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UC action mods ideas

Дата: 09.09.2011 14:18:24
View Posthalfik, on 31 August 2011 - 04:30 AM, said: Post if you have any. I dont belive devs will use any of them. But would be nice to read about good ideas.
1. Crusade. Script chose random province from top20-50 hold longest and clans have 7 days to take it. First clan that will take it - gets +10-20k gold. If owner wont lose it - he will take the gold (have to be like this so friendly clans wont "exchange" provinces)
Each next week - different province as a target.
2. Travler. Each week script chose a path. 4-5 provinces. Clans job is to take them one by one in order generated by script. First clan than will manage to conquer each of them in proper order - gets 25k gold. To prevent "friendly" overtakes: income from this provinces is doubled till end of event.
3. Championship - each day script chose 1 of the landing zones. Winner of the landing tournament gets 5k gold.
4. Drain - each week system chose 10-20 random provinces on map. 50% of them lose 50-100% income. This 50-100% income is transfered to remaining provinces that were chosed. So we have like 10 provinces that lost 50-100% of income and 10 that get this income. If clan is owner of province that lost income, want to get it back - have to conquer province that is stealing his gold. If not, then have to wait 7 days till new provinces will be chosen.
5. Grid - each monday any clan owning more that 3-5 provinces can start "grid". Clan chose how many tokens want to be locked for next 7 days. You can lock only full stacks, so 15,30,45,60,75 tokens. For each stack clan income is multiple by 100% + 15%, 30%, 45%, 60%, 75%. So clans can get more gold, but they will stay more vulnerable for attacks next 7 days.

Overlord: 1, 2, 3 - planning to introduce some sort of random events, some can be quite similar to the ones suggested.
4 - probably. will think of it.
5. - don't like it.

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