Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Who Shot the Monte Cassino Sheriff?
Link on message: #1304093
Millardthemk, on Jan 13 2012 - 21:59, said: Wargaming is going to go down in a flurry of sparks and broken hulls. This banter of spurious remarks will do nothing to save them!!
Link on message: #1304093
Millardthemk, on Jan 13 2012 - 21:59, said: Wargaming is going to go down in a flurry of sparks and broken hulls. This banter of spurious remarks will do nothing to save them!!
Gaea: Pfff. Whatever! You're all going down!!! http://forum.worldof...ile-playing.gif
MUAHAHAHAHA!!!!!
MUAHAHAHAHA!!!!!
Subject: Who Shot the Monte Cassino Sheriff?
Link on message: #1304093
Millardthemk, on Jan 13 2012 - 21:59, said: Wargaming is going to go down in a flurry of sparks and broken hulls. This banter of spurious remarks will do nothing to save them!!
Link on message: #1304093
Millardthemk, on Jan 13 2012 - 21:59, said: Wargaming is going to go down in a flurry of sparks and broken hulls. This banter of spurious remarks will do nothing to save them!!
Gaea: Pfff. Whatever! You're all going down!!! http://forum.worldof...ile-playing.gif
MUAHAHAHAHA!!!!!
MUAHAHAHAHA!!!!!
Subject: Winners of this week's All Stars! (3 and 4)
Link on message: #1304081
ZKaiZ, on Jan 13 2012 - 23:26, said: Just to double confirm, did my entry get counted in?
All star #3.
Link on message: #1304081
ZKaiZ, on Jan 13 2012 - 23:26, said: Just to double confirm, did my entry get counted in?
All star #3.
Gaea: Yes, you had the same amount of points as Taka001, but less XP.
Subject: Winners of this week's All Stars! (3 and 4)
Link on message: #1304081
ZKaiZ, on Jan 13 2012 - 23:26, said: Just to double confirm, did my entry get counted in?
All star #3.
Link on message: #1304081
ZKaiZ, on Jan 13 2012 - 23:26, said: Just to double confirm, did my entry get counted in?
All star #3.
Gaea: Yes, you had the same amount of points as Taka001, but less XP.
Subject: Clan Wars Update
Link on message: #1303344
asbay, on Jan 11 2012 - 23:23, said: Whatever happened to us guys in Oceanic now you start it one hour earlier which makes it even more harder for Oceanic clans to have any chance to battle for landa as most of us are at work ( some people have to work to pay for the game) when are you going to included the Oceanic region , Dont you think its a bit silly calling it a WORLD MAP when more than half of it is MISSING ????
We in our Ozzie clans were disappointed when clan wars came back online and the world map had not expanded. So can we ever excpect a map of australia new zealand or yankie land even asia ????
Link on message: #1303344
asbay, on Jan 11 2012 - 23:23, said: Whatever happened to us guys in Oceanic now you start it one hour earlier which makes it even more harder for Oceanic clans to have any chance to battle for landa as most of us are at work ( some people have to work to pay for the game) when are you going to included the Oceanic region , Dont you think its a bit silly calling it a WORLD MAP when more than half of it is MISSING ????
We in our Ozzie clans were disappointed when clan wars came back online and the world map had not expanded. So can we ever excpect a map of australia new zealand or yankie land even asia ????
Gaea:
The maps for eastern Asia will be implemented soon, and will cater to the EasternAsia/Oceanic hours. This way those regional clans will have a chance to fight in their own time zones. The NA maps are also currently in developement!
The maps for eastern Asia will be implemented soon, and will cater to the EasternAsia/Oceanic hours. This way those regional clans will have a chance to fight in their own time zones. The NA maps are also currently in developement!
Subject: Clan Wars Update
Link on message: #1303344
asbay, on Jan 11 2012 - 23:23, said: Whatever happened to us guys in Oceanic now you start it one hour earlier which makes it even more harder for Oceanic clans to have any chance to battle for landa as most of us are at work ( some people have to work to pay for the game) when are you going to included the Oceanic region , Dont you think its a bit silly calling it a WORLD MAP when more than half of it is MISSING ????
We in our Ozzie clans were disappointed when clan wars came back online and the world map had not expanded. So can we ever excpect a map of australia new zealand or yankie land even asia ????
Link on message: #1303344
asbay, on Jan 11 2012 - 23:23, said: Whatever happened to us guys in Oceanic now you start it one hour earlier which makes it even more harder for Oceanic clans to have any chance to battle for landa as most of us are at work ( some people have to work to pay for the game) when are you going to included the Oceanic region , Dont you think its a bit silly calling it a WORLD MAP when more than half of it is MISSING ????
We in our Ozzie clans were disappointed when clan wars came back online and the world map had not expanded. So can we ever excpect a map of australia new zealand or yankie land even asia ????
Gaea:
The maps for eastern Asia will be implemented soon, and will cater to the EasternAsia/Oceanic hours. This way those regional clans will have a chance to fight in their own time zones. The NA maps are also currently in developement!
The maps for eastern Asia will be implemented soon, and will cater to the EasternAsia/Oceanic hours. This way those regional clans will have a chance to fight in their own time zones. The NA maps are also currently in developement!
Subject: [LRQ] La Résistance Québécoise
Link on message: #1302902
Link on message: #1302902
Gaea: Ha ha, merci beaucoup, ca fait plaisir. Tu devrais mettre cette
annonce aussi dans le forum français, ca aiderait peut être.
