Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Who gave me a frontal labottomy while I was sleeping?
Link on message: #3626264
Spanktankk, on Jan 30 2013 - 17:50, said: Have few/none of the new tanks.
MM is about as fair as it has been, top dog my fair share, middle, some, bottom some (I actually do best when I'm in the bottom third!!)
Encounter and Assault are OFF. I understand strategy./concepts to these game modes, but 99% of the others in the match dont.. Nuff Said.
Link on message: #3626264
Spanktankk, on Jan 30 2013 - 17:50, said: Have few/none of the new tanks.
MM is about as fair as it has been, top dog my fair share, middle, some, bottom some (I actually do best when I'm in the bottom third!!)
Encounter and Assault are OFF. I understand strategy./concepts to these game modes, but 99% of the others in the match dont.. Nuff Said.
Yoott: yeah dunno then... I have gotten my W/l from 46% a year ago to
where im now 100 games + in my w/l and averaging around
52 - 53% w/l overall for 60 days + so I cant help I seem to be
going the other way then you.....
Subject: Who gave me a frontal labottomy while I was sleeping?
Link on message: #3626228
Link on message: #3626228
Yoott: dunno.... maybe some of the game balances, tank releases have not
fit your style as much........
almost all the maps have changed, terrain and gameplay wise...... are you using encounter and assault at all?
different MM where now you fight more within your tiering... maybe before you had decent MM draws and ended top tier more then now?..
I dunno just some other ideas but you may want to check for incision scars from the lobotomy.....
almost all the maps have changed, terrain and gameplay wise...... are you using encounter and assault at all?
different MM where now you fight more within your tiering... maybe before you had decent MM draws and ended top tier more then now?..
I dunno just some other ideas but you may want to check for incision scars from the lobotomy.....
Subject: Quitting World Of Tanks Because Artillery Never Changes In Updates
Link on message: #3625418
Blackhorse_Six, on Jan 30 2013 - 15:56, said: LOL ... "Sent to Desktop" ... Haven't seen that in years ...
Link on message: #3625418
Blackhorse_Six, on Jan 30 2013 - 15:56, said: LOL ... "Sent to Desktop" ... Haven't seen that in years ...
Yoott: HIGH SCORE WOOHOO... k now i have to leave for work
Subject: Quitting World Of Tanks Because Artillery Never Changes In Updates
Link on message: #3625364
Lert, on Jan 30 2013 - 15:40, said: No, that's just what I do. It's sorta my thing.
Link on message: #3625364
Lert, on Jan 30 2013 - 15:40, said: No, that's just what I do. It's sorta my thing.
Yoott: Damn Lert almost 10k forum rep now...... HAX... even Gaea who has
the master +1 rep button does not have that many lol
Subject: Quitting World Of Tanks Because Artillery Never Changes In Updates
Link on message: #3625163
Link on message: #3625163
Yoott: stop sitting in the middle of open fields...........and you wont
get hit
you do realize tanks like T62A and obj 268 put out WAY more dpm then any arty right?
also go play arty for more then 10 games and then come back
you do realize tanks like T62A and obj 268 put out WAY more dpm then any arty right?
also go play arty for more then 10 games and then come back
Subject: What's going on Wargaming?
Link on message: #3623435
Link on message: #3623435
CatStalker: Hey everybody, that thread disappearing was an error and not
intentional.
It's been restored here:
http://forum.worldof...vent-suspended/
It's been restored here:
http://forum.worldof...vent-suspended/
Subject: Just around the corner: World of Tanks Classic, Season 2!
