Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Arracourt Post meridiem Challenge
Link on message: #2684405
Kampfgruppe_MDL, on Sep 20 2012 - 18:15, said: I am speaking about the match who take place in 14.09.2012 Arrancourt Post Meridiem Challenge / Phase 1/16 . We fought 2 times this day at 5am and 20:00 . At 5am we won for technical victory against Th3 187 L3th4l 1nt3rj3ct1on Kr3w, however this day you made us to play again at 20:00 with the same clan, when we was victoriuos at 5am.
The score for the first match with our first victory was there until 20 minutes before the battle of the phase 1/8.
Arracourt Post meridiem Challenge: Playoff (batalla 3)
Completo: viernes, 14 de septiembre de 2012 6:03:56
Legion Hispana de la Guardia vs. Th3 187 L3th4l 1nt3rj3ct1on Kr3w
¡Victoria!
Resultado: ¡Victoria! (3:0)
Commander of LHG
Kampfgruppe_MDL
Link on message: #2684405
Kampfgruppe_MDL, on Sep 20 2012 - 18:15, said: I am speaking about the match who take place in 14.09.2012 Arrancourt Post Meridiem Challenge / Phase 1/16 . We fought 2 times this day at 5am and 20:00 . At 5am we won for technical victory against Th3 187 L3th4l 1nt3rj3ct1on Kr3w, however this day you made us to play again at 20:00 with the same clan, when we was victoriuos at 5am.
The score for the first match with our first victory was there until 20 minutes before the battle of the phase 1/8.
Arracourt Post meridiem Challenge: Playoff (batalla 3)
Completo: viernes, 14 de septiembre de 2012 6:03:56
Legion Hispana de la Guardia vs. Th3 187 L3th4l 1nt3rj3ct1on Kr3w
¡Victoria!
Resultado: ¡Victoria! (3:0)
Commander of LHG
Kampfgruppe_MDL
lord_farquad: I apologize then, I was under the impression you were referring to
the issue with the matches on the 18th. Please note that we asked
for scores for matches on the 14th, if you believe a team reported
incorrect scores then please let us know as that team may still be
disqualified (in order to disprove it you will likely need replays
or screenshots so please have those prepared).
Subject: Arracourt Post meridiem Challenge
Link on message: #2684405
Kampfgruppe_MDL, on Sep 20 2012 - 17:15, said: I am speaking about the match who take place in 14.09.2012 Arrancourt Post Meridiem Challenge / Phase 1/16 . We fought 2 times this day at 5am and 20:00 . At 5am we won for technical victory against Th3 187 L3th4l 1nt3rj3ct1on Kr3w, however this day you made us to play again at 20:00 with the same clan, when we was victoriuos at 5am.
The score for the first match with our first victory was there until 20 minutes before the battle of the phase 1/8.
Arracourt Post meridiem Challenge: Playoff (batalla 3)
Completo: viernes, 14 de septiembre de 2012 6:03:56
Legion Hispana de la Guardia vs. Th3 187 L3th4l 1nt3rj3ct1on Kr3w
¡Victoria!
Resultado: ¡Victoria! (3:0)
Commander of LHG
Kampfgruppe_MDL
Link on message: #2684405
Kampfgruppe_MDL, on Sep 20 2012 - 17:15, said: I am speaking about the match who take place in 14.09.2012 Arrancourt Post Meridiem Challenge / Phase 1/16 . We fought 2 times this day at 5am and 20:00 . At 5am we won for technical victory against Th3 187 L3th4l 1nt3rj3ct1on Kr3w, however this day you made us to play again at 20:00 with the same clan, when we was victoriuos at 5am.
The score for the first match with our first victory was there until 20 minutes before the battle of the phase 1/8.
Arracourt Post meridiem Challenge: Playoff (batalla 3)
Completo: viernes, 14 de septiembre de 2012 6:03:56
Legion Hispana de la Guardia vs. Th3 187 L3th4l 1nt3rj3ct1on Kr3w
¡Victoria!
Resultado: ¡Victoria! (3:0)
Commander of LHG
Kampfgruppe_MDL
lord_farquad:
I apologize then, I was under the impression you were referring to the issue with the matches on the 18th. Please note that we asked for scores for matches on the 14th, if you believe a team reported incorrect scores then please let us know as that team may still be disqualified (in order to disprove it you will likely need replays or screenshots so please have those prepared).
I apologize then, I was under the impression you were referring to the issue with the matches on the 18th. Please note that we asked for scores for matches on the 14th, if you believe a team reported incorrect scores then please let us know as that team may still be disqualified (in order to disprove it you will likely need replays or screenshots so please have those prepared).
Subject: Arracourt Post meridiem Challenge
Link on message: #2684405
Kampfgruppe_MDL, on Sep 20 2012 - 17:15, said: I am speaking about the match who take place in 14.09.2012 Arrancourt Post Meridiem Challenge / Phase 1/16 . We fought 2 times this day at 5am and 20:00 . At 5am we won for technical victory against Th3 187 L3th4l 1nt3rj3ct1on Kr3w, however this day you made us to play again at 20:00 with the same clan, when we was victoriuos at 5am.
The score for the first match with our first victory was there until 20 minutes before the battle of the phase 1/8.
Arracourt Post meridiem Challenge: Playoff (batalla 3)
Completo: viernes, 14 de septiembre de 2012 6:03:56
Legion Hispana de la Guardia vs. Th3 187 L3th4l 1nt3rj3ct1on Kr3w
¡Victoria!
Resultado: ¡Victoria! (3:0)
Commander of LHG
Kampfgruppe_MDL
Link on message: #2684405
Kampfgruppe_MDL, on Sep 20 2012 - 17:15, said: I am speaking about the match who take place in 14.09.2012 Arrancourt Post Meridiem Challenge / Phase 1/16 . We fought 2 times this day at 5am and 20:00 . At 5am we won for technical victory against Th3 187 L3th4l 1nt3rj3ct1on Kr3w, however this day you made us to play again at 20:00 with the same clan, when we was victoriuos at 5am.
The score for the first match with our first victory was there until 20 minutes before the battle of the phase 1/8.
Arracourt Post meridiem Challenge: Playoff (batalla 3)
Completo: viernes, 14 de septiembre de 2012 6:03:56
Legion Hispana de la Guardia vs. Th3 187 L3th4l 1nt3rj3ct1on Kr3w
¡Victoria!
Resultado: ¡Victoria! (3:0)
Commander of LHG
Kampfgruppe_MDL
lord_farquad:
I apologize then, I was under the impression you were referring to the issue with the matches on the 18th. Please note that we asked for scores for matches on the 14th, if you believe a team reported incorrect scores then please let us know as that team may still be disqualified (in order to disprove it you will likely need replays or screenshots so please have those prepared).
I apologize then, I was under the impression you were referring to the issue with the matches on the 18th. Please note that we asked for scores for matches on the 14th, if you believe a team reported incorrect scores then please let us know as that team may still be disqualified (in order to disprove it you will likely need replays or screenshots so please have those prepared).
Subject: Skirmish XVII
Link on message: #2684393
Yalkara, on Sep 20 2012 - 21:49, said: lord_farquad I am not seeing anything anywhere about the max number you can have in your team, can you clarify that for me please, if it's 8 like the rest or if it is unlimited.
Link on message: #2684393
Yalkara, on Sep 20 2012 - 21:49, said: lord_farquad I am not seeing anything anywhere about the max number you can have in your team, can you clarify that for me please, if it's 8 like the rest or if it is unlimited.
lord_farquad: Exact quote from the tournament page:
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
Subject: Skirmish XVII
Link on message: #2684393
Yalkara, on Sep 20 2012 - 20:49, said: lord_farquad I am not seeing anything anywhere about the max number you can have in your team, can you clarify that for me please, if it's 8 like the rest or if it is unlimited.