Subject: [LRQ] La Résistance Québécoise
Link on message: #1302902
Link on message: #1302902
Gaea: Ha ha, merci beaucoup, ca fait plaisir. Tu devrais mettre cette
annonce aussi dans le forum français, ca aiderait peut être.
Subject: All Star #4
Link on message: #1302841
Link on message: #1302841
Gaea: I'm aiming for today for the results. Hopefully I can get
everything done before the tank company event this afternoon!
Subject: All Star #4
Link on message: #1302841
Link on message: #1302841
Gaea: I'm aiming for today for the results. Hopefully I can get
everything done before the tank company event this afternoon!
Subject: Technical Support & Bug Reporting\General Error Reporting\Support Ticket
Link on message: #1301369
billytheid, on Jan 11 2012 - 13:19, said: I just recently sent in a support ticket requesting a change to my log in details; specifically my email address. The response I received asked my to send in a copy of my banking details and my ISP details; exactly the kind of information one would need to empty my accounts. I just wanted to verify that this is the slandered method of verification and that someone’s not trying to pull a fast one on me.
Link on message: #1301369
billytheid, on Jan 11 2012 - 13:19, said: I just recently sent in a support ticket requesting a change to my log in details; specifically my email address. The response I received asked my to send in a copy of my banking details and my ISP details; exactly the kind of information one would need to empty my accounts. I just wanted to verify that this is the slandered method of verification and that someone’s not trying to pull a fast one on me.
Tanitha: Its a safe guard to prevent your account theft.
Changing the email, is changing your account ID, IE changing ownership of your account to another username/email..
You need to prove, 100% you are the real owner of the account, before they will change this setting.
You can change your username, or many other details easily.. However your email is your account ID which is a different topic. (As above)
So yes, this is a normal security procedure for email changes.
I believe their request would be "something like", providing proof of previous purchases, Etc.
Regards
Tan.
Changing the email, is changing your account ID, IE changing ownership of your account to another username/email..
You need to prove, 100% you are the real owner of the account, before they will change this setting.
You can change your username, or many other details easily.. However your email is your account ID which is a different topic. (As above)
So yes, this is a normal security procedure for email changes.
I believe their request would be "something like", providing proof of previous purchases, Etc.
Regards
Tan.
Subject: [LRQ] La Résistance Québécoise
Link on message: #1301030
Link on message: #1301030
Gaea: Allé les gens!! Il faut soutenir la resistance québécoise, et
surtout la langue française!!! Si je pouvais m'y inscrire, je le
ferais en deux secondes.. ça me manque de parler, et surtout
d’écrire, cette belle langue. Bonne chance a
vous! http://cdn-frm-us.wa...le_honoring.gif
Subject: [LRQ] La Résistance Québécoise
Link on message: #1301030
Link on message: #1301030
Gaea: Allé les gens!! Il faut soutenir la resistance québécoise, et
surtout la langue française!!! Si je pouvais m'y inscrire, je le
ferais en deux secondes.. ça me manque de parler, et surtout
d’écrire, cette belle langue. Bonne chance a
vous! http://cdn-frm-us.wa...le_honoring.gif
Subject: Technical Support & Bug Reporting\General Error Reporting\install error "NON 7z archive"
Link on message: #1300906
Kiliano, on Aug 12 2011 - 15:35, said: Got this message when trying to install the game .
its the 0.6.6 2gig setup .
Im on XP .
Thx the future help
Link on message: #1300906
Kiliano, on Aug 12 2011 - 15:35, said: Got this message when trying to install the game .
its the 0.6.6 2gig setup .
Im on XP .
Thx the future help
Tanitha: This is a error message when the file is not downloaded completely,
or is corrupted.
Its usually caused by downloading large files through a webbrowser.
Using the torrent, or a download manager, has error checking built in, and corrects any hiccups that happen in the transfer.
/Tan.
Its usually caused by downloading large files through a webbrowser.
Using the torrent, or a download manager, has error checking built in, and corrects any hiccups that happen in the transfer.
/Tan.
Subject: Technical Support & Bug Reporting\General Error Reporting\Settings menu is in Russian
Link on message: #1300892
Boomdacious, on Jan 10 2012 - 00:16, said: I don't know which download did it but now my settings menu is in Russian. It was fine after the 7.1 update. I have since downloaded some skins and icons from Mirtankov and just noticed the settings menu is now in Russian. Does anyone know which file I need to change back? (I have backups of all downloaded files)
Link on message: #1300892
Boomdacious, on Jan 10 2012 - 00:16, said: I don't know which download did it but now my settings menu is in Russian. It was fine after the 7.1 update. I have since downloaded some skins and icons from Mirtankov and just noticed the settings menu is now in Russian. Does anyone know which file I need to change back? (I have backups of all downloaded files)
Tanitha: Yes, mods can definitely alter language files, its pretty common
when hunting for mods on Russian websites.
Glad you got it fixed.
Glad you got it fixed.