Link on message: #3622037
Link on message: #3622037
Captain_Judo: The World of Tanks Classic is a long season. Before we kick-off
Season 2, we want to make sure the season is set up for success! So
we're listing some of our internal talking points which we grabbed
from Season 1's threads. If you were around for our first World of
Tanks Classic, you may even recognize one of your suggestions
below
Large rosters to account for the day (weekend) rounds are playedWe plan to continue with the roster max that was established by the end of the first season. This means that each team will be allowed 20 player rosters. League awards for MVP, top scorer, top defense, etc..This is a great idea and we’ve been keen on introducing something similar in the past. It would require either a metric that can be easily tracked or some kind of poll to elect an “MVP”. Roster mobility / adding and removing players mid-seasonWe like the idea of a short period (break) where rosters can be replenished. Seeding the group stageWe’ll employ our current rating system to seed the group stage. The playoffs will be seeded based on group stage performance. NO Shows + lack of gamesWe have several ideas floating around to maximize participation. Some of these were snatched out of community threads during Season 1:Break the group stage into two parts. An initial group stage composed of smaller groups where half the teams are eliminated while the other half advance into larger groups (of 10) for the familiar Classic 1 season format.
Dock teams for no-shows. This would require active feedback from our community by providing a screenshot of a technical victory. Accumulating so many no-shows will ultimately result in disqualification.
Incentivize participation.
Allow teams to register mid-seasonWe don’t like the idea of allowing completely new teams to enter mid-season. But we favor allowing teams to recruit new players midseason. If helpful, we can institute a public registration board to help teams locate new players interested in participating mid-season. Timely news & announcements updatesThe World of Tanks Classic, Season 1, was our first attempt. We have much of the processes streamlined this time around and believe we can make scheduling and announcements more efficient. Clear progression system to playoffsBuilding on the statement above, we can make the progression to playoffs more clear this time around. Nagatron & Relics vidsI think we can all agree that everyone would want to see these return! Reduce downtime between battlesThis feedback lead to a standard 2 minutes between battles. As with other tournaments, we’ll continue to use this for Season 2. Prizing to include more teamsNoted and up for internal discussion. Of course, any arguments that you can provide, I’m more than happy to share with the powers that ultimately decide prizing!
Please help us by expanding on any of the above thoughts or introducing new points to discuss. Time is running out, so post away
Large rosters to account for the day (weekend) rounds are playedWe plan to continue with the roster max that was established by the end of the first season. This means that each team will be allowed 20 player rosters. League awards for MVP, top scorer, top defense, etc..This is a great idea and we’ve been keen on introducing something similar in the past. It would require either a metric that can be easily tracked or some kind of poll to elect an “MVP”. Roster mobility / adding and removing players mid-seasonWe like the idea of a short period (break) where rosters can be replenished. Seeding the group stageWe’ll employ our current rating system to seed the group stage. The playoffs will be seeded based on group stage performance. NO Shows + lack of gamesWe have several ideas floating around to maximize participation. Some of these were snatched out of community threads during Season 1:Break the group stage into two parts. An initial group stage composed of smaller groups where half the teams are eliminated while the other half advance into larger groups (of 10) for the familiar Classic 1 season format.
Dock teams for no-shows. This would require active feedback from our community by providing a screenshot of a technical victory. Accumulating so many no-shows will ultimately result in disqualification.
Incentivize participation.
Allow teams to register mid-seasonWe don’t like the idea of allowing completely new teams to enter mid-season. But we favor allowing teams to recruit new players midseason. If helpful, we can institute a public registration board to help teams locate new players interested in participating mid-season. Timely news & announcements updatesThe World of Tanks Classic, Season 1, was our first attempt. We have much of the processes streamlined this time around and believe we can make scheduling and announcements more efficient. Clear progression system to playoffsBuilding on the statement above, we can make the progression to playoffs more clear this time around. Nagatron & Relics vidsI think we can all agree that everyone would want to see these return! Reduce downtime between battlesThis feedback lead to a standard 2 minutes between battles. As with other tournaments, we’ll continue to use this for Season 2. Prizing to include more teamsNoted and up for internal discussion. Of course, any arguments that you can provide, I’m more than happy to share with the powers that ultimately decide prizing!
Please help us by expanding on any of the above thoughts or introducing new points to discuss. Time is running out, so post away
Subject: Just around the corner: World of Tanks Classic, Season 2!