Link on message: #2684393
Yalkara, on Sep 20 2012 - 20:49, said: lord_farquad I am not seeing anything anywhere about the max number you can have in your team, can you clarify that for me please, if it's 8 like the rest or if it is unlimited.
lord_farquad:
Exact quote from the tournament page:
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
Exact quote from the tournament page:
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
Subject: Skirmish XVII
Link on message: #2684393
Yalkara, on Sep 20 2012 - 20:49, said: lord_farquad I am not seeing anything anywhere about the max number you can have in your team, can you clarify that for me please, if it's 8 like the rest or if it is unlimited.
Link on message: #2684393
Yalkara, on Sep 20 2012 - 20:49, said: lord_farquad I am not seeing anything anywhere about the max number you can have in your team, can you clarify that for me please, if it's 8 like the rest or if it is unlimited.
lord_farquad:
Exact quote from the tournament page:
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
Exact quote from the tournament page:
"A team must have at least 5 members to be eligible for participation in the tournament, with a maximum allowed 8 members."
lord_farquad
I would like to THANK wargaming for the excellent consolation prizes at URAL...
20.09.2012 23:06:47
Subject: I would like to THANK wargaming for the excellent consolation prizes at URAL...
Link on message: #2684385
Tzimon, on Sep 20 2012 - 20:07, said: While we're on the subject, can we get an update on consolation prizes for the guys that couldn't go to Ural Steel that were on the teams? Just a yeah we're still working on something vague or nope don't plan on it would be good. Thanks.
Link on message: #2684385
Tzimon, on Sep 20 2012 - 20:07, said: While we're on the subject, can we get an update on consolation prizes for the guys that couldn't go to Ural Steel that were on the teams? Just a yeah we're still working on something vague or nope don't plan on it would be good. Thanks.
lord_farquad: I'm not sure what Russia plans on doing, but I will likely be
awarding everyone who went to Ural Steel (and those who were in the
qualifying team but were unable to go) gold, I just don't know the
amount yet.
lord_farquad
I would like to THANK wargaming for the excellent consolation prizes at URAL...
20.09.2012 23:06:47
Subject: I would like to THANK wargaming for the excellent consolation prizes at URAL...
Link on message: #2684385
Tzimon, on Sep 20 2012 - 19:07, said: While we're on the subject, can we get an update on consolation prizes for the guys that couldn't go to Ural Steel that were on the teams? Just a yeah we're still working on something vague or nope don't plan on it would be good. Thanks.
Link on message: #2684385
Tzimon, on Sep 20 2012 - 19:07, said: While we're on the subject, can we get an update on consolation prizes for the guys that couldn't go to Ural Steel that were on the teams? Just a yeah we're still working on something vague or nope don't plan on it would be good. Thanks.
lord_farquad:
I'm not sure what Russia plans on doing, but I will likely be awarding everyone who went to Ural Steel (and those who were in the qualifying team but were unable to go) gold, I just don't know the amount yet.
I'm not sure what Russia plans on doing, but I will likely be awarding everyone who went to Ural Steel (and those who were in the qualifying team but were unable to go) gold, I just don't know the amount yet.
lord_farquad
I would like to THANK wargaming for the excellent consolation prizes at URAL...
20.09.2012 23:06:47
Subject: I would like to THANK wargaming for the excellent consolation prizes at URAL...
Link on message: #2684385
Tzimon, on Sep 20 2012 - 19:07, said: While we're on the subject, can we get an update on consolation prizes for the guys that couldn't go to Ural Steel that were on the teams? Just a yeah we're still working on something vague or nope don't plan on it would be good. Thanks.
Link on message: #2684385
Tzimon, on Sep 20 2012 - 19:07, said: While we're on the subject, can we get an update on consolation prizes for the guys that couldn't go to Ural Steel that were on the teams? Just a yeah we're still working on something vague or nope don't plan on it would be good. Thanks.
lord_farquad:
I'm not sure what Russia plans on doing, but I will likely be awarding everyone who went to Ural Steel (and those who were in the qualifying team but were unable to go) gold, I just don't know the amount yet.
I'm not sure what Russia plans on doing, but I will likely be awarding everyone who went to Ural Steel (and those who were in the qualifying team but were unable to go) gold, I just don't know the amount yet.
lord_farquad
Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
20.09.2012 23:01:39
Subject: Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
Link on message: #2684360
Conflict, on Sep 20 2012 - 21:56, said: And does he have to call you gov'na
Link on message: #2684360
Conflict, on Sep 20 2012 - 21:56, said: And does he have to call you gov'na
lord_farquad: No, ofc not.... "your royal majesty" will do just fine
lord_farquad
Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
20.09.2012 23:01:39
Subject: Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
Link on message: #2684360
Conflict, on Sep 20 2012 - 20:56, said: And does he have to call you gov'na
Link on message: #2684360
Conflict, on Sep 20 2012 - 20:56, said: And does he have to call you gov'na
lord_farquad:
No, ofc not.... "your royal majesty" will do just fine
No, ofc not.... "your royal majesty" will do just fine
lord_farquad
Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
20.09.2012 23:01:39
Subject: Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
Link on message: #2684360
Conflict, on Sep 20 2012 - 20:56, said: And does he have to call you gov'na
Link on message: #2684360
Conflict, on Sep 20 2012 - 20:56, said: And does he have to call you gov'na
lord_farquad:
No, ofc not.... "your royal majesty" will do just fine
No, ofc not.... "your royal majesty" will do just fine
Subject: Ural Steel 2012
Link on message: #2684350
vect, on Sep 20 2012 - 20:11, said: Lol well seeing as how we won't be in Russia, I doubt anything thought you'd make that mistake. And if you did, I'd have to let gomes loose on you... and he doesn't take too kindly to epic failure... ;)
Link on message: #2684350
vect, on Sep 20 2012 - 20:11, said: Lol well seeing as how we won't be in Russia, I doubt anything thought you'd make that mistake. And if you did, I'd have to let gomes loose on you... and he doesn't take too kindly to epic failure... ;)
lord_farquad: I'd just take away his arty
Subject: Ural Steel 2012
Link on message: #2684350
vect, on Sep 20 2012 - 19:11, said: Lol well seeing as how we won't be in Russia, I doubt anything thought you'd make that mistake. And if you did, I'd have to let gomes loose on you... and he doesn't take too kindly to epic failure... ;)
Link on message: #2684350
vect, on Sep 20 2012 - 19:11, said: Lol well seeing as how we won't be in Russia, I doubt anything thought you'd make that mistake. And if you did, I'd have to let gomes loose on you... and he doesn't take too kindly to epic failure... ;)
lord_farquad:
I'd just take away his arty
I'd just take away his arty
Subject: Ural Steel 2012
Link on message: #2684350
vect, on Sep 20 2012 - 19:11, said: Lol well seeing as how we won't be in Russia, I doubt anything thought you'd make that mistake. And if you did, I'd have to let gomes loose on you... and he doesn't take too kindly to epic failure... ;)
Link on message: #2684350
vect, on Sep 20 2012 - 19:11, said: Lol well seeing as how we won't be in Russia, I doubt anything thought you'd make that mistake. And if you did, I'd have to let gomes loose on you... and he doesn't take too kindly to epic failure... ;)
lord_farquad:
I'd just take away his arty
I'd just take away his arty
Subject: Inside The Hatch: M26
Link on message: #2683668
Solono, on Sep 20 2012 - 10:40, said: Informative as expected, my only wish for the series would be a look at the M103 under the microscope.
Link on message: #2683668
Solono, on Sep 20 2012 - 10:40, said: Informative as expected, my only wish for the series would be a look at the M103 under the microscope.
GeneralDirection: You'll be happy then.
