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EU Questions & Answers

Дата: 18.01.2012 16:01:40
View PostSouroy, on 18 January 2012 - 02:04 PM, said: - Is there a chance that the B1 and the Lorraine 40t will be able to turn on the spot ? As they could in real life.
- About the ARL 44, will the armour be changed to the real values ?

Hull:
- Upper Front: 120mm @42°
- Lower Front: 50~60mm @42° (where the man is) (both values are indicated)
- Upper sides: 50mm @90°
- "Middle" sides: 60mm @90°
- Lower sides/Skirts: 30~40mm @90° (detail) (both values are indicated)
- Rear: 50mm @??°
Turret (upgraded one ingame):
- Front: 110mm @~83° (Not counting the mantlet !)
- Sides: 30mm @~76°
- Rear: 30mm @~82°
Details about the sides:
Posted Image
- Red: 50mm @90°
- Blue: 60mm @90°
- Green: Skirts - 30~40mm @90°
What could/would happen with the real values:
- If you hit Red: You pierce directly into the crew/engine area, may also damage the suspensions (especially with the proeminent rear wheel).
- If you hit Green: High chance to damage the suspension but unless it hit near the blue zone you'll probably make no damage (as there is only the suspension then nothing/the ground).
If it hit near the blue zone you'll have to pierce the 30/40mm skirt, the suspension and then the 50mm plate before hitting the "body" of the tank.
- If you hit Blue: A shell that pierce directly, or near, the doors will directly go in the crew area for the front door and the engine area for the rear door.
But if you hit the hatched part it seems it would hit another part of the suspension (you can see two small wheels half hidden by the armor plate) then the 50mm thick plate before entering the tank (I'm not entirely sure about that part).
Source of the numbers: Official technical instructions.
Hull: Pages 7 & 11 / Turret: Pages 7 & 9.
Thanks. :Smile_honoring:

Overlord: Source of the numbers: Official technical instructions.
Hull: Pages 7 & 11 / Turret: Pages 7 & 9.
Thanks. :Smile_honoring:
Forwarded to historical/warfare experts.
Btw: Blame Souroy for a huge front lower hull nerf of ARL, if these changes are implemented. :)

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