The State of Matchmaking
Дата: 30.04.2017 20:15:41
64m3r, on 29 April 2017 - 04:28 PM, said: It's clear no matter how much feedback we players throw at you, you
will ignore us and look to your wallet for suggestions.
"Adding player skill to the equation would disrupt the very idea
behind Random Battles. Although the mode has rules, there is an
element of randomness to each battle, and the thrill that comes
with it is what we all love about Random Battles." Yea, that's the
part we "Love". I "loved" that part so much i Shift Deleted the
game. You have no idea how infuriating it is to have more than half
your team Not speak English, Throw themselves off cliffs and into
water, kamikaze into heavies or just stay in a corner for 15m. No
matter how good you are at the game, you can't win alone. Which
brings me to the next issue.
We asked you time and time again, make teams easier to manage. Right now and in the previous update, it is impossible for low-medium tier tanks to win if the Top 5 tanks are killed. If your top 5 tanks are dead, just step away from the controls and watch as your team turns into fireworks. What we need is either A) smaller teams B) Some sort of filtered MM C) Tank stats based MM (ex. Enemy #1 tank has 2000HP, bottom 3 tanks can deal a combined damage of 500damage per round. Just an example. You fine tune it to whatever you feel is fair) Let's take a look at Blitz for a second. It has 1) Filtered MM (you can disable Supremacy) 2) Smaller teams (allowing good players to 1v7 easily) 3) Good MM for the most part. IF the devs for Blitz could do it in 1 year, why couldn't WoT PC do it in 5 years? Until then... i'll be playing War Thunder. Where SKILL actually matters. Not your wallet. And i'll continue getting 20 kills per match.
We asked you time and time again, make teams easier to manage. Right now and in the previous update, it is impossible for low-medium tier tanks to win if the Top 5 tanks are killed. If your top 5 tanks are dead, just step away from the controls and watch as your team turns into fireworks. What we need is either A) smaller teams B) Some sort of filtered MM C) Tank stats based MM (ex. Enemy #1 tank has 2000HP, bottom 3 tanks can deal a combined damage of 500damage per round. Just an example. You fine tune it to whatever you feel is fair) Let's take a look at Blitz for a second. It has 1) Filtered MM (you can disable Supremacy) 2) Smaller teams (allowing good players to 1v7 easily) 3) Good MM for the most part. IF the devs for Blitz could do it in 1 year, why couldn't WoT PC do it in 5 years? Until then... i'll be playing War Thunder. Where SKILL actually matters. Not your wallet. And i'll continue getting 20 kills per match.
MrConway: We will be introducing ranked battles soon, I think
this will be more what you are looking for. The actual
random battles are supposed to be random, but we do also want to
provide an alternative mode that you can play if you want to be
more competitive.
The State of Matchmaking