Subject: Inside The Hatch: M26
Link on message: #2683668
Solono, on Sep 20 2012 - 09:40, said: Informative as expected, my only wish for the series would be a look at the M103 under the microscope.
Link on message: #2683668
Solono, on Sep 20 2012 - 09:40, said: Informative as expected, my only wish for the series would be a look at the M103 under the microscope.
GeneralDirection: You'll be happy then.
Subject: Garage interface hiding
Link on message: #2683581
Link on message: #2683581
Mugsy_: Hey pyantoryng,
Thank you for your idea. I will pass it along.
~ Mugsy_
Thank you for your idea. I will pass it along.
~ Mugsy_
lord_farquad
I would like to THANK wargaming for the excellent consolation prizes at URAL...
20.09.2012 20:01:11
Subject: I would like to THANK wargaming for the excellent consolation prizes at URAL...
Link on message: #2683394
Link on message: #2683394
lord_farquad: If that's the consolation prize... sign me up... I can prob lose
better than all of you :P
lord_farquad
I would like to THANK wargaming for the excellent consolation prizes at URAL...
20.09.2012 20:01:11
Subject: I would like to THANK wargaming for the excellent consolation prizes at URAL...
Link on message: #2683394
Link on message: #2683394
lord_farquad: If that's the consolation prize... sign me up... I can prob lose
better than all of you :P
lord_farquad
I would like to THANK wargaming for the excellent consolation prizes at URAL...
20.09.2012 20:01:11
Subject: I would like to THANK wargaming for the excellent consolation prizes at URAL...
Link on message: #2683394
Link on message: #2683394
lord_farquad: If that's the consolation prize... sign me up... I can prob lose
better than all of you :P
Subject: Ural Steel 2012
Link on message: #2683348
Link on message: #2683348
lord_farquad: I wont be doing anything with the Russian eSports Federation... I
can tell you that.
Subject: Ural Steel 2012
Link on message: #2683348
Link on message: #2683348
lord_farquad: I wont be doing anything with the Russian eSports Federation... I
can tell you that.
Subject: Ural Steel 2012
Link on message: #2683348
Link on message: #2683348
lord_farquad: I wont be doing anything with the Russian eSports Federation... I
can tell you that.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2682995
Link on message: #2682995
Vallter: All for today, will answer next questions tomorrow.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2682988
Timberwolf84, on Sep 18 2012 - 15:39, said: 1) I was not aware that German penetration stats were off topic. Why is that considred off topic?
Can you provide a link to the answers on German penetration values? I would like to see the reasoning behind using the German 30 degree tests results as 0 degree data.
2) Well this is based off all the posts on the forums that show the E-100, and Jg Pz E 100 at the bottom of win % almost every time. Lots of posts in different threads, but they show the E 100 and Jg Pz E 100 falling behind the other tier 10s.
M18HellCat, on Sep 18 2012 - 17:22, said: Vallter, why was the M48A1 nerfed so heavily?
Eliminateur, on Sep 18 2012 - 17:50, said: Vallter, regarding the T110e3:
2)Speed and traverse speed. Also the 155mm gun will probably receive some changes (accuracy decrease and aiming time change)
i understand the nerf to the E4 because it's a supertank with no drawbacks now, but the E3?, now it has the same reload as the T95 in test2 which makes it extremely useless as you can't follow a shot ever without targets dissapearing, and acc decrease?, finally when a US TD gets decent accuracy (TDs should have the best accuracy as they're stable gun platforms, yet why is that patton and patton2 have best acc?, something's wrong there...) it gets thrown into the "T95 zone" of accuracy where the gun rarely hits what you aim at
Link on message: #2682988
Timberwolf84, on Sep 18 2012 - 15:39, said: 1) I was not aware that German penetration stats were off topic. Why is that considred off topic?
Can you provide a link to the answers on German penetration values? I would like to see the reasoning behind using the German 30 degree tests results as 0 degree data.
2) Well this is based off all the posts on the forums that show the E-100, and Jg Pz E 100 at the bottom of win % almost every time. Lots of posts in different threads, but they show the E 100 and Jg Pz E 100 falling behind the other tier 10s.
Vallter: 1)It was not off-topic, but an answered question. Overlord will
probably pass feedback on this matter since it was initially
addressed to him.
M18HellCat, on Sep 18 2012 - 17:22, said: Vallter, why was the M48A1 nerfed so heavily?
Vallter: It was to over performing according to statistics. As you may note,
it's the only vehicle, which was to good to receive a rebalance in
7.5, from the Tier X Mediums introduced in 7.5
Eliminateur, on Sep 18 2012 - 17:50, said: Vallter, regarding the T110e3:
2)Speed and traverse speed. Also the 155mm gun will probably receive some changes (accuracy decrease and aiming time change)
i understand the nerf to the E4 because it's a supertank with no drawbacks now, but the E3?, now it has the same reload as the T95 in test2 which makes it extremely useless as you can't follow a shot ever without targets dissapearing, and acc decrease?, finally when a US TD gets decent accuracy (TDs should have the best accuracy as they're stable gun platforms, yet why is that patton and patton2 have best acc?, something's wrong there...) it gets thrown into the "T95 zone" of accuracy where the gun rarely hits what you aim at
Vallter: If after these changes tank will underperform, they will be partly
rolled back. The main idea is to remove the overperformance and not
to 'kill' the vehicle.
lord_farquad
Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
20.09.2012 18:48:02
Subject: Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
Link on message: #2682957
Yoott, on Sep 19 2012 - 03:52, said:
Judo.... Good Luck.......we are behind you... running and screaming in panic and terror but still we are back there for you :-)
Edit (P.S. For those guys named Rick..... hes the little guy... the big guy is the job he is taking on.....).... LOL
Link on message: #2682957
Yoott, on Sep 19 2012 - 03:52, said:
Judo.... Good Luck.......we are behind you... running and screaming in panic and terror but still we are back there for you :-)
Edit (P.S. For those guys named Rick..... hes the little guy... the big guy is the job he is taking on.....).... LOL
lord_farquad: I am lord_farquad.... and I approve this message
lord_farquad
Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
20.09.2012 18:48:02
Subject: Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
Link on message: #2682957
Yoott, on Sep 19 2012 - 02:52, said:
Judo.... Good Luck.......we are behind you... running and screaming in panic and terror but still we are back there for you :-)
Edit (P.S. For those guys named Rick..... hes the little guy... the big guy is the job he is taking on.....).... LOL
Link on message: #2682957
Yoott, on Sep 19 2012 - 02:52, said:
Judo.... Good Luck.......we are behind you... running and screaming in panic and terror but still we are back there for you :-)
Edit (P.S. For those guys named Rick..... hes the little guy... the big guy is the job he is taking on.....).... LOL
lord_farquad:
I am lord_farquad.... and I approve this message
I am lord_farquad.... and I approve this message
lord_farquad
Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
20.09.2012 18:48:02
Subject: Please welcome Captain_Judo, the newest member of the Wargaming America eSpor...
Link on message: #2682957
Yoott, on Sep 19 2012 - 02:52, said:
Judo.... Good Luck.......we are behind you... running and screaming in panic and terror but still we are back there for you :-)
Edit (P.S. For those guys named Rick..... hes the little guy... the big guy is the job he is taking on.....).... LOL
Link on message: #2682957
Yoott, on Sep 19 2012 - 02:52, said:
Judo.... Good Luck.......we are behind you... running and screaming in panic and terror but still we are back there for you :-)
Edit (P.S. For those guys named Rick..... hes the little guy... the big guy is the job he is taking on.....).... LOL
lord_farquad:
I am lord_farquad.... and I approve this message
I am lord_farquad.... and I approve this message
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2682949
ForcestormX, on Sep 20 2012 - 15:35, said: Research cost for modules are much higher on the M46 than the M26. Hence the low research cost for the M48.
