Mise à jour 1.0 : second bêtatest – garage en HD, carte Glacier et musiques
Дата: 22.02.2018 16:36:53
Actinid: Bonjour, En effet les serveurs tests sont actuellement hors
ligne ! Ils rouvriront ce soir (22/02/2017) pour le CT3
(phase 3 du test public). Voici les différents changements
(anglais uniquement pour le moment) : Main Changes: Loading
Maps and Garage Decreased the time required for loading the first
map after starting the game client. The Garage interface is
available for interactions before loading all its elements. Fixed
Issues Loading screen hanging. Flickering shadows on the selected
vehicle in the Garage. Suspensions of some vehicles are displayed
appropriately when driving over obstacles. The icon of the guns
featuring the magazine loading systems is no longer displayed for
guns having the standard loading system. The observer mode includes
a panel that displays information about player’s shells and
consumables. Fixed the issue related to display of information
about the discount, when recruiting a crew member. Fixed the issue
related to shooting without spending shells in vehicles featuring
the magazine loading system. Fixed the issue when the Activate
button (for Personal Reserves) was displayed as active, when all
Personal Reserves were already activated. Large knocked down trees
on the Live Oaks map are displayed properly. The suspension of some
vehicles is displayed properly at the minimum settings in the SD
client. When switching to the full-screen mode during the first
login, the entire Garage background is no longer green. Fixed the
issue of long map/vehicle texture loading. Fixed the issue of black
textures displayed after loading maps. Fixed the issue
related to the vehicle silhouette outline. The decals of hits are
displayed properly. Players can no longer get to areas not intended
for playing. Example: a pillbox on the Siegfried Line map. The
sounds of receiving damage are played. Adjusted the red flash
effect displayed when a shell hits the player's vehicle. Vehicle
silhouette outline is displayed when aiming at vehicles through
fences. The terrain shape in the client does not differ from the
terrain shape on the server on the Paris map at squares K 3–4.
Players can no longer get into the castle on the Himmelsdorf map.
Removed the graphics artifacts in the sky on the Ruinberg map. The
hovering rock at square B8 on the Redshire map is positioned where
it belongs. Removed the artifacts on tesselated latices on the
Himmelsdorf map. Fixed the flickering of wet vehicles on the Cliff
map at certain camera angles. Fixed flickering shadows on the
player's vehicle in the Garage. Fixed the undisplayed textures on
the Glacier map. Fixed the improperly positioned objected on the
Nebelburg map. Gamma Settings now work properly. Fixed some
technical performance-related issues. Fixed the black textures in
the Garage. Known Issues The emblems are not displayed on
vehicles. The penetration marker is always red on some
vehicles. The fullscreen mode is not saved. Issues related to
texture details are observed on the Glacier map. At square C2,
there is a ship with textures that allow vehicles to drive inside
keeping them from driving out. On the Nebelburg map, the collision
model of a building does not match the real model. On the Ensk map,
a chimney remains hovering after the structure is destroyed. When
the track effects are disabled, tesselation is displayed partially
on the rollers. Client crashes upon minimizing and maximazing it on
WinXP. Freezes in some cases when the player's vehicle is
destroyed. FPS drop in the sniper mode when aiming through
semi-transparent bushes. Low performance at the Ultra settings
during the first seconds after loading a map. Performance drops in
some cases when switching to the sniper mode. Performance drop when
objects are destroyed by the HAVOK technology. Improper names of
settings in the game client. When in the full-screen mode, the
signal (game) frequency does not correspond to the screen refresh
rate. Sound gets muted in one of the channels (left or right).
Sometimes, the actual default state of the map border does not
correspond to the map border default option. N'hésitez pas à
nous faire part de vos retours ici. Amusez-vous bien !
Mise à jour 1.0 : second bêtatest – garage en HD, carte Glacier et musiques