Link on message: #3622037
Link on message: #3622037
Captain_Judo: The World of Tanks Classic is a long season. Before we kick-off
Season 2, we want to make sure the season is set up for success! So
we're listing some of our internal talking points which we grabbed
from Season 1's threads. If you were around for our first World of
Tanks Classic, you may even recognize one of your suggestions
below
Large rosters to account for the day (weekend) rounds are playedWe plan to continue with the roster max that was established by the end of the first season. This means that each team will be allowed 20 player rosters. League awards for MVP, top scorer, top defense, etc..This is a great idea and we’ve been keen on introducing something similar in the past. It would require either a metric that can be easily tracked or some kind of poll to elect an “MVP”. Roster mobility / adding and removing players mid-seasonWe like the idea of a short period (break) where rosters can be replenished. Seeding the group stageWe’ll employ our current rating system to seed the group stage. The playoffs will be seeded based on group stage performance. NO Shows + lack of gamesWe have several ideas floating around to maximize participation. Some of these were snatched out of community threads during Season 1: Break the group stage into two parts. An initial group stage composed of smaller groups where half the teams are eliminated while the other half advance into larger groups (of 10) for the familiar Classic 1 season format.
Dock teams for no-shows. This would require active feedback from our community by providing a screenshot of a technical victory. Accumulating so many no-shows will ultimately result in disqualification.
Incentivize participation.
Allow teams to register mid-seasonWe don’t like the idea of allowing completely new teams to enter mid-season. But we favor allowing teams to recruit new players midseason. If helpful, we can institute a public registration board to help teams locate new players interested in participating mid-season. Timely news & announcements updatesThe World of Tanks Classic, Season 1, was our first attempt. We have much of the processes streamlined this time around and believe we can make scheduling and announcements more efficient. Clear progression system to playoffsBuilding on the statement above, we can make the progression to playoffs more clear this time around. Nagatron & Relics vidsI think we can all agree that everyone would want to see these return! Reduce downtime between battlesThis feedback lead to a standard 2 minutes between battles. As with other tournaments, we’ll continue to use this for Season 2. Prizing to include more teamsNoted and up for internal discussion. Of course, any arguments that you can provide, I’m more than happy to share with the powers that ultimately decide prizing!
Please help us by expanding on any of the above thoughts or introducing new points to discuss. Time is running out, so post away
Large rosters to account for the day (weekend) rounds are playedWe plan to continue with the roster max that was established by the end of the first season. This means that each team will be allowed 20 player rosters. League awards for MVP, top scorer, top defense, etc..This is a great idea and we’ve been keen on introducing something similar in the past. It would require either a metric that can be easily tracked or some kind of poll to elect an “MVP”. Roster mobility / adding and removing players mid-seasonWe like the idea of a short period (break) where rosters can be replenished. Seeding the group stageWe’ll employ our current rating system to seed the group stage. The playoffs will be seeded based on group stage performance. NO Shows + lack of gamesWe have several ideas floating around to maximize participation. Some of these were snatched out of community threads during Season 1: Break the group stage into two parts. An initial group stage composed of smaller groups where half the teams are eliminated while the other half advance into larger groups (of 10) for the familiar Classic 1 season format.
Dock teams for no-shows. This would require active feedback from our community by providing a screenshot of a technical victory. Accumulating so many no-shows will ultimately result in disqualification.
Incentivize participation.
Allow teams to register mid-seasonWe don’t like the idea of allowing completely new teams to enter mid-season. But we favor allowing teams to recruit new players midseason. If helpful, we can institute a public registration board to help teams locate new players interested in participating mid-season. Timely news & announcements updatesThe World of Tanks Classic, Season 1, was our first attempt. We have much of the processes streamlined this time around and believe we can make scheduling and announcements more efficient. Clear progression system to playoffsBuilding on the statement above, we can make the progression to playoffs more clear this time around. Nagatron & Relics vidsI think we can all agree that everyone would want to see these return! Reduce downtime between battlesThis feedback lead to a standard 2 minutes between battles. As with other tournaments, we’ll continue to use this for Season 2. Prizing to include more teamsNoted and up for internal discussion. Of course, any arguments that you can provide, I’m more than happy to share with the powers that ultimately decide prizing!