However, Vallter, while some modules on the Pershing have had costs adjusted, the M46 research cost hasn't changed? Is that correct?
ARGENTVS, on Sep 20 2012 - 16:04, said: They do not... Replay requires close game, open replay, wait the load, see the battle, WASTE OF TIME. We need a tool wich we can open and see a resume of the CW, without close the game, something similar to WoT Statistics.
Link on message: #2682949
ForcestormX, on Sep 20 2012 - 15:35, said: Research cost for modules are much higher on the M46 than the M26. Hence the low research cost for the M48.
However, Vallter, while some modules on the Pershing have had costs adjusted, the M46 research cost hasn't changed? Is that correct?
Vallter: Checked with the team, yes, M46 research cost will remain low due
to 2 guns that are required to be researched to upgrade the vehicle
to top configuration. USA Medium Tree won't change XP costs in the
nearest future.
ARGENTVS, on Sep 20 2012 - 16:04, said: They do not... Replay requires close game, open replay, wait the load, see the battle, WASTE OF TIME. We need a tool wich we can open and see a resume of the CW, without close the game, something similar to WoT Statistics.
Vallter: Ahh. Yeap, we plan to implement server replays, which will allow
this. But it distant future.
Subject: Ural Steel 2012
Link on message: #2682942
vect, on Sep 19 2012 - 22:28, said: The main issue I had with that whole situation was that the "rule" they used was not included in the rules they handed us the night before the tournament started (which is in my opinion is far too late to be handing out rules in the first place, but that is another issue altogether). I think that almost everyone from the NA servers had a great time in Moscow in spite of the last-minute travel arrangements, "interesting" food, and the less-than-ideal-but-not-completely-terrible tournament. I for one loved getting to meet and hang out with everyone from W-A-R, -G-, ACES, WGA, the EU and RU servers, and my clanmates from RS as well as seeing the Kubinka. I also did enjoy playing in the tournament. Most of our opponents were very gracious in victory or defeat. I remember the guys from OM - Whitebeard coming up after our matches, complementing us on our use of the JP2 (we were the only ones to use a TD at any point during the tournament afaik) and how close our matches were.
I believe that the NA teams had the ability to compete with the best (as demonstrated by -G- beating RED Rush once and us beating Z-Gra once), but the chances of us actually winning the whole tournament were rather low. The main reason (i.e. our main disadvantage) for this in my opinion is due to the lack of experience at what I would call "e-sports level" tournament play in an e-sports setting. I can't speak for certain about any of the other players, but I know I've never played at a big tournament like this before and I would guess from meeting the other players that almost all of them would be in the same boat. I brought my own mouse (and I would have brought my own headset if it wasn't busted) because they said we could. I don't remember hearing anything about being able to bring a keyboard, but that could be me mis-remembering.
As far as mods went, Farquad told me that the German team (aka not the Russians) installed the zoom-out mod on every computer that they used, so everyone who used those computers afterwards just happened to have it on there already. Most people saw the zoom-out mod used on the main stage computers and some people assumed that the Russians installed it, but I did not see either team install the mods, so I can't say for sure.
Other teams (Chinese I believe) definitely brought their own chairs, I personally did not see any monitors or computers being brought in to the competition at any point (I did see RED bringing out the computers that they won though).
P.S. glad you made it home Farva
P.P.S. Very glad to hear that there might be more stuff like this for the NA server
Link on message: #2682942
vect, on Sep 19 2012 - 22:28, said: The main issue I had with that whole situation was that the "rule" they used was not included in the rules they handed us the night before the tournament started (which is in my opinion is far too late to be handing out rules in the first place, but that is another issue altogether). I think that almost everyone from the NA servers had a great time in Moscow in spite of the last-minute travel arrangements, "interesting" food, and the less-than-ideal-but-not-completely-terrible tournament. I for one loved getting to meet and hang out with everyone from W-A-R, -G-, ACES, WGA, the EU and RU servers, and my clanmates from RS as well as seeing the Kubinka. I also did enjoy playing in the tournament. Most of our opponents were very gracious in victory or defeat. I remember the guys from OM - Whitebeard coming up after our matches, complementing us on our use of the JP2 (we were the only ones to use a TD at any point during the tournament afaik) and how close our matches were.
I believe that the NA teams had the ability to compete with the best (as demonstrated by -G- beating RED Rush once and us beating Z-Gra once), but the chances of us actually winning the whole tournament were rather low. The main reason (i.e. our main disadvantage) for this in my opinion is due to the lack of experience at what I would call "e-sports level" tournament play in an e-sports setting. I can't speak for certain about any of the other players, but I know I've never played at a big tournament like this before and I would guess from meeting the other players that almost all of them would be in the same boat. I brought my own mouse (and I would have brought my own headset if it wasn't busted) because they said we could. I don't remember hearing anything about being able to bring a keyboard, but that could be me mis-remembering.
As far as mods went, Farquad told me that the German team (aka not the Russians) installed the zoom-out mod on every computer that they used, so everyone who used those computers afterwards just happened to have it on there already. Most people saw the zoom-out mod used on the main stage computers and some people assumed that the Russians installed it, but I did not see either team install the mods, so I can't say for sure.
Other teams (Chinese I believe) definitely brought their own chairs, I personally did not see any monitors or computers being brought in to the competition at any point (I did see RED bringing out the computers that they won though).
P.S. glad you made it home Farva
P.P.S. Very glad to hear that there might be more stuff like this for the NA server
lord_farquad: I won't say to much other than what GD said... he and I both
discussed it at length and agree that we will not be using the same
set of rules to determine tiebreakers. I also spent quite some time
yesterday creating our own set.... in the NA you can expect to see
something more along the lines of a straight win/loss comparison
(no teams being moved from the equation), then head to head, then a
head to head against any team who has already qualified, and
finally, if tied in those, then a rematch.
Those are still a work in progress, but we obviously want it to be much more clear, and made known to the players prior to the event, not during.
...ok so I did say more than GD said
Those are still a work in progress, but we obviously want it to be much more clear, and made known to the players prior to the event, not during.
...ok so I did say more than GD said
Subject: Ural Steel 2012
Link on message: #2682942
vect, on Sep 19 2012 - 21:28, said: The main issue I had with that whole situation was that the "rule" they used was not included in the rules they handed us the night before the tournament started (which is in my opinion is far too late to be handing out rules in the first place, but that is another issue altogether). I think that almost everyone from the NA servers had a great time in Moscow in spite of the last-minute travel arrangements, "interesting" food, and the less-than-ideal-but-not-completely-terrible tournament. I for one loved getting to meet and hang out with everyone from W-A-R, -G-, ACES, WGA, the EU and RU servers, and my clanmates from RS as well as seeing the Kubinka. I also did enjoy playing in the tournament. Most of our opponents were very gracious in victory or defeat. I remember the guys from OM - Whitebeard coming up after our matches, complementing us on our use of the JP2 (we were the only ones to use a TD at any point during the tournament afaik) and how close our matches were.
I believe that the NA teams had the ability to compete with the best (as demonstrated by -G- beating RED Rush once and us beating Z-Gra once), but the chances of us actually winning the whole tournament were rather low. The main reason (i.e. our main disadvantage) for this in my opinion is due to the lack of experience at what I would call "e-sports level" tournament play in an e-sports setting. I can't speak for certain about any of the other players, but I know I've never played at a big tournament like this before and I would guess from meeting the other players that almost all of them would be in the same boat. I brought my own mouse (and I would have brought my own headset if it wasn't busted) because they said we could. I don't remember hearing anything about being able to bring a keyboard, but that could be me mis-remembering.
As far as mods went, Farquad told me that the German team (aka not the Russians) installed the zoom-out mod on every computer that they used, so everyone who used those computers afterwards just happened to have it on there already. Most people saw the zoom-out mod used on the main stage computers and some people assumed that the Russians installed it, but I did not see either team install the mods, so I can't say for sure.