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1300881
A1x2e3l, on Jan 12 2012 - 06:21, said: I have reinstalled the game from the full client 7.1, disabled firewall and antivirus, but still have 999ms ping and 0 fps with lowest graphic settings with usual ping 100-150ms. I have played the game on the same rig without problems for months at medium settings with all effects enabled. But after patches 7.0/7.1 - no chance. Here are the PingPlotter results:
Target Name: login-master.worldoftanks.com
IP: XXX.XXX.X.X
Date/Time: 11/01/2012 12:13:38 AM to 11/01/2012 12:13:47 AM
1 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms [XXX.XXX.X.X]
2 2 ms 1 ms 2 ms 2 ms 1 ms 1 ms 2 ms 1 ms 2 ms 2 ms [XXX.XXX.X.X]
3 43 ms 9 ms 10 ms 10 ms 10 ms 10 ms 9 ms 9 ms 11 ms 10 ms xxx-xxxxxxxx_lo0_SYMP.net.bell.ca [64.230.200.220]
4 62 ms 10 ms 9 ms 9 ms 10 ms 10 ms 9 ms 10 ms 10 ms 9 ms xxx-xxxxxxxx_5-2-0_100.net.bell.ca [64.230.57.30]
5 30 ms 25 ms 27 ms 30 ms 27 ms 27 ms N/A 25 ms N/A 26 ms BX4-CHICAGODT_POS12-0.net.bell.ca [64.230.186.238]
6 24 ms 23 ms 26 ms 27 ms 24 ms 26 ms 25 ms 26 ms 23 ms 28 ms ge5-0-9d0.cir1.chicago2-il.us.xo.net [206.111.3.185]
7 29 ms 26 ms 29 ms 29 ms 30 ms 26 ms 29 ms 30 ms 28 ms 27 ms 207.88.14.193.ptr.us.xo.net [207.88.14.193]
8 94 ms 87 ms 94 ms 88 ms 90 ms 86 ms 91 ms 87 ms 92 ms N/A te-4-1-0.rar3.denver-co.us.xo.net [207.88.12.22]
9 99 ms 90 ms 98 ms 91 ms 94 ms 89 ms 95 ms 90 ms 96 ms N/A te0-13-0-0.rar3.la-ca.us.xo.net [207.88.12.86]
10 * * * * * * * N/A N/A N/A 207.88.14.218.ptr.us.xo.net [207.88.14.218]
11 78 ms 79 ms 81 ms 80 ms 81 ms 81 ms 80 ms 79 ms 79 ms N/A 216.156.64.30.ptr.us.xo.net [216.156.64.30]
12 83 ms 81 ms 92 ms 83 ms 81 ms 81 ms 81 ms 81 ms 81 ms N/A [66.109.9.27]
13 79 ms 78 ms 91 ms 81 ms 80 ms 82 ms 81 ms 80 ms 80 ms N/A ae-7-0.cr0.dfw10.tbone.rr.com [66.109.6.1]
14 84 ms 85 ms 91 ms 86 ms 83 ms 85 ms 82 ms 85 ms 85 ms N/A ae-0-0.cr0.hou30.tbone.rr.com [66.109.6.38]
15 115 ms 100 ms 104 ms 99 ms 102 ms 102 ms 121 ms 101 ms 102 ms N/A ae-1-0.cr0.atl20.tbone.rr.com [66.109.6.37]
16 140 ms 145 ms 107 ms 109 ms 105 ms 107 ms 108 ms 119 ms 110 ms N/A [66.109.6.83]
17 94 ms 93 ms 96 ms 94 ms 95 ms 95 ms 94 ms 95 ms 95 ms N/A [24.93.64.103]
18 94 ms 95 ms 94 ms 94 ms 94 ms 94 ms 93 ms 94 ms 108 ms N/A ae-1-2.cr01.xb1-clt.carohosting.com [174.34.252.34]
19 95 ms 94 ms 93 ms 95 ms 94 ms 94 ms 94 ms 94 ms 94 ms N/A ve911.cs01a.xb1-clt.carohosting.com [74.81.160.78]
20 108 ms 111 ms 108 ms 108 ms 109 ms 109 ms 107 ms 107 ms 107 ms N/A wotus-slave-143.worldoftanks.com [174.34.231.143]
Ping statistics for login-master.worldoftanks.com
Packets: Sent = 9, Received = 9, Lost = 0 (0.0%)
Round Trip Times: Minimum = 107ms, Maximum = 111ms, Average = 108ms
Please, help. Thank you.
