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EU Questions & Answers

Дата: 15.01.2011 11:53:34
View PostComfortablyApathetic, on 15 January 2011 - 07:01 AM, said: Will the new spotting system put an end to invisible tanks, or just make spotting more consistent? The more radical the change, the better. I could rant for pages on end how the spotting system frustrates me, but I'll hold my tongue.
Any ETA on the new game modes?

Overlord: Yes, it will. New visibility system is going to be more obvious for players.
No, no ETA. At the moment we have new game modes only on paper.

View PostNoMoreChillies, on 15 January 2011 - 07:09 AM, said: I dont see any questions so i will be brave enough to risk the ban and ask.
Will there be any options (checkboxes) players can use to exclude certain maps or certain categories when they are ready to join the matchmaker? At current everyone has at least 1 map or 1 style of tank they dont like and since map votes dont exist this option can improve user enjoyment.
*looks around nervously*

Overlord: Such checkboxes are not planned. Some let's say unpopular maps are likely to be switched to decreased rotation.

View PostJager, on 15 January 2011 - 07:47 AM, said: As chille said i also don't see any questions yet refering to this so i'll ask and risk the ban.
Will their be a way to trade tanks, crews, gold, etc with other players for other tanks(as long as both players have the tank researched at all) or credits?
and also will their be like a way to Auction your tank or crew to other players so that their is a chance that you may receive more credits than what you would if you sold it to the store normally?
Sorry if these questions were asked before the thread got cleaned up.

Overlord: Yes, such features are going to be implemented. No details at this stage. Sorry.

View PostDemonicSpoon, on 15 January 2011 - 08:55 AM, said: Are there any plans to allow matchmaking to take equipment, crew level, and modules fitted into account, or is tier and type the limit of what it will ever handle?

Overlord: Currently the above is not planned, but it is possible especially in terms of guns.

View PostAfghane, on 15 January 2011 - 12:04 PM, said: In the above German tree screenshot, there are premium tanks with a "box" or "gift" label under them. Care to elaborate which will be available to US/EU players and in what form?

Overlord: Panzer II Ausf. J VK1601 will be available for EU (and possibly US) box version, that is going to be limited.
Pz.IV-V is likely to be available for pre-order.

View PostEchelonIII, on 15 January 2011 - 03:11 PM, said: What changes, if any, are planned for company mode? So as to allow smaller tanks to participate in, instead of the current system which weighs by tier alone (e.g. two Pz 4 = one IS-7)?

Overlord: Company battles are going to be divided into serveral sub modes: 1) according to overall tier of a company, 2) limited to min/max tier of vehicles in it, 3) faction-based company battles.
Most probably overall tier division for companies will correspond to current battle leagues.

View PostArctander2, on 15 January 2011 - 04:39 PM, said: Question 1: I'm really curious about if/when any more information about Clan Wars will be added to the game and what it will mean for the game. As far as I can find, there's been nothing official added since October regarding this big feature in the game:
I've read everything in the two threads
http://forum.worldof...bout-clan-wars/
http://forum.worldof...r-1-global-map/
----
Question 2: There has been some mention about custom decals or information (clan logos) on tank skins, is there an ETA on when this will be implemented and any information about how it will work? Can we make our own, or will we be choosing from preset combinations?

Overlord: 1. There will be an update on the upcoming clan wars shortly. The start of clan wars RU closed beta is scheduled for end of January.
2. They are being finalized currently, should be ready by the start of international clan beta.

View PostaRmoreD_eX, on 15 January 2011 - 05:41 PM, said: Is there any information available about a pre-order start date?
Also when pre-ordering is getting ready to begin will beta testers get an advanced option to pre-pre-order?

Overlord: Information on pre-orders will be available shortly, in 1-2 weeks I think.
As far as I know there will be 3 basic options available for all. But you brought up a good idea here.

View Postberree, on 15 January 2011 - 07:13 PM, said: 4 questions
1.ETA on larger maps
2. 30vs30?
3. I've seen people saying the Panther 2 should actually be smaller than it is now any truth here?
4. Paint shop for tanks?

Overlord: 1. N/A. Sorry.
2. N/A. Sorry.
3. Yes, it should be a bit smaller. The model will be scaled.
4. Package of emblems, decals, and camos is going to be added.

View PostGlythe, on 15 January 2011 - 07:19 PM, said: 1. Since the values are already calculated in the game data, can we get a listing of effective armor rating whenever we see an armor value in game?
2. Can we have a more simplistic version of spotting enemy tanks in this game? If you shoot someone within their commander's view range you should be revealed. It is not fair to avoid detection with bush trickery (over and over again).
3. The Maus is largely considered to be inferior on the battlefield to the IS-7; will we see the coaxial gun working before release OR the E-100 for so there is an approximate "equal" between these two nations heavy tanks?

Overlord: 1. That will complicate things. Slopesm nonhomogenous armor etc. Not planned.
2. Visibility system is being redesigned currently.
3. We are working on possible solution for tanks with multiple guns (more than 1). Additonal armor is going to be added to Maus "mudguards" and lower hull armor plate. Moreover some significant changes to Soviet tree are under consideration.

View Postpainless, on 15 January 2011 - 07:46 PM, said: When will dynamic stats be implemented? i mean stats like reload time, now its fixed and presents value with 100% crew, but when you get tank you only get portion of it due to crew efficency?

Overlord: Yes, we are working to enable dynamic stats that will reflect crew efficiency, consumables, and modules.

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