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Clans and ClanWars

Дата: 24.01.2011 16:23:36
Tanitha: Clans and Clan Wars
Planned schedule
EU Servers & Server Split (completed) ->
Open Beta (Due 27th January) ->
Game Release & Hard Wipe (Due End of February 2011) ->
Clan Wars Beta -> (Due on or close to release)
Clan Wars Full Release (Global world map) (3 servers Russian/European/USA connected for international clan wars) & (clan wars map wipe)
So there's a thousand and one FPS (first person shooter) games out there, and I don't like them and don't want to play them. I'm here in WOT and here to stay because WOT has something extra and something different that all the other FPS's don't have. A major clan-wars system with a world domination map.
So forget about the game, and the game balance and matchmaking and whatever.. Clan-wars is where its at.. Well for me it is at least..
Unfortunately there is a lot of confusion around the clan-wars, I don't think many players understand how in depth a system wot are making, they haven't listed WOT as a MMO because of its 15v15 random battles, its clan system it has in the works is HUGE...
There's been one released info on clan wars so far Link , and like most players, I read it, scratched my head and read it again. After reading it three or four times with a lot of falling sleep in between I was left with one expression left in my mind. WTH?. So I'll try to write a summary of the old guide which hopefully you will find to be easier to read, there's also been some newer updated information thrown in aswell.
The original clanwars guide was from back in October, since then many players have snuck in questions to overlord, and overlord's leaks bits of information here and there. So I'm going to attempt to piece pieces of info together to share my view of what I *think* clan-wars entails..
Ive tried to confirm the validity of whats contained within here. But things might change a bit between now and when they are officially announced and placed in game, so read things as a guide, instead of a this is exactly how things will be..
Clans and Clan Registrations
On the 23rd December nominations opened for clans to request registration into the game, this closed on the 10th January. Approximately 150 clans nominated, and about 50 of the largest, most active, oldest clans were selected to be the first clans into the game.
Preliminary list of accepted clans.

Aseveljet
CS Army
Fallen Angels
SILENT SCOPE
Red Tide
Company of Reveran
Team Germany
Beerpanzer
130. Panzer-Lehr-Division
Triple Entente
115th Scwhere Panzer Division KampfGruppe Schwarzen Lanze
A Red Sky
Treasure Trove
Strategy Games Italia Team
Forgotten Hope Alliance
Hellenic Armored Division
116th Panzer Division
Relic Armoured
Iron Wolves
World of Tanks France
7th Armored Cavalry Regiment
1.Tábori Páncéloshadosztály
Britannia
Hearts of Draconia
War Geeks United
Pro-Internet Gaming Society
7th Armored Division
Finnish Tank Clan
Division Wüstenfuchs
Crimson Blade
División Acorazada 250
Die Söhne Guderians
Men of War
Unknown-Warriors
DoubleDutchClan
TankBusters
2nd Armored Division
503rd Joint Fighter Wing Typhoon Witches
Stahlpakt
1ª Cavalaria Blindada ROTA
Survivors Of Chaos
Stug Lyfe
1st Armored Division
Angels of Death
Armoured Assassins
RaGe Balcanians
Terminus Est
Divisione Corazzata Ariete
DarkStar Alliance
3d Armored Cavalry Regiment
1stPolish Armoured Division
Pirates
Kampfgruppe FHW
These clans will be manually added to the game (free), this manual addition of the clans is to mainly secure these clan's names and to ensure the clan names aren't stolen by another player or clan.
The same day these clans are manually added to the game, Open clan registration will also commence, where clan leaders can register their clans within the game.
Registering a clan costs 2500 gold. So it is better for you to do this during beta with the free gold that is provided, instead of registering the clan after release where the gold would cost you about $10. Clans will not be wiped on release. Players joining an existing clan has no cost associated with that. Players will get 250 gold a day when we switch to open beta on the 27th January, so if you are a clan leader, start saving up for your clan registrations now.
Clan wars, the info..
Pre clan wars beta
Cant wait for clan wars beta? well this will pass a couple of hours for you, and get you motivated and give you some clan war training. Ever play risk? then try TripleA its similar to what I envision wot to be like.