Other teams (Chinese I believe) definitely brought their own chairs, I personally did not see any monitors or computers being brought in to the competition at any point (I did see RED bringing out the computers that they won though).
P.S. glad you made it home Farva
P.P.S. Very glad to hear that there might be more stuff like this for the NA server
Link on message: #2682942
vect, on Sep 19 2012 - 21:28, said: The main issue I had with that whole situation was that the "rule" they used was not included in the rules they handed us the night before the tournament started (which is in my opinion is far too late to be handing out rules in the first place, but that is another issue altogether). I think that almost everyone from the NA servers had a great time in Moscow in spite of the last-minute travel arrangements, "interesting" food, and the less-than-ideal-but-not-completely-terrible tournament. I for one loved getting to meet and hang out with everyone from W-A-R, -G-, ACES, WGA, the EU and RU servers, and my clanmates from RS as well as seeing the Kubinka. I also did enjoy playing in the tournament. Most of our opponents were very gracious in victory or defeat. I remember the guys from OM - Whitebeard coming up after our matches, complementing us on our use of the JP2 (we were the only ones to use a TD at any point during the tournament afaik) and how close our matches were.
I believe that the NA teams had the ability to compete with the best (as demonstrated by -G- beating RED Rush once and us beating Z-Gra once), but the chances of us actually winning the whole tournament were rather low. The main reason (i.e. our main disadvantage) for this in my opinion is due to the lack of experience at what I would call "e-sports level" tournament play in an e-sports setting. I can't speak for certain about any of the other players, but I know I've never played at a big tournament like this before and I would guess from meeting the other players that almost all of them would be in the same boat. I brought my own mouse (and I would have brought my own headset if it wasn't busted) because they said we could. I don't remember hearing anything about being able to bring a keyboard, but that could be me mis-remembering.
As far as mods went, Farquad told me that the German team (aka not the Russians) installed the zoom-out mod on every computer that they used, so everyone who used those computers afterwards just happened to have it on there already. Most people saw the zoom-out mod used on the main stage computers and some people assumed that the Russians installed it, but I did not see either team install the mods, so I can't say for sure.
Other teams (Chinese I believe) definitely brought their own chairs, I personally did not see any monitors or computers being brought in to the competition at any point (I did see RED bringing out the computers that they won though).
P.S. glad you made it home Farva
P.P.S. Very glad to hear that there might be more stuff like this for the NA server
lord_farquad:
I won't say to much other than what GD said... he and I both discussed it at length and agree that we will not be using the same set of rules to determine tiebreakers. I also spent quite some time yesterday creating our own set.... in the NA you can expect to see something more along the lines of a straight win/loss comparison (no teams being moved from the equation), then head to head, then a head to head against any team who has already qualified, and finally, if tied in those, then a rematch.
Those are still a work in progress, but we obviously want it to be much more clear, and made known to the players prior to the event, not during.
...ok so I did say more than GD said
I won't say to much other than what GD said... he and I both discussed it at length and agree that we will not be using the same set of rules to determine tiebreakers. I also spent quite some time yesterday creating our own set.... in the NA you can expect to see something more along the lines of a straight win/loss comparison (no teams being moved from the equation), then head to head, then a head to head against any team who has already qualified, and finally, if tied in those, then a rematch.
Those are still a work in progress, but we obviously want it to be much more clear, and made known to the players prior to the event, not during.
...ok so I did say more than GD said
Subject: Ural Steel 2012
Link on message: #2682942
vect, on Sep 19 2012 - 21:28, said: The main issue I had with that whole situation was that the "rule" they used was not included in the rules they handed us the night before the tournament started (which is in my opinion is far too late to be handing out rules in the first place, but that is another issue altogether). I think that almost everyone from the NA servers had a great time in Moscow in spite of the last-minute travel arrangements, "interesting" food, and the less-than-ideal-but-not-completely-terrible tournament. I for one loved getting to meet and hang out with everyone from W-A-R, -G-, ACES, WGA, the EU and RU servers, and my clanmates from RS as well as seeing the Kubinka. I also did enjoy playing in the tournament. Most of our opponents were very gracious in victory or defeat. I remember the guys from OM - Whitebeard coming up after our matches, complementing us on our use of the JP2 (we were the only ones to use a TD at any point during the tournament afaik) and how close our matches were.
I believe that the NA teams had the ability to compete with the best (as demonstrated by -G- beating RED Rush once and us beating Z-Gra once), but the chances of us actually winning the whole tournament were rather low. The main reason (i.e. our main disadvantage) for this in my opinion is due to the lack of experience at what I would call "e-sports level" tournament play in an e-sports setting. I can't speak for certain about any of the other players, but I know I've never played at a big tournament like this before and I would guess from meeting the other players that almost all of them would be in the same boat. I brought my own mouse (and I would have brought my own headset if it wasn't busted) because they said we could. I don't remember hearing anything about being able to bring a keyboard, but that could be me mis-remembering.
As far as mods went, Farquad told me that the German team (aka not the Russians) installed the zoom-out mod on every computer that they used, so everyone who used those computers afterwards just happened to have it on there already. Most people saw the zoom-out mod used on the main stage computers and some people assumed that the Russians installed it, but I did not see either team install the mods, so I can't say for sure.
Other teams (Chinese I believe) definitely brought their own chairs, I personally did not see any monitors or computers being brought in to the competition at any point (I did see RED bringing out the computers that they won though).
P.S. glad you made it home Farva
P.P.S. Very glad to hear that there might be more stuff like this for the NA server
Link on message: #2682942
vect, on Sep 19 2012 - 21:28, said: The main issue I had with that whole situation was that the "rule" they used was not included in the rules they handed us the night before the tournament started (which is in my opinion is far too late to be handing out rules in the first place, but that is another issue altogether). I think that almost everyone from the NA servers had a great time in Moscow in spite of the last-minute travel arrangements, "interesting" food, and the less-than-ideal-but-not-completely-terrible tournament. I for one loved getting to meet and hang out with everyone from W-A-R, -G-, ACES, WGA, the EU and RU servers, and my clanmates from RS as well as seeing the Kubinka. I also did enjoy playing in the tournament. Most of our opponents were very gracious in victory or defeat. I remember the guys from OM - Whitebeard coming up after our matches, complementing us on our use of the JP2 (we were the only ones to use a TD at any point during the tournament afaik) and how close our matches were.
I believe that the NA teams had the ability to compete with the best (as demonstrated by -G- beating RED Rush once and us beating Z-Gra once), but the chances of us actually winning the whole tournament were rather low. The main reason (i.e. our main disadvantage) for this in my opinion is due to the lack of experience at what I would call "e-sports level" tournament play in an e-sports setting. I can't speak for certain about any of the other players, but I know I've never played at a big tournament like this before and I would guess from meeting the other players that almost all of them would be in the same boat. I brought my own mouse (and I would have brought my own headset if it wasn't busted) because they said we could. I don't remember hearing anything about being able to bring a keyboard, but that could be me mis-remembering.
As far as mods went, Farquad told me that the German team (aka not the Russians) installed the zoom-out mod on every computer that they used, so everyone who used those computers afterwards just happened to have it on there already. Most people saw the zoom-out mod used on the main stage computers and some people assumed that the Russians installed it, but I did not see either team install the mods, so I can't say for sure.
Other teams (Chinese I believe) definitely brought their own chairs, I personally did not see any monitors or computers being brought in to the competition at any point (I did see RED bringing out the computers that they won though).
P.S. glad you made it home Farva
P.P.S. Very glad to hear that there might be more stuff like this for the NA server
lord_farquad:
I won't say to much other than what GD said... he and I both discussed it at length and agree that we will not be using the same set of rules to determine tiebreakers. I also spent quite some time yesterday creating our own set.... in the NA you can expect to see something more along the lines of a straight win/loss comparison (no teams being moved from the equation), then head to head, then a head to head against any team who has already qualified, and finally, if tied in those, then a rematch.
