance it. There are too many overtuned vehicles and too many undertuned / powercrept ones to make +2/-2 MM truely viable.   I have played a lot of WoW where queue times can hit 15 - 20 minutes for a random BG ( depending on what level / faction you queue ) so it's not just hot air   I wonder why Frontlines is so popular, I imagine a part of that is balance being single tier only. I can't imagine it would be half as popular if it was a 3 tier spread.   Having stated the above I'll still be happier not being bottom Tier 75% of the time if the new MM works.

eekeeboo:   That is your perspective and yours alone. Unless you're able to pay and play to counter all the people who would leave because of long queue times, which would happen and has happened in games like WoWP, the suggestion is at best non-applicable. Part of FL popularity is just as much the novelty, respawn and balance and objective large scale combat as much as tier 8 only games. Like Grand, battles are popular at tier 10 for many because of similar aspects.   

View PostXandania, on 08 February 2019 - 05:53 PM, said:   I can only speak for myself, but I have no issue waiting for over 2 minutes to get into a tier 1 game in the middle of the night when battles at high tiers seem horrid and I want to relax. I can only recommend the Medium I with the top gun and full HE loadout to relieve stress - if you win, lose, carry or fail just does not matter at tier 1 :B

eekeeboo:   2 minutes is a LONG time to wait for a game, it quickly adds up and sitting there in the queue with nothing to do but wait would put a lot of people off of staying in the game. Because waiting that long becomes an effort, fundamental game design involves putting your payers into the gameplay asap and keeping them there for as long as possible. 

View PostElhazzared, on 08 February 2019 - 08:16 PM, said: Learn that we want is the END of tier dispersion.   Yes, we realise that having the matchmaker get us into battle quickly or at all is the ideal situation. But how about you do something like. 30 seconds to try and get into an all same tier battle, then 30 more seconds to do a 1 tier dispersion and failing that then up to 2 tiers dispersion. That would make such a massive difference that people would actually wat to play!

eekeeboo:   And you also have a system that's currently in place where people like yourself who played the system 21,000 times.      13:36 Added after 4 minutes

View PostStinkyCamper, on 09 February 2019 - 07:13 AM, said: Took them only 10 years to see that MM is wrong. Meanwhile with the tier 8 premium invasion i do not believe that tier 8 MM will ever be fixed.  

eekeeboo:   I think you should take the time to look at the changes that were made in the game during that time.... Then you may want to reconsider your statement. 

View Postsultanson, on 09 February 2019 - 12:04 PM, said: I'm actually not in favour of skill based match making. Epic carry of games would rarely happen since the teams would never be unbalanced.   Just make +2/-2 happen less often.

eekeeboo:   That's something you may see (if all goes well) with the new templates!    13:38 Added after 6 minutes

View PostEliteMeidling, on 10 February 2019 - 11:11 AM, said:   the "encouragement to improve and be more skillful", is something yet to be seen in the wot casual hordes.   also, most other online games offer a wider variety of tactics on how to apporeach the enemy. wot has its corridors and strict UP v OP situations with a huge chance of rng just kicking your testicles as soon as you risk fighting an OP enemy.   td;dr: - all other online team deathmatch games = rock/paper/scissors-principle - wot = rock/scissors-principle 11:14 Added after 3 minutes   now these polls i'd like to have you show me

eekeeboo:   now these polls i'd like to have you show me   You see this every time a person dies and they wonder why or they want to shoot someone and they bounce, they will re-aim to a green point. That there is someone learning to aim better at the tank in the future. 

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