Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Micropatch 1.16_3 on March 12 - Kharkov & Minsk being removed
Link on message: #13015233
TheRealSerapth, on Mar 11 2022 - 22:58, said: It's fine, we weren't all born with empathy.
Link on message: #13015233
TheRealSerapth, on Mar 11 2022 - 22:58, said: It's fine, we weren't all born with empathy.
1LT_Dwayne: Some have empathy but it's limited so they can live
their lives.
Subject: WoTNA Representing!
Link on message: #13015211
Link on message: #13015211
DomoSapien: Oh stop it,
you
I appreciate the shoutout, man! I'm definitely loving the Kpz 50 t, and that was one of the most exciting games of WoT I've had in a long time. Two Top Guns in 2 hours of streaming? I'll take it!
I am pretty proud of that battle. I've been playing for almost 10 years so it feels good to have a match that I can look back on and say "man, I actually made a lot of really good decisions and reacted to what was going on in the match on the fly."
I appreciate the shoutout, man! I'm definitely loving the Kpz 50 t, and that was one of the most exciting games of WoT I've had in a long time. Two Top Guns in 2 hours of streaming? I'll take it!
I am pretty proud of that battle. I've been playing for almost 10 years so it feels good to have a match that I can look back on and say "man, I actually made a lot of really good decisions and reacted to what was going on in the match on the fly."
Subject: Micropatch 1.16_3 on March 12 - Kharkov & Minsk being removed
Link on message: #13015135
Says, on Mar 11 2022 - 19:18, said: Hey I'm not making a big crusade about it saying everyone should do one thing or another. But seeing photos of Kharkiv in ruins today while sitting here playing my T34-85M driving around the map just didnt sit well with me. Thus, I put that one on block for now.
I'm not trying to imply anyone else should do anything at all...only that it seemed in poor taste for me personally. If Berlin was bombed to ruins tomorrow I'd put Berlin on block also I expect.
Link on message: #13015135
Says, on Mar 11 2022 - 19:18, said: Hey I'm not making a big crusade about it saying everyone should do one thing or another. But seeing photos of Kharkiv in ruins today while sitting here playing my T34-85M driving around the map just didnt sit well with me. Thus, I put that one on block for now.
I'm not trying to imply anyone else should do anything at all...only that it seemed in poor taste for me personally. If Berlin was bombed to ruins tomorrow I'd put Berlin on block also I expect.
1LT_Dwayne: Ok it's your choice you're right. But removing them due to
what's happening in Ukraine is non sense to me. Kharkov was better
than a lot of maps.
Subject: Incoming! March CC Showcase
Link on message: #13015130
Link on message: #13015130
KRZYBooP: Howdy Boom Jockeys! Earn tokens and get rewards for
watching your favorite streamers throughout the month of
March. How it WorksThe CC Showcase has two parts. First, watch
official community contributor streams on their respective Twitch
Channels to collect a Token. Second, complete missions that are
unlocked via Token in the game client. You must do both in order to
advance. The more consecutive weeks you watch and play, the more
bonuses you earn for upkeeping your streak! WEEK 1: MARCH 9-14 WEEK
2: MARCH 16-21 WEEK 3 & 4: MARCH 23-28* You can collect 1 Token You
can collect 1 Token You can collect 2 Tokens *The third and fourth
week take place in the same timeframe. Please see the
schedule for community contributor stream days and times.Watch
community contributor streams on their respective Twitch channels
from Wednesday to Sunday. After watching for 60 minutes, players
are awarded a Drop. The time can be divided up among multiple
Streams, as long as the total amount of time spent watching is at
least 60 minutes. The Drop consists of a Token that unlocks a "CC
Mission" in the in-game client that must be completed by Sunday of
that week. Once the mission is completed, you get rewards (please
see the in-game client for mission conditions and restrictions).
Week Watching is cumulative (please see "Reward
Schedule," below). If you are looking for more
information on how Twitch drops work click HERE.
Subject: Goosestepping Troops Invade City
Link on message: #13015127
Klaatu_Nicto, on Mar 11 2022 - 12:21, said:
Link on message: #13015127
Klaatu_Nicto, on Mar 11 2022 - 12:21, said:
KRZYBooP: Please......
My Heart can't take that title.....