Those are still a work in progress, but we obviously want it to be much more clear, and made known to the players prior to the event, not during.
...ok so I did say more than GD said
I won't say to much other than what GD said... he and I both discussed it at length and agree that we will not be using the same set of rules to determine tiebreakers. I also spent quite some time yesterday creating our own set.... in the NA you can expect to see something more along the lines of a straight win/loss comparison (no teams being moved from the equation), then head to head, then a head to head against any team who has already qualified, and finally, if tied in those, then a rematch.
Those are still a work in progress, but we obviously want it to be much more clear, and made known to the players prior to the event, not during.
...ok so I did say more than GD said
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2682882
Commander_to, on Sep 15 2012 - 10:32, said: Will you guys ever add something like the wulframen at the German captured hotchkiss and Callilope rockets to higher tier shermans?
Movodor, on Sep 16 2012 - 00:27, said: Will transfers from the SEA server to NA ever be considered? My experience on the SEA server may be the thing that finally kills my interest in Tanks.
Ghost2551, on Sep 16 2012 - 04:59, said: Just wonder why when you give 2x exp points or like last time you gave out 5x that you do not give premium accounts their extra 2x exp on top of when the general accounts get, I did pay the gold for that privlage. Or at least you can extend my preimum account for an equal amount of days.
RAGGLFRAGGL, on Sep 16 2012 - 11:49, said: Will there be video reviews released for tanks that are more difficult to use? For example, instead of the well-known KV-2 a review of the BDR G1B.
Zergling, on Sep 16 2012 - 12:04, said: When will SPGs be removed from the game?
Lert, on Sep 16 2012 - 16:06, said: Never.
Devs, how about this?
Hirumaru, on Sep 17 2012 - 04:23, said: My question regarding Clan Wars and balance metrics:
Do you track usage and stats for tanks used in Clan Wars? If so, how does tank usage and how do all of their respective win rates, etc. compare to their stats compare to random battles?
One can argue that the ultimate argument for balance is the usefulness of a tank in Clan Wars. That is, if it isn't used in Clan Wars, it isn't balanced well enough. Even with the number of maps and the multitude of clans out there, you rarely see certain vehicles even after hundreds of battles. Even so, they rarely prevail.
How do clan wars stats compare to the random battle stats?
Skraeling, on Sep 17 2012 - 18:29, said: What clan wars section? this is quite a large forum. Something thats as big a change as this should be a front page news item honestly instead of being buried im some sub forum that I cant find.
edit: its under the ultimate conquest section.
http://forum.worldof...-test-feedback/
Noggmoritz, on Sep 17 2012 - 18:41, said: I don't understand. While you're nerfing the T110E4 significantly to drop its win rate by about the same amount the JgPzE100 should be buffed (3~4%) to reach 268 levels, then why is there such a massive disparity between the changes being made to these tanks?
Zamolxet, on Sep 17 2012 - 20:56, said: Does WG plan to add historical maps?Like one under the eiffel tower,one in the red quare,one in tranilvanya or one at the brandenbourg gate?
ponyking, on Sep 17 2012 - 22:12, said: I would love to play a tier 5 tank or higher with an auto cannon like the tier 2 french td 25m gun
will we ever see such an option of a gun on a higher tier?
ulrikov, on Sep 18 2012 - 00:22, said: Vallter, an honest question - how do you usually play the E-100? Do you intend on using HE on it 90% of the time or do you use gold rounds for it? Is it basically a poor imitation of an HP sponge?
ArtV, on Sep 18 2012 - 02:52, said: Please can you remove assault on Prokhorovka now?
martingalindo, on Sep 18 2012 - 05:03, said: Vallter please can you give the angles please?
Sorry for be insistent
Space_man, on Sep 18 2012 - 07:41, said: Will you ever bring t34 85 gun back the one it use to have? not the crap we got in 7.5
WarStore, on Sep 18 2012 - 08:27, said: Dear devs,
final stage of public test for v.8.0 is near, and we did not hear anything about meaningful buffs for Jpz-E100.
The patch was once again tested with lots of gold flying around.
-How did the JpzE100 perform during tests? How would you compare this test to 7.5 test #1? Remember that during 7.5 test#1, devs considered it to be overperforming, nerfed the hell out of it, and you know well the results after the patch went live.
-Do you think those small "buffs" will get this tank out of the bottom?
-Can we expect some changes for the most unreliable gun in the game to reach the final release of the patch? And if not, how much longer should we wait for the real buffs, or should I just sell it?
slenderfungus, on Sep 18 2012 - 11:42, said: Do you have any idea what you are doing or is the arty matchmaking a crap shoot? This is a joke and it isn't the first time. Please, be professional programmers and get this under control, it isn't a joke, at least to the players:
Link on message: #2682882
Commander_to, on Sep 15 2012 - 10:32, said: Will you guys ever add something like the wulframen at the German captured hotchkiss and Callilope rockets to higher tier shermans?
Vallter: Only as separate modifications of the vehicles. This means as
separate vehicles. But still, it's only a probability.
Movodor, on Sep 16 2012 - 00:27, said: Will transfers from the SEA server to NA ever be considered? My experience on the SEA server may be the thing that finally kills my interest in Tanks.
Vallter: Not in the nearest future.
Ghost2551, on Sep 16 2012 - 04:59, said: Just wonder why when you give 2x exp points or like last time you gave out 5x that you do not give premium accounts their extra 2x exp on top of when the general accounts get, I did pay the gold for that privlage. Or at least you can extend my preimum account for an equal amount of days.
Vallter: You still receive premium bonus during such events. Due to many
questions/complaints of this nature, since 8.0 we will display the
bonus of PA in after battle statistics and also give for comparison
numbers you would earn without PA.
RAGGLFRAGGL, on Sep 16 2012 - 11:49, said: Will there be video reviews released for tanks that are more difficult to use? For example, instead of the well-known KV-2 a review of the BDR G1B.
Vallter: Everythinng depends on your feedback. More requests to release a
specific guide, more possibilities to receive it sooner
Zergling, on Sep 16 2012 - 12:04, said: When will SPGs be removed from the game?
Vallter: It will never be considered.
Lert, on Sep 16 2012 - 16:06, said: Never.
Devs, how about this?
Vallter: Probably in the future, but no guearantees.
Hirumaru, on Sep 17 2012 - 04:23, said: My question regarding Clan Wars and balance metrics:
Do you track usage and stats for tanks used in Clan Wars? If so, how does tank usage and how do all of their respective win rates, etc. compare to their stats compare to random battles?
One can argue that the ultimate argument for balance is the usefulness of a tank in Clan Wars. That is, if it isn't used in Clan Wars, it isn't balanced well enough. Even with the number of maps and the multitude of clans out there, you rarely see certain vehicles even after hundreds of battles. Even so, they rarely prevail.
How do clan wars stats compare to the random battle stats?
Vallter: We track vehicles use on global map and plan different CW features
basing on these statistics. We do not balance tanks basing on this
data.
Skraeling, on Sep 17 2012 - 18:29, said: What clan wars section? this is quite a large forum. Something thats as big a change as this should be a front page news item honestly instead of being buried im some sub forum that I cant find.
edit: its under the ultimate conquest section.
http://forum.worldof...-test-feedback/
Vallter: Tank Locking won't be implemented on NA according to the current
feedback from clans
Noggmoritz, on Sep 17 2012 - 18:41, said: I don't understand. While you're nerfing the T110E4 significantly to drop its win rate by about the same amount the JgPzE100 should be buffed (3~4%) to reach 268 levels, then why is there such a massive disparity between the changes being made to these tanks?