Please help us by expanding on any of the above thoughts or introducing new points to discuss. Time is running out, so post away
Subject: Caption Contest 11 (IT GOES UP TO ELEVEN!)
Link on message: #3621324
Link on message: #3621324
Yoott: This week on Criss Angel Mindfreak..........
Subject: Operation Nordwind Challenge (Time Settings Reduced!)
Link on message: #3620989
Link on message: #3620989
Captain_Judo: We're learning these names a little too well..
AbsoluteRoyal
Friction
Fzerox
hugomaximus
MATT_DAMON
nagatron
Relics
Sov13t
Fulcrum Gaming are certainly starting the year off on the right foot. Back to back challenge winners and winners of two out of the last three skirmishes! They're sitting comfortably atop our eSports rankings with 1,315 points. These guys are hungry to win. If you catch them in a pub on the opposing team.. just run 2nd place - WAR - River of Blood
3rd place - Just Testing
4th place - Netwarriors For next month, we want to theme the challenge around the battle of Kasserine Pass. But we expect to launch some major events and colossal announcements before then!
AbsoluteRoyal
Friction
Fzerox
hugomaximus
MATT_DAMON
nagatron
Relics
Sov13t
Fulcrum Gaming are certainly starting the year off on the right foot. Back to back challenge winners and winners of two out of the last three skirmishes! They're sitting comfortably atop our eSports rankings with 1,315 points. These guys are hungry to win. If you catch them in a pub on the opposing team.. just run 2nd place - WAR - River of Blood
3rd place - Just Testing
4th place - Netwarriors For next month, we want to theme the challenge around the battle of Kasserine Pass. But we expect to launch some major events and colossal announcements before then!
Subject: Operation Nordwind Challenge (Time Settings Reduced!)
Link on message: #3620989
Link on message: #3620989
Captain_Judo: We're learning these names a little too well..
AbsoluteRoyal
Friction
Fzerox
hugomaximus
MATT_DAMON
nagatron
Relics
Sov13t
Fulcrum Gaming are certainly starting the year off on the right foot. Back to back challenge winners and winners of two out of the last three skirmishes! They're sitting comfortably atop our eSports rankings with 1,315 points. These guys are hungry to win. If you catch them in a pub on the opposing team.. just run 2nd place - WAR - River of Blood
3rd place - Just Testing
4th place - Netwarriors For next month, we want to theme the challenge around the battle of Kasserine Pass. But we expect to launch some major events and colossal announcements before then!
AbsoluteRoyal
Friction
Fzerox
hugomaximus
MATT_DAMON
nagatron
Relics
Sov13t
Fulcrum Gaming are certainly starting the year off on the right foot. Back to back challenge winners and winners of two out of the last three skirmishes! They're sitting comfortably atop our eSports rankings with 1,315 points. These guys are hungry to win. If you catch them in a pub on the opposing team.. just run 2nd place - WAR - River of Blood
3rd place - Just Testing
4th place - Netwarriors For next month, we want to theme the challenge around the battle of Kasserine Pass. But we expect to launch some major events and colossal announcements before then!
Subject: Adopt a Wargaming Dev/CM scheme...
Link on message: #3620945
Hurk, on Jan 30 2013 - 02:32, said: I would love it if they would open post match replays for everyone to watch. then people could see how the big boys do it.
Link on message: #3620945
Hurk, on Jan 30 2013 - 02:32, said: I would love it if they would open post match replays for everyone to watch. then people could see how the big boys do it.
Yoott: Some bigger clans stream alot of there battles... others post them
on You tube and such...
Subject: Adopt a Wargaming Dev/CM scheme...
Link on message: #3620887
Major_Rampage, on Jan 30 2013 - 02:18, said: I doubt people would take me in... (and no idea if I could even get permission) with my 49% win rate, and my T110E4 is not the shiny success story in my garage.....