My Heart can't take that title.....
Subject: KRZYBooP's Used Tank Emporium! G.I.JOE and Cobra with Kung-fu Grip!
Link on message: #13015114
Link on message: #13015114
KRZYBooP: Howdy Boom Jockeys! This is a pretty sweet 3D style bundle if
you ever feel nostalgic for the amazing series and collected any of
the figures. From today (11Mar) until 25Mar. these
bundles with tanks and the 3D style are available for you!If you
already own the tanks then you can just get the 3D styles by
themselves. First up is the superplastic
TS5 The bundle with the
skin and Tank starts at 53.11If you already own the Tank then you
can always just buy the 3D skin only. Next up is the Cobra
styled tank the T54 first PrototypeThis tank with the
3D style starts at 49.23 If you are looking for just the sweet
3D looks they start at 15.99 For more information on these
bundles click HERE.
Subject: Goosestepping Troops Invade City
Link on message: #13015093
Link on message: #13015093
Jaguarz: A more cohesive and technologically advanced horde than the current
swarm of ineptitude from the east.
Subject: K9 Veterans Day Giveaway & Twitch Drops!
Link on message: #13015056
Link on message: #13015056
Jambijon: Greetings Everyone! This Sunday, March 13th is National K9
Veterans Day and to celebrate we're running a little giveaway as
well as some Twitch Drops! The Twitch Drops will be happening
on the 13th on supporting CC streams and all the details are linked
below. K-9 Veterans Day
DropsTune-in to the following Community
Contributors during their streams and earn Twitch Drops
from Sunday, March 13 at 04:20 PT | 06:20 CT | 07:20 ET
until Monday, March 14 at 04:20 PT | 06:20 CT | 07:20 ET.
PARTICIPATING STREAMERS: Casual_Boops Cody_Menz DamiensGaming German_Intelligence Ladymaeus MrBeetleBum Muscles1_tv Nick_Shox Overlord_Prime RAPOSO Sir8j TalkTo_MeGoose TRUvoodoo _Warchild_ Wot_Chick K9 Veteran's Day Twitch Drops Article However!
The giveaway starts now!
Simply share a picture of your pet in the comments to be entered in to win some sweet K9 (and a few cats) themed customizations! Five winners will be randomly selected on Monday the 14th and take home the following prizing: x1 Decal: "Boots" x1 Decal: "Simba" x1 Decal: "Akita Inu" x1 Decal: "German Sheperd" x1 Decal: "Corgi" x3 Camo: "Nine Lives" x6 Camo: "K-Nine"
If you don't get selected, don't fret! Just tune in to the above listed CCs on Sunday for even more customizations!
Simply share a picture of your pet in the comments to be entered in to win some sweet K9 (and a few cats) themed customizations! Five winners will be randomly selected on Monday the 14th and take home the following prizing: x1 Decal: "Boots" x1 Decal: "Simba" x1 Decal: "Akita Inu" x1 Decal: "German Sheperd" x1 Decal: "Corgi" x3 Camo: "Nine Lives" x6 Camo: "K-Nine"
If you don't get selected, don't fret! Just tune in to the above listed CCs on Sunday for even more customizations!
Subject: Micropatch 1.16_3 on March 12 - Kharkov & Minsk being removed
Link on message: #13014989
Says, on Mar 11 2022 - 16:41, said: I actually put Kharkov on block recently after one of my friends pointed out it seemed poor taste to play it with the current events.
Link on message: #13014989
Says, on Mar 11 2022 - 16:41, said: I actually put Kharkov on block recently after one of my friends pointed out it seemed poor taste to play it with the current events.
1LT_Dwayne: You seemed to be smart but please explain to me why you are
getting affected by this? You remember WW2 history? Does that mean
we should remove every German contents from video games?
Subject: It's Coming
Link on message: #13014597
SteelRonin, on Mar 10 2022 - 19:49, said: I have seen 43% player with Obj 257 doing 6k+ damage, because was impossible to pen the tank, even from the side, and the amount of mistakes he did were a lot...
Link on message: #13014597
SteelRonin, on Mar 10 2022 - 19:49, said: I have seen 43% player with Obj 257 doing 6k+ damage, because was impossible to pen the tank, even from the side, and the amount of mistakes he did were a lot...