Link on message: #1300881
A1x2e3l, on Jan 12 2012 - 06:21, said: I have reinstalled the game from the full client 7.1, disabled firewall and antivirus, but still have 999ms ping and 0 fps with lowest graphic settings with usual ping 100-150ms. I have played the game on the same rig without problems for months at medium settings with all effects enabled. But after patches 7.0/7.1 - no chance. Here are the PingPlotter results:
Target Name: login-master.worldoftanks.com
IP: XXX.XXX.X.X
Date/Time: 11/01/2012 12:13:38 AM to 11/01/2012 12:13:47 AM
1 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms 1 ms [XXX.XXX.X.X]
2 2 ms 1 ms 2 ms 2 ms 1 ms 1 ms 2 ms 1 ms 2 ms 2 ms [XXX.XXX.X.X]
3 43 ms 9 ms 10 ms 10 ms 10 ms 10 ms 9 ms 9 ms 11 ms 10 ms xxx-xxxxxxxx_lo0_SYMP.net.bell.ca [64.230.200.220]
4 62 ms 10 ms 9 ms 9 ms 10 ms 10 ms 9 ms 10 ms 10 ms 9 ms xxx-xxxxxxxx_5-2-0_100.net.bell.ca [64.230.57.30]
5 30 ms 25 ms 27 ms 30 ms 27 ms 27 ms N/A 25 ms N/A 26 ms BX4-CHICAGODT_POS12-0.net.bell.ca [64.230.186.238]
6 24 ms 23 ms 26 ms 27 ms 24 ms 26 ms 25 ms 26 ms 23 ms 28 ms ge5-0-9d0.cir1.chicago2-il.us.xo.net [206.111.3.185]
7 29 ms 26 ms 29 ms 29 ms 30 ms 26 ms 29 ms 30 ms 28 ms 27 ms 207.88.14.193.ptr.us.xo.net [207.88.14.193]
8 94 ms 87 ms 94 ms 88 ms 90 ms 86 ms 91 ms 87 ms 92 ms N/A te-4-1-0.rar3.denver-co.us.xo.net [207.88.12.22]
9 99 ms 90 ms 98 ms 91 ms 94 ms 89 ms 95 ms 90 ms 96 ms N/A te0-13-0-0.rar3.la-ca.us.xo.net [207.88.12.86]
10 * * * * * * * N/A N/A N/A 207.88.14.218.ptr.us.xo.net [207.88.14.218]
11 78 ms 79 ms 81 ms 80 ms 81 ms 81 ms 80 ms 79 ms 79 ms N/A 216.156.64.30.ptr.us.xo.net [216.156.64.30]
12 83 ms 81 ms 92 ms 83 ms 81 ms 81 ms 81 ms 81 ms 81 ms N/A [66.109.9.27]
13 79 ms 78 ms 91 ms 81 ms 80 ms 82 ms 81 ms 80 ms 80 ms N/A ae-7-0.cr0.dfw10.tbone.rr.com [66.109.6.1]
14 84 ms 85 ms 91 ms 86 ms 83 ms 85 ms 82 ms 85 ms 85 ms N/A ae-0-0.cr0.hou30.tbone.rr.com [66.109.6.38]
15 115 ms 100 ms 104 ms 99 ms 102 ms 102 ms 121 ms 101 ms 102 ms N/A ae-1-0.cr0.atl20.tbone.rr.com [66.109.6.37]
16 140 ms 145 ms 107 ms 109 ms 105 ms 107 ms 108 ms 119 ms 110 ms N/A [66.109.6.83]
17 94 ms 93 ms 96 ms 94 ms 95 ms 95 ms 94 ms 95 ms 95 ms N/A [24.93.64.103]
18 94 ms 95 ms 94 ms 94 ms 94 ms 94 ms 93 ms 94 ms 108 ms N/A ae-1-2.cr01.xb1-clt.carohosting.com [174.34.252.34]
19 95 ms 94 ms 93 ms 95 ms 94 ms 94 ms 94 ms 94 ms 94 ms N/A ve911.cs01a.xb1-clt.carohosting.com [74.81.160.78]
20 108 ms 111 ms 108 ms 108 ms 109 ms 109 ms 107 ms 107 ms 107 ms N/A wotus-slave-143.worldoftanks.com [174.34.231.143]
Ping statistics for login-master.worldoftanks.com
Packets: Sent = 9, Received = 9, Lost = 0 (0.0%)
Round Trip Times: Minimum = 107ms, Maximum = 111ms, Average = 108ms
Please, help. Thank you.
Tanitha: Hi, pretty screenshot of pingplotter makes things a little easier
for me.
But from the above, the ping/internet looks ok.
What's your FPS? and try reducing your graphics settings in game.
/tan.
But from the above, the ping/internet looks ok.
What's your FPS? and try reducing your graphics settings in game.
/tan.
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1300871
DangerBoy, on Jan 12 2012 - 00:31, said: I am also finding bad lag after the 7.0 or 7.1 patch (wasn't playing a lot around 7.0 so I'm not sure which one it was). All I know is that I have played since beta, with multiple ISP's in multiple locations, which no problem. I played at this location with the same ISP for 6 months before the 7.0 patch with zero problems (at all different times of the day).
Now, I log on and it is almost unplayable. 5PM EST, 11PM EST, weekends, it doesn't matter.
Link on message: #1300871
DangerBoy, on Jan 12 2012 - 00:31, said: I am also finding bad lag after the 7.0 or 7.1 patch (wasn't playing a lot around 7.0 so I'm not sure which one it was). All I know is that I have played since beta, with multiple ISP's in multiple locations, which no problem. I played at this location with the same ISP for 6 months before the 7.0 patch with zero problems (at all different times of the day).
Now, I log on and it is almost unplayable. 5PM EST, 11PM EST, weekends, it doesn't matter.
Tanitha: Hi, the ping plotter looks "ok"
And if you are getting lag in game, and its not internet related, then its usually graphics related, IE the computer cant update the screen quick enough some times.
What's your FPS? If its below 25, reduce your graphics card settings in game.
Tan.
And if you are getting lag in game, and its not internet related, then its usually graphics related, IE the computer cant update the screen quick enough some times.
What's your FPS? If its below 25, reduce your graphics card settings in game.
Tan.
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1300864
UnknownPpl, on Jan 10 2012 - 17:07, said: Luckily this game got nice support~ Nw I can ask my friends to play using the VPN~
Link on message: #1300864
UnknownPpl, on Jan 10 2012 - 17:07, said: Luckily this game got nice support~ Nw I can ask my friends to play using the VPN~
Tanitha: Thanks, I'm not really support, but, everyone helps out where they
can. We all share the common goal of helping the players.
Subject: Technical Support & Bug Reporting\General Error Reporting\Reporting lag issues
Link on message: #1300859
DilaZirK, on Jan 10 2012 - 15:19, said: Thank you both, looks like Hotspot Shield did the trick. PingPlot looks like this now:
Far from ideal, but substantially improved from before. At least WoT runs steadily now.