Link on message: #3620887
Major_Rampage, on Jan 30 2013 - 02:18, said: I doubt people would take me in... (and no idea if I could even get permission) with my 49% win rate, and my T110E4 is not the shiny success story in my garage.....
Yoott: I will... :-)
This idea is actually sound... in the respect that WGNA employees are being asked to oversee a part of the game they cant play themselves.
This idea is actually sound... in the respect that WGNA employees are being asked to oversee a part of the game they cant play themselves.
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3620752
CptBlood, on Jan 30 2013 - 02:07, said: Is this tourny going to use the ELO rating system at all?
Link on message: #3620752
CptBlood, on Jan 30 2013 - 02:07, said: Is this tourny going to use the ELO rating system at all?
lord_farquad: Due to it being a clan-related tournament, we will not be holding
you to the ELO rules.
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3620752
CptBlood, on Jan 30 2013 - 01:07, said: Is this tourny going to use the ELO rating system at all?
Link on message: #3620752
CptBlood, on Jan 30 2013 - 01:07, said: Is this tourny going to use the ELO rating system at all?
lord_farquad:
Due to it being a clan-related tournament, we will not be holding you to the ELO rules.
Due to it being a clan-related tournament, we will not be holding you to the ELO rules.
Subject: World of Tanks eSports Ranking System
Link on message: #3619917
Link on message: #3619917
Captain_Judo: ^correct..
As an FYI, the sheet that team captains are sent is simply informational. No work is needed on your part.
As an FYI, the sheet that team captains are sent is simply informational. No work is needed on your part.
Subject: World of Tanks eSports Ranking System
Link on message: #3619917
Link on message: #3619917
Captain_Judo: ^correct..
As an FYI, the sheet that team captains are sent is simply informational. No work is needed on your part.
As an FYI, the sheet that team captains are sent is simply informational. No work is needed on your part.
Subject: Thing about caption contests
Link on message: #3619901
Link on message: #3619901
dance210: Caption Contest 10 Finalists
Subject: Mean Players
Link on message: #3619752
Epicnoob1234, on Jan 30 2013 - 00:55, said: Yes it its. Report system has an option called " Pushing allies"
Quote Abuse of Physics.
With the upcoming update (8.0) and the introduction of Physics, it will then be possible for players to find new and creative ways of killing allies that will not initially be covered by the auto system.
The rules will shortly be adjusted to cover this game adjustment. But in short, unfairly pushing allied tanks around will be against the game rules.
Since this new issue will not be covered by the auto system, players will be required to submit reports (containing replays for verification) of these rule violations to support.worldoftanks.com
For example, pushing allied tanks off cliffs or bridges or out of cover and into enemy fire.
Killing an allied tank or causing an allied tank to be killed by exploiting the new physics system, will result in 24 hour game bans being placed for the first offense.
Link on message: #3619752
Epicnoob1234, on Jan 30 2013 - 00:55, said: Yes it its. Report system has an option called " Pushing allies"
dance210: No, actually it's not. From the Officially Friendly Fire thread
Quote Abuse of Physics.
With the upcoming update (8.0) and the introduction of Physics, it will then be possible for players to find new and creative ways of killing allies that will not initially be covered by the auto system.
The rules will shortly be adjusted to cover this game adjustment. But in short, unfairly pushing allied tanks around will be against the game rules.
Since this new issue will not be covered by the auto system, players will be required to submit reports (containing replays for verification) of these rule violations to support.worldoftanks.com
For example, pushing allied tanks off cliffs or bridges or out of cover and into enemy fire.
Killing an allied tank or causing an allied tank to be killed by exploiting the new physics system, will result in 24 hour game bans being placed for the first offense.
dance210: Believe me, if you have a replay, submit the support ticket. They
do take all such reports seriously and WILL ban for 24 hr for the
first offense. It needs to be described as abuse of physics, unfair
play, something like that. NOT team damage/team kill, because those
ARE covered automatically.
Subject: Really? REALLY...?