Jaguarz: huge difference between someone bad having a good game and
someone doing 35% and 15% persistently in the most OP tanks in
game.....
Subject: How to fix things clipping off screen on 13 inch laptop?
Link on message: #13014521
MyPillow, on Mar 10 2022 - 11:41, said: Some things clip off the screen, like on the battle pass I try to claim a crew book and I can't reach the button. How do I fix this?
Link on message: #13014521
MyPillow, on Mar 10 2022 - 11:41, said: Some things clip off the screen, like on the battle pass I try to claim a crew book and I can't reach the button. How do I fix this?
KRZYBooP: Well, that stinks. If you are not able to use the scroll bar at the
bottom of the battle pass levels then you can try two things.First,
try these options in your settings.If you are still
having issues and you have already tried a bigger resolution in the
game settings then you can look at resizing your desktop. If you are
still having troubles then you may need to try our support team, but they may recommend seeking
out assistance with Nvidia or your laptop's support
team.
Subject: It's Coming
Link on message: #13014473
SteelRonin, on Mar 10 2022 - 15:35, said: That easy mode tank still will help them from mistakes in battle, like the soviet tanks.
Link on message: #13014473
SteelRonin, on Mar 10 2022 - 15:35, said: That easy mode tank still will help them from mistakes in battle, like the soviet tanks.
Jaguarz: Notorious pay someone else to get stuff KZK-A alum
corvette_dude now named extra_spicy is rocking 15% win rate on his,
half of what he manages in his 279e... So while I agree with
you in general terms tanks can only do so much....
Subject: New Vehicle Class?
Link on message: #13014407
KRZYBooP, on Mar 09 2022 - 16:57, said: I am telling you what I have been told, cause I have asked that same question and the answer I have given you is the one I received. I am not part of the legal team or in charge of getting a rating for our game. Maybe rules have changed in the 11 years the game has been out. Maybe it takes time and money to secure a new rating, maybe during the time it has to be rated the game has to be down for a period of time. You are more than welcome to ask a developer this question during one of our AMA's that happens throughout the year.
Link on message: #13014407
KRZYBooP, on Mar 09 2022 - 16:57, said: I am telling you what I have been told, cause I have asked that same question and the answer I have given you is the one I received. I am not part of the legal team or in charge of getting a rating for our game. Maybe rules have changed in the 11 years the game has been out. Maybe it takes time and money to secure a new rating, maybe during the time it has to be rated the game has to be down for a period of time. You are more than welcome to ask a developer this question during one of our AMA's that happens throughout the year.
Jaguarz: What use would that be? They wont be a part of the legal team
either....... Im more confident its to do with the additional
resources of modeling, rendering and then people complaining that
they were not animated or not animated well enough... I honestly
couldnt care less, its just noise which adds very, very little to
very few tanks.
Subject: Blacklist does not block in match if person is anonymized
Link on message: #13014399
Link on message: #13014399
Jaguarz: Confirmed, if a blacklisted player is anonymized then you can see
his messages in game regardless
Subject: ELITES! Non-XVMers with high stats...
Link on message: #13014189
Itworks17, on Mar 10 2022 - 01:14, said: Are you guys as good gamers all around with other games as well, or mostly just WOT?
Link on message: #13014189
Itworks17, on Mar 10 2022 - 01:14, said: Are you guys as good gamers all around with other games as well, or mostly just WOT?
Jaguarz: I think I hold my own, probably in the top quartile of the
games I have played, I dont have amazing reaction skills nor can I
shoot a pixel like some can but I am tactical and highly
opportunistic
Subject: cannot purchase offered crew members with Battle Pass points
Link on message: #13013890
Link on message: #13013890
churchill50: I've been running into the same issue OP. Hopefully WG figures that
out by the end of the Battle Pass...
Subject: New Vehicle Class?
Link on message: #13013868
Rena_Dyne, on Mar 04 2022 - 18:19, said: This is a blatant lie. Your primary competitor has crew in its open top vehicles and still has a T rating.
bake3020, on Mar 08 2022 - 11:35, said: Just asking a question: How is Armored Warfare able to keep a "Pegi 7" rating? They now have soldiers or that even the same thing or close. Thanks for your answer.