Thanks again.
Link on message: #1300859
DilaZirK, on Jan 10 2012 - 15:19, said: Thank you both, looks like Hotspot Shield did the trick. PingPlot looks like this now:
Far from ideal, but substantially improved from before. At least WoT runs steadily now.
Thanks again.
Tanitha: Far from ideal, but substantially improved from before. At least
WoT runs steadily now.
Thanks again.
Yes, its definitely not a miracle cure, just a small band-aid that makes things a little better 1/2 the time.
Thanks again.
Yes, its definitely not a miracle cure, just a small band-aid that makes things a little better 1/2 the time.
Subject: All Star #4
Link on message: #1300728
BIGdarwin, on Jan 13 2012 - 03:15, said: a doubt. I put in the subject, for example. "All star T82 'or T82 only?
I see the rules
Add "All Star [name of tank]" in the subject line
Link on message: #1300728
BIGdarwin, on Jan 13 2012 - 03:15, said: a doubt. I put in the subject, for example. "All star T82 'or T82 only?
I see the rules
Add "All Star [name of tank]" in the subject line
Gaea:
All Star T82 is good.
All Star T82 is good.
Subject: All Star #4
Link on message: #1300728
BIGdarwin, on Jan 13 2012 - 03:15, said: a doubt. I put in the subject, for example. "All star T82 'or T82 only?
I see the rules
Add "All Star [name of tank]" in the subject line
Link on message: #1300728
BIGdarwin, on Jan 13 2012 - 03:15, said: a doubt. I put in the subject, for example. "All star T82 'or T82 only?
I see the rules
Add "All Star [name of tank]" in the subject line
Gaea:
All Star T82 is good.
All Star T82 is good.
Subject: Oceanic Radley Walters' Twitter Quiz
Link on message: #1300713
W0lfy, on Jan 13 2012 - 01:53, said: Thanks for reviewing the answers jinxx71.
If it is WoT's intention to run Twitter Quiz's during work/business hours (as you have until now) I think it worked fine. That time is good for those people who have access to Twitter and the ability to participate during business hours. However, there will also be many people who find it difficult to participate while at work/school/college, and who would suggest that running outside of work-hours is better (which would then likely clash with Tournaments and Clan Wars). The other option is to run the Quiz's only on the weekend so that more people have a chance to participate during the afternoon time-slot (but then it often clashes with other events).
Interestingly the times for this Oceanic Quiz probably suited the NA players better, since it was not-during-work-hours for NA players, but it does not work in reverse since the the NA Quiz times are in the early-morning for Oceanic players.
Totally agree with this (and have posted the same before) please post all event times on the news-page with a UTC reference so there is no confusion.
Link on message: #1300713
W0lfy, on Jan 13 2012 - 01:53, said: Thanks for reviewing the answers jinxx71.
If it is WoT's intention to run Twitter Quiz's during work/business hours (as you have until now) I think it worked fine. That time is good for those people who have access to Twitter and the ability to participate during business hours. However, there will also be many people who find it difficult to participate while at work/school/college, and who would suggest that running outside of work-hours is better (which would then likely clash with Tournaments and Clan Wars). The other option is to run the Quiz's only on the weekend so that more people have a chance to participate during the afternoon time-slot (but then it often clashes with other events).
Interestingly the times for this Oceanic Quiz probably suited the NA players better, since it was not-during-work-hours for NA players, but it does not work in reverse since the the NA Quiz times are in the early-morning for Oceanic players.
Totally agree with this (and have posted the same before) please post all event times on the news-page with a UTC reference so there is no confusion.
Gaea:
Thank you for all your input, maybe we'll shift the times for later in the day for the Oceanic region for the next quiz.
I usually do post the UTC times, guess this time I assumed incorrectly that the Australian EDT would be easier.
Thank you for all your input, maybe we'll shift the times for later in the day for the Oceanic region for the next quiz.
I usually do post the UTC times, guess this time I assumed incorrectly that the Australian EDT would be easier.
Subject: Oceanic Radley Walters' Twitter Quiz
Link on message: #1300713
W0lfy, on Jan 13 2012 - 01:53, said: Thanks for reviewing the answers jinxx71.
If it is WoT's intention to run Twitter Quiz's during work/business hours (as you have until now) I think it worked fine. That time is good for those people who have access to Twitter and the ability to participate during business hours. However, there will also be many people who find it difficult to participate while at work/school/college, and who would suggest that running outside of work-hours is better (which would then likely clash with Tournaments and Clan Wars). The other option is to run the Quiz's only on the weekend so that more people have a chance to participate during the afternoon time-slot (but then it often clashes with other events).
Interestingly the times for this Oceanic Quiz probably suited the NA players better, since it was not-during-work-hours for NA players, but it does not work in reverse since the the NA Quiz times are in the early-morning for Oceanic players.
Totally agree with this (and have posted the same before) please post all event times on the news-page with a UTC reference so there is no confusion.
Link on message: #1300713
W0lfy, on Jan 13 2012 - 01:53, said: Thanks for reviewing the answers jinxx71.
If it is WoT's intention to run Twitter Quiz's during work/business hours (as you have until now) I think it worked fine. That time is good for those people who have access to Twitter and the ability to participate during business hours. However, there will also be many people who find it difficult to participate while at work/school/college, and who would suggest that running outside of work-hours is better (which would then likely clash with Tournaments and Clan Wars). The other option is to run the Quiz's only on the weekend so that more people have a chance to participate during the afternoon time-slot (but then it often clashes with other events).