Link on message: #3619624
Link on message: #3619624
dance210: Que flush. If tank(s) have been sitting in que for too long, it
will eventually put them into a match. That's why occasionally you
will see matches with less than 15 per side and/or more than 5 arty
per side. Awhile ago, GeneralDirection suggested sending a support
ticket with the screenshot, so I'm guessing you can still try doing
that.
Subject: Thing about caption contests
Link on message: #3619588
Link on message: #3619588
dance210: Just as an FYI, they already do that. Major_Rampage goes through
all the captions and selects the finalists. He then makes a new
thread so that we the players can vote for the winners.
People can upvote the ones the like on the submission thread, but it has no bearing on who is selected as a finalist.
People can upvote the ones the like on the submission thread, but it has no bearing on who is selected as a finalist.
Subject: Mean Players
Link on message: #3619559
Link on message: #3619559
dance210: Pushing allies is an offense that is not tracked by an automatic
system. Submit a Support ticket with the replay attached and they
will take care of punishing him/her.
Subject: World of Tanks eSports Ranking System
Link on message: #3619354
Canaduck, on Jan 30 2013 - 00:27, said: Is there any way for a complete list of teams and their updated ranks to be posted in this thread so we can easily see where everyone is at?
Garbad, on Jan 30 2013 - 00:29, said: So why wouldn't a top team "disband" to get an easier matchup?
Link on message: #3619354
Canaduck, on Jan 30 2013 - 00:27, said: Is there any way for a complete list of teams and their updated ranks to be posted in this thread so we can easily see where everyone is at?
Captain_Judo: It's in the opening post.
Garbad, on Jan 30 2013 - 00:29, said: So why wouldn't a top team "disband" to get an easier matchup?
Captain_Judo: What do you mean?
Subject: World of Tanks eSports Ranking System
Link on message: #3619354
Canaduck, on Jan 29 2013 - 23:27, said: Is there any way for a complete list of teams and their updated ranks to be posted in this thread so we can easily see where everyone is at?
Garbad, on Jan 29 2013 - 23:29, said: So why wouldn't a top team "disband" to get an easier matchup?
Link on message: #3619354
Canaduck, on Jan 29 2013 - 23:27, said: Is there any way for a complete list of teams and their updated ranks to be posted in this thread so we can easily see where everyone is at?
Captain_Judo: It's in the opening post.
Garbad, on Jan 29 2013 - 23:29, said: So why wouldn't a top team "disband" to get an easier matchup?
Captain_Judo: What do you mean?
Subject: World of Tanks eSports Ranking System
Link on message: #3619048
Millardthemk, on Jan 29 2013 - 23:52, said: Confused how Netwarriors, Fulcrum, and River of Blood all got the same Skirmish 5 bracket if the ELO ranking is supposed to prevent this....:\
Isn't manual seeding done for teams with an ELO?
Link on message: #3619048
Millardthemk, on Jan 29 2013 - 23:52, said: Confused how Netwarriors, Fulcrum, and River of Blood all got the same Skirmish 5 bracket if the ELO ranking is supposed to prevent this....:\
Isn't manual seeding done for teams with an ELO?
Captain_Judo: AbsoluteRoyal's got it right- there's no seeding for skirmishes.
All teams are randomly dispersed into the bracket.
Subject: World of Tanks eSports Ranking System
Link on message: #3619048
Millardthemk, on Jan 29 2013 - 22:52, said: Confused how Netwarriors, Fulcrum, and River of Blood all got the same Skirmish 5 bracket if the ELO ranking is supposed to prevent this....:\
Isn't manual seeding done for teams with an ELO?
Link on message: #3619048
Millardthemk, on Jan 29 2013 - 22:52, said: Confused how Netwarriors, Fulcrum, and River of Blood all got the same Skirmish 5 bracket if the ELO ranking is supposed to prevent this....:\
Isn't manual seeding done for teams with an ELO?
Captain_Judo: AbsoluteRoyal's got it right- there's no seeding for skirmishes.
All teams are randomly dispersed into the bracket.