Link on message: #13013868
Rena_Dyne, on Mar 04 2022 - 18:19, said: This is a blatant lie. Your primary competitor has crew in its open top vehicles and still has a T rating.
KRZYBooP:
bake3020, on Mar 08 2022 - 11:35, said: Just asking a question: How is Armored Warfare able to keep a "Pegi 7" rating? They now have soldiers or that even the same thing or close. Thanks for your answer.
KRZYBooP: I am telling you what I have been told, cause I have asked
that same question and the answer I have given you is the one I
received. I am not part of the legal team or in charge of getting a
rating for our game. Maybe rules have changed in the 11 years the
game has been out. Maybe it takes time and money to secure a new
rating, maybe during the time it has to be rated the game has to be
down for a period of time. You are more than welcome to ask a
developer this question during one of our AMA's that happens
throughout the year.
Subject: Win8 drops after switching commander
Link on message: #13013461
Link on message: #13013461
Einzelganger7: Stats like win rate and WN8 are so volatile when you have few
matches on them, so those big differences do not mean much and
there is nothing to worry about.
Subject: Something weird. Players not shooting lit tanks
Link on message: #13013030
BlackFive, on Mar 08 2022 - 01:08, said: I run a lot of scouts - and this is a 'last six months or so' thing. Players holding their shots until the lit tank goes dark.* I don't know if its a 'trying to maximize XP thing' (smart, but misinformed) or a 'If I shoot lit tanks I will be seen thing' (stupid and misinformed). FYI - if you are one of those first group: I still get the spotting damage if you shoot tanks I lit after they go dark. So just shoot the lit tanks, mmmmkay? * this happens so regularly, it has to be a thing. Tank lit, it goes dark and 2-3 shots pummel its last position. No shots while lit, but as soon as its dark - there they go. Not every match, not every time... but often enough its a trend.
Link on message: #13013030
BlackFive, on Mar 08 2022 - 01:08, said: I run a lot of scouts - and this is a 'last six months or so' thing. Players holding their shots until the lit tank goes dark.* I don't know if its a 'trying to maximize XP thing' (smart, but misinformed) or a 'If I shoot lit tanks I will be seen thing' (stupid and misinformed). FYI - if you are one of those first group: I still get the spotting damage if you shoot tanks I lit after they go dark. So just shoot the lit tanks, mmmmkay? * this happens so regularly, it has to be a thing. Tank lit, it goes dark and 2-3 shots pummel its last position. No shots while lit, but as soon as its dark - there they go. Not every match, not every time... but often enough its a trend.
Jaguarz: You are giving people WAYYY too much credit, they arent
trying to max XP, they are just slow to react Its just
this Tank spotted - 10s leftPlayer realizes theres a lit tank
- 6s leftPlayer turns turret/tank to look at lit tank - 4s
leftPlayer aims and wiggles gun looking for soft spot and or
spotted tank to get into a more open postion - 1s leftTank doesnt
become more open, tank goes dark, player missed chance, hail Marys
a shot at last location.
Subject: Field Mod Q
Link on message: #13012720
Link on message: #13012720
churchill50: You can also click on either of the options for the Field Mods
(without clicking on the credit price tag for them) to see how they
change the stats of the tank.
Subject: Lorraine 50T, Thoughts so far
Link on message: #13012690
SteelRonin, on Mar 07 2022 - 11:59, said: Better than WZ-114?
Link on message: #13012690
SteelRonin, on Mar 07 2022 - 11:59, said: Better than WZ-114?
churchill50: Definitely, although that's not saying much.But it's a Reward
tank, not a Premium tank like the WZ-114, so it doesn't make
improved credits.