Interestingly the times for this Oceanic Quiz probably suited the NA players better, since it was not-during-work-hours for NA players, but it does not work in reverse since the the NA Quiz times are in the early-morning for Oceanic players.
Totally agree with this (and have posted the same before) please post all event times on the news-page with a UTC reference so there is no confusion.
Gaea:
Thank you for all your input, maybe we'll shift the times for later in the day for the Oceanic region for the next quiz.
I usually do post the UTC times, guess this time I assumed incorrectly that the Australian EDT would be easier.
Thank you for all your input, maybe we'll shift the times for later in the day for the Oceanic region for the next quiz.
I usually do post the UTC times, guess this time I assumed incorrectly that the Australian EDT would be easier.
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\Question
Link on message: #1300608
t_h_r_e_e, on Jan 13 2012 - 03:07, said: ya but u can put a lowe on this 5vs5 well idk if u can i no its a premium
nut my question is are u allowed to use it
Link on message: #1300608
t_h_r_e_e, on Jan 13 2012 - 03:07, said: ya but u can put a lowe on this 5vs5 well idk if u can i no its a premium
nut my question is are u allowed to use it
GeneralDirection: Tier 7 is the maximum tier that can be used (5 for lights and
SPGs), but yes premium tanks are allowed.
Subject: World of Tanks News and Information\News and Information\Who Shot the Monte Cassino Sheriff?
Link on message: #1300374
mikel1967, on Jan 13 2012 - 02:26, said: why bother,you will no doubt be using your russian magic tanks,as all the rest are inferior,correct?
Link on message: #1300374
mikel1967, on Jan 13 2012 - 02:26, said: why bother,you will no doubt be using your russian magic tanks,as all the rest are inferior,correct?
GeneralDirection: If by "russian magic tanks" you mean my T32 with the 105, then yes!
In fact:
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\Monte Cassino Ante meridiem Challenge
Link on message: #1300300
Link on message: #1300300
GeneralDirection: Round of 16 is now scheduled: http://worldoftanks....llenge_Playoff/
Subject: World of Tanks News and Information\News and Information\You Ask, We Reply #8
Link on message: #1300239
DEATHRAY, on Jan 13 2012 - 01:07, said: you guys arent thinking about giving them autoloaders are you?
Link on message: #1300239
DEATHRAY, on Jan 13 2012 - 01:07, said: you guys arent thinking about giving them autoloaders are you?
GeneralDirection: Yes.
Subject: World of Tanks News and Information\News and Information\Type 59 In-game Store Removal
Link on message: #1300136
stickjock, on Jan 12 2012 - 22:35, said: Can we (i.e. the Mods) start policing some of the "OMFG The 59 is being removed" threads everywhere?? This thread is here... if they want to discuss/complain/whatever, let them do it here and stop cluttering up the other sections with discussions of existing threads already...
Link on message: #1300136
stickjock, on Jan 12 2012 - 22:35, said: Can we (i.e. the Mods) start policing some of the "OMFG The 59 is being removed" threads everywhere?? This thread is here... if they want to discuss/complain/whatever, let them do it here and stop cluttering up the other sections with discussions of existing threads already...
Tanitha: Definitely, we will keep redirecting them to this thread, and
closing them.
Subject: Contests & Competitions\World of Tanks Tournaments\Challenges\Monte Cassino Post meridiem Challenge
Link on message: #1300106
RedPrince42, on Jan 12 2012 - 03:33, said: I suppose I didn't see it in the general rules, and I'm not complaining. I'm just curious as to why we started both of our matches this round on the same side of the map . . . didn't the last tournament have the teams swap sides each time?
Katukov, on Jan 12 2012 - 17:59, said: Curious, Why team always got on a same side of the map?
If you start base 1, all your rounds will be there...
Phaeton94, on Jan 12 2012 - 20:07, said: you know it didn't even dawn on me that we spawned on the same side each time, but that shouldn't happen... it should alternate every round like in all of the past tournaments.
Link on message: #1300106
RedPrince42, on Jan 12 2012 - 03:33, said: I suppose I didn't see it in the general rules, and I'm not complaining. I'm just curious as to why we started both of our matches this round on the same side of the map . . . didn't the last tournament have the teams swap sides each time?
GeneralDirection: Looking into this. If it's something I can fix, are you guys okay
with that?
Katukov, on Jan 12 2012 - 17:59, said: Curious, Why team always got on a same side of the map?
If you start base 1, all your rounds will be there...
GeneralDirection:
Phaeton94, on Jan 12 2012 - 20:07, said: you know it didn't even dawn on me that we spawned on the same side each time, but that shouldn't happen... it should alternate every round like in all of the past tournaments.
GeneralDirection:
Subject: World of Tanks News and Information\News and Information\Type 59 In-game Store Removal
Link on message: #1300066
Bigbxmach23, on Jan 13 2012 - 01:20, said: So this is a moneymaking thing
"Ok guys, were going to let the player base know that the Type 59 will be gone soon.. Then we could re-introduce it in 6 months and make moarmoney!"
Vodka, anyone?
Link on message: #1300066
Bigbxmach23, on Jan 13 2012 - 01:20, said: So this is a moneymaking thing
"Ok guys, were going to let the player base know that the Type 59 will be gone soon.. Then we could re-introduce it in 6 months and make moarmoney!"