TripleA is a sourceforge free to download free to play game.
Download page: http://triplea.sourceforge.net/mywiki
There is some screenshots of TrippleA on that website, i wont post them here because the people that just look at the pictures and don't read anything will get confused.
You can have a solo game, or you can play online in a lobby against friends.
Now hopefully that's got you warmed up for mixing WOT's game, with a risk type clan-wars map. Imagine the two together? maybe not, so let me tease your appetite a little further.
Please note: posting links to other games is against the forum rules, the above has been posted with WOT approval, as an exception.
The Map, Clan Wars Beta, Clan Wars Release, The World Map, Time Zones, And Other Info..
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Full Interface (Russian)
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Ain't it sweet?
For clan wars beta the play zone will be a euro only map placed onto the three servers, Russian, European and North American. All three servers will play the clan wars beta on their separate servers. This will be placed into our USA server "soon", yeah I know you hate that word, but when its done its will be put in, its almost done now and hits the devs test-servers very soon for some dev testing, then onto the main servers. When it hits the devs servers, I'll get a sneak look at it, and I can (with devs permission) start leaking a lot more info out.
This "clan wars beta", is looking to be introduced soon after release, So you will start playing clan wars after the full wipe on release on an even playing field. Quick leveling after release would therefore help you and your clan get a head start into the clan wars.
When clan wars beta is fully finished, and ready for a full clan wars release, it will be operating on a full world map that should cover all area's except the arctic regions. So it should cover Australia and Asian for the Australians to take over, Europe for the euro's to take over, Russia for the Russians, and America for the Americans and all the other major counties on the map. When clan wars full release is ready and comes out, the three servers will link together to battle on this new and clear and empty world map. IE a clan-wars wipe, NOT an account wipe, or a server wipe, just the old euro only beta map being deleted, and a new shiny empty world map put up for clans to "start conquering again"..
During clan-wars beta, All battles will be scheduled at the prime time the next day of the server time. So for example, a USA clan attacks a German piece of land on the euro clan wars beta map, That battle will be scheduled in the game for the next day, USA time, somewhere between about 8pm -> 10pm IE prime time server time.
On the full clan-wars release, with the full map, battles will then be scheduled at the prime time of the country you are attacking. So on the above example. A USA clan attacks a German piece of land on the world clan wars full release map, That battle will be scheduled in the game for the next day, German time, somewhere between about 8pm -> 10pm German time IE the prime time of the time zone of the country you are attacking. It is done this way to stop the Russian clans from taking over the whole map, or the euros or the USAers. Attacking, taking, and then defending land that is not in your time zone, will be inconvenient, and thus unlikely. Similarly as the above, the server the game will be played on on this multi server game, will be the server of the land that's being attacked. If you are fighting for USA land, it will be on the USA server, if you are fighting for Russian land, it will be on the Russian server, a roaming system for accounts is being worked on.
When there is just a euro map, players outside of the USA Prime-time timezone will struggle to partake in clan wars, with all the battles being scheduled at the prime time of the server. When clan-wars is fully finished, and a world map introduced, it opens up all the options for non USA time zone players. So an all Australian clan could then take land in Australia and Asia and battle for that land in their time zone, An all UK clan could play on the USA server and could then battle for euro land, in the timezone of the land they are fighting for IE euro timezone, etc..
How big are the maps?
The initial Euro only clan wars beta map will contain about 200 provinces, each on the three servers.
What maps are the clan wars fought on
Initially maps will be a bit random, and selected from roughly appropriate maps, Like countrysides will be a random countryside map, cities will be one of the current city maps randomly selected. With more maps constantly being added. For example Paris atm would either be fought on the Himmelsdorf or Ruinberg maps. In the long run all key historical and capital provinces will have their own unique maps.
Team limits & Tier limits
Unlike companies, clan wars will not contain limits on the teams. The teams are open, up to 15 players attacking / defending, with a minimum of 5 players per side.
The only restrictions on tiers or teams is you must have at least 15 players of tier 5 or above to get started in clan wars.
Tokens, Stationing and moving troops and blockading land
At the start of the game you start with 100 tokens for your 100 clan members (100 player limit on clans), Or 65 for 65 etc whatever.. They will start "off the map" and to go into play they need to land on a coastal region. You then progress from there, and obviously aim at taking over more land. You may "station" up to 15 tokens in a particular region. You claim one piece of your land as your capital.. if you lose all your land, your tokens are off the map and you need to once again start on the coastal land. Land earns gold, and each region earns different amounts depending on its value (eg Paris region is more important than Brittany). However only the land that is directly connected to your clan capital will be earning you gold, any land that is not connected will be considered "blockaded" and will not earn until its reconnected to the clan capital. Tokens are not linked to particular players, they are open, so any clan member may fill the spot of the token.
Moving tokens
Only the clan leader can move the tokens. If the leader is offline, the player with the status of 1st deputy can move them. If the leader and 1st deputy are offline, the right to move is delegated to the 2nd deputy. A clan can move the same tokens once per day. After tokens were moved, they cannot be moved for the next 24 hours from the movement, meaning they are unavailable for movement. One territory may not have more than 15 tokens from the same clan.
Stationed troops
Tokens will not be able to move to another region unless those regions have a common border. And turns/moves may be made hourly, however attacks are scheduled for the next days prime time of the appropriate time zone.
Cloak of war
Other clans wont be able to see where you have your forces stationed. Obviously it would be preferable for enemy clans to attack your undefended or lightly defended land. This is where the special ops, of scouting and spy missions becomes invaluable.
Special Ops
During the hourly turns above, apart from troop movements clans have a range of recon and spying techniques they can employ. As well as an extensive diplomatic system where alliances etc can be formed.
Region Revolts.
Like other games when you conquer lands the local's aren't very happy about it, and you need to station troops within the region to maintain order. if its left unattended for too long, they will revolt. Except for your capital which is free of revolt.
Mercenaries.
Mercs and clan leaders will run off reputation and a track record. If a merc has a track record of not showing up, not being very good, or at worse being a team killer. Then obviously a clan leader wont be very tempted to employ them. Similarly clan leaders who have a reputation for non payment and a bad team, wont be sort after for mercenaries.
Mercs are also required to buy a license that is valid for about a week, after the initial payment/duration they may renew and keep their merc license for 1/2 the initial price per period of time. Like a lot of things, most of the merc system comes down to trust, who can you put your trust into and who cant you?
I hope the above clears some things up, and you start to look forward to clan wars as much as I am. See-you on the clan wars battlefields.
If you would like to read through the full details on clanwars the link is here
If you have any questions still, feel free to ask them here, one of the Euro mods will either answer, or seek answers for you.
Please do not PM me on the EU forums, I'm a USA mod so I don't log into the euro forums very often.
If you wish to PM me please do so on the USA forums.
Regards.

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