Subject: Lorraine 50T, Thoughts so far
Link on message: #13012675
Link on message: #13012675
churchill50: In my opinion, the Lorr 50t is kind of redundant, but in a good
way. The combination of mobility, turret armor, gun
depression, and standard pen is nice. But the tank is hamstrung by
the low DPM, mediocre gun handling (final accuracy is nice, but
dispersion values aren't great), and lack of hull armor. The prem
pen is also not great compared with its counterparts (M103, Concept
1B, Conq, AMX M4 51).It can definitely work, but it has a few too
many weaknesses to really be in the top echelon of tier
9's. The AMX M4 51 is a much more flexible and overall
stronger tank. Giving up 2 degrees of gun depression, some mobility
(although the mobility is still fine), and standard pen to gain
quite a bit of DPM and usable hull armor is a tradeoff that doesn't
go in the Lorr 50t's favor.Meanwhile, the Conqueror gives up the
mobility to become a MUCH better hulldown bully because of the
better gun handling and DPM.Then there's the Concept 1B, which kind
of gets the best combination of stats. It's not quite as fast as
the Lorr, but is massively better in every other way. But, at
the end of the day, I think that's a good thing. The Lorr is right
where it should be balance-wise in my opinion. It's definitely
viable, and can work quite well. But it's middle of the pack, not
powercreeping everything like the Concept 1B. It's also not bs to
fight since it does have some pronounced weaknesses you can work
around.That's exactly how WG should be trying to balance tanks like
this.
Subject: How Many Bonds did the Chieftan just go for?
Link on message: #13011487
Setite, on Mar 04 2022 - 19:32, said: Wait... So besides getting the points in clan wars we still have to BID to get stuff? When I played CWs we just got the points and chose a reward. No bidding.
Link on message: #13011487
Setite, on Mar 04 2022 - 19:32, said: Wait... So besides getting the points in clan wars we still have to BID to get stuff? When I played CWs we just got the points and chose a reward. No bidding.
TeriyakiTanker: No, there are X number of tanks available to the top X players for
4000 bonds. After that there are an additional Y number of
tanks available for auctioning, and that can get expensive!
Subject: Tactics when it looks like a loss from the start
Link on message: #13011351
billome, on Mar 05 2022 - 01:44, said: Both sides have trees that you can not be spotted from, if played properly. Their tanks have to drive down the hill and get annihilated.
GSOR3301_AVR_FS, on Mar 05 2022 - 01:48, said: Situate yourself at the foot of the hill, perhaps using the church in the north or the rock as cover. This way you can spot enemies poking or pushing down the hill, but you have to be careful about crossfires from the side. This tactic favours having someone behind you to shoot them of course, but it's the more ideal option than going up to the hill alone, or opting to avoid it entirely.
Link on message: #13011351
billome, on Mar 05 2022 - 01:44, said: Both sides have trees that you can not be spotted from, if played properly. Their tanks have to drive down the hill and get annihilated.
1LT_Dwayne: The IS-2 has terrible accuracy. You can't snipe with this
tank. It has also terrible gun depression.
GSOR3301_AVR_FS, on Mar 05 2022 - 01:48, said: Situate yourself at the foot of the hill, perhaps using the church in the north or the rock as cover. This way you can spot enemies poking or pushing down the hill, but you have to be careful about crossfires from the side. This tactic favours having someone behind you to shoot them of course, but it's the more ideal option than going up to the hill alone, or opting to avoid it entirely.
1LT_Dwayne: I could went there but the battle I was talking about the
only one that went in the wood behind was an arty. I spawned on
west side and I decided to go with the team east and push through
the field. I made it to the far east to get ride of tds there
but after that got destroyed by other reds from bushes near their
spawn. Our team just failed miserably.
Subject: Tactics when it looks like a loss from the start
Link on message: #13011341
billome, on Mar 05 2022 - 01:28, said: If 95% of your team drives towards one flank, go with them. If whatever tank you deem "important" is afk, plan accordingly. If it's a light, find some hard cover, with soft cover, to spot from. Heavy, set your self up to spot a killing ground they have to cross.... I'm not sure about the area you're describing. If you mean out in an open field, yeah sure that sucks. If you mean a "medium" area or "Heavy" area, then that's all in your head. There is no designated area. Covered in the "important tank" section
And most importantly, conserve your hitpoints. That way you can trade wisely later on and carry more games.
Link on message: #13011341
billome, on Mar 05 2022 - 01:28, said: If 95% of your team drives towards one flank, go with them. If whatever tank you deem "important" is afk, plan accordingly. If it's a light, find some hard cover, with soft cover, to spot from. Heavy, set your self up to spot a killing ground they have to cross.... I'm not sure about the area you're describing. If you mean out in an open field, yeah sure that sucks. If you mean a "medium" area or "Heavy" area, then that's all in your head. There is no designated area. Covered in the "important tank" section
And most importantly, conserve your hitpoints. That way you can trade wisely later on and carry more games.