Vallter: This is not a final change, so I would like to suggest you watining
till 8.0 release notes
Zamolxet, on Sep 17 2012 - 20:56, said: Does WG plan to add historical maps?Like one under the eiffel tower,one in the red quare,one in tranilvanya or one at the brandenbourg gate?
Vallter: Though normally inspirated by actually existed maps, we try not to
copy their locations exactly. So I doubt that such maps will enter
the game anytime soon.
ponyking, on Sep 17 2012 - 22:12, said: I would love to play a tier 5 tank or higher with an auto cannon like the tier 2 french td 25m gun
will we ever see such an option of a gun on a higher tier?
Vallter: Unfortunately, such cannos would be barely playable on high Tiers,
so we won't add them.
ulrikov, on Sep 18 2012 - 00:22, said: Vallter, an honest question - how do you usually play the E-100? Do you intend on using HE on it 90% of the time or do you use gold rounds for it? Is it basically a poor imitation of an HP sponge?
Vallter: I'm not, but the person who is responsible for balancing plays at
least 1-2 battles a day. And he uses 85% of credit ammo in the load
out.
ArtV, on Sep 18 2012 - 02:52, said: Please can you remove assault on Prokhorovka now?
Vallter: No, we do not plan to remove it, but you will be able to remove the
mod in 8.0. Update will be released soon and all our forces are
dedicated to polish it before release, thus no hotfis possible even
if we would like to remove the map
martingalindo, on Sep 18 2012 - 05:03, said: Vallter please can you give the angles please?
Sorry for be insistent
Vallter: No, unfortunately not. There are historically accurate. I would
suggest to search a historical blue print with angle mentioned
there.
Space_man, on Sep 18 2012 - 07:41, said: Will you ever bring t34 85 gun back the one it use to have? not the crap we got in 7.5
Vallter: No, there are no such plans.
WarStore, on Sep 18 2012 - 08:27, said: Dear devs,
final stage of public test for v.8.0 is near, and we did not hear anything about meaningful buffs for Jpz-E100.
The patch was once again tested with lots of gold flying around.
-How did the JpzE100 perform during tests? How would you compare this test to 7.5 test #1? Remember that during 7.5 test#1, devs considered it to be overperforming, nerfed the hell out of it, and you know well the results after the patch went live.
-Do you think those small "buffs" will get this tank out of the bottom?
-Can we expect some changes for the most unreliable gun in the game to reach the final release of the patch? And if not, how much longer should we wait for the real buffs, or should I just sell it?
Vallter: 1)It's hard to say, because this test statistics were a mess due to
new physics and other additions in 8.0. We will monitor the vehicle
closely on the retail server after the 8.0 is released
2)They will make it perform better
2)They will make it perform better
slenderfungus, on Sep 18 2012 - 11:42, said: Do you have any idea what you are doing or is the arty matchmaking a crap shoot? This is a joke and it isn't the first time. Please, be professional programmers and get this under control, it isn't a joke, at least to the players:
Vallter: There are some actions that will be taken with 8.0, which will
reduce abnormal amount of Artillery. If this not helps, a specific
limitation in MM will be added.
Subject: T-50-2 video guide
Link on message: #2682844
Shang_Hai, on Sep 20 2012 - 17:20, said: The video is great!
I just wonder why they release this video when they plan to replace the T-50-2 in the next update?
Link on message: #2682844
Shang_Hai, on Sep 20 2012 - 17:20, said: The video is great!
I just wonder why they release this video when they plan to replace the T-50-2 in the next update?
Vallter: Not in the next, but soon. All in all, another vehicle will have
very similar characteristics.
Subject: Arracourt Post meridiem Challenge
Link on message: #2682830
Friction, on Sep 20 2012 - 08:02, said: The major issue I have with the current way that rematches had to be "requested" and the bracket not being completely reset is the fact that if a team didn't have someone online so lets say they're normal and have "jobs" and can't be on the forums during the afternoon they would have missed their chance and forfeited. Well honestly shouldn't you have done it the other way around and given everyone a rematch and then teams that didn't want one could request to keep the scores already?
This shows a very poor level of coordination and forethought in decisions being made and I am very disappointed. This is setting a precedent which I hope is not allowed to repeat in the future.
You're not only cheating your own player base but undermining your ability to maintain a sportsmanlike atmosphere by allowing teams a rematch for a glitch when in the following post you said might repeat itself? If map side is truly so important in results then shouldn't all tournaments be double elimination or have a random map side start location to prevent bracket seeding from giving a team a significant advantaging starting on one side or another?
Link on message: #2682830
Friction, on Sep 20 2012 - 08:02, said: The major issue I have with the current way that rematches had to be "requested" and the bracket not being completely reset is the fact that if a team didn't have someone online so lets say they're normal and have "jobs" and can't be on the forums during the afternoon they would have missed their chance and forfeited. Well honestly shouldn't you have done it the other way around and given everyone a rematch and then teams that didn't want one could request to keep the scores already?
This shows a very poor level of coordination and forethought in decisions being made and I am very disappointed. This is setting a precedent which I hope is not allowed to repeat in the future.
You're not only cheating your own player base but undermining your ability to maintain a sportsmanlike atmosphere by allowing teams a rematch for a glitch when in the following post you said might repeat itself? If map side is truly so important in results then shouldn't all tournaments be double elimination or have a random map side start location to prevent bracket seeding from giving a team a significant advantaging starting on one side or another?
lord_farquad: As I've stated before, read the rules:
If server issues arise, the battle will be rescheduled by the admin and the two teams will not be disqualified
Rescheduled battles will take place during the next available off day, or immediately if no off day is available This requires me to reschedule the matches if the rules are pressed. As I did not personally think that a loss of 3 games was likely due to a lack of side changes I did not see the need to force everyone to redo them. However I had to make the option available as the rules have this statement in them, and if a team would like to press them then that is their prerogative.
To those making accusations of favoritism and fairness, I'll also make a statement, please be careful how you do it, as it can be considered as disrespecting an official if done improperly. You may also want to consider the fact that this whole event and my resolution to it only creates far more work for me (and I'm on my vacation ), however it seemed (and still seems) the fair thing to do. Furthermore I was not the only one involved in this decision, so I still believe this to be the best resolution.
I encourage any team that has an issue to reconsider and try to view it from the perspective of both teams and the rules.
If server issues arise, the battle will be rescheduled by the admin and the two teams will not be disqualified
Rescheduled battles will take place during the next available off day, or immediately if no off day is available This requires me to reschedule the matches if the rules are pressed. As I did not personally think that a loss of 3 games was likely due to a lack of side changes I did not see the need to force everyone to redo them. However I had to make the option available as the rules have this statement in them, and if a team would like to press them then that is their prerogative.
To those making accusations of favoritism and fairness, I'll also make a statement, please be careful how you do it, as it can be considered as disrespecting an official if done improperly. You may also want to consider the fact that this whole event and my resolution to it only creates far more work for me (and I'm on my vacation ), however it seemed (and still seems) the fair thing to do. Furthermore I was not the only one involved in this decision, so I still believe this to be the best resolution.
I encourage any team that has an issue to reconsider and try to view it from the perspective of both teams and the rules.
Subject: Arracourt Post meridiem Challenge
Link on message: #2682830
Friction, on Sep 20 2012 - 07:02, said: The major issue I have with the current way that rematches had to be "requested" and the bracket not being completely reset is the fact that if a team didn't have someone online so lets say they're normal and have "jobs" and can't be on the forums during the afternoon they would have missed their chance and forfeited. Well honestly shouldn't you have done it the other way around and given everyone a rematch and then teams that didn't want one could request to keep the scores already?
This shows a very poor level of coordination and forethought in decisions being made and I am very disappointed. This is setting a precedent which I hope is not allowed to repeat in the future.
