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Improvements to Personal Missions And Reward Tanks

Дата: 21.01.2019 14:48:34
View Postblockypanzer, on 20 January 2019 - 07:06 AM, said:   Please don't lie to your community. We all know there was no data that said the 279e needed buffing. And please tell us what matters in the game more than a tank's winrate and damage ratios when looking at whether it's OP. Last I checked, if a tank is dealing huge ammounts of damage, taking minmal ammounts in return, and winning a 15v15 game at a rate much higher than its fellow vehicles, that would indicate it's broken OP and needs looking at for nerfs. Perhaps you'd like to convice us that a tank with a 65% winrate is balanced because it gets tracked a lot? Or because its spotting ratio is low? Doesn't seem these things are doing much to subvert the winrate does it?

eekeeboo:   Accusing me of lying isn't going to help nor change the facts.  For instance, you haven't once considered that perhaps the floor of the tank was leading too much damage being caused via splash damage, or that there was an above average number of critically damaged modules from splashed damage resulting from explosions originating below the tank.  There is a difference between being informed and sharing that information and lying. Insulting me is not going to help and definitely not change anything. Only your ability and willingness to be open and think about the reason for changes and how these changes were done will help you in this.  I don't need to try to convince you on the winrate because any person who's thinking about this and not just waiting for the opportunity to complain will have considered what players will have already unlocked this tank their ability and their ability to win in battles combined with how likely these people are to play in platoons that can also vastly influence win-rate.  Once more, balancing a tank is done on more than just winrate and the damage the tank does.  12:50 Added after 2 minutes

View PostGremlin182, on 21 January 2019 - 11:08 AM, said: 279 buff ok I am looking at this in tanks GG and as others have said there is no lower plate as such, The hull front is mostly 280 + turret Even higher easily 350 + Weak spots well an extremely difficult to hit cupola that's around 212 but hey its a tier 10 so I expect good armour. Never driven one and don't remember meeting one so how hard it is to kill I don't know. Is it sensible to buff it NO actually imo its a pretty bad idea to buff or nerf any tank right now and its pretty silly to make any changes to premium ammo too.   Balancing tanks and for that matter ammo is presumably based on how they perform against the tanks they meet and how well or badly they do.   So Qestion how can you decide anything until you give us back +2 -2 MM, right now all we have is +2 -0 and occasionally -1 My tier 10 games are either against tier 9 or 10 tanks usually tier 10 Tier 8s I might see as I say one game in 20. Tier 9s same thing only its mostly all tier 9 or five tier 10s and ten tier 9s very rarely a tier 8 and never a tier 7   You really have to work on that MM there is literally little point in balancing tanks making decisions on premium ammo arty or anything else other than maps cosmetic changes improvements to the game engine etc. All the other changes will have to be redone when you give us a working MM   I still haven't got my head around this 3 5 7 template of yours as yet My tier 8 tanks often meet tier 9 and 10s but my tier 10s seldom if ever meet tier 8 tanks. I know its not a conspiracy but that's how it appears    

eekeeboo:   Some of these points might be better in the general feedback topic. It's good feedback but please bear in mind that this is also a patch with no MM changes, so the points are a little redundant in these topics. 

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