Vodka, anyone?
GeneralDirection: I'm just not a fan of the word "never."
What's never today may be absolutely tomorrow.
What's never today may be absolutely tomorrow.
Subject: World of Tanks News and Information\News and Information\Type 59 In-game Store Removal
Link on message: #1300021
emmie357, on Jan 13 2012 - 01:08, said: This is because it's the only high tier medium premium. Add more variety and you won't have this problem. If there were 3 tier 8 premium meds you wouldn't see so many 59's (unless the other two were really bad). Some people just prefer mediums and don't want a lowe or kv-5.
This isn't the place to go post suggestions of what to add, but ther are suggestions out there for other meds, and other meds listed on the full tech trees that can be added (with some work).
Ultimately I own a 59 already, so I don't mind it being pulled personally... but I feel bad for those who would like to buy a medium rather than a lowe or kv-5. And from what I hear the next 3 high level premiums are all going to be heavies too.
Link on message: #1300021
emmie357, on Jan 13 2012 - 01:08, said: This is because it's the only high tier medium premium. Add more variety and you won't have this problem. If there were 3 tier 8 premium meds you wouldn't see so many 59's (unless the other two were really bad). Some people just prefer mediums and don't want a lowe or kv-5.
This isn't the place to go post suggestions of what to add, but ther are suggestions out there for other meds, and other meds listed on the full tech trees that can be added (with some work).
Ultimately I own a 59 already, so I don't mind it being pulled personally... but I feel bad for those who would like to buy a medium rather than a lowe or kv-5. And from what I hear the next 3 high level premiums are all going to be heavies too.
GeneralDirection: I agree, and this is why we're leaving the door open to reintroduce
it at a later time. We're not saying it's removed forever, but
right now it's the only option so it feels too mandatory, as is
evident by battle data.
Subject: World of Tanks News and Information\News and Information\Type 59 In-game Store Removal
Link on message: #1299944
Joe_B, on Jan 13 2012 - 00:53, said: There are too many appearing in battles because it is the ONLY sure fire way to make obscene amounts of credits no matter the participation or outcome of the battle.
That is what the Lowe was remember? People were bragging about making 100,000 credit PROFITS!!!!
I have clan members constantly posting to our VPG chat window in game raking in 70,000 credits in a battle where doing the same thing in my Pershing I am lucky to break even (both of us being on standard accounts at that time).
You want to see less of any one particular tank then you need to allow a way for ANY tank in the game to be able to make obscene credit profits.
All of us have to have millions of credits to get to end tier tanks and for each line you go up you have to do it all again.
The high tier premiums broke the system because they allow a player to play in a high damage/credit/xp potential with high reward match and no downside.
CREDIT PROFIT is the SOLE REASON Type 59s are played in droves.
Link on message: #1299944
Joe_B, on Jan 13 2012 - 00:53, said: There are too many appearing in battles because it is the ONLY sure fire way to make obscene amounts of credits no matter the participation or outcome of the battle.
That is what the Lowe was remember? People were bragging about making 100,000 credit PROFITS!!!!
I have clan members constantly posting to our VPG chat window in game raking in 70,000 credits in a battle where doing the same thing in my Pershing I am lucky to break even (both of us being on standard accounts at that time).
You want to see less of any one particular tank then you need to allow a way for ANY tank in the game to be able to make obscene credit profits.
All of us have to have millions of credits to get to end tier tanks and for each line you go up you have to do it all again.
The high tier premiums broke the system because they allow a player to play in a high damage/credit/xp potential with high reward match and no downside.
CREDIT PROFIT is the SOLE REASON Type 59s are played in droves.
GeneralDirection: You have a point regarding its earning potential. But by actual raw
numbers, the Lowe and KV-5 are both better credit earners than the
Type 59. However, the Type 59 is a completely different style of
gameplay than the Lowe and KV-5, and one that seems to appeal to
more players than the tier 8 heavy premiums.
Subject: World of Tanks News and Information\News and Information\Monte Cassino Special
Link on message: #1299886
njty, on Jan 12 2012 - 14:59, said: Someone lets out his dissatisfaction about WG and he is banned. Someone offers some advice to WG and he is ignored. Brilliant!
Link on message: #1299886
njty, on Jan 12 2012 - 14:59, said: Someone lets out his dissatisfaction about WG and he is banned. Someone offers some advice to WG and he is ignored. Brilliant!
GeneralDirection: I would love to be able to reply to every single post on these
forums, but that is not possible. I most certainly did read his
post, though.
Subject: World of Tanks News and Information\News and Information\Type 59 In-game Store Removal
Link on message: #1299832
vampyrehntrd, on Jan 13 2012 - 00:31, said: Data does not account for skill. Argue the companies points all you want but I will still refuse to BUY a single thing from WG if things like this continue.
Link on message: #1299832
vampyrehntrd, on Jan 13 2012 - 00:31, said: Data does not account for skill. Argue the companies points all you want but I will still refuse to BUY a single thing from WG if things like this continue.
GeneralDirection: To be honest, skill has nothing to do with this discussion. We're
not talking about the Type 59 destroying or being destroyed too
many times. We're talking about data showing that too many Type 59s
are appearing in battles. This is not an inconsistent problem or we
would not have made such a drastic change, we would have simply
raised the price of the Type 59 like we did with the Löwe.
Subject: World of Tanks News and Information\News and Information\Type 59 In-game Store Removal
Link on message: #1299774
vampyrehntrd, on Jan 13 2012 - 00:14, said: Could be but just like the gift shop Items I am more prone to the fact that people hated wallet warrior tanks and the reasions still applies with the 59.
