My impressions...
Дата: 23.03.2011 13:19:27
Quote - Waiting. I typically spend more time waiting than playing. Either
I play agressively, die and spectate, or I wait in ambush, die
anyway, and spectate the rest of the time.
Quote If you do not like watching battles you can always develop another branch of tanks. Then quit out of the battle you died in, and fight with a second tank.
Quote Locking away one of the games key features for non-premiun users. Namely, the social part. Not being able to use voice chat very badly undermines the ingame communication, I have yet to see a single properly coordinated battle, or even hear a single user speak.
Quote - The effect from the above, especaily the later two, is that the strategy element of the game is very limited. Especialy team strategy. Without it it doesnt make much of a game for me.
Quote - Balancing anyone? Is this a feature yet to be implemented? Not even a rock-paper-scissors system, instead a rock-boulder-mountain system. My medium tank spends its better battles making some much bigger tank wonder whats making that 'ding' noise all the time*. Its worse battles is where it finds out. Bonus expierience (of which I typically see very little as the whole dying thing cuts experience in half) or not, its not entertaining.
Vallter: User's have already answered on this.
Quote If you do not like watching battles you can always develop another branch of tanks. Then quit out of the battle you died in, and fight with a second tank.
Vallter: That is right, that only a premium user can make a platoon or a
tank company. But you are free to join the existing platoon\tank
company and cooperate using voice chat there.
Quote Locking away one of the games key features for non-premiun users. Namely, the social part. Not being able to use voice chat very badly undermines the ingame communication, I have yet to see a single properly coordinated battle, or even hear a single user speak.
Vallter: Please, play some battles in the tank company and then post your
new impressions.
Quote - The effect from the above, especaily the later two, is that the strategy element of the game is very limited. Especialy team strategy. Without it it doesnt make much of a game for me.
Vallter: We are working on improving the current matchmaking system. Also
you can try to hit the weak spots of enemy tanks. And there are
different strategies for different tank types. Killing enemy is not
the only goal of battle. Scouting can give benefits too.
Quote - Balancing anyone? Is this a feature yet to be implemented? Not even a rock-paper-scissors system, instead a rock-boulder-mountain system. My medium tank spends its better battles making some much bigger tank wonder whats making that 'ding' noise all the time*. Its worse battles is where it finds out. Bonus expierience (of which I typically see very little as the whole dying thing cuts experience in half) or not, its not entertaining.
Vallter:
Game Discussion\Newcomers' Forum\My impressions...