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Enter the Dark Front this Halloween!

Дата: 18.10.2018 19:39:58
View Postreesku, on 18 October 2018 - 03:47 PM, said:   Hi Kandly,   If you say you listen to feedback I will give you the proper feedback.   In general this mode is interesting and would be fun if not for two things:   In order to get to maximum level you need to get 26800 substance/points whatever, if you're playing alone without any platoon you gonna average approximately 150 of them per battle, so that means you need 178 battles, each takes 6 minutes and 30sec countdown, this gives you 19,2h of playing non stop, and it doesn't include waiting to enter and time wasted after each battle for this graphical count. So you need way more than 20 hours just playing this mode to get to level 13, and even if you're willing to sacrifice that amount of time you gonna enjoy maximum bonuses for like 5 days. Meanwhile if you pay money you can have it all from day one.   You basically don't get credits for playing this mode, the only profits which you're getting as XP on the tank has to be converted for gold to free XP if we want to have any use of that. So 20h+ of playing this mode in 2 weeks you get almost nothing just to have maximum bonus. It all looks like another jump for money from your side, because the bonuses are indeed sweet and a lot of people will gonna fall for it.   Second thing which makes this whole mode bad is the bots. I see what you're doing here, it's free testing ground for you to try out bots which you're going to introduce on low tiers. But the bots which are in this event are way too overpowered. The turret traverse speed and aimbot like accuracy just makes playing against them really frustrating. To kill the heavy ones you need like 10 shots, and they can practically one shot you, they spawn in pairs and start shooting at you immediately from the spawn so there's very little time to run away. You give us bad tank, with bad gun handling, long reload time and low maneuverability, even if you team up with your teammates to kill 2 of them is a big challenge and it takes too much time. Even light bots which you can kill in 3 shots are a challenge, maybe they don't deal much damage with each shot but 3 of them are being spawned at the same time, and their reload time + accuracy is way too good. Best thing to do is to run away, and event that doesn't always work out good.They also seem to be spawned more often when you carry more points on you, but maybe I'm paranoid.   Thank you for this mode, after all it is interesting addition in the game, but I can't stop thinking that all your focus is on finding new ways to squeeze money out of the players. I understand, company have running expenses, it needs to bring profit. But we feel like that's all you care about nowadays, you don't even seem to care anymore about the product you deliver. I don't mind paying for the game I'm enjoying, but you fail to address our concerns, you fail to fix bugs in game, any attempts to balance some things like maps for instance, take months and months to be implemented. Meanwhile every 2 weeks or so we're getting new premium tank introduced in game. You even stopped being innovative with them, Alpine Tiger is tank which existed in the game already, you give it new skin and sell as new tank. Kanonenjagdpanzer also existed, you give it different gun change some stats, and you have new tank. Now I'm hearing about another Bulldog being tested as Chinese premium tank...   Meanwhile arty mechanics is broken, tanks are unbalanced, maps are unbalanced, new bugs being introduced with each update, MM is disaster and keeps getting worse. You seem to fail to understand that if you'd deliver better product, you wouldn't have to put so much effort to getting money out of us, many people would be happier about paying you, and there would be more of them too, because so many people wouldn't be leaving.   Best regards,  

Kandly:   Thank you for sharing your thoughts, reesku. :) I am terribly sorry that you guys feel like all we care about is money. We have very passionate people working on the game, trying their hardest to improve it, but I understand why it might seem like that to you, because you guys are currently waiting for more info on sensitive subjects, and then you see our offers and announcements and you feel milked. I would like to apologize for that, because we care about all of you equally, no matter if you buy stuff or not.    Ever since we launched WoT, we wanted to give people the opportunity to enjoy a nice game for free. It was never about milking anyone, just about bringing joy to like-minded people who are into tanks. Since many of our developers didn't speak English, we couldn't have them come and offer explanations on the forum, like other companies do sometimes. We were also sharing a bit more information back in the day, hyped some people, only to realize that it's not possible to implement said thing as announced later on, so in a way we learned that it's not good to share something in case we're not 100% certain it will make it in the game. Why? Well, WoT is an extremely competitive game and we didn't want to ruffle anyone's feathers by hyping or disappointing. Tweaking such games is always a pain in the behind and I know that from experience, because WoT isn't the only full-on-rage type of game I've played (damn MOBAs, they still haunt me).   I personally think we still have a lot of work to do when it comes to transparency and I hope that, in time, this will improve. As for what we can do here in the EU office - well, we organize all sorts of events where we invite our devs, to talk about their decisions and future content. We also invite them on streams sometimes and we generally have more of a contact with them than in the past, that's for sure. It's still not perfect, but I think we'll get there. :) In the meantime, I'd like to thank you for your feedback! I really appreciate that you care about the game and took the time to compile your thoughts. :)   Have a nice evening!

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