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EU Questions & Answers

Дата: 11.01.2012 13:23:34
View Postxpnotoc, on 11 January 2012 - 04:03 AM, said: Overlord, any chance the current algorithm of a module "saving throw" can be re-worked to take into account the penetration and damage of a gun/shell, so that the higher pen/dmg of a shot the less likely a "saving throw" becomes?
I still can't get over the fact that I shot a Wespe (front armour 30, 160hp) with my T29s 105mm gun straight through the whole tank and I get a bell, hit, and .. zero damage done! As I pointed out in another thread that shot (198mm penetration) could have penetrated 6 Wespe standing on a line... Module saving throw shouldn't be such a HUGE factor in this game, people are starting to lose confidence in the game.
Thank you
Xpnotoc
EDIT: Should say this was from less than 100m distance.

Overlord: There are plans to rework the current mechanics so as to get rid of the non-damage (to the vehicle HP pool) hits in both cases: when there was penetration and when the external module took all the damage. Certain part of the shell damage will go to the tank itself.

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