Subject: Explanation of current events~ (Clear Facts)
Link on message: #3618698
cobra39, on Jan 29 2013 - 23:30, said: Honestly, I don't know what the F is with you kids these days. Anime, pony cartoons, cat memes - I never was into anything weird like that when I was your age. Grow up already and start acting like real men (and women) because this type of crap is just really sad and pathetic.
Link on message: #3618698
cobra39, on Jan 29 2013 - 23:30, said: Honestly, I don't know what the F is with you kids these days. Anime, pony cartoons, cat memes - I never was into anything weird like that when I was your age. Grow up already and start acting like real men (and women) because this type of crap is just really sad and pathetic.
Gaea:
Subject: Player Gathering, Houston, TX 18FEB13
Link on message: #3618455
ysoignorant, on Jan 29 2013 - 21:54, said: Come to Canada then.
Link on message: #3618455
ysoignorant, on Jan 29 2013 - 21:54, said: Come to Canada then.
Gaea: We did! Last year we went to Ottowa and Montreal
Subject: Player Gathering, Houston, TX 18FEB13
Link on message: #3618455
ysoignorant, on Jan 29 2013 - 20:54, said: Come to Canada then.
Link on message: #3618455
ysoignorant, on Jan 29 2013 - 20:54, said: Come to Canada then.
Gaea:
We did! Last year we went to Ottowa and Montreal
We did! Last year we went to Ottowa and Montreal
Subject: Explanation of current events~ (Clear Facts)
Link on message: #3618273
andyraptor, on Jan 29 2013 - 19:23, said: A little light relief after the last 4 day WGNA PR fiasco must be welcome
Link on message: #3618273
andyraptor, on Jan 29 2013 - 19:23, said: A little light relief after the last 4 day WGNA PR fiasco must be welcome
Gaea: It is, very much
And Korlee, your second post is also amazing, good job
And Korlee, your second post is also amazing, good job
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3618148
blueboyzcaptain, on Jan 29 2013 - 22:56, said: It'd help if you said "last" post instead of "next" :P
Link on message: #3618148
blueboyzcaptain, on Jan 29 2013 - 22:56, said: It'd help if you said "last" post instead of "next" :P
lord_farquad: Well it wasn't really my last either.... it's back on the first few
pages... tbh I couldn't figure out the best word for
it
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3618148
blueboyzcaptain, on Jan 29 2013 - 21:56, said: It'd help if you said "last" post instead of "next" :P
Link on message: #3618148
blueboyzcaptain, on Jan 29 2013 - 21:56, said: It'd help if you said "last" post instead of "next" :P
lord_farquad:
Well it wasn't really my last either.... it's back on the first few pages... tbh I couldn't figure out the best word for it
Well it wasn't really my last either.... it's back on the first few pages... tbh I couldn't figure out the best word for it
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3618118
Yanozha, on Jan 29 2013 - 22:40, said: that was a lovely subject change .. but totally off topic to the post ... i asked how you plan on manipulating a battle already in progress ,, as you suggested you would , if it appears there will be another tie ? ... thanks for your time
Link on message: #3618118
Yanozha, on Jan 29 2013 - 22:40, said: that was a lovely subject change .. but totally off topic to the post ... i asked how you plan on manipulating a battle already in progress ,, as you suggested you would , if it appears there will be another tie ? ... thanks for your time
lord_farquad: I take it you didn't go back and read my post?
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3618118
Yanozha, on Jan 29 2013 - 21:40, said: that was a lovely subject change .. but totally off topic to the post ... i asked how you plan on manipulating a battle already in progress ,, as you suggested you would , if it appears there will be another tie ? ... thanks for your time
Link on message: #3618118
Yanozha, on Jan 29 2013 - 21:40, said: that was a lovely subject change .. but totally off topic to the post ... i asked how you plan on manipulating a battle already in progress ,, as you suggested you would , if it appears there will be another tie ? ... thanks for your time
lord_farquad:
I take it you didn't go back and read my post?
I take it you didn't go back and read my post?