You're not only cheating your own player base but undermining your ability to maintain a sportsmanlike atmosphere by allowing teams a rematch for a glitch when in the following post you said might repeat itself? If map side is truly so important in results then shouldn't all tournaments be double elimination or have a random map side start location to prevent bracket seeding from giving a team a significant advantaging starting on one side or another?
Link on message: #2682830
Friction, on Sep 20 2012 - 07:02, said: The major issue I have with the current way that rematches had to be "requested" and the bracket not being completely reset is the fact that if a team didn't have someone online so lets say they're normal and have "jobs" and can't be on the forums during the afternoon they would have missed their chance and forfeited. Well honestly shouldn't you have done it the other way around and given everyone a rematch and then teams that didn't want one could request to keep the scores already?
This shows a very poor level of coordination and forethought in decisions being made and I am very disappointed. This is setting a precedent which I hope is not allowed to repeat in the future.
You're not only cheating your own player base but undermining your ability to maintain a sportsmanlike atmosphere by allowing teams a rematch for a glitch when in the following post you said might repeat itself? If map side is truly so important in results then shouldn't all tournaments be double elimination or have a random map side start location to prevent bracket seeding from giving a team a significant advantaging starting on one side or another?
lord_farquad:
As I've stated before, read the rules:
If server issues arise, the battle will be rescheduled by the admin and the two teams will not be disqualified
Rescheduled battles will take place during the next available off day, or immediately if no off day is available This requires me to reschedule the matches if the rules are pressed. As I did not personally think that a loss of 3 games was likely due to a lack of side changes I did not see the need to force everyone to redo them. However I had to make the option available as the rules have this statement in them, and if a team would like to press them then that is their prerogative.
To those making accusations of favoritism and fairness, I'll also make a statement, please be careful how you do it, as it can be considered as disrespecting an official if done improperly. You may also want to consider the fact that this whole event and my resolution to it only creates far more work for me (and I'm on my vacation ), however it seemed (and still seems) the fair thing to do. Furthermore I was not the only one involved in this decision, so I still believe this to be the best resolution.
I encourage any team that has an issue to reconsider and try to view it from the perspective of both teams and the rules.
As I've stated before, read the rules:
If server issues arise, the battle will be rescheduled by the admin and the two teams will not be disqualified
Rescheduled battles will take place during the next available off day, or immediately if no off day is available This requires me to reschedule the matches if the rules are pressed. As I did not personally think that a loss of 3 games was likely due to a lack of side changes I did not see the need to force everyone to redo them. However I had to make the option available as the rules have this statement in them, and if a team would like to press them then that is their prerogative.
To those making accusations of favoritism and fairness, I'll also make a statement, please be careful how you do it, as it can be considered as disrespecting an official if done improperly. You may also want to consider the fact that this whole event and my resolution to it only creates far more work for me (and I'm on my vacation ), however it seemed (and still seems) the fair thing to do. Furthermore I was not the only one involved in this decision, so I still believe this to be the best resolution.
I encourage any team that has an issue to reconsider and try to view it from the perspective of both teams and the rules.
Subject: Arracourt Post meridiem Challenge
Link on message: #2682830
Friction, on Sep 20 2012 - 07:02, said: The major issue I have with the current way that rematches had to be "requested" and the bracket not being completely reset is the fact that if a team didn't have someone online so lets say they're normal and have "jobs" and can't be on the forums during the afternoon they would have missed their chance and forfeited. Well honestly shouldn't you have done it the other way around and given everyone a rematch and then teams that didn't want one could request to keep the scores already?
This shows a very poor level of coordination and forethought in decisions being made and I am very disappointed. This is setting a precedent which I hope is not allowed to repeat in the future.
You're not only cheating your own player base but undermining your ability to maintain a sportsmanlike atmosphere by allowing teams a rematch for a glitch when in the following post you said might repeat itself? If map side is truly so important in results then shouldn't all tournaments be double elimination or have a random map side start location to prevent bracket seeding from giving a team a significant advantaging starting on one side or another?
Link on message: #2682830
Friction, on Sep 20 2012 - 07:02, said: The major issue I have with the current way that rematches had to be "requested" and the bracket not being completely reset is the fact that if a team didn't have someone online so lets say they're normal and have "jobs" and can't be on the forums during the afternoon they would have missed their chance and forfeited. Well honestly shouldn't you have done it the other way around and given everyone a rematch and then teams that didn't want one could request to keep the scores already?
This shows a very poor level of coordination and forethought in decisions being made and I am very disappointed. This is setting a precedent which I hope is not allowed to repeat in the future.
You're not only cheating your own player base but undermining your ability to maintain a sportsmanlike atmosphere by allowing teams a rematch for a glitch when in the following post you said might repeat itself? If map side is truly so important in results then shouldn't all tournaments be double elimination or have a random map side start location to prevent bracket seeding from giving a team a significant advantaging starting on one side or another?
lord_farquad:
As I've stated before, read the rules:
If server issues arise, the battle will be rescheduled by the admin and the two teams will not be disqualified
Rescheduled battles will take place during the next available off day, or immediately if no off day is available This requires me to reschedule the matches if the rules are pressed. As I did not personally think that a loss of 3 games was likely due to a lack of side changes I did not see the need to force everyone to redo them. However I had to make the option available as the rules have this statement in them, and if a team would like to press them then that is their prerogative.
To those making accusations of favoritism and fairness, I'll also make a statement, please be careful how you do it, as it can be considered as disrespecting an official if done improperly. You may also want to consider the fact that this whole event and my resolution to it only creates far more work for me (and I'm on my vacation ), however it seemed (and still seems) the fair thing to do. Furthermore I was not the only one involved in this decision, so I still believe this to be the best resolution.
I encourage any team that has an issue to reconsider and try to view it from the perspective of both teams and the rules.
As I've stated before, read the rules:
If server issues arise, the battle will be rescheduled by the admin and the two teams will not be disqualified
Rescheduled battles will take place during the next available off day, or immediately if no off day is available This requires me to reschedule the matches if the rules are pressed. As I did not personally think that a loss of 3 games was likely due to a lack of side changes I did not see the need to force everyone to redo them. However I had to make the option available as the rules have this statement in them, and if a team would like to press them then that is their prerogative.
To those making accusations of favoritism and fairness, I'll also make a statement, please be careful how you do it, as it can be considered as disrespecting an official if done improperly. You may also want to consider the fact that this whole event and my resolution to it only creates far more work for me (and I'm on my vacation ), however it seemed (and still seems) the fair thing to do. Furthermore I was not the only one involved in this decision, so I still believe this to be the best resolution.
I encourage any team that has an issue to reconsider and try to view it from the perspective of both teams and the rules.
Subject: Recurring competition issues - discussing the problems & solutions.
Link on message: #2682779
FattyMojo, on Sep 20 2012 - 16:57, said: So its the hotels fault?
Link on message: #2682779
FattyMojo, on Sep 20 2012 - 16:57, said: So its the hotels fault?
lord_farquad: Not going to play the blame game, there was a lot more than just
that. I was simply listing some of the things that were issues...
unfortunately the satellite internet link-up into my brain failed
so I was out of luck.
Subject: Recurring competition issues - discussing the problems & solutions.
Link on message: #2682779
FattyMojo, on Sep 20 2012 - 15:57, said: So its the hotels fault?
Link on message: #2682779
FattyMojo, on Sep 20 2012 - 15:57, said: So its the hotels fault?
lord_farquad:
Not going to play the blame game, there was a lot more than just that. I was simply listing some of the things that were issues... unfortunately the satellite internet link-up into my brain failed so I was out of luck.
Not going to play the blame game, there was a lot more than just that. I was simply listing some of the things that were issues... unfortunately the satellite internet link-up into my brain failed so I was out of luck.
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