1LT_Dwayne: I landed in Malinovka with an IS-2. Nobody went hill so I was
doomed. We lost.
Subject: [ S T ] 3 more maps enter the Supertest.
Link on message: #13011335
bluenose711, on Mar 04 2022 - 15:56, said: OMG, just put them into gameplay. MM is not balanced so why worry about maps being balanced.
Link on message: #13011335
bluenose711, on Mar 04 2022 - 15:56, said: OMG, just put them into gameplay. MM is not balanced so why worry about maps being balanced.
KRZYBooP: Well, they are in Recon mode which is probably why they made
changes. In addition, they are doing 3 at once which is an
improvement.
Subject: How do you play when teams are so unbalance?
Link on message: #13011326
I_QQ_4_U, on Mar 04 2022 - 23:30, said: Ah.......nvm.
Link on message: #13011326
I_QQ_4_U, on Mar 04 2022 - 23:30, said: Ah.......nvm.
1LT_Dwayne: What do you want?
Subject: [ S T ] 3 more maps enter the Supertest.
Link on message: #13011171
Link on message: #13011171
KRZYBooP: Howdy Boom Jockeys! After the Recon Mission event was over, we
analyzed the feedback from players, based on which we prepared a
redesign of the Airshipyard map.Click Minimap
above to go to Imgur album Game mode: Standard Battle Map size:
1000x1000 meters 0_airshipyard.png Two zones have been changed: medium
tanks direction (1) and the central part of the map intended for
light tanks (2). Goal: 1 — Increase the interest in the medium area
by creating an active connection with the center of the map, adding
new positions and covers. 2 — Improve the position of light tanks
on the map by reworking the terrain and adding more vegetation. 3 —
Increase the number of positions for tank destroyers. 1. A
tunnel has been added to the direction as a comfortable fighting
point. The railway has been shifted to the edge of the map. A lot
of terrain irregularities as cover, as well as a large amount of
vegetation, have been added. 1.1_before_airshipyard.png 1.1_after_airshipyard.png 1.2_before_airshipyard.png 1.2_after_airshipyard.png 1.3_before_airshipyard.png 1.3_after_airshipyard.png 1.4_before_airshipyard.png 1.4_after_airshipyard.png 1.5_before_airshipyard.png 1.5_after_airshipyard.png 1.6_before_airshipyard.png 1.6_after_airshipyard.png 1.7_before_airshipyard.png 1.7_after_airshipyard.png 1.8_before_airshipyard.png 1.8_after_airshipyard.png 1.9_before_airshipyard.png 1.9_after_airshipyard.png 2. The center of the map
connects the medium and heavy tank directions. Terrain, cover, and
bushes make this area convenient for light tanks. 2.1_before_airshipyard.png 2.1_after_airshipyard.png 2.2_before_airshipyard.png 2.2_after_airshipyard.png Canyon Map
Game mode: Standard Battle Map size: 1,000x1,000 meters Click on the Minimap
above to head to the Imgur album. After analyzing the main negative
aspects of the map, it was discovered that it is necessary to focus
on light tanks, tank destroyers, and SPGs on this map. Playing
comfort in these vehicle types should be improved. For light tanks,
the main positions are now more protected when driving and playing
actively. Tank destroyers have also received improvements to their
positions: If played right, you can be spotted less and help your
team more. For SPGs, we tried to provide a bit more comfort in
terms of the number of positions on the map—in the previous
version, they had only one main position. Now they are able to
change positions. 0_canyon.png 1. Tank destroyer positions have been
moved apart slightly, and bushes have been reworked to better
conceal tall tank destroyers. 1_before_canyon.png 1_after_canyon.png 2. The hillside is now not so
sharp, which allows you to climb the hill faster. There are now
passages along the mountain near the bridges, so you don't have to
descend. There are now two windows with firing positions on the
mountain towards the bottom base. Also, the amount of vegetation
under the mountain along the river has been increased and
intermediate covers have been added. 2.1_before_canyon.png 2.1_after_canyon.png 2.2_before_canyon.png 2.2_after_canyon.png 3. The area with dunes has been
reworked. Now they are much larger, and contain both covers and
bushes for more effective play on the direction. Now it is possible
to drive up to the dunes and drive away from them more safely.
