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Developers, Please Take Note

Дата: 17.11.2010 00:41:45
View Postbulldog1986, on 17 November 2010 - 12:36 AM, said: Now I will also use this time to rant about another aspect I think really needs to be changed, when you use a kit, medical or repair, you should really have at least 30 seconds of that mod being invulnerable, too often I will use a repair kit on a module and have it break IMMEDIATELY after I use it, making that 3000 credit little kit last for a whopping 2-3 seconds......

Tanitha: I'm happy with the way the repair kids work at the moment. If you use a repair kit it fully repairs if for a period of time. If someone else shoots your tracks, then they blow again.
I don't think a repair kit can/should make you immune to fire for any period of time. Can you imagine having 3-4 tanks around you shooting you in the tracks for that 30 seconds and all shots just bouncing off because of the repair kit you used 30 seconds ago..

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