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Top 1000 Playeres

Дата: 15.11.2010 14:37:07
LiannaSilverwind: Any kind of ladders will lead to rating grinding.
IMHO the only real ratio of player's prowess is his win/loss ratio.
Why so? Player faces real challenge of fighting alone (in duo, in trio) with 12-14 unknown people against similar team. Good player will try his best to change the balance, bad player will negatively affect his team.
Imagine poor player on Maus, he will be destroyed immediately, making his team much weaker and losing the game probably. Or genius on Luchs that will be able to survive scouting non-stop and providing crucial information for his team.
By winning the game player shows his ability to positively affect his team against all random odds. He also grants everyone in the team +50% bonus.
Damage is highly based on player's cannon (different guns on different vehicles) and ability to camp hide.
Kill count is based upon frag collecting, finishing heavily damaged targets.
Who's more useful for the battle? BT-7 that covered damaged IS-4 with his own body and dying with 0 frags and 0 damage, but allowing IS-4 to continue firefight with Maus and winning (Hi, Diva!), or top Jagdtiger camper in the corner that collects 5 kills, but still loses due to being alone against 9 surviving enemies.
And now ironical motto: "Whoever has higher win/lose ratio, is nolifer, hacker, cheater. Whoever has lower win/lose ratio, is n00b!" :Smile-bajan2:

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