3_before_canyon.png 3_after_canyon.png 4. Medium tank positions near the
edge of the map have been slightly reworked. Now both teams can use
them to control the direction. 4_before_canyon.png 4_after_canyon.png 5. The ability for SPGs to change
positions on the map has been slightly improved. Bushes have been
added for them. 5.1_before_canyon.png 5.1_after_canyon.png 5.2_before_canyon.png 5.2_after_canyon.png Far East
Click on the Minimap above
to see the Imgur album Improved version of the Far East map. Based
on the Recon Mission feedback from players, it was determined that
it was hard to cross the runway, both when attacking and
retreating. Also, according to feedback, the center of the map was
barely used, which has now been improved. In addition, there were
problems capturing the base when attacking from the mountain, and
the lower-left corner of the map was unevenly occupied—the right
team usually got there first. 0_far_east.jpg 1. Small indestructible covers have
been added to the base circles from the town side.
Previously, the house in the circle was destructible and did not
provide cover. 1.1_before_fareast.png 1.1_after_fareast.png 1.2_before_fareast.png 1.2_after_fareast.png 2. To balance the approach time
and balance between the teams, the terrain and cover positions in
the lower-left corner of the map have been slightly changed.
2_before_fareast.png 2_after_fareast.png 3. Significant changes to the
center of the map. Based on player feedback, additional routes and
covers have been added to introduce variety and use the center more
actively. 3_before_fareast.png 3_after_fareast.png 4. Based on player feedback,
small covers have been added on the runway near the bases on the
hillside for more comfortable movement from one side of the runway
to the other. 4.1_before_fareast.png 4.1_after_fareast.png 4.2_before_fareast.png 4.2_after_fareast.png
Subject: Rating the Battle Pass reward tanks? (excluding Cobra)
Link on message: #13011158
CamaroSS_2015, on Mar 04 2022 - 10:50, said: I got the char from the last battle pass... It is does have good speed... that's about it.. coming from the <50% player, this tank is frustrating.. I have stock equipment and 1 skill crew.. in 90% of my battles, I bounce most shots.. the 38sec reload and 4 sec interload is difficult to work with... specially when 60+% of my shots bounce using just AP... Maybe with 3 skilled crew, bounty equipment and gold rounds this would be a good tank... but I'll never get this tank to that level... joe...
Link on message: #13011158
CamaroSS_2015, on Mar 04 2022 - 10:50, said: I got the char from the last battle pass... It is does have good speed... that's about it.. coming from the <50% player, this tank is frustrating.. I have stock equipment and 1 skill crew.. in 90% of my battles, I bounce most shots.. the 38sec reload and 4 sec interload is difficult to work with... specially when 60+% of my shots bounce using just AP... Maybe with 3 skilled crew, bounty equipment and gold rounds this would be a good tank... but I'll never get this tank to that level... joe...
churchill50: The Char definitely requires a good crew, just like the rest
of the French autoloading meds. In my opinion, they're one of the
best lines to put Female Crew members in.Bounty equipment and gold
ammo, not so much. I use primarily standard ammo, which is great at
268mm pen and 1,461m/s shell velocity. The HEAT is useful
sometimes, but generally you don't want to frontally fight the
stuff you would need HEAT to pen, unless you have to.I'm running
Standard Equipment. V-Stabs is definitely needed. Other than that
you can run Vents, IAU, or Optics in my opinion, that's just up to
your personal preference.Food really does wonders for the Char, but
that's something I would generally suggest running on most high
tier meds. The other thing it requires is good situational
awareness, and map/game knowledge. It needs to be played carefully.
But when played well it's quite a solid tank.The long time between
shells definitely takes some getting used to. There's some
good content up on Youtube about the Char. I'd suggest looking at
skill4ltu (I believe he has several videos up about it) if you want
some information on how to play it better.
Subject: International Women's Day - Twitch Drops!
Link on message: #13011149
Link on message: #13011149
TragicLoss: Article will be going up SoonTM Enjoy!
Subject: How do you play when teams are so unbalance?