All the pre-order tanks were removed from the gift shop because the players complained about them being "exclusive" yet the EULA says WG has the right to add or remove data any time they please. I like many other have a hard time believing that the player base was not invoked with the 59. Basic forum search will tell use it is a more likely story.
The lowe was raised in price due to the CW viability of the tank. It was also released about the same time as CW on a server that was not dominated by T10 tanks. Stats may have showed you sold more of the lowe but now that they are cash cows you dropped the price in the gift shop. funny how that works.
Again as stated in other posts. I will no longer support the game in cash for listening to its player base. Star wars galaxies did and died off, STO did and now is F2P, and Now add world of tanks to that list of games I will play but not pay for anything other than the gold I get form CW.
Link on message: #1299774
vampyrehntrd, on Jan 13 2012 - 00:14, said: Could be but just like the gift shop Items I am more prone to the fact that people hated wallet warrior tanks and the reasions still applies with the 59.
All the pre-order tanks were removed from the gift shop because the players complained about them being "exclusive" yet the EULA says WG has the right to add or remove data any time they please. I like many other have a hard time believing that the player base was not invoked with the 59. Basic forum search will tell use it is a more likely story.
The lowe was raised in price due to the CW viability of the tank. It was also released about the same time as CW on a server that was not dominated by T10 tanks. Stats may have showed you sold more of the lowe but now that they are cash cows you dropped the price in the gift shop. funny how that works.
Again as stated in other posts. I will no longer support the game in cash for listening to its player base. Star wars galaxies did and died off, STO did and now is F2P, and Now add world of tanks to that list of games I will play but not pay for anything other than the gold I get form CW.
GeneralDirection: Feedback is not what ultimately dictates change. Feedback only
tells us that we should look to see if there is a problem. Once we
start looking, there is a lot of number crunching, data analysis
and pretty heated discussions with anything not nailed to the floor
flying through the air once or twice a session. If after data
analysis the game designers decide there is a problem, then it is
addressed.
The attempt to address this was the matchmaking changes you saw in 7.1. However, the game designers analysed the post-7.1 data on all World of Tanks server clusters and felt strongly enough about the problem to remove the Type 59 from the in-game store.
The attempt to address this was the matchmaking changes you saw in 7.1. However, the game designers analysed the post-7.1 data on all World of Tanks server clusters and felt strongly enough about the problem to remove the Type 59 from the in-game store.
Subject: World of Tanks News and Information\News and Information\Type 59 In-game Store Removal
Link on message: #1299682
vampyrehntrd, on Jan 12 2012 - 23:26, said: Yet another stupid decision by Wg because they listened to elitist pricks about something they know nothing about.
Link on message: #1299682
vampyrehntrd, on Jan 12 2012 - 23:26, said: Yet another stupid decision by Wg because they listened to elitist pricks about something they know nothing about.
GeneralDirection: Or it could be that the game designers made this decision, purely
based on battle data.
Subject: World of Tanks News and Information\News and Information\You Ask, We Reply #8
Link on message: #1299645
VirgilHilts, on Jan 12 2012 - 23:25, said: Okay, the word "discuss" in the OP is a link now. Thanks.
Question: Why is the U.S. heavy tank 120MM M58 "based on" or "the same as" the French cannon? Or, to be more specific with regard to the link, why is the French cannon used on the U.S. tanks?
Demonicus, on Jan 12 2012 - 23:36, said: Does that mean the M103 and T110 will have autoloaders? If not, what will their approx rate of fire be when equipped with the 120mm?
When (approximately) should we expect 7.2?
WizardofOz1, on Jan 12 2012 - 23:43, said: When can we find out what's in patch 7.2?
Link on message: #1299645
VirgilHilts, on Jan 12 2012 - 23:25, said: Okay, the word "discuss" in the OP is a link now. Thanks.
Question: Why is the U.S. heavy tank 120MM M58 "based on" or "the same as" the French cannon? Or, to be more specific with regard to the link, why is the French cannon used on the U.S. tanks?
GeneralDirection: This is probably a question better left to The Chieftain, so I
won't try to answer it.
Demonicus, on Jan 12 2012 - 23:36, said: Does that mean the M103 and T110 will have autoloaders? If not, what will their approx rate of fire be when equipped with the 120mm?
When (approximately) should we expect 7.2?
GeneralDirection: They will not have auto loaders. We're still balancing the rate of
fire at this time, so it's a bit in flux right now.
Very rough 7.2 release, I'd have to say is 1-2 months. It's shaping up to be a pretty large update, probably about the size of 7.0 and 7.1 combined in terms of content.
Very rough 7.2 release, I'd have to say is 1-2 months. It's shaping up to be a pretty large update, probably about the size of 7.0 and 7.1 combined in terms of content.
WizardofOz1, on Jan 12 2012 - 23:43, said: When can we find out what's in patch 7.2?
GeneralDirection: The "In Development" section will be updated soon, with more
details on 7.2.
Subject: Who Shot the Monte Cassino Sheriff?
Link on message: #1299550
Charger89, on Jan 12 2012 - 23:17, said: If we battle you guys more then once in tc, do we get gold for each battle?
Link on message: #1299550
Charger89, on Jan 12 2012 - 23:17, said: If we battle you guys more then once in tc, do we get gold for each battle?
Gaea:
Yep.
Yep.
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