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3617700
Yanozha, on Jan 29 2013 - 21:51, said: so your saying that if it looks like another draw ,, you have the ability to manipulate the outcome of the event ?
"if you draw again... I will make sure the tiebreaker is "un-drawable""
just how would that be done in a game already in progress ? whole thing sounds kinna fishy
Link on message: #3617700
Yanozha, on Jan 29 2013 - 21:51, said: so your saying that if it looks like another draw ,, you have the ability to manipulate the outcome of the event ?
"if you draw again... I will make sure the tiebreaker is "un-drawable""
just how would that be done in a game already in progress ? whole thing sounds kinna fishy
lord_farquad: If you read my next post, it answers your question for you.
For those concerned about the semi-finals and finals being during the super-bowl please keep these in mind:
1. There are only so many days in the weekend (I am all for 4 day weekends if anyone wants to start a petition)
2. Only 4 teams will even be playing on Sunday, chances are, that's not you
3. Depending on the number of participating teams the entire event could end on Saturday
4. As there are only two teams in the final, we can obviously work with them to make sure the time works for both teams, we can always make it later (but again chances are this doesn't concern you)
I'd recommend being more concerned about making it to the Sunday rounds
For those concerned about the semi-finals and finals being during the super-bowl please keep these in mind:
1. There are only so many days in the weekend (I am all for 4 day weekends if anyone wants to start a petition)
2. Only 4 teams will even be playing on Sunday, chances are, that's not you
3. Depending on the number of participating teams the entire event could end on Saturday
4. As there are only two teams in the final, we can obviously work with them to make sure the time works for both teams, we can always make it later (but again chances are this doesn't concern you)
I'd recommend being more concerned about making it to the Sunday rounds
Subject: No Sleep Till Brooklyn Rumble
Link on message: #3617700
Yanozha, on Jan 29 2013 - 20:51, said: so your saying that if it looks like another draw ,, you have the ability to manipulate the outcome of the event ?
"if you draw again... I will make sure the tiebreaker is "un-drawable""
just how would that be done in a game already in progress ? whole thing sounds kinna fishy
Link on message: #3617700
Yanozha, on Jan 29 2013 - 20:51, said: so your saying that if it looks like another draw ,, you have the ability to manipulate the outcome of the event ?
"if you draw again... I will make sure the tiebreaker is "un-drawable""
just how would that be done in a game already in progress ? whole thing sounds kinna fishy
lord_farquad:
If you read my next post, it answers your question for you.
For those concerned about the semi-finals and finals being during the super-bowl please keep these in mind:
1. There are only so many days in the weekend (I am all for 4 day weekends if anyone wants to start a petition)
2. Only 4 teams will even be playing on Sunday, chances are, that's not you
3. Depending on the number of participating teams the entire event could end on Saturday
4. As there are only two teams in the final, we can obviously work with them to make sure the time works for both teams, we can always make it later (but again chances are this doesn't concern you)
I'd recommend being more concerned about making it to the Sunday rounds
If you read my next post, it answers your question for you.
For those concerned about the semi-finals and finals being during the super-bowl please keep these in mind:
1. There are only so many days in the weekend (I am all for 4 day weekends if anyone wants to start a petition)
2. Only 4 teams will even be playing on Sunday, chances are, that's not you
3. Depending on the number of participating teams the entire event could end on Saturday
4. As there are only two teams in the final, we can obviously work with them to make sure the time works for both teams, we can always make it later (but again chances are this doesn't concern you)
I'd recommend being more concerned about making it to the Sunday rounds
Subject: Player Gathering, Houston, TX 18FEB13
Link on message: #3616985
Link on message: #3616985
Gaea: Come on tankers! We want to meet you!
Subject: Player Gathering, Houston, TX 18FEB13
Link on message: #3616985
Link on message: #3616985
Gaea: Come on tankers! We want to meet you!
Subject: Player Gathering, Charleston, SC, 26FEB13
Link on message: #3616860
Link on message: #3616860
Gaea: Oo nobody is interested in joining us?
Реклама | Adv