Link on message: #13011089
dunniteowl, on Mar 04 2022 - 17:25, said: He was clearly referring to the OP WHILE he was addressing your 'point.' Reading is hard.
billome, on Mar 04 2022 - 17:15, said: If you've played for 10 years, with 20k battles, and you can't figure out how to win 46% of your games? The game isn't the problem. There's videos, literature, and all sorts of information out there to improve personal play. If you don't want to learn, that's fine, enjoy the game. If you do want to improve, learn the game.
Also, I'm curious why should the WR move to the higher end? There are more losses than wins, due to the draw mechanic, so why would it shift to the positive?
Link on message: #13011089
dunniteowl, on Mar 04 2022 - 17:25, said: He was clearly referring to the OP WHILE he was addressing your 'point.' Reading is hard.
1LT_Dwayne: My bad for that but that's is why you come after me? Come on!
billome, on Mar 04 2022 - 17:15, said: If you've played for 10 years, with 20k battles, and you can't figure out how to win 46% of your games? The game isn't the problem. There's videos, literature, and all sorts of information out there to improve personal play. If you don't want to learn, that's fine, enjoy the game. If you do want to improve, learn the game.
Also, I'm curious why should the WR move to the higher end? There are more losses than wins, due to the draw mechanic, so why would it shift to the positive?
1LT_Dwayne:
Subject: How do you play when teams are so unbalance?
Link on message: #13011078
Says, on Mar 04 2022 - 17:14, said: I expect it will not. There will continue to be people who make the choice not to improve or are not able to due to mental capacity or physical limitations. Every player starts as bad...if you cant improve then you accept it. Even if there was SBMM it would be the same. When you are the bottom of the barrel you are always looking up.
billome, on Mar 04 2022 - 17:15, said: If you've played for 10 years, with 20k battles, and you can't figure out how to win 46% of your games? The game isn't the problem. There's videos, literature, and all sorts of information out there to improve personal play. If you don't want to learn, that's fine, enjoy the game. If you do want to improve, learn the game.
Also, I'm curious why should the WR move to the higher end? There are more losses than wins, due to the draw mechanic, so why would it shift to the positive?
Link on message: #13011078
Says, on Mar 04 2022 - 17:14, said: I expect it will not. There will continue to be people who make the choice not to improve or are not able to due to mental capacity or physical limitations. Every player starts as bad...if you cant improve then you accept it. Even if there was SBMM it would be the same. When you are the bottom of the barrel you are always looking up.
1LT_Dwayne: So why do you keep coming on the forum and tell people to
improve if it's useless? Why do you not propose something else?
billome, on Mar 04 2022 - 17:15, said: If you've played for 10 years, with 20k battles, and you can't figure out how to win 46% of your games? The game isn't the problem. There's videos, literature, and all sorts of information out there to improve personal play. If you don't want to learn, that's fine, enjoy the game. If you do want to improve, learn the game.
Also, I'm curious why should the WR move to the higher end? There are more losses than wins, due to the draw mechanic, so why would it shift to the positive?
1LT_Dwayne: I have not been playing for ten years and I have 10k battles.
If the message that it's always players fault would pass and all
players would always try to improve and do their best the spectrum
of wr would not be 35%-65% but rather something like 45%-55%.
Unicum would have a harder time to win but unfortunately this has
never been the case and their are still plenty of terrible
players.
Subject: How do you play when teams are so unbalance?
Link on message: #13011065
Markd73, on Mar 04 2022 - 17:03, said: The irony of this statement!
Link on message: #13011065
Markd73, on Mar 04 2022 - 17:03, said: The irony of this statement!
1LT_Dwayne: Also the irony of this statement!
Subject: How do you play when teams are so unbalance?
Link on message: #13011060
dunniteowl, on Mar 04 2022 - 16:43, said: With what you post, I am AMAZED you're doing as well as you are.
Link on message: #13011060
dunniteowl, on Mar 04 2022 - 16:43, said: With what you post, I am AMAZED you're doing as well as you are.
1LT_Dwayne: At least I'm not ignorant and delusional!
Subject: Rating the Battle Pass reward tanks? (excluding Cobra)
Link on message: #13011052
Link on message: #13011052
churchill50: I'd organize them like:AE Phase 1, Char FuturKunze PanzerObj 777,
K-91-PTLorr 50t, Cobra Although the Cobra is still in
development, so who knows what